Stoneshard

Stoneshard

84 ratings
all Equipment and Items in the game (outdated)
By SEMICOLON
A list of all Armor, Weapons, and Consumables that exist in the game. (Excluding potions)
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Introduction
The list contains the following:
Weapons:
  • 37 Swords
  • 34 Staffs
  • 24 Spears
  • 32 Maces
  • 13 Greatswords
  • 14 Daggers
  • 17 Crossbows
  • 14 Bows
  • 26 Axes
Consumables:
  • 69 Valuables
  • 47 Treatises (Skill Books)
  • 6 Tools
  • 6 Scrolls
  • 2 Other
  • 15 Medicines
  • 1 Material
  • 22 Junk items
  • 16 Ingredients
  • 77 Foods
  • 3 Books
  • 11 Beverages
  • 10 Bags
Armor:
  • 39 Shields
  • 27 Jewelry
  • 41 Helmets
  • 12 Gloves
  • 5 Cloaks
  • 43 Chestplates
  • 13 Boots
  • 8 Belts
Axes 1
Peasant Hatchet
Rarity: Common Axe
Level: 1
Durability: 85
Price: 25
Bodypart Damage: +10%
Slashing Damage: +10%
Piercing Damage: +21%
EVS: -1%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: The only thing this axe is decent at is chopping wood.

Hunter Hatchet
Rarity: Common Axe
Level: 5
Durability: 150
Price: 300
Bodypart Damage: +15%
Slashing Damage: +15%
Piercing Damage: +23%
Magic Power: +3%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: A useful tool - it may help you clear a path through dense thickets, chop some wood, or skin a dead animal.

Dwarven Axe
Rarity: Common Axe
Level: 5
Durability: 120
Price: 300
Bodypart Damage: +15%
Slashing Damage: +15%
Piercing Damage: +23%
Crit Efficiency: +2%
Block Chance: +15%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: The only thing that dwarves appreciate more than booze and looting is a good axe.

Naval Hatchet
Rarity: Common Axe
Level: 5
Durability: 130
Price: 300
Armor Piercing: +10%
Bodypart Damage: +25%
Slashing Damage: +10%
Piercing Damage: +21%
EVS: -2%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: The Brynnian trade fleet is small, but well guarded. Theses hatchets are mandatory for each sailor in case of pirate attack.

Felling Axe
Rarity: Common Axe
Level: 5
Durability: 150
Price: 300
Bodypart Damage: +15%
Slashing Damage: +15%
Piercing Damage: +23%
Block Power: +2%
Counter Chance: +1%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: This hatchet is great for chopping wood. Not so great for chopping heads.

Bearded Axe
Rarity: Common Axe
Level: 10
Durability: 225
Price: 900
Bodypart Damage: +15%
Slashing Damage: +20%
Piercing Damage: +25%
Crit Efficiency: +3%
Daze Chance: +2%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: It compensates for its short reach with convenience of use and solid armor penetration.

Norse Axe
Rarity: Common Axe
Level: 10
Durability: 190
Price: 900
Armor Piercing: +15%
Bodypart Damage: +20%
Slashing Damage: +25%
Piercing Damage: +25%
Magic Power: +5%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: A traditional weapon of the northern clans - dwarves have been using these axes for at least a few hundred years.

Barbaric Axe
Rarity: Common Axe
Level: 10
Durability: 100
Price: 900
Bodypart Damage: +10%
Slashing Damage: +20%
Piercing Damage: +25%
Crit Efficiency: +5%
Block Chance: +35%
Daze Chance: +3%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: These simple axes are often used by the Forest folk. However, they become a formidable weapon when wielded by orcs.

Battle Axe
Rarity: Common Axe
Level: 15
Durability: 290
Price: 1800
Armor Piercing: +20%
Bodypart Damage: +20%
Slashing Damage: +30%
Piercing Damage: +28%
Block Power: +3%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: This axe is perfectly balanced - it's light enough to be handled easily, but still packs the weight to hack through armor and shields.

Footman Axe
Rarity: Common Axe
Level: 15
Durability: 290
Price: 1800
Bodypart Damage: +20%
Slashing Damage: +25%
Piercing Damage: +28%
Magic Power: +5%
Fumble Chance: +3%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: This small, easy to carry axe comes into play when a sword just doesn't cut it anymore.

Orcish Axe
Rarity: Common Axe
Level: 15
Durability: 75
Price: 1800
Bodypart Damage: +20%
Slashing Damage: +50%
Piercing Damage: +28%
Crit Efficiency: +6%
Block Chance: +50%
Daze Chance: +5%
Pyromantic Power: +50%
Spells Energy Cost: +50%
Comment: It's not easy to even pick this giant axe up from the ground, but orcs somehow manage to fight with one of these in each hand.

Nomad Sagaris
Rarity: Common Axe
Level: 15
Durability: 290
Price: 1800
Bodypart Damage: +25%
Slashing Damage: +20%
Piercing Damage: +28%
Magic Power: +6%
Block Power: +2%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: A widespread weapon among the nomads of the Ohirian barrens- each tribesman is gifted one of them upon reaching adulthood.

Boarding Axe
Rarity: Common Axe
Level: 15
Durability: 300
Price: 1800
Bodypart Damage: +20%
Slashing Damage: +15%
Piercing Damage: +26%
Block Power: +3%
EVS: -5%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.

Skadian Chekan
Rarity: Common Axe
Level: 15
Durability: 325
Price: 1800
Armor Piercing: +25%
Bodypart Damage: +25%
Slashing Damage: +25%
Piercing Damage: +28%
Block Power: +3%
Stun Chance: +3%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: These axes aren't used much in Aldor, but you can see them everywhere in Skadia. Its hammerhead can come in handy if the axeblade gets too chipped to use.

Knightly Axe
Rarity: Common Axe
Level: 20
Durability: 375
Price: 3600
Armor Piercing: +30%
Bodypart Damage: +30%
Slashing Damage: +35%
Piercing Damage: +32%
Crit Efficiency: +3%
Block Power: +3%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: These axes are well-suited for mounted combat. Aldorian knights often bring them when they ride into battle.

Exquisite Tabar
Rarity: Common Axe
Level: 20
Durability: 350
Price: 4000
Bodypart Damage: +20%
Slashing Damage: +35%
Piercing Damage: +32%
EVS: -3%
Daze Chance: +7%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Tabars are the symbol of Maafs, the warrior estate which holds the most power in the Ahjat Empire. Even nobility is prohibited from carrying tabars without a special permission.

Rarity: Common Axe
Level: 20
Durability: 325
Price: 3600
Bodypart Damage: +25%
Slashing Damage: +30%
Piercing Damage: +32%
Magic Power: +5%
Crit Efficiency: +3%
Block Chance: +25%
Pyromantic Power: +20%
Spells Energy Cost: +20%

Brynn Hatchet
Rarity: Common Axe
Level: 20
Durability: 350
Price: 3600
Armor Piercing: +10%
Bodypart Damage: +25%
Slashing Damage: +25%
Piercing Damage: +30%
Fumble Chance: +6%
EVS: -6%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: A weapon of rank, carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is unmistakable.

Rider Axe
Rarity: Common Axe
Level: 20
Durability: 350
Price: 3600
Bodypart Damage: +25%
Slashing Damage: +25%
Piercing Damage: +30%
Magic Power: +3%
EVS: -7%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Invented by an unknown Aldwynnian smith, this axe soon became quite popular among the nobility.

Broadaxe
Rarity: Common Axe
Level: 20
Durability: 400
Price: 3600
Armor Piercing: +35%
Bodypart Damage: +35%
Slashing Damage: +40%
Piercing Damage: +32%
Magic Power: +2%
Crit Efficiency: +7%
Block Chance: +40%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: It's better to keep your distance when dealing with a warrior wielding this axe - it chops off limbs and heads with equal ease.

Heavy Aldorian Axe
Rarity: Common Axe
Level: 20
Durability: 375
Price: 3600
Armor Piercing: +25%
Bodypart Damage: +25%
Slashing Damage: +35%
Piercing Damage: +32%
Crit Efficiency: +3%
Block Chance: +30%
Block Power: +6%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: Over the last decades, Aldorians attained noticeable mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.

Axes 2
Aldwynnian Axe
Rarity: Common Axe
Level: 25
Durability: 460
Price: 300
Armor Piercing: +30%
Bodypart Damage: +30%
Slashing Damage: +35%
Piercing Damage: +35%
Crit Efficiency: +4%
EVS: -8%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: Aldwynnian smiths either craft the heaviest and the most durable armor in Aldor or forge weaponry which can cut through the said protection.

Gilded Axe
Rarity: Common Axe
Level: 25
Durability: 120
Price: 300
Bodypart Damage: +30%
Slashing Damage: +25%
Piercing Damage: +33%
Magic Power: +5%
EVS: -5%
Daze Chance: +5%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: A successful attempt at making an axe look luxurious without sacrificing its battle performance.

Heavy Broadaxe
Rarity: Common Axe
Level: 25
Durability: 450
Price: 7200
Armor Piercing: +40%
Bodypart Damage: +35%
Slashing Damage: +45%
Piercing Damage: +35%
Magic Power: +2%
Crit Efficiency: +9%
Block Chance: +60%
Pyromantic Power: +45%
Spells Energy Cost: +45%
Comment: It's not easy to handle such a heavy weapon, but the strikes which actually connect are bound to be deadly.

Lordly Axe
Rarity: Common Axe
Level: 30
Durability: 150
Price: 300
Armor Piercing: +25%
Bodypart Damage: +30%
Slashing Damage: +25%
Piercing Damage: +36%
Block Power: +5%
Fumble Chance: +4%
EVS: -5%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: For years axes were considered a weapon of the peasantry. This perspective quickly changed when the late King Etbert introduced richly decorated axes as a symbol of power.

Reinforced Axe
Rarity: Common Axe
Level: 30
Durability: 575
Price: 12500
Armor Piercing: +50%
Bodypart Damage: +40%
Slashing Damage: +50%
Piercing Damage: +38%
Magic Power: +2%
Crit Efficiency: +12%
Block Chance: +75%
Pyromantic Power: +50%
Spells Energy Cost: +50%
Comment: No armor can resist blows dealt with such a monstrously heavy axeblade.

Bags
hide_quiver
Rarity: common bag
Price: 150

soldier_quiver
Rarity: common bag
Price: 400

decorated_quiver
Rarity: uncommon bag
Price: 750

eastern_quiver
Rarity: rare bag
Price: 1000

crude_bolt_quiver
Rarity: common bag
Price: 150

hide_bolt_quiver
Rarity: common bag
Price: 400

trimmed_bolt_quiver
Rarity: uncommon bag
Price: 750

soldier_bolt_quiver
Rarity: rare bag
Price: 1200

backpack
Rarity: common bag
Price: 150

moneybag
Rarity: common bag
Price: 5

Belts
Peasant Sash
Class: Light
Rarity: Common Belt
Level: 1
Durability: 10
Price: 10
Protection:
Fumble Chance: -1

Waistband
Class: Light
Rarity: Common Belt
Level: 2
Durability: 15
Price: 15
Protection:
Dodge Chance: +1%

Leather Belt
Class: Light
Rarity: Common Belt
Level: 4
Durability: 30
Price: 40
Protection:
Dodge Chance: +1%
Fumble Chance: -1

Norse Belt
Class: Light
Rarity: Common Belt
Level: 4
Durability: 40
Price: 45
Protection:
Counter Chance: +1%
Fumble Chance: -1

Footman Girdle
Class: Light
Rarity: Common Belt
Level: 4
Durability: 50
Price: 55
Protection:
Dodge Chance: +1%
Counter Chance: +1%
Fumble Chance: -1
Physical Resistance: +1%

Knightly Girdle
Class: Medium
Rarity: Common Belt
Level: 10
Durability: 100
Price: 200
Protection: 1
Block Chance: +2%
Counter Chance: +1%
Fumble Chance: -1
Energy: -2
Energy Restoration: -1%
Physical Resistance: +3%

Luxorious Belt
Class: Medium
Rarity: Common Belt
Level: 11
Durability: 40
Price: 225
Protection:
Energy: +5
Energy Restoration: +1%
Magic Power: +5%
Health Restoration: +0.5%
Healing Received: +5%
Magic Resistance: +3%

Jorgrim Belt
Class: Light
Rarity: Unique Belt
Level: 5
Durability: 35
Price: 90
Protection:
Crit Chance: +2
Cooldown Reduction: -5%
Nature Resistance: +1%

Beverages
wineskin
Rarity: common beverage
Price: 15
Thirsty: -25%
Intoxication Change: -0.1% (60 x)

coffee
Rarity: common beverage
Price: 100
Thirsty: -10%
Morale: +5%
Energy Replenishment: +15

Mannshire Fortified
Rarity: common alcohol beverage
Price: 60
Thirsty: -15%
Intoxication: +5%
Pain: -20%
Morale: +10%
Comment: Makes you drunk.

Brynn Vermouth
Rarity: common alcohol beverage
Price: 90
Hunger Change: +0.25% (30 x)
Thirsty: -15%
Intoxication: +6%
Pain: -25%
Morale: +15%
Comment: Makes you drunk.

Elven Ice Wine
Rarity: rare alcohol beverage
Price: 150
Thirsty: -25%
Intoxication: +4%
Pain: -15%
Morale: +20%
Energy Replenishment: +10
Comment: Makes you drunk.

Spirit
Rarity: common alcohol beverage
Price: 25
Thirsty: +25%
Intoxication: +30%
Pain: -35%
Morale: +10%
Frost Resistance: +10%
Comment: Makes you drunk.

Brandy
Rarity: rare alcohol beverage
Price: 120
Hunger Change: -0.25% (60 x)
Hunger Resistance: +10% (60 x)
Thirsty: -5%
Intoxication: +15%
Pain: -30%
Sanity: +2%
Morale: +15%
Comment: Makes you drunk.

Dark Ale
Rarity: common alcohol beverage
Price: 15
Thirsty: -5%
Intoxication: +1%
Morale: +5%
Comment: Makes you drunk.

Mead
Rarity: common alcohol beverage
Price: 25
Thirsty: -10%
Intoxication: +4%
Pain: -10%
Morale: +7%
Comment: Makes you drunk.

milk
Rarity: common beverage
Price: 20
Freshnes: 60
Hunger: -5%
Hunger Resistance: +5% (60 x)
Thirsty: -15%
Blunt Resistance: +2%

milk_rot
Rarity: common beverage
Price: 0
Hunger: -1%
Thirsty: -1%

Books
note
Rarity: special quest book
Price: 1

book
Rarity: special quest book
Price: 1

monkdiary
Rarity: special quest book

Boots
Rusted Shackles
Class: Heavy
Rarity: Common Boot
Level: 1
Durability: 15
Price: 1
Protection:

Peasant Shoes
Class: Light
Rarity: Common Boot
Level: 1
Durability: 10
Price: 15
Protection:
Dodge Chance: +1%
Noise Production: -10%
Physical Resistance: +1%
Frost Resistance: +3%

Sharp Shoes
Class: Light
Rarity: Common Boot
Level: 2
Durability: 15
Price: 30
Protection:
Dodge Chance: +2%
Noise Production: -10%
Physical Resistance: +1%
Frost Resistance: +3%

Travelling Shoes
Class: Light
Rarity: Common Boot
Level: 3
Durability: 60
Price: 45
Protection:
Dodge Chance: +3%
Noise Production: -10%
Physical Resistance: +1%
Slashing Resistance: +1%
Frost Resistance: +5%

Town Shoes
Class: Light
Rarity: Common Boot
Level: 3
Durability: 60
Price: 45
Protection:
Dodge Chance: +5%
Noise Production: -10%
Physical Resistance: +1%
Slashing Resistance: +2%
Rending Resistance: +1%
Frost Resistance: +5%

Riding Boots
Class: Light
Rarity: Common Boot
Level: 4
Durability: 30
Price: 60
Protection:
Dodge Chance: +4%
Noise Production: -10%
Physical Resistance: +1%
Slashing Resistance: +2%
Rending Resistance: +2%
Frost Resistance: +5%

Hide Boots
Class: Light
Rarity: Common Boot
Level: 5
Durability: 75
Price: 125
Protection: 1
Noise Production: -5%
Knockback Resistance: +5%
Bleeding Resistance: +5%
Physical Resistance: +2%
Slashing Resistance: +3%
Blunt Resistance: +3%
Rending Resistance: +3%
Frost Resistance: +5%

Tanned Boots
Class: Light
Rarity: Common Boot
Level: 9
Durability: 150
Price: 350
Protection: 2
Noise Production: -5%
Knockback Resistance: +8%
Bleeding Resistance: +10%
Physical Resistance: +3%
Slashing Resistance: +2%
Blunt Resistance: +2%
Rending Resistance: +2%
Frost Resistance: +10%

Norse Boots
Class: Light
Rarity: Common Boot
Level: 8
Durability: 90
Price: 150
Protection: 1
Fumble Chance: -1
Noise Production: -5%
Bleeding Resistance: +15%
Physical Resistance: +3%
Slashing Resistance: +2%
Blunt Resistance: +2%
Rending Resistance: +7%
Frost Resistance: +10%

Duelist Boots
Class: Light
Rarity: Common Boot
Level: 12
Durability: 100
Price: 700
Protection: 1
Dodge Chance: +2%
Fumble Chance: -2
Noise Production: -5%
Knockback Resistance: +7%
Bleeding Resistance: +7%
Physical Resistance: +2%
Slashing Resistance: +2%
Blunt Resistance: +2%
Rending Resistance: +2%
Frost Resistance: +10%

Splinted Boots
Class: Medium
Rarity: Common Boot
Level: 12
Durability: 125
Price: 900
Protection: 3
Dodge Chance: -2%
Noise Production: -5%
Knockback Resistance: +5%
Physical Resistance: +4%
Slashing Resistance: +3%
Blunt Resistance: +3%
Rending Resistance: +4%
Frost Resistance: +10%

Footman Greaves
Class: Heavy
Rarity: Common Boot
Level: 14
Durability: 200
Price: 1400
Protection: 4
Dodge Chance: -5%
Noise Production: +15%
Energy: -5
Energy Restoration: -2%
Skills Energy Cost: +5%
Knockback Resistance: +10%
Physical Resistance: +5%
Slashing Resistance: +5%
Blunt Resistance: +5%
Rending Resistance: +5%
Shock Resistance: -10%

Aldwynn Sabatons
Class: Heavy
Rarity: Common Boot
Level: 20
Durability: 250
Price: 2500
Protection: 5
Dodge Chance: -8%
Noise Production: +25%
Energy: -10
Energy Restoration: -3%
Skills Energy Cost: +10%
Knockback Resistance: +15%
Physical Resistance: +10%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%

Bows
Peasant Bow
Rarity: Common Bow
Level: 1
Durability: 70
Price: 50
Range: 7
Blunt Damage: +20%
Magic Power: -65%
EVS: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.

Short Bow
Rarity: Common Bow
Level: 3
Durability: 100
Price: 200
Range: 8
Blunt Damage: +20%
Magic Power: -60%
EVS: -1%
Energy: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: A simple wooden bow. Learning to shoot with it can prove to be quite a challenge.

Hunting Bow
Rarity: Common Bow
Level: 5
Durability: 125
Price: 500
Range: 9
Blunt Damage: +22%
Magic Power: -60%
Daze Chance: +2%
Energy: +2%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: This bow combines decent range with enough power to hunt big game.

Levy Bow
Rarity: Common Bow
Level: 5
Durability: 125
Price: 500
Range: 10
Bodypart Damage: +5%
Blunt Damage: +22%
Magic Power: -60%
EVS: -3%
Energy: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: In order to master a bow, you need to start training from childhood - a usual practice in many Aldorian villages.

War Bow
Rarity: Common Bow
Level: 10
Durability: 150
Price: 1000
Range: 10
Armor Piercing: +10%
Bodypart Damage: +10%
Blunt Damage: +24%
Magic Power: -55%
EVS: -5%
Daze Chance: +3%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: An experienced archer can deliver some serious damage with this bow.

Norse Bow
Rarity: Common Bow
Level: 10
Durability: 100
Price: 1000
Range: 9
Bodypart Damage: +5%
Slashing Damage: +15%
Blunt Damage: +24%
Magic Power: -55%
Crit Efficiency: +3%
Block Chance: +15%
Daze Chance: +2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Dwarves don't hold much respect for bows. They are usually issued to youngsters who aren't experienced enough to fight on the frontline.

Yew Bow
Rarity: Common Bow
Level: 15
Durability: 200
Price: 2000
Range: 11
Bodypart Damage: +10%
Blunt Damage: +27%
Magic Power: -50%
EVS: -3%
Daze Chance: +5%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: Yew is generally used to make long bows, but sometimes craftsmen settle for a smaller size.

Long Bow
Rarity: Common Bow
Level: 20
Durability: 225
Price: 3000
Range: 13
Armor Piercing: +25%
Bodypart Damage: +25%
Blunt Damage: +30%
Magic Power: -45%
Stun Chance: +5%
Slaying Chance: +5%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: As folk wisdom says, as long as Aldor has a dozen of long bows, it's undefeatable.

Curved Bow
Rarity: Common Bow
Level: 20
Durability: 175
Price: 3000
Range: 12
Armor Piercing: +15%
Bodypart Damage: +15%
Slashing Damage: +33%
Blunt Damage: +28%
Magic Power: -45%
EVS: -2%
Daze Chance: +5%
Stun Chance: +5%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: The curved form of this bow allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.

Nomad Bow
Rarity: Common Bow
Level: 20
Durability: 150
Price: 3000
Range: 11
Bodypart Damage: +5%
Blunt Damage: +27%
Magic Power: -45%
Block Chance: +30%
Daze Chance: +10%
Energy: +5%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: A bow of Jarimad nomads, it's usually used from the saddle.

Heavy Aldorian Bow
Rarity: Common Bow
Level: 25
Durability: 250
Price: 5000
Range: 13
Armor Piercing: +30%
Bodypart Damage: +30%
Blunt Damage: +33%
Magic Power: -45%
Crit Efficiency: +7%
Stun Chance: +6%
Slaying Chance: +8%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: Has enough power to knock an armored knight at full charge from his saddle.

Eeders Bow
Rarity: Common Bow
Level: 25
Durability: 300
Price: 5000
Range: 13
Bodypart Damage: +20%
Blunt Damage: +34%
Magic Power: -40%
Crit Efficiency: +4%
EVS: -5%
Stun Chance: +8%
Slaying Chance: +6%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: The production process for these famous longbows is hardly a common knowledge - the denizens of Eeders aren't particularly talkative.

Dirwin's Bow
Rarity: Unique Bow
Level: 5
Durability: 150
Price: 250
Range: 8
Bodypart Damage: +5%
Blunt Damage: +21%
Magic Power: -55%
EVS: -2%
Daze Chance: +1%
Energy: +2%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: The sheer number of notches can be a source of either pride or awe. It depends on who is looking at them.

Carved Longbow
Rarity: Unique Bow
Level: 25
Durability: 175
Price: 6000
Range: 13
Armor Piercing: +25%
Bodypart Damage: +25%
Blunt Damage: +33%
Magic Power: -40%
EVS: -9%
Stun Chance: +9%
Slaying Chance: +5%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: It was most likely crafted for some wealthy royal ranger, who received a fief for his loyal service.

Chestplates 1
Tattered Rags
Class: Light
Rarity: Common Chestplate
Level: 1
Durability: 10
Price: 25
Protection:

Old Shirt
Class: Light
Rarity: Common Chestplate
Level: 1
Durability: 10
Price: 25
Protection:
Physical Resistance: +1%
Frost Resistance: +5%

Linen Shirt
Class: Light
Rarity: Common Chestplate
Level: 1
Durability: 15
Price: 25
Protection:
Physical Resistance: +1%
Frost Resistance: +5%

Townsman Shirt
Class: Light
Rarity: Common Chestplate
Level: 1
Durability: 15
Price: 25
Protection:
Physical Resistance: +1%
Frost Resistance: +5%

Elven Garment
Class: Light
Rarity: Common Chestplate
Level: 1
Durability: 25
Price: 35
Protection:
Dodge Chance: +5%
Physical Resistance: +1%
Nature Resistance: +3%
Magic Resistance: +5%
Frost Resistance: +3%

Fur Vest
Class: Light
Rarity: Common Chestplate
Level: 1
Durability: 35
Price: 25
Protection: 1
Physical Resistance: +2%
Frost Resistance: +15%

Leather Vest
Class: Light
Rarity: Common Chestplate
Level: 4
Durability: 60
Price: 150
Protection: 1
Dodge Chance: +7%
Bleeding Resistance: +5%
Physical Resistance: +3%
Frost Resistance: +5%

Doublet
Class: Light
Rarity: Common Chestplate
Level: 4
Durability: 50
Price: 150
Protection: 1
Dodge Chance: +7%
Bleeding Resistance: +5%
Physical Resistance: +3%
Frost Resistance: +5%

Padded Leather Vest
Class: Light
Rarity: Common Chestplate
Level: 5
Durability: 90
Price: 300
Protection: 2
Dodge Chance: +4%
Bleeding Resistance: +10%
Physical Resistance: +5%
Frost Resistance: +10%

Padded Doublet
Class: Light
Rarity: Common Chestplate
Level: 5
Durability: 75
Price: 300
Protection: 2
Dodge Chance: +4%
Bleeding Resistance: +10%
Physical Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +10%

Gambeson
Class: Light
Rarity: Common Chestplate
Level: 8
Durability: 125
Price: 750
Protection: 3
Dodge Chance: -4%
Energy: -5
Energy Restoration: -1%
Bleeding Resistance: +15%
Physical Resistance: +7%
Slashing Resistance: +5%
Piercing Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +15%

Gambeson Magistrate
Class: Light
Rarity: Common Chestplate
Level: 8
Durability: 125
Price: 750
Protection: 3
Dodge Chance: -4%
Energy: -5
Energy Restoration: -1%
Bleeding Resistance: +15%
Physical Resistance: +7%
Slashing Resistance: +5%
Piercing Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +15%

Quilted Coat
Class: Light
Rarity: Common Chestplate
Level: 8
Durability: 150
Price: 750
Protection: 3
Energy: -4
Energy Restoration: -1%
Bleeding Resistance: +20%
Physical Resistance: +5%
Slashing Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +20%

Long Gambeson
Class: Light
Rarity: Common Chestplate
Level: 9
Durability: 175
Price: 1250
Protection: 4
Dodge Chance: -6%
Energy: -7
Energy Restoration: -2%
Bleeding Resistance: +20%
Physical Resistance: +10%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +5%

Lamellar Quilted Coat
Class: Medium
Rarity: Common Chestplate
Level: 10
Durability: 200
Price: 1750
Protection: 5
Dodge Chance: -7%
Energy: -9
Energy Restoration: -2%
Knockback Resistance: +5%
Bleeding Resistance: +25%
Physical Resistance: +5%
Slashing Resistance: +5%
Blunt Resistance: +5%
Rending Resistance: +10%
Frost Resistance: +15%

Mirror Quilted Coat
Class: Medium
Rarity: Common Chestplate
Level: 14
Durability: 250
Price: 2000
Protection: 6
Dodge Chance: -10%
Noise Production: +5%
Energy: -9
Energy Restoration: -3%
Knockback Resistance: +5%
Bleeding Resistance: +25%
Physical Resistance: +10%
Slashing Resistance: +5%
Rending Resistance: +5%
Shock Resistance: -5%
Frost Resistance: +15%

Royal Ranger Gambeson
Class: Light
Rarity: Common Chestplate
Level: 12
Durability: 250
Price: 2000
Protection: 5
Dodge Chance: -4%
Noise Production: -5%
Energy: -7
Energy Restoration: -1%
Bleeding Resistance: +33%
Physical Resistance: +5%
Nature Resistance: +10%
Slashing Resistance: +5%
Blunt Resistance: +5%
Rending Resistance: +10%
Frost Resistance: +20%

Dwarven Armor
Class: Medium
Rarity: Common Chestplate
Level: 14
Durability: 175
Price: 2200
Protection: 6
Dodge Chance: -8%
Noise Production: +12%
Energy: -10
Energy Restoration: -2%
Knockback Resistance: +5%
Bleeding Resistance: +20%
Physical Resistance: +7%
Slashing Resistance: +5%
Blunt Resistance: +5%
Rending Resistance: +10%
Frost Resistance: +15%

Skadian Mail
Class: Medium
Rarity: Common Chestplate
Level: 15
Durability: 175
Price: 3250
Protection: 7
Dodge Chance: -6%
Noise Production: +10%
Energy: -14
Energy Restoration: -1%
Knockback Resistance: +5%
Physical Resistance: +5%
Slashing Resistance: +15%
Piercing Resistance: +5%
Rending Resistance: +15%
Fire Resistance: -15%
Shock Resistance: -30%
Frost Resistance: +5%

Mail
Class: Medium
Rarity: Common Chestplate
Level: 14
Durability: 350
Price: 3000
Protection: 7
Dodge Chance: -5%
Noise Production: +10%
Energy: -12
Energy Restoration: -1%
Knockback Resistance: +5%
Physical Resistance: +5%
Slashing Resistance: +15%
Rending Resistance: +15%
Fire Resistance: -15%
Shock Resistance: -30%
Frost Resistance: +5%

Mail Magistrate
Class: Medium
Rarity: Common Chestplate
Level: 14
Durability: 350
Price: 3000
Protection: 7
Dodge Chance: -5%
Noise Production: +10%
Energy: -12
Energy Restoration: -1%
Knockback Resistance: +5%
Physical Resistance: +5%
Slashing Resistance: +15%
Rending Resistance: +15%
Fire Resistance: -15%
Shock Resistance: -30%
Frost Resistance: +5%

Light Brigandine
Class: Medium
Rarity: Common Chestplate
Level: 16
Durability: 450
Price: 4000
Protection: 8
Dodge Chance: -7%
Energy: -15
Energy Restoration: -2%
Knockback Resistance: +7%
Bleeding Resistance: +15%
Physical Resistance: +7%
Slashing Resistance: +7%
Rending Resistance: +7%
Fire Resistance: -7%
Shock Resistance: -15%
Frost Resistance: +15%

Footman Brigantine
Class: Medium
Rarity: Common Chestplate
Level: 18
Durability: 450
Price: 5500
Protection: 9
Dodge Chance: -16%
Noise Production: +15%
Energy: -25
Energy Restoration: -5%
Knockback Resistance: +10%
Bleeding Resistance: +10%
Physical Resistance: +10%
Slashing Resistance: +10%
Rending Resistance: +10%
Fire Resistance: -10%
Shock Resistance: -20%
Frost Resistance: +15%

Elven Brigandine
Class: Medium
Rarity: Common Chestplate
Level: 18
Durability: 450
Price: 6250
Protection: 10
Dodge Chance: -15%
Noise Production: +10%
Energy: -20
Energy Restoration: -6%
Knockback Resistance: +12%
Bleeding Resistance: +10%
Physical Resistance: +12%
Slashing Resistance: +10%
Rending Resistance: +10%
Fire Resistance: -10%
Shock Resistance: -25%
Frost Resistance: +15%

Plate Cuirass
Class: Heavy
Rarity: Common Chestplate
Level: 25
Durability: 550
Price: 9000
Protection: 12
Dodge Chance: -20%
Noise Production: +20%
Energy: -35
Energy Restoration: -7%
Knockback Resistance: +15%
Physical Resistance: +15%
Slashing Resistance: +10%
Rending Resistance: +10%
Fire Resistance: -15%
Shock Resistance: -25%
Frost Resistance: +15%

Knightly Armor
Class: Heavy
Rarity: Common Chestplate
Level: 23
Durability: 500
Price: 7500
Protection: 11
Dodge Chance: -18%
Noise Production: +20%
Energy: -30
Energy Restoration: -6%
Knockback Resistance: +15%
Physical Resistance: +15%
Slashing Resistance: +10%
Rending Resistance: +5%
Fire Resistance: -15%
Shock Resistance: -25%
Frost Resistance: +15%

Chestplates 2
Aldwynn Cuirass
Class: Heavy
Rarity: Common Chestplate
Level: 30
Durability: 600
Price: 12000
Protection: 13
Dodge Chance: -25%
Noise Production: +30%
Energy: -40
Energy Restoration: -8%
Knockback Resistance: +20%
Physical Resistance: +20%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -15%
Shock Resistance: -25%
Frost Resistance: +15%

Apprentice Robe
Class: Light
Rarity: Common Chestplate
Level: 1
Durability: 20
Price: 100
Protection:
Magic Power: +5%
Physical Resistance: +1%
Magic Resistance: +3%
Frost Resistance: +5%

Wanderer Mantle
Class: Light
Rarity: Common Chestplate
Level: 5
Durability: 60
Price: 300
Protection: 1
Energy Restoration: +15%
Magic Power: +10%
Bleeding Resistance: +10%
Physical Resistance: +3%
Magic Resistance: +5%
Frost Resistance: +10%

Apprentice Mage Robe
Class: Light
Rarity: Common Chestplate
Level: 10
Durability: 40
Price: 900
Protection: 1
Fumble Chance: -5
Magic Power: +15%
Bleeding Resistance: +5%
Physical Resistance: +1%
Magic Resistance: +7%
Frost Resistance: +5%

Exquisite Mantle
Class: Light
Rarity: Common Chestplate
Level: 15
Durability: 75
Price: 1800
Protection: 2
Magic Power: +20%
Spells Energy Cost: -5%
Cooldown Reduction: -5%
Bleeding Resistance: +15%
Physical Resistance: +5%
Magic Resistance: +10%
Frost Resistance: +15%

Arcanist Mantle
Class: Light
Rarity: Common Chestplate
Level: 20
Durability: 50
Price: 3000
Protection: 1
Energy: +25
Energy Restoration: +3%
Spells Energy Cost: -15%
Arcanistic Power: +30%
Physical Resistance: +5%
Magic Resistance: +15%
Frost Resistance: +5%
Arcane Resistance: +15%

Pyromancer Mantle
Class: Light
Rarity: Common Chestplate
Level: 20
Durability: 50
Price: 3000
Protection: 1
Crit Chance: +7
Energy Restoration: +3%
Spells Energy Cost: -10%
Pyromantic Power: +30%
Physical Resistance: +5%
Magic Resistance: +10%
Fire Resistance: +25%
Frost Resistance: +5%

Geomancer Mantle
Class: Light
Rarity: Common Chestplate
Level: 20
Durability: 60
Price: 3000
Protection: 2
Energy Restoration: +3%
Damage Received: -10%
Spells Energy Cost: -10%
Geomantic Power: +30%
Knockback Resistance: +10%
Physical Resistance: +6%
Magic Resistance: +10%
Blunt Resistance: +10%
Frost Resistance: +10%
Arcane Resistance: +5%

Electromancer Mantle
Class: Light
Rarity: Common Chestplate
Level: 20
Durability: 50
Price: 3000
Protection: 1
Energy Restoration: +5%
Magic Power: +15%
Spells Energy Cost: -10%
Electromantic Power: +30%
Physical Resistance: +5%
Magic Resistance: +10%
Shock Resistance: +25%
Frost Resistance: +5%

Chronomancer Mantle
Class: Light
Rarity: Common Chestplate
Level: 20
Durability: 50
Price: 3000
Protection: 1
Dodge Chance: +10%
Cooldown Reduction: -20%
Fortitude: +20%
Chronomantic Power: +30%
Physical Resistance: +5%
Magic Resistance: +15%
Frost Resistance: +5%
Arcane Resistance: +20%

Cryomancer Mantle
Class: Light
Rarity: Common Chestplate
Level: 20
Durability: 60
Price: 3000
Protection: 1
Energy Restoration: +5%
Health Restoration: +5%
Spells Energy Cost: -10%
Cryomantic Power: +30%
Physical Resistance: +5%
Magic Resistance: +10%
Frost Resistance: +30%

Arna Cuirass
Class: Medium
Rarity: Unique Chestplate
Level: 10
Durability: 200
Price: 1700
Protection: 5
Dodge Chance: -8%
Noise Production: +10%
Energy: -10
Energy Restoration: -2%
Physical Resistance: +5%
Slashing Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +15%

Ceremonial Cuirass
Class: Heavy
Rarity: Unique Chestplate
Level: 26
Durability: 500
Price: 8750
Protection: 11
Dodge Chance: -20%
Noise Production: +10%
Energy: -25
Energy Restoration: -6%
Knockback Resistance: +15%
Bleeding Resistance: +5%
Physical Resistance: +15%
Slashing Resistance: +10%
Rending Resistance: +10%
Fire Resistance: -15%
Shock Resistance: -25%
Frost Resistance: +20%

Jonna Mantle
Class: Light
Rarity: Unique Chestplate
Level: 5
Durability: 35
Price: 400
Protection: 1
Energy: +3
Energy Restoration: +1%
Magic Power: +3%
Cooldown Reduction: -5%
Physical Resistance: +3%
Nature Resistance: +3%
Magic Resistance: +3%
Frost Resistance: +5%

Vagabond Knight Armor
Class: Heavy
Rarity: Unique Chestplate
Level: 24
Durability: 400
Price: 11000
Protection: 13
Dodge Chance: -25%
Noise Production: +25%
Energy: -35
Energy Restoration: -7%
Skills Energy Cost: +10%
Knockback Resistance: +15%
Physical Resistance: +15%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -15%
Shock Resistance: -30%
Frost Resistance: +20%

Dirwin Cloak
Class: Light
Rarity: Unique Chestplate
Level: 4
Durability: 75
Price: 75
Protection: 2
Fumble Chance: -3
Skills Energy Cost: -10%
Physical Resistance: +5%
Rending Resistance: +15%
Frost Resistance: +10%

Velmir Caftan
Class: Light
Rarity: Unique Chestplate
Level: 5
Durability: 65
Price: 200
Protection: 1
Dodge Chance: +3%
Bleeding Resistance: +15%
Physical Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +15%

Cloaks
Worn Cloak
Class: Light
Rarity: Common Cloak
Level: 1
Durability: 30
Price: 25
Protection:
Dodge Chance: +2%
Noise Production: -5%
Physical Resistance: +1%
Frost Resistance: +5%

Travelling Cloak
Class: Light
Rarity: Common Cloak
Level: 3
Durability: 60
Price: 50
Protection:
Dodge Chance: +6%
Noise Production: -10%
Fortitude: +5%
Physical Resistance: +1%
Frost Resistance: +10%

Occult Cloak
Class: Light
Rarity: Unique Cloak
Level: 5
Durability: 40
Price: 175
Protection:
Dodge Chance: +4%
Noise Production: -5%
Magic Power: +5%
Bleeding Resistance: +5%
Physical Resistance: +1%
Magic Resistance: +5%
Unholy Resistance: +5%

Azure Cape
Class: Light
Rarity: Unique Cloak
Level: 5
Durability: 35
Price: 100
Protection:
Dodge Chance: +4%
Noise Production: -5%
Energy Restoration: +0.5%
Physical Resistance: +1%
Frost Resistance: +5%

Joust Cape
Class: Light
Rarity: Unique Cloak
Level: 10
Durability: 30
Price: 200
Protection:
Dodge Chance: +2%
Noise Production: -5%
Damage Received: -3%
Physical Resistance: +2%
Frost Resistance: +5%
Crossbows
Training Crossbow
Rarity: Common Crossbow
Level: 1
Durability: 40
Price: 50
Range: 7
Armor Piercing: +5%
Bodypart Damage: +10%
Blunt Damage: +24%
Magic Power: -45%
EVS: -2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.

Hunting Crossbow
Rarity: Common Crossbow
Level: 3
Durability: 60
Price: 250
Range: 8
Armor Piercing: +10%
Bodypart Damage: +10%
Blunt Damage: +28%
Magic Power: -40%
Daze Chance: +2%
Stun Chance: +1%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: Crossbows are well-suited for hunting - their accuracy and stopping power barely leave any chances even for large game.

Watchman Crossbow
Rarity: Common Crossbow
Level: 5
Durability: 85
Price: 750
Range: 8
Armor Piercing: +15%
Bodypart Damage: +15%
Blunt Damage: +31%
Magic Power: -40%
EVS: -1%
Slaying Chance: +2%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Village guards are recruited from peasantry, who are quite skilled with a bow. The same can't be said about town guards, so they are usually handed out crossbows.

Belt Hook Crossbow
Rarity: Common Crossbow
Level: 10
Durability: 125
Price: 1500
Range: 9
Armor Piercing: +15%
Bodypart Damage: +20%
Blunt Damage: +34%
Magic Power: -30%
EVS: -4%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: The belt hook allows for easier reloading, making it possible to better engage back muscles when drawing the string.

War Crossbow
Rarity: Common Crossbow
Level: 10
Durability: 125
Price: 1500
Range: 9
Armor Piercing: +20%
Bodypart Damage: +20%
Blunt Damage: +34%
Magic Power: -30%
Crit Efficiency: +2%
Slaying Chance: +2%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: The most ubiquitous crossbow among the both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.

Cranequin Crossbow
Rarity: Common Crossbow
Level: 15
Durability: 90
Price: 3000
Range: 10
Armor Piercing: +25%
Bodypart Damage: +30%
Slashing Damage: +20%
Blunt Damage: +38%
Magic Power: -25%
Crit Efficiency: +3%
Slaying Chance: +3%
Energy: +3%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: Cranequin is a rather cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor claim it to be their invention.

Eastern Crossbow
Rarity: Common Crossbow
Level: 15
Durability: 100
Price: 3000
Range: 10
Armor Piercing: +20%
Bodypart Damage: +20%
Slashing Damage: +25%
Blunt Damage: +36%
Magic Power: -25%
EVS: -3%
Daze Chance: +8%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.

Pull-Lever Crossbow
Rarity: Common Crossbow
Level: 15
Durability: 100
Price: 3000
Range: 10
Armor Piercing: +25%
Bodypart Damage: +25%
Blunt Damage: +36%
Magic Power: -25%
Stun Chance: +6%
Knockback Chance: +3%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: Reloading a crossbow with a lever offers much faster rate of fire without sacrificing the weapon's draw weight.

Garrison Crossbow
Rarity: Common Crossbow
Level: 20
Durability: 150
Price: 5000
Range: 13
Armor Piercing: +40%
Bodypart Damage: +40%
Blunt Damage: +44%
Magic Power: -15%
Knockback Chance: +6%
Slaying Chance: +6%
Pyromantic Power: +60%
Spells Energy Cost: +60%
Comment: Even when shooting over large distances, these crossbows are quite effective at sniping siege engineers

Windlass Crossbow
Rarity: Common Crossbow
Level: 20
Durability: 225
Price: 5000
Range: 13
Armor Piercing: +35%
Bodypart Damage: +45%
Blunt Damage: +44%
Magic Power: -15%
EVS: -4%
Daze Chance: +6%
Energy: +2%
Pyromantic Power: +55%
Spells Energy Cost: +55%
Comment: If you spend a few months actively using this crossbow, even village fair strongmen will envy your muscles.

Heavy Crossbow
Rarity: Common Crossbow
Level: 20
Durability: 175
Price: 5000
Range: 11
Armor Piercing: +30%
Bodypart Damage: +35%
Slashing Damage: +30%
Blunt Damage: +40%
Magic Power: -20%
Crit Efficiency: +4%
Slaying Chance: +4%
Energy: +4%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: This crossbow is fitted with a significantly more sophisticated cranequin than usual, allowing for faster reload rate.

Aldwynn Crossbow
Rarity: Common Crossbow
Level: 25
Durability: 200
Price: 7500
Range: 13
Armor Piercing: +40%
Bodypart Damage: +30%
Blunt Damage: +48%
Magic Power: -20%
Crit Efficiency: +4%
Block Chance: +20%
Knockback Chance: +5%
Slaying Chance: +4%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: Back in the day, His Lordship Brodwyn Der Razen made it his personal mission to fit his army with crossbows of this design. After that, quite a number of other prominent Council commanders decided to follow his lead.

Brynn Crossbow
Rarity: Common Crossbow
Level: 25
Durability: 150
Price: 7500
Range: 12
Armor Piercing: +35%
Bodypart Damage: +35%
Blunt Damage: +44%
Magic Power: -20%
EVS: -4%
Stun Chance: +5%
Energy: +5%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: The Falcon Company is one of the most well-known detachments of the Magistrate's army. Their crossbows were made by the Brynnian master craftsmen in the likeness of elven bolt throwers.

Maen Crossbow
Rarity: Common Crossbow
Level: 25
Durability: 175
Price: 7500
Range: 11
Armor Piercing: +30%
Bodypart Damage: +30%
Slashing Damage: +10%
Blunt Damage: +40%
Magic Power: -10%
Block Chance: +25%
Daze Chance: +9%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Citizens of Maen hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.

Carved Crossbow
Rarity: Common Crossbow
Level: 25
Durability: 125
Price: 7500
Range: 12
Armor Piercing: +35%
Bodypart Damage: +35%
Blunt Damage: +46%
Magic Power: -20%
EVS: -5%
Daze Chance: +5%
Energy: +4%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.

Guard Crossbow
Rarity: Common Crossbow
Level: 30
Durability: 250
Price: 10000
Range: 13
Armor Piercing: +50%
Bodypart Damage: +50%
Slashing Damage: +40%
Blunt Damage: +54%
Magic Power: -15%
EVS: -6%
Stun Chance: +12%
Knockback Chance: +4%
Pyromantic Power: +65%
Spells Energy Cost: +65%
Comment: Not too long before his demise, King Etbert ordered to form a unit of elite crossbow guard. The most skilled Aldwynnian craftsmen were tasked with providing the weaponry, but they only managed to make a few dozen crossbows before the monarch's death.

Siege Crossbow
Rarity: Common Crossbow
Level: 30
Durability: 250
Price: 10000
Range: 13
Armor Piercing: +75%
Bodypart Damage: +65%
Blunt Damage: +52%
Magic Power: -15%
Block Chance: +40%
Slaying Chance: +8%
Energy: +8%
Pyromantic Power: +65%
Spells Energy Cost: +65%
Comment: The brutal killing power of this crossbow gave birth to rumors that a bolt launched with it can knock a charging cavalryman off his saddle.

Daggers
Kitchen Knife
Rarity: Common Dagger
Level: 1
Durability: 15
Price: 15
Bodypart Damage: +5%
Blunt Damage: +8%
Pyromantic Power: -20%
Comment: It's dull, but it can still cut cheese.

Shiv
Rarity: Common Dagger
Level: 1
Durability: 25
Price: 25
Bodypart Damage: +10%
Blunt Damage: +16%
Crit Efficiency: +1%
EVS: +1%
Daze Chance: +1%
Pyromantic Power: -15%
Comment: A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.

Commoner's Dagger
Rarity: Common Dagger
Level: 1
Durability: 25
Price: 25
Bodypart Damage: +10%
Blunt Damage: +16%
Fumble Chance: +2%
Pyromantic Power: -15%
Comment: Common folks are prohibited from owning swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger like this is the most obvious option for a peasant to pick.

Short Dagger
Rarity: Common Dagger
Level: 3
Durability: 50
Price: 50
Bodypart Damage: +10%
Blunt Damage: +16%
Block Power: +2%
Daze Chance: +2%
Pyromantic Power: -15%
Comment: Every self-respecting merchant has one of these. It can be quite useful when dealing with disgruntled clients unless they have numerical superiority.

Travelling Dagger
Rarity: Common Dagger
Level: 5
Durability: 65
Price: 200
Bodypart Damage: +15%
Blunt Damage: +18%
EVS: -3%
Daze Chance: +3%
Pyromantic Power: -15%
Comment: An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self defense.

Brigand Dagger
Rarity: Common Dagger
Level: 5
Durability: 65
Price: 200
Bodypart Damage: +15%
Slashing Damage: +10%
Blunt Damage: +18%
Crit Efficiency: +3%
Daze Chance: +3%
Pyromantic Power: -15%
Comment: A crudely reforged hunting knife. Great for both back-stabbing and slitting throats.

Dirk
Rarity: Common Dagger
Level: 10
Durability: 100
Price: 700
Bodypart Damage: +20%
Blunt Damage: +19%
Crit Efficiency: +2%
Fumble Chance: +3%
Daze Chance: +5%
Pyromantic Power: -15%
Comment: The very name of this daggers sounds like someone is choking on their own blood.

Rondel
Rarity: Common Dagger
Level: 10
Durability: 100
Price: 700
Bodypart Damage: +15%
Blunt Damage: +19%
Magic Power: +3%
EVS: -3%
Daze Chance: +6%
Pyromantic Power: -10%
Comment: This dagger's round guard and pommel secure the user's grip and prevent the blade from sinking too deep into enemy's flesh.

Baselard
Rarity: Common Dagger
Level: 15
Durability: 125
Price: 1250
Bodypart Damage: +20%
Blunt Damage: +22%
Block Power: +5%
EVS: -3%
Daze Chance: +7%
Pyromantic Power: -10%
Comment: Baselards are so popular among the nobility and common townsmen that they often act as a mandatory accessory rather than an actual weapon.

Bollock Dagger
Rarity: Common Dagger
Level: 15
Durability: 125
Price: 1250
Bodypart Damage: +25%
Blunt Damage: +22%
Crit Efficiency: +5%
Fumble Chance: +3%
Daze Chance: +7%
Pyromantic Power: -10%
Comment: As gamblers of Aldor like to say, "Keep an ace up your sleeve and a dagger down your boot".

Parrying Dagger
Rarity: Common Dagger
Level: 20
Durability: 150
Price: 2500
Bodypart Damage: +15%
Blunt Damage: +24%
Block Power: +6%
Fumble Chance: +6%
Daze Chance: +3%
Pyromantic Power: -10%
Comment: On Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.

Misericorde
Rarity: Common Dagger
Level: 25
Durability: 200
Price: 5000
Bodypart Damage: +30%
Slashing Damage: +15%
Blunt Damage: +26%
Magic Power: +4%
Crit Efficiency: +7%
Daze Chance: +10%
Pyromantic Power: -10%
Comment: Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.

Elven Stiletto
Rarity: Common Dagger
Level: 25
Durability: 200
Price: 5500
Bodypart Damage: +35%
Slashing Damage: +10%
Blunt Damage: +26%
Crit Efficiency: +4%
Fumble Chance: +7%
Daze Chance: +13%
Pyromantic Power: -12%
Comment: Just like most elven things, it's light, elegant, and deadly.

Decorated Dagger
Rarity: Unique Dagger
Level: 20
Durability: 100
Price: 3500
Bodypart Damage: +25%
Blunt Damage: +24%
Block Power: +2%
Fumble Chance: +3%
EVS: -5%
Daze Chance: +7%
Pyromantic Power: -5%
Comment: Local nobles have an ancient tradition of exchanging daggers. In each other's backs, as a rule.

Foods 1
Sausage
Rarity: common meat food
Price: 100
Hunger: -20%
Hunger Resistance: +10% (90 x)
Comment: Does not spoil over time.

Smoked Ham
Rarity: common meat food
Price: 130
Hunger: -20%
Hunger Resistance: +12% (90 x)
Comment: Does not spoil over time.

Roasted Fatty Meat
Rarity: common meat food
Price: 40
Freshnes: 60
Hunger: -35%
Hunger Resistance: +15% (90 x)

Fatty Meat
Rarity: uncommon meat food
Price: 25
Freshnes: 30
Hunger: -25%
Comment: May cause poisoning or vomiting.

Rotten Meat
Rarity: uncommon meat food
Price: 0
Hunger: -4%
Intoxication Change: +0.5% (90 x)
Morale: -20%
Comment: May cause poisoning or vomiting.

Roasted Tough Meat
Rarity: common meat food
Price: 30
Freshnes: 70
Hunger: -30%
Hunger Resistance: +10% (90 x)

Tough Meat
Rarity: uncommon meat food
Price: 15
Freshnes: 35
Hunger: -20%
Comment: May cause poisoning or vomiting.

Rotten Meat
Rarity: uncommon meat food
Price: 0
Hunger: -3%
Intoxication Change: +0.5% (90 x)
Morale: -20%
Comment: May cause poisoning or vomiting.

Roasted Tender Meat
Rarity: common meat food
Price: 35
Freshnes: 50
Hunger: -20%
Hunger Resistance: +10% (60 x)
Morale: +3%

Tender Meat
Rarity: uncommon meat food
Price: 20
Freshnes: 25
Hunger: -10%
Comment: May cause poisoning or vomiting.

Rotten Meat
Rarity: uncommon meat food
Price: 0
Hunger: -3%
Intoxication Change: +0.5% (60 x)
Morale: -20%
Comment: May cause poisoning or vomiting.

Roasted Sinewy Meat
Rarity: common meat food
Price: 10
Freshnes: 40
Hunger: -12%
Hunger Resistance: +3% (30 x)
Morale: -5%
Immunity: -5%

Raw Sinewy Meat
Rarity: uncommon meat food
Price: 5
Freshnes: 20
Hunger: -7%
Morale: -5%
Comment: May cause poisoning or vomiting.

Rotten Meat
Rarity: uncommon meat food
Price: 0
Hunger: -2%
Intoxication Change: +0.75% (30 x)
Morale: -20%
Comment: May cause poisoning or vomiting.

Roasted Meat Morsels
Rarity: common meat food
Price: 10
Freshnes: 40
Hunger: -10%
Hunger Resistance: +3% (30 x)
Immunity: -5%

Meat Morsels
Rarity: uncommon meat food
Price: 5
Freshnes: 20
Hunger: -5%
Comment: May cause poisoning or vomiting.

Rotten Meat Morsels
Rarity: uncommon meat food
Price: 0
Hunger: -1%
Intoxication Change: +0.75% (30 x)
Comment: May cause poisoning or vomiting.

Roasted Drumstick
Rarity: common meat food
Price: 30
Freshnes: 60
Hunger: -20%
Hunger Resistance: +10% (60 x)

Raw Drumstick
Rarity: uncommon meat food
Price: 15
Freshnes: 30
Comment: May cause poisoning or vomiting.

Rotten Drumstick
Rarity: uncommon meat food
Price: 0
Hunger: -3%
Intoxication Change: +0.25% (60 x)
Comment: May cause poisoning or vomiting.

Сooked Carp
Rarity: common Fish food
Price: 20
Freshnes: 30
Hunger: -15%
Hunger Resistance: +5% (30 x)
Immunity: +1%

Carp
Rarity: uncommon fish food
Price: 10
Freshnes: 15
Hunger: -10%
Comment: May cause poisoning or vomiting.

Rotten Carp
Rarity: common fish food
Price: 0
Hunger: -2%
Intoxication Change: +0.75% (30 x)
Comment: May cause poisoning or vomiting.

Cheese
Rarity: common dairy food
Price: 18
Freshnes: 60
Hunger: -20%

Spoiled Cheese
Rarity: common dairy food
Price: 0
Hunger: -3%
Morale: -10%
Comment: May cause poisoning or vomiting.

Apple
Rarity: common fruit food
Price: 5
Freshnes: 100
Hunger: -5%
Thirsty: -5%
Energy Replenishment: +1
Immunity: +2%

Rotten Apple
Rarity: common fruit food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Pear
Rarity: common fruit food
Price: 5
Freshnes: 100
Hunger: -5%
Thirsty: -5%
Energy Replenishment: +1
Immunity: +1%

Rotten Pear
Rarity: common fruit food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Bread
Rarity: common pastry food
Price: 12
Freshnes: 120
Hunger: -20%
Thirsty: +5%

Moldy Bread
Rarity: common pastry food
Price: 0
Hunger: -3%
Thirsty: +10%
Morale: -5%
Comment: May cause poisoning or vomiting.

Fig
Rarity: common fruit food
Price: 25
Freshnes: 150
Hunger: -1%
Max Energy: +1%
Health Restoration: +1% (60 x)
Immunity: +6%

Dried Fig
Rarity: common fruit food
Price: 15
Hunger: -3%
Morale: -5%
Health Restoration: +1% ( x)
Immunity: +3%

Goat Cheese
Rarity: common dairy food
Price: 15
Freshnes: 70
Hunger: -15%

Spoiled Goat Cheese
Rarity: common dairy food
Price: 0
Hunger: -25%
Morale: -10%
Comment: May cause poisoning or vomiting.

Grape
Rarity: common fruit food
Price: 10
Freshnes: 90
Hunger: -5%
Thirsty: -10%
Immunity: +4%

Rotten Grape
Rarity: uncommon fruit food
Price: 0
Hunger: -1%
Thirsty: -2%
Morale: -5%
Comment: May cause vomiting.

Carrot
Rarity: uncommon vegetable food
Price: 4
Freshnes: 200
Hunger: -5%
Immunity: +1%

Rotten Carrot
Rarity: common vegetable food
Price: 0
Morale: -5%
Comment: May cause vomiting.

Baked Potato
Rarity: common vegetable food
Price: 4
Freshnes: 350
Hunger: -7%

Potato
Rarity: common vegetable food
Price: 4
Freshnes: 350
Hunger: -5%
Morale: -1%

Rotten Potato
Rarity: common vegetable food
Price: 0
Morale: -5%
Comment: May cause vomiting.

Leek
Rarity: common vegetable food
Price: 4
Freshnes: 100
Hunger: -3%
Intoxication: -0.2%
Immunity: +3%

Rotten Leek
Rarity: common vegetable food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Onion
Rarity: common vegetable food
Price: 8
Freshnes: 350
Hunger: -3%
Intoxication: -5%
Immunity: +3%

Rotten Onion
Rarity: common vegetable food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Garlic
Rarity: common vegetable food
Price: 5
Freshnes: 350
Hunger: -3%
Intoxication: -3%
Immunity: +5%
Unholy Resistance: +1%

Rotten Garlic
Rarity: common vegetable food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

White Radish
Rarity: common vegetable food
Price: 5
Freshnes: 350
Hunger: -3%
Hunger Change: -0.05% (60 x)
Immunity: +1%

Rotten White Radish
Rarity: common vegetable food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Beet
Rarity: common vegetable food
Price: 4
Freshnes: 350
Hunger: -5%
Immunity: +2%

Rotten Beet
Rarity: common vegetable food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Tomato
Rarity: common vegetable food
Price: 5
Freshnes: 100
Hunger: -5%
Thirsty: -5%
Immunity: +2%

Rotten Tomato
Rarity: common vegetable food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Ginger Root
Rarity: rare herb food
Price: 40
Hunger Resistance: +5% (60 x)
Intoxication Change: -0.25% (60 x)
Immunity: +5%
Comment: Removes the effects of being drunk.

Elven Citrus
Rarity: rare fruit food
Price: 35
Freshnes: 200
Hunger: -1%
Thirsty: +5%
Intoxication Change: -0.5% (30 x)
Health Restoration: +1% (30 x)
Immunity: +7%

Spoiled Elven Citrus
Rarity: rare fruit food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Foods 2
Dragon Fruit
Rarity: rare fruit food
Price: 50
Freshnes: 100
Hunger: -10%
Thirsty: -10%
Pain: -5%
Immunity: +5%

Spoiled Dragon Fruit
Rarity: rare fruit food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause vomiting.

Flatbread
Rarity: common pastry food
Price: 10
Freshnes: 90
Hunger: -10%
Hunger Resistance: +3% (60 x)

Spoiled Flatbread
Rarity: common pastry food
Price: 0
Hunger: -1%
Morale: -5%
Comment: May cause poisoning or vomiting.

Pancakes
Rarity: common pastry food
Price: 20
Freshnes: 70
Hunger: -20%
Hunger Resistance: +5% (60 x)
Morale: +5%

Spoiled Pancakes
Rarity: common pastry food
Price: 0
Hunger: -2%
Morale: -5%
Comment: May cause poisoning or vomiting.

Peasant Stew
Rarity: common dish food
Price: 10
Freshnes: 60
Hunger: -10%
Thirsty: -5%

Spoiled Peasant Stew
Rarity: common dish food
Price: 0
Hunger: -2%
Thirsty: -1%
Morale: -10%
Comment: May cause poisoning or vomiting.

Lentil Soup
Rarity: common dish food
Price: 15
Freshnes: 60
Hunger: -15%
Thirsty: -5%
Sanity: +3%

Spoiled Lentil Soup
Rarity: common dish food
Price: 0
Hunger: -2%
Thirsty: -1%
Morale: -10%
Comment: May cause poisoning or vomiting.

Pretzel
Rarity: common pastry food
Price: 15
Freshnes: 100
Hunger: -15%
Hunger Resistance: +5% (30 x)
Morale: +2%

Spoiled Pretzel
Rarity: common pastry food
Price: 0
Morale: -5%
Comment: May cause poisoning or vomiting.

Pinecap
Rarity: common mushroom food
Price: 5
Hunger: -2%
Intoxication: -1%
Energy Replenishment: +2

Magefungus
Rarity: rare mushroom food
Price: 15
Hunger: -1%
Thirsty: -5%
Intoxication: +10%
Energy Replenishment: +10
Energy Replenishment (?): 01/05/20
Magic Resistance: +5%

Penny Bun
Rarity: common mushroom food
Price: 6
Hunger: -1%
Hunger Resistance: +1% (30 x)
Health Restoration: +2% (30 x)

Roasted Death Cap
Rarity: uncommon mushroom food
Price: 3
Hunger: -100%
Thirsty: -100%
Intoxication: +100%
Comment: It's not worth it, really.

Roasted Pinecap
Rarity: common mushroom food
Price: 5
Hunger: -2%
Hunger Resistance: +3% ( x)
Morale: +1%

Roasted Fly Agaric
Rarity: uncommon mushroom food
Price: 4
Hunger: -3%
Intoxication: +10%
Pain: -5%
Pain Resistance: +10% (30 x)
Sanity: -5%

Roasted Penny Bun
Rarity: common mushroom food
Price: 6
Hunger: -3%
Hunger Resistance: +3% (30 x)
Morale: +1%
Health Restoration: +1% (30 x)

Convict's Hand
Rarity: special quest food
Hunger: -10%
Sanity: -35%
Morale: -35%
Comment: This item is required to receive the reward for your contract.

Gloves
Town Gloves
Class: Light
Rarity: Common Glove
Level: 1
Durability: 15
Price: 10
Protection:
Frost Resistance: +3%

Leather Gloves
Class: Light
Rarity: Common Glove
Level: 1
Durability: 35
Price: 25
Protection:
Fumble Chance: -1
Physical Resistance: +1%
Slashing Resistance: +2%
Rending Resistance: +2%
Frost Resistance: +5%

Falconeer Gloves
Class: Light
Rarity: Common Glove
Level: 3
Durability: 50
Price: 150
Protection: 1
Fumble Chance: +1
Physical Resistance: +1%
Slashing Resistance: +2%
Piercing Resistance: +4%
Rending Resistance: +2%
Frost Resistance: +5%

Tied Gloves
Class: Light
Rarity: Common Glove
Level: 4
Durability: 40
Price: 90
Protection:
Counter Chance: +2%
Fumble Chance: -1
Crit Chance: +1
Physical Resistance: +2%
Slashing Resistance: +1%
Frost Resistance: +5%

Blacksmith Mittens
Class: Light
Rarity: Common Glove
Level: 4
Durability: 60
Price: 125
Protection: 1
Fumble Chance: +2
Skills Energy Cost: -5%
Physical Resistance: +1%
Slashing Resistance: +4%
Rending Resistance: +2%
Fire Resistance: +15%
Frost Resistance: +10%

Leather Bracers
Class: Light
Rarity: Common Glove
Level: 4
Durability: 45
Price: 60
Protection:
Counter Chance: +1%
Fumble Chance: -3
Crit Chance: +1
Physical Resistance: +1%
Slashing Resistance: +4%
Blunt Resistance: +1%
Rending Resistance: +4%

Splint Vambraces
Class: Medium
Rarity: Common Glove
Level: 10
Durability: 90
Price: 400
Protection: 2
Fumble Chance: -2
Hit Chance: +1%
Bleeding Resistance: +12%
Physical Resistance: +5%

Mail Gloves
Class: Medium
Rarity: Common Glove
Level: 14
Durability: 150
Price: 750
Protection: 3
Fumble Chance: +1
Noise Production: +5%
Energy: -2
Energy Restoration: -1%
Physical Resistance: +5%
Slashing Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +10%

Brigantine Gloves
Class: Medium
Rarity: Common Glove
Level: 15
Durability: 200
Price: 1350
Protection: 4
Fumble Chance: +2
Noise Production: +5%
Energy: -3
Energy Restoration: -1.5%
Physical Resistance: +5%
Slashing Resistance: +5%
Blunt Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +10%

Footman Gloves
Class: Heavy
Rarity: Common Glove
Level: 16
Durability: 250
Price: 1850
Protection: 5
Fumble Chance: +3
Noise Production: +7%
Energy: -5
Energy Restoration: -1.5%
Physical Resistance: +5%
Slashing Resistance: +10%
Blunt Resistance: +5%
Rending Resistance: +10%
Frost Resistance: +10%

Plate Gloves
Class: Heavy
Rarity: Common Glove
Level: 20
Durability: 300
Price: 2500
Protection: 6
Fumble Chance: +5
Noise Production: +10%
Energy: -10
Energy Restoration: -2%
Physical Resistance: +10%
Slashing Resistance: +5%
Rending Resistance: +5%
Frost Resistance: +10%

Jonna Gloves
Class: Light
Rarity: Unique Glove
Level: 5
Durability: 30
Price: 125
Protection:
Fumble Chance: -1
Magic Power: +5%
Cooldown Reduction: -5%
Physical Resistance: +2%
Magic Resistance: +5%
Slashing Resistance: +1%
Frost Resistance: +5%

Greatswords
War Scythe
Rarity: Common Greatsword
Level: 3
Durability: 120
Price: 150
Bodypart Damage: +20%
Piercing Damage: +27%
Magic Power: +2%
Block Power: +4%
Counter Chance: +2%
EVS: +20%
Daze Chance: +6%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.

Warbrand
Rarity: Common Greatsword
Level: 5
Durability: 150
Price: 600
Bodypart Damage: +25%
Piercing Damage: +29%
Magic Power: +2%
Block Power: +5%
Counter Chance: +3%
EVS: +18%
Daze Chance: +8%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: It's sharp to such a degree that a sufficient strike can cleave an enemy in half.

Crude Longsword
Rarity: Common Greatsword
Level: 10
Durability: 175
Price: 1200
Bodypart Damage: +30%
Piercing Damage: +32%
Magic Power: +3%
Crit Efficiency: +1%
Block Chance: +20%
Block Power: +6%
Counter Chance: +4%
EVS: +17%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: A decent attempt at forging a real longsword. Very commendable.

Bastard Sword
Rarity: Common Greatsword
Level: 10
Durability: 250
Price: 1200
Bodypart Damage: +20%
Piercing Damage: +30%
Magic Power: +2%
Block Power: +8%
Counter Chance: +3%
Fumble Chance: +3%
EVS: +7%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: This wide blade is best wielded with both hands.

Footman Greatsword
Rarity: Common Greatsword
Level: 15
Durability: 300
Price: 2400
Bodypart Damage: +35%
Piercing Damage: +36%
Magic Power: +4%
Block Power: +9%
Counter Chance: +5%
EVS: +15%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: These swords even the odds when fighting enemies clad in full plate, making them a popular choice among veterans and mercenaries.

Nistrian Rhomphaia
Rarity: Common Greatsword
Level: 15
Durability: 225
Price: 2400
Bodypart Damage: +25%
Piercing Damage: +35%
Magic Power: +3%
Crit Efficiency: +2%
Block Chance: +25%
Block Power: +6%
Counter Chance: +3%
EVS: +15%
Daze Chance: +10%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Nistrian smiths still forge certain antique weaponry, though they use steel instead of iron now.

Sergeant's Bastard Sword
Rarity: Common Greatsword
Level: 20
Durability: 300
Price: 5000
Bodypart Damage: +25%
Piercing Damage: +36%
Magic Power: +3%
Block Power: +7%
Counter Chance: +4%
Fumble Chance: +5%
EVS: +9%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: A weapon often used by sergeants of the Magistrate. Such swords aren't cheap, but definitely worth it.

Longsword
Rarity: Common Greatsword
Level: 20
Durability: 350
Price: 5000
Bodypart Damage: +40%
Piercing Damage: +38%
Magic Power: +5%
Crit Efficiency: +3%
Block Chance: +30%
Block Power: +10%
Counter Chance: +5%
EVS: +16%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: As mercenaries like to joke: "The longer the sword, the shorter the opponents".

Claymore
Rarity: Common Greatsword
Level: 20
Durability: 350
Price: 5000
Bodypart Damage: +40%
Piercing Damage: +40%
Magic Power: +12%
Block Power: +12%
Counter Chance: +6%
EVS: +18%
Pyromantic Power: +33%
Spells Energy Cost: +33%
Comment: Initially, these swords were only used by the nobility of the Aldorian foothills, but now they can be found all around the country.

Flamberge
Rarity: Common Greatsword
Level: 25
Durability: 450
Price: 10000
Bodypart Damage: +30%
Slashing Damage: +33%
Piercing Damage: +42%
Magic Power: +5%
Block Chance: +60%
Block Power: +12%
Counter Chance: +7%
EVS: +20%
Daze Chance: +12%
Pyromantic Power: +33%
Spells Energy Cost: +33%
Comment: The flamberge's wavy blade deals such grievous wounds, that the voices for banning it outright grow louder with each passing day.

Grossmesser
Rarity: Common Greatsword
Level: 25
Durability: 450
Price: 10000
Bodypart Damage: +25%
Slashing Damage: +20%
Piercing Damage: +44%
Magic Power: +4%
Crit Efficiency: +9%
Block Chance: +25%
Block Power: +10%
Counter Chance: +3%
EVS: +12%
Daze Chance: +9%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Formally it's not a sword, just a very, very big knife.

Knightly Greatsword
Rarity: Common Greatsword
Level: 25
Durability: 525
Price: 10000
Bodypart Damage: +45%
Piercing Damage: +46%
Magic Power: +5%
Block Power: +16%
Counter Chance: +8%
Fumble Chance: +6%
EVS: +20%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: Perhaps the single best thing ever produced by local weaponsmiths.

Brynn Greatsword
Rarity: Common Greatsword
Level: 25
Durability: 500
Price: 10000
Bodypart Damage: +50%
Piercing Damage: +45%
Magic Power: +5%
Crit Efficiency: +5%
Block Chance: +50%
Block Power: +14%
Counter Chance: +5%
EVS: +16%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: At least half the Magistrate army consists of mercenaries. A decent pay and honorary swords - a surefire way to earn loyalty of these dogs of war.

Helmets 1
Crimson Headband
Class: Light
Rarity: Common Helmet
Level: 1
Durability: 5
Price: 5
Protection:
Counter Chance: +1%
Crit Chance: +1

Peasant Cap
Class: Light
Rarity: Common Helmet
Level: 1
Durability: 15
Price: 10
Protection:
Frost Resistance: +5%

Hood
Class: Light
Rarity: Common Helmet
Level: 1
Durability: 10
Price: 10
Protection:
Frost Resistance: +5%

Peasant Hat
Class: Light
Rarity: Common Helmet
Level: 1
Durability: 15
Price: 10
Protection:
Frost Resistance: +5%

Arming Cap
Class: Light
Rarity: Common Helmet
Level: 5
Durability: 30
Price: 150
Protection: 1
Bleeding Resistance: +5%
Frost Resistance: +5%

Padded Coif
Class: Light
Rarity: Common Helmet
Level: 8
Durability: 60
Price: 450
Protection: 2
Energy: -3
Energy Restoration: -1%
Bleeding Resistance: +10%
Stun Resistance: +3%
Frost Resistance: +5%

Mail Coif
Class: Medium
Rarity: Common Helmet
Level: 10
Durability: 125
Price: 1000
Protection: 3
Energy Restoration: -1%
Stun Resistance: +3%
Physical Resistance: +5%
Slashing Resistance: +10%
Rending Resistance: +5%
Frost Resistance: +5%

Cone Helmet
Class: Medium
Rarity: Common Helmet
Level: 12
Durability: 200
Price: 1000
Protection: 3
Energy: -5
Energy Restoration: -2%
Stun Resistance: +10%
Physical Resistance: +5%
Slashing Resistance: +5%
Blunt Resistance: +5%
Rending Resistance: +8%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Skadian Helmet
Class: Medium
Rarity: Common Helmet
Level: 12
Durability: 175
Price: 1000
Protection: 3
Energy: -3
Energy Restoration: -2%
Stun Resistance: +8%
Physical Resistance: +5%
Slashing Resistance: +8%
Blunt Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Flat Keetle Helmet
Class: Medium
Rarity: Common Helmet
Level: 12
Durability: 225
Price: 1000
Protection: 3
Energy: -5
Energy Restoration: -2%
Stun Resistance: +10%
Physical Resistance: +5%
Slashing Resistance: +5%
Blunt Resistance: +5%
Rending Resistance: +8%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Open Bascinet
Class: Medium
Rarity: Common Helmet
Level: 16
Durability: 300
Price: 2150
Protection: 4
Energy: -5
Energy Restoration: -3%
Stun Resistance: +15%
Physical Resistance: +10%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Bascinet With Grate
Class: Medium
Rarity: Common Helmet
Level: 16
Durability: 325
Price: 2300
Protection: 4
Vision: -1
Energy: -8
Energy Restoration: -3%
Stun Resistance: +15%
Physical Resistance: +10%
Slashing Resistance: +8%
Rending Resistance: +8%
Fire Resistance: -5%
Shock Resistance: -15%
Frost Resistance: +5%

Sallet
Class: Medium
Rarity: Common Helmet
Level: 16
Durability: 250
Price: 2000
Protection: 4
Energy: -8
Energy Restoration: -3%
Stun Resistance: +20%
Physical Resistance: +10%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Klappvisor Bascinet
Class: Heavy
Rarity: Common Helmet
Level: 20
Durability: 375
Price: 3400
Protection: 5
Hit Chance: -5%
Vision: -2
Energy: -15
Energy Restoration: -4%
Stun Resistance: +15%
Physical Resistance: +15%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Hounskull Bascinet
Class: Heavy
Rarity: Common Helmet
Level: 20
Durability: 400
Price: 3600
Protection: 5
Hit Chance: -5%
Vision: -2
Energy: -15
Energy Restoration: -4%
Stun Resistance: +15%
Physical Resistance: +15%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Sallet With Visor
Class: Heavy
Rarity: Common Helmet
Level: 20
Durability: 300
Price: 3000
Protection: 5
Hit Chance: -3%
Vision: -2
Energy: -12
Energy Restoration: -4%
Stun Resistance: +20%
Physical Resistance: +15%
Slashing Resistance: +5%
Piercing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Below Face Sallet
Class: Heavy
Rarity: Common Helmet
Level: 20
Durability: 325
Price: 3200
Protection: 5
Hit Chance: -3%
Vision: -2
Energy: -10
Energy Restoration: -3%
Stun Resistance: +20%
Physical Resistance: +15%
Slashing Resistance: +10%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Gryphon Sallet
Class: Heavy
Rarity: Common Helmet
Level: 25
Durability: 400
Price: 5000
Protection: 6
Hit Chance: -3%
Vision: -2
Energy: -15
Energy Restoration: -4%
Stun Resistance: +25%
Physical Resistance: +20%
Slashing Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Cervellier
Class: Medium
Rarity: Common Helmet
Level: 10
Durability: 125
Price: 700
Protection: 3
Energy: -3
Energy Restoration: -1%
Stun Resistance: +7%
Physical Resistance: +5%
Slashing Resistance: +3%
Blunt Resistance: +3%
Rending Resistance: +3%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Mail Cervellier
Class: Medium
Rarity: Common Helmet
Level: 12
Durability: 175
Price: 900
Protection: 3
Energy: -5
Energy Restoration: -1%
Stun Resistance: +7%
Physical Resistance: +5%
Slashing Resistance: +8%
Blunt Resistance: +3%
Rending Resistance: +5%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Footman Barbute
Class: Medium
Rarity: Common Helmet
Level: 14
Durability: 200
Price: 1850
Protection: 4
Energy: -7
Energy Restoration: -2%
Stun Resistance: +10%
Physical Resistance: +10%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Barbute
Class: Medium
Rarity: Common Helmet
Level: 16
Durability: 250
Price: 2100
Protection: 4
Vision: -1
Energy: -10
Energy Restoration: -3%
Stun Resistance: +12%
Physical Resistance: +10%
Slashing Resistance: +7%
Piercing Resistance: +4%
Rending Resistance: +7%
Fire Resistance: -5%
Shock Resistance: -15%
Frost Resistance: +5%

Visoreal Cervellier
Class: Heavy
Rarity: Common Helmet
Level: 16
Durability: 200
Price: 1750
Protection: 4
Hit Chance: -5%
Vision: -2
Energy: -10
Energy Restoration: -3%
Stun Resistance: +15%
Physical Resistance: +12%
Slashing Resistance: +6%
Rending Resistance: +6%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Visoreal Barbute
Class: Heavy
Rarity: Common Helmet
Level: 20
Durability: 350
Price: 3500
Protection: 5
Hit Chance: -3%
Vision: -2
Energy: -15
Energy Restoration: -4%
Stun Resistance: +15%
Physical Resistance: +15%
Slashing Resistance: +5%
Piercing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Apprentice Cowl
Class: Light
Rarity: Common Helmet
Level: 1
Durability: 20
Price: 15
Protection:
Magic Power: +3%
Magic Resistance: +3%
Frost Resistance: +5%

Wanderer Cowl
Class: Light
Rarity: Common Helmet
Level: 5
Durability: 30
Price: 150
Protection:
Energy Restoration: +5%
Magic Power: +5%
Bleeding Resistance: +5%
Physical Resistance: +2%
Magic Resistance: +5%
Frost Resistance: +5%

Apprentice Mage Cowl
Class: Light
Rarity: Common Helmet
Level: 10
Durability: 35
Price: 500
Protection:
Fumble Chance: -3
Magic Power: +7%
Physical Resistance: +4%
Magic Resistance: +7%
Frost Resistance: +5%

Helmets 2
Exquisite Cowl
Class: Light
Rarity: Common Helmet
Level: 15
Durability: 45
Price: 1000
Protection:
Magic Power: +10%
Spells Energy Cost: -5%
Cooldown Reduction: -5%
Bleeding Resistance: +10%
Physical Resistance: +6%
Magic Resistance: +10%
Frost Resistance: +7%

Arcanist Cowl
Class: Light
Rarity: Common Helmet
Level: 20
Durability: 60
Price: 2000
Protection:
Spells Energy Cost: -10%
Arcanistic Power: +20%
Physical Resistance: +1%
Magic Resistance: +15%
Frost Resistance: +5%
Arcane Resistance: +10%

Pyromancer Cowl
Class: Light
Rarity: Common Helmet
Level: 20
Durability: 45
Price: 2000
Protection:
Spells Energy Cost: -10%
Pyromantic Power: +20%
Physical Resistance: +1%
Magic Resistance: +10%
Fire Resistance: +20%
Frost Resistance: +7%

Geomancer Cowl
Class: Light
Rarity: Common Helmet
Level: 20
Durability: 45
Price: 2000
Protection:
Spells Energy Cost: -10%
Geomantic Power: +20%
Stun Resistance: +5%
Physical Resistance: +3%
Magic Resistance: +10%
Frost Resistance: +5%

Electromancer Cowl
Class: Light
Rarity: Common Helmet
Level: 20
Durability: 60
Price: 2000
Protection:
Spells Energy Cost: -10%
Electromantic Power: +20%
Physical Resistance: +1%
Magic Resistance: +10%
Shock Resistance: +20%
Frost Resistance: +5%

Chronomancer Cowl
Class: Light
Rarity: Common Helmet
Level: 20
Durability: 45
Price: 2000
Protection:
Cooldown Reduction: -13%
Chronomantic Power: +20%
Physical Resistance: +1%
Magic Resistance: +12%
Frost Resistance: +5%
Arcane Resistance: +5%
Psionic Resistance: +15%

Cryomancer Cowl
Class: Light
Rarity: Common Helmet
Level: 20
Durability: 45
Price: 2000
Protection:
Spells Energy Cost: -10%
Cryomantic Power: +20%
Physical Resistance: +1%
Magic Resistance: +10%
Frost Resistance: +25%

Witch Hat
Class: Light
Rarity: Unique Helmet
Level: 5
Durability: 25
Price: 325
Protection:
Magic Power: +5%
Spells Energy Cost: -5%
Cooldown Reduction: -5%
Magic Resistance: +5%
Frost Resistance: +3%

Pigfaced Bascinet
Class: Heavy
Rarity: Unique Helmet
Level: 25
Durability: 400
Price: 4000
Protection: 5
Hit Chance: -4%
Vision: -2
Energy: -10
Energy Restoration: -3%
Stun Resistance: +25%
Physical Resistance: +15%
Slashing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Hired Blade Cowl
Class: Light
Rarity: Unique Helmet
Level: 1
Durability: 40
Price: 50
Protection:
Crit Chance: +1
Frost Resistance: +5%

Decorated Sallet
Class: Heavy
Rarity: Unique Helmet
Level: 25
Durability: 325
Price: 4000
Protection: 5
Hit Chance: -3%
Vision: -2
Energy: -12
Energy Restoration: -4%
Damage Received: -5%
Stun Resistance: +20%
Physical Resistance: +15%
Slashing Resistance: +5%
Piercing Resistance: +5%
Rending Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -15%
Frost Resistance: +10%

Plague Doctor Mask
Class: Light
Rarity: Unique Helmet
Level: 5
Durability: 40
Price: 300
Protection: 1
Vision: -1
Health Restoration: +3%
Healing Received: +15%
Nature Resistance: +5%
Poison Resistance: +15%

Eared Cervellier
Class: Medium
Rarity: Unique Helmet
Level: 12
Durability: 300
Price: 1200
Protection: 3
Energy: -4
Energy Restoration: -1%
Stun Resistance: +10%
Physical Resistance: +7%
Slashing Resistance: +3%
Blunt Resistance: +3%
Rending Resistance: +3%
Fire Resistance: -5%
Shock Resistance: -10%
Frost Resistance: +5%

Decorated Barbute
Class: Medium
Rarity: Unique Helmet
Level: 16
Durability: 300
Price: 2500
Protection: 4
Vision: -1
Energy: -8
Energy Restoration: -2%
Stun Resistance: +12%
Physical Resistance: +10%
Slashing Resistance: +8%
Piercing Resistance: +5%
Rending Resistance: +8%
Fire Resistance: -5%
Shock Resistance: -15%
Frost Resistance: +5%

Ingredients
maggot
Rarity: common ingredient
Price: 1
Hunger: -2%
Morale: -4%

spider
Rarity: common ingredient
Price: 1
Morale: -5%

Death Cap
Rarity: common mushroom ingredient
Price: 3
Hunger: -1%
Intoxication: +100%

Fly Agaric
Rarity: common mushroom ingredient
Price: 4
Hunger: -1%
Intoxication: +30%
Pain: -15%
Pain Resistance: +60% (30 x)
Sanity: -10%

Rhubarb
Rarity: common herb ingredient
Price: 8
Hunger Change: -0.1% (30 x)
Hunger Resistance: +25% (30 x)
Intoxication Change: +0.1% (30 x)
Immunity: +5%

Nettle
Rarity: common herb ingredient
Price: 6
Intoxication Change: -0.1% (30 x)
Health Restoration: +1% (30 x)
Bleed Resistance: +10% (30 x)

Henbane
Rarity: common herb ingredient
Price: 7
Intoxication: +5%
Intoxication Change: +1% (30 x)
Sanity: -5%
Comment: Causes Battle Rage.

Fleawort
Rarity: common herb ingredient
Price: 6
Max Energy: +1%
Healing Efficiency: +15% (30 x)
Condition: 2
Bleed Resistance: +10% (30 x)
Comment: Is used on a selected body part.

Agrimony
Rarity: common herb ingredient
Price: 10
Intoxication: -3%
Health Restoration: +2% (30 x)
Bleed Resistance: +5% (30 x)

Bogbean
Rarity: common herb ingredient
Price: 10
Hunger Change: +0.3% (30 x)
Intoxication Change: -0.3% (30 x)
Energy Replenishment: +1

Burdock
Rarity: common herb ingredient
Price: 4
Health Restoration: +1% (30 x)
Healing Efficiency: +10% (30 x)

Horsetail
Rarity: common herb ingredient
Price: 6
Intoxication Change: +0.2% (30 x)
Physical Resistance: +3%
Bleed Resistance: +12% (30 x)

Mindwort
Rarity: common herb ingredient
Price: 12
Sanity: +4%
Sanity Change: +0.2% (30 x)
Morale: +2%
Psionic Resistance: +5%
Comment: Removes the effects of bad trip and being drunk.

Spearmint
Rarity: common herb ingredient
Price: 6
Intoxication Change: -0.1% (30 x)
Toxicity Resistance: +5%

Poppy
Rarity: common herb ingredient
Price: 10
Intoxication Change: +0.3% (30 x)
Pain Change: -0.25% (30 x)
Morale Change: +0.15% (30 x)
Comment: May put to sleep or cause bad trip.

Thyme
Rarity: common herb ingredient
Price: 10
Sanity: +1%
Energy Replenishment: +7
Energy Replenishment: +2

Jewelry
Copper Ring
Class: Light
Rarity: Common Jewelr
Level: 1
Durability: 10
Price: 10
Protection:
Healing Received: +2%

Silver Ring
Class: Light
Rarity: Common Jewelr
Level: 5
Durability: 35
Price: 80
Protection:
Health Restoration: +0.5%
Healing Received: +5%

Golden Ring
Class: Light
Rarity: Common Jewelr
Level: 10
Durability: 35
Price: 150
Protection:
Energy: +5
Magic Power: +3%

Silver Ruby Ring
Class: Light
Rarity: Common Jewelr
Level: 15
Durability: 25
Price: 300
Protection:
Health Restoration: +0.5%
Healing Received: +5%
Fortitude: +5%
Fire Resistance: +5%

Golden Saphire Ring
Class: Light
Rarity: Common Jewelr
Level: 20
Durability: 25
Price: 285
Protection:
Energy: +7
Energy Restoration: +1%
Magic Power: +5%
Arcane Resistance: +5%

Golden Ruby Ring
Class: Light
Rarity: Common Jewelr
Level: 20
Durability: 25
Price: 475
Protection:
Energy: +5
Magic Power: +3%
Fortitude: +5%
Fire Resistance: +5%

Silver Ring With Aquamarine
Class: Light
Rarity: Common Jewelr
Level: 12
Durability: 25
Price: 130
Protection:
Health Restoration: +0.5%
Healing Received: +5%
Cooldown Reduction: -3%
Fortitude: +3%
Shock Resistance: +3%

Silver Ring With Amethyst
Class: Light
Rarity: Common Jewelr
Level: 12
Durability: 25
Price: 120
Protection:
Health Restoration: +0.5%
Healing Received: +5%
Spells Energy Cost: -5%
Unholy Resistance: +3%

Bronze Ring With Amethyst
Class: Light
Rarity: Common Jewelr
Level: 12
Durability: 25
Price: 75
Protection:
Healing Received: +1%
Spells Energy Cost: -5%
Magic Resistance: +1%

Silver Ring With Topaz
Class: Light
Rarity: Common Jewelr
Level: 12
Durability: 25
Price: 125
Protection:
Health Restoration: +0.5%
Healing Received: +5%
Stun Resistance: +3%
Pain Resistance: +5%

Golden Patterned Ring
Class: Light
Rarity: Common Jewelr
Level: 12
Durability: 25
Price: 175
Protection:
Energy: +5
Energy Restoration: +0.5%
Magic Power: +3%

Golden Fancy Ring
Class: Light
Rarity: Common Jewelr
Level: 12
Durability: 25
Price: 230
Protection:
Energy: +5
Magic Power: +5%

Copper Chain
Class: Light
Rarity: Common Jewelr
Level: 1
Durability: 10
Price: 20
Protection:
Healing Received: +5%

Fang Amulet
Class: Light
Rarity: Common Jewelr
Level: 5
Durability: 60
Price: 50
Protection:
Counter Chance: +2%
Crit Chance: +2
Physical Resistance: +2%
Nature Resistance: +2%
Magic Resistance: +2%

Pearl Necklace
Class: Light
Rarity: Common Jewelr
Level: 5
Durability: 25
Price: 200
Protection:
Energy: +3
Healing Received: +3%
Nature Resistance: +3%

Ruby Necklace
Class: Light
Rarity: Common Jewelr
Level: 20
Durability: 25
Price: 450
Protection:
Health Restoration: +0.5%
Healing Received: +5%
Fortitude: +7%
Fire Resistance: +10%

Sapphire Pendant
Class: Light
Rarity: Common Jewelr
Level: 15
Durability: 25
Price: 350
Protection:
Energy: +4
Energy Restoration: +2%
Magic Power: +8%
Arcane Resistance: +5%

Golden Medallion
Class: Light
Rarity: Common Jewelr
Level: 15
Durability: 30
Price: 275
Protection:
Energy: +8
Magic Power: +6%

Jibean Pendant
Class: Light
Rarity: Common Jewelr
Level: 15
Durability: 25
Price: 300
Protection:
Energy: +6
Magic Power: +4%
Magic Resistance: +5%

Amber Amulet
Class: Light
Rarity: Common Jewelr
Level: 15
Durability: 20
Price: 75
Protection:
Skills Energy Cost: -5%
Physical Resistance: +3%
Nature Resistance: +3%

Azure Amulet
Class: Light
Rarity: Common Jewelr
Level: 15
Durability: 20
Price: 65
Protection:
Fumble Chance: -2
Health Restoration: +2%
Nature Resistance: +3%
Magic Resistance: +3%

Pagan Necklace
Class: Light
Rarity: Rare Jewelr
Level: 10
Durability: 80
Price: 500
Protection:
Energy: +10
Energy Restoration: +3%
Magic Power: +10%
Arcane Resistance: +10%

Phylactery
Class: Light
Rarity: Rare Jewelr
Level: 10
Durability: 100
Price: 600
Protection:
Health Restoration: +3%
Damage Returned: +5%
Damage Received: -5%
Unholy Resistance: +10%
Sacred Resistance: -15%

Jorgrim Amulet
Class: Light
Rarity: Unique Jewelr
Level: 5
Durability: 50
Price: 75
Protection:
Crit Chance: +3
Hit Chance: +3%
Magic Resistance: +3%

Hand Necklace
Class: Light
Rarity: Unique Jewelr
Level: 5
Durability: 75
Price: 500
Protection:
Dodge Chance: +3%
Damage Received: -3%
Fortitude: +3%
Nature Resistance: +3%
Magic Resistance: +3%

Verren Ring
Class: Light
Rarity: Unique Jewelr
Level: 1
Durability: 50
Price: 40
Protection:
Fumble Chance: -2

Velmir Ring
Class: Light
Rarity: Unique Jewelr
Level: 1
Durability: 50
Price: 50
Protection:
Crit Chance: +1
Pain Resistance: +5%

Junk Items
bone_foot
Rarity: common junk
Price: 1

bone
Rarity: common junk
Price: 1

skull
Rarity: common junk
Price: 3

pelvic_bone
Rarity: common junk
Price: 2

rib_cage
Rarity: common junk
Price: 2

horseshoe
Rarity: common junk
Price: 10

rope
Rarity: common junk
Price: 3

coal
Rarity: common junk
Price: 10

clay_jug
Rarity: common junk
Price: 3

clay_plate
Rarity: common junk
Price: 3

clay_pot
Rarity: common junk
Price: 3

ladle
Rarity: common junk
Price: 6

straw
Rarity: common junk
Price: 3

candleend
Rarity: common junk
Price: 3

simple_earrings
Rarity: common junk
Price: 10

copper_candelabrum
Rarity: common junk
Price: 20

wooden_bucket
Rarity: common junk
Price: 4

wooden_comb
Rarity: common junk
Price: 3

wooden_bowl
Rarity: common junk
Price: 3

mug
Rarity: common junk
Price: 3

nails
Rarity: common junk
Price: 10

pot
Rarity: common junk
Price: 20

Maces 1
Iron Bar
Rarity: Common Mace
Level: 1
Durability: 100
Price: 5
Rending Damage: +15
Block Power: +1%
Stun Chance: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: Getting smacked with this thing is not something one can easily walk off.

Cudgel
Rarity: Common Mace
Level: 1
Durability: 50
Price: 25
Rending Damage: +18
Magic Power: +1%
Stun Chance: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: A crude club for a crude peasant.

Blacksmith Hammer
Rarity: Common Mace
Level: 1
Durability: 100
Price: 25
Rending Damage: +17
EVS: -1%
Stun Chance: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: It's quite eager to get to work.

Spiked Club
Rarity: Common Mace
Level: 3
Durability: 60
Price: 75
Bodypart Damage: +5%
Blunt Damage: +1%
Rending Damage: +18
Crit Efficiency: +1%
Block Chance: +10%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: A wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.

Reinforced Club
Rarity: Common Mace
Level: 3
Durability: 75
Price: 75
Rending Damage: +19
Magic Power: +2%
Stun Chance: +1%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Clubs like this are often employed by city guards - don't need much else to scare off a pickpocket.

Peasant Flail
Rarity: Common Mace
Level: 3
Durability: 60
Price: 75
Armor Piercing: +5%
Bodypart Damage: +5%
Slashing Damage: +15%
Rending Damage: +21
Magic Power: -5%
Crit Efficiency: +2%
Block Chance: +15%
EVS: +12%
Stun Chance: +2%
Knockback Chance: +2%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.

Militia Flail
Rarity: Common Mace
Level: 5
Durability: 75
Price: 250
Armor Piercing: +10%
Bodypart Damage: +5%
Slashing Damage: +20%
Rending Damage: +22
Magic Power: -5%
Crit Efficiency: +3%
Block Chance: +25%
EVS: +10%
Knockback Chance: +4%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: Village militias are only called upon as a last resort. In such situation any household object can become a weapon.

Militia Club
Rarity: Common Mace
Level: 5
Durability: 150
Price: 250
Armor Piercing: +15%
Bodypart Damage: +5%
Rending Damage: +20
Block Power: +3%
Counter Chance: +1%
Stun Chance: +3%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Peasants call these clubs "snails" - the headpiece is fashioned into a curly shape for some extra heftiness, providing a better chance against well armored opponents.

Heavy Club
Rarity: Common Mace
Level: 5
Durability: 150
Price: 250
Armor Piercing: +20%
Bodypart Damage: +10%
Rending Damage: +20
Crit Efficiency: +2%
EVS: -1%
Stun Chance: +1%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: A transitional phase between makeshift clubs and real maces.

Skadian Bludgeon
Rarity: Common Mace
Level: 10
Durability: 250
Price: 750
Armor Piercing: +25%
Bodypart Damage: +15%
Rending Damage: +22
Block Power: +2%
EVS: -3%
Stun Chance: +3%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it would be Skadians.

Footman Mace
Rarity: Common Mace
Level: 10
Durability: 250
Price: 750
Armor Piercing: +25%
Bodypart Damage: +15%
Rending Damage: +22
Crit Efficiency: +2%
Block Power: +3%
Stun Chance: +3%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: A reliable weapon which doesn't require much skill or maintenance, so it's eagerly used by common soldiers.

War Flail
Rarity: Common Mace
Level: 15
Durability: 200
Price: 1500
Bodypart Damage: +10%
Slashing Damage: +25%
Rending Damage: +26
Magic Power: -5%
Crit Efficiency: +3%
Block Chance: +30%
EVS: +15%
Knockback Chance: +5%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.

Spiked Flail
Rarity: Common Mace
Level: 15
Durability: 200
Price: 1500
Bodypart Damage: +5%
Slashing Damage: +30%
Blunt Damage: +1%
Rending Damage: +25
Magic Power: -5%
Crit Efficiency: +5%
Block Chance: +20%
EVS: +15%
Daze Chance: +4%
Knockback Chance: +3%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: As common folk like to say, a spiked flail is the final argument of peasants.

Warhammer
Rarity: Common Mace
Level: 15
Durability: 325
Price: 1500
Armor Piercing: +40%
Bodypart Damage: +20%
Blunt Damage: +2%
Rending Damage: +22
Magic Power: +4%
Block Power: +4%
Counter Chance: +2%
EVS: +6%
Stun Chance: +4%
Knockback Chance: +2%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: The infantry armed with heavy warhammers is sometimes the only thing which can hold its ground against dismounted knights.

Heavy Flail
Rarity: Common Mace
Level: 15
Durability: 250
Price: 1500
Bodypart Damage: +15%
Slashing Damage: +30%
Rending Damage: +24
Magic Power: -5%
Crit Efficiency: +2%
Block Chance: +50%
EVS: +20%
Stun Chance: +4%
Knockback Chance: +4%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: In experienced hands a flail can become a deadly weapon, capable of dealing grievous wounds.

Voivode Bludgeon
Rarity: Common Mace
Level: 15
Durability: 325
Price: 1500
Armor Piercing: +25%
Bodypart Damage: +15%
Rending Damage: +24
Fumble Chance: +3%
EVS: -5%
Stun Chance: +3%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Maces are rather well-regarded in Skadia. Even high-born military commanders don't scoff at using them, though this particular bludgeon is more of a ceremonial weapon.

Shishpar
Rarity: Common Mace
Level: 20
Durability: 375
Price: 3000
Armor Piercing: +20%
Bodypart Damage: +30%
Rending Damage: +27
Magic Power: +2%
Crit Efficiency: +4%
EVS: -4%
Stun Chance: +4%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Shishpar is a flanged mace used in Jibey and the Maafian Empire to punch through scaled armor, which is quite popular in those lands.

Flanged Mace
Rarity: Common Mace
Level: 20
Durability: 375
Price: 3000
Armor Piercing: +20%
Bodypart Damage: +25%
Rending Damage: +27
Crit Efficiency: +7%
Block Power: +3%
Stun Chance: +4%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.

Nistrian Mace
Rarity: Common Mace
Level: 20
Durability: 375
Price: 3000
Armor Piercing: +30%
Bodypart Damage: +20%
Rending Damage: +27
Fumble Chance: +4%
EVS: -6%
Stun Chance: +4%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Numerous wars with Aldor left a deep mark on the Nistrian warfare. Over time, they successfully adapted to dealing with the widespread use of plate armor among enemy soldiers.

Footman Warhammer
Rarity: Common Mace
Level: 20
Durability: 375
Price: 3000
Armor Piercing: +50%
Bodypart Damage: +30%
Blunt Damage: +2%
Rending Damage: +23
Magic Power: +5%
Block Power: +5%
Counter Chance: +3%
EVS: +8%
Stun Chance: +5%
Knockback Chance: +3%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: A hammer like this can punch a hole in even the heaviest of plates, but it doesn't fare more than adequately against poorly defended targets.

Morning Star
Rarity: Common Mace
Level: 20
Durability: 375
Price: 3000
Armor Piercing: +20%
Bodypart Damage: +25%
Blunt Damage: +2%
Rending Damage: +25
Magic Power: +2%
Crit Efficiency: +8%
Stun Chance: +4%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: A hit or two, and the morgenstern will be the last star your enemy will ever see.

Maces 2
Elven Flail
Rarity: Common Mace
Level: 20
Durability: 325
Price: 3500
Armor Piercing: +10%
Bodypart Damage: +20%
Slashing Damage: +35%
Rending Damage: +30
Crit Efficiency: +6%
Block Chance: +25%
EVS: +25%
Stun Chance: +2%
Knockback Chance: +5%
Slaying Chance: +2%
Comment: Elven flails serve mostly a ceremonial purpose, carried only by the most skilled warriors to flaunt their status. As a result, no money is being spared to properly decorate them.

Chekan
Rarity: Common Mace
Level: 20
Durability: 375
Price: 3000
Armor Piercing: +25%
Bodypart Damage: +25%
Rending Damage: +27
Crit Efficiency: +2%
Block Power: +3%
EVS: -5%
Stun Chance: +5%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Skadian warhammers are forged with quality in mind, so they are often seeked after even outside of their country of origin.

Bozdogan
Rarity: Common Mace
Level: 25
Durability: 500
Price: 6000
Armor Piercing: +35%
Bodypart Damage: +30%
Rending Damage: +30
Magic Power: +3%
Crit Efficiency: +5%
EVS: -5%
Stun Chance: +5%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: Maafian soldiers adopted bozdogans from the nomads of the conquered Jarimad.

Footman Flail
Rarity: Common Mace
Level: 25
Durability: 325
Price: 6000
Bodypart Damage: +20%
Slashing Damage: +40%
Rending Damage: +33
Magic Power: -5%
Crit Efficiency: +4%
Block Chance: +40%
EVS: +25%
Knockback Chance: +8%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: Flails are often considered to be a weapon for those of low birth, but sometimes they are used by noble lords. These "noble" flails are crafted with quality in mind.

Three-Headed Flail
Rarity: Common Mace
Level: 25
Durability: 325
Price: 6000
Bodypart Damage: +15%
Slashing Damage: +50%
Blunt Damage: +4%
Rending Damage: +30
Magic Power: -3%
Crit Efficiency: +7%
Block Chance: +15%
EVS: +30%
Daze Chance: +5%
Stun Chance: +5%
Knockback Chance: +5%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: A risky weapon for those who know what they are doing.

Knightly Warhammer
Rarity: Common Mace
Level: 25
Durability: 500
Price: 6000
Armor Piercing: +65%
Bodypart Damage: +35%
Rending Damage: +30
Magic Power: +6%
Block Power: +6%
Counter Chance: +4%
EVS: +10%
Stun Chance: +7%
Pyromantic Power: +45%
Spells Energy Cost: +45%
Comment: Traditionally, Aldorian nobles used to regard swords as the only "knightly" weapon, but over the recent years many of them learned to appreciate warhammers and maces.

Reinforced Flanged Mace
Rarity: Common Mace
Level: 25
Durability: 500
Price: 6000
Armor Piercing: +25%
Bodypart Damage: +30%
Rending Damage: +30
Crit Efficiency: +10%
Block Power: +3%
Stun Chance: +5%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: It's safe to say that this mace offers the best quality for its price- it's simple, easy to wield, and very deadly.

Knightly Flanged Mace
Rarity: Common Mace
Level: 25
Durability: 500
Price: 6000
Armor Piercing: +30%
Bodypart Damage: +30%
Rending Damage: +30
Magic Power: +3%
Crit Efficiency: +5%
Block Power: +5%
Stun Chance: +5%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: This flanged mace was created with a rather creative mindset. Still, the unusual shape of the mace head and its handle don't sacrifice their function.

Mastercrafted Flanged Mace
Rarity: Common Mace
Level: 30
Durability: 625
Price: 9000
Armor Piercing: +35%
Bodypart Damage: +35%
Rending Damage: +32
Magic Power: +5%
Crit Efficiency: +5%
Block Power: +5%
Stun Chance: +5%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: If there're any weaponsmiths in Aldor who can forge a mace like this, they most likely reside in Aldwynn...

Decorated Warhammer
Rarity: Unique Mace
Level: 30
Durability: 400
Price: 9000
Armor Piercing: +75%
Bodypart Damage: +40%
Rending Damage: +32
Magic Power: +7%
Block Power: +7%
Counter Chance: +5%
EVS: +10%
Stun Chance: +7%
Knockback Chance: +3%
Pyromantic Power: +45%
Spells Energy Cost: +45%
Comment: The times when maces were considered a weapon of peasantry are long gone, and this gilded warhammer, decorated with horsehair, is the testament to that.

Ornate Flanged Mace
Rarity: Unique Mace
Level: 20
Durability: 375
Price: 5000
Armor Piercing: +25%
Bodypart Damage: +30%
Rending Damage: +27
Crit Efficiency: +7%
Block Power: +3%
EVS: -3%
Stun Chance: +9%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: It's apparent that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it clearly had money to spare.

Materials
rag
Rarity: common material
Price: 3

Medicines
bandage
Rarity: common medicine
Price: 5

leech
Rarity: common medicine
Price: 15
Morale: -5%

essence
Rarity: uncommmon medicine
Price: 250
Sanity: -5%
Energy Replenishment: -35
Max Energy: +35%

aqua_vitae
Rarity: rare medicine
Price: 1500
Hunger: -100%
Thirsty: -100%
Intoxication: -100%
Pain: -100%
Max Energy: +100%

splint
Rarity: common medicine
Price: 10
Condition: 35

salve
Rarity: common medicine
Price: 35
Health Restoration: +2% (20 x)
Condition: 15

surgeon
Rarity: uncommon medicine
Price: 150
Condition: 75

antitoxin
Rarity: common medicine
Price: 30
Hunger: +20%
Thirsty: +20%
Intoxication: -20%
Intoxication Change: -1% (25 x)

antivenom
Rarity: rare medicine
Price: 80
Intoxication: -75%
Max Energy: -5%
Poison Resistance: +75%

sponge
Rarity: uncommon medicine
Price: 25
Intoxication Change: +1% (10 x)
Pain Change: -5% (10 x)

inhaler
Rarity: rare medicine
Price: 120
Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 x)
Sanity: +5%

Herbal Extract
Rarity: common drug medicine
Price: 15
Intoxication: +15%
Intoxication Change: +1% (30 x)
Pain Resistance: +25% (30 x)
Pain Change: -1% (30 x)
Healing Efficiency: +15% (30 x)

Stardust
Rarity: common drug medicine
Price: 100
Intoxication: +25%
Pain: -60%
Sanity: -5%
Morale: +5%
Comment: Do not abuse stardust while having low sanity.

incense
Rarity: rare medicine
Price: 125

Smoking Pipe
Rarity: uncommon drug medicine
Price: 20
Intoxication: +5%
Morale: +5%

Other
skeleton_key
Rarity: common other

key
Rarity: common other
Scrolls
mapscroll
Rarity: rare scroll
Price: 10

scroll_identification
Rarity: common scroll
Price: 25

scroll_enchant
Rarity: common scroll
Price: 500

scroll_disenchant
Rarity: common scroll
Price: 50

emissarletter
Rarity: special quest scroll

emissarletter_opened
Rarity: special quest scroll

Shields 1
Board Shield
Class: Light
Rarity: Common Shield
Level: 1
Durability: 60
Price: 15
Protection: 1
Block Chance: +7%
Block Power: +3
Dodge Chance: -5%
Noise Production: +5%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +3%
Fire Resistance: -10%

Oaken Shield
Class: Light
Rarity: Common Shield
Level: 3
Durability: 120
Price: 75
Protection: 2
Block Chance: +10%
Block Power: +5
Dodge Chance: -5%
Noise Production: +5%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +5%
Fire Resistance: -12%

Fist Shield
Class: Light
Rarity: Common Shield
Level: 3
Durability: 50
Price: 75
Protection:
Block Chance: +5%
Block Power: +2
Counter Chance: +8%
Fire Resistance: -5%

Leather Targe
Class: Light
Rarity: Common Shield
Level: 3
Durability: 75
Price: 100
Protection: 1
Block Chance: +8%
Block Power: +4
Counter Chance: +2%
Noise Production: +5%
Energy Restoration: -1%
Knockback Resistance: +3%

Dwarven Shield A
Class: Light
Rarity: Common Shield
Level: 5
Durability: 150
Price: 350
Protection: 2
Block Chance: +12%
Block Power: +6
Dodge Chance: -5%
Noise Production: +5%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +5%
Fire Resistance: -10%

Dwarven Shield B
Class: Light
Rarity: Common Shield
Level: 5
Durability: 150
Price: 350
Protection: 2
Block Chance: +12%
Block Power: +6
Dodge Chance: -5%
Noise Production: +5%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +5%
Fire Resistance: -10%

Dwarven Shield C
Class: Light
Rarity: Common Shield
Level: 5
Durability: 150
Price: 350
Protection: 2
Block Chance: +12%
Block Power: +6
Dodge Chance: -5%
Noise Production: +5%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +5%
Fire Resistance: -10%

Round Shield
Class: Light
Rarity: Common Shield
Level: 5
Durability: 140
Price: 250
Protection: 2
Block Chance: +10%
Block Power: +8
Dodge Chance: -5%
Noise Production: +10%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +5%
Fire Resistance: -10%
Shock Resistance: -5%

Elven Kalkan
Class: Light
Rarity: Common Shield
Level: 10
Durability: 200
Price: 600
Protection: 3
Block Chance: +12%
Block Power: +8
Dodge Chance: -3%
Noise Production: +5%
Energy: -3
Energy Restoration: -1%
Knockback Resistance: +5%
Fire Resistance: -5%
Shock Resistance: -5%

Duel Buckler
Class: Light
Rarity: Common Shield
Level: 10
Durability: 80
Price: 400
Protection: 1
Block Chance: +7%
Block Power: +3
Counter Chance: +10%
Noise Production: +5%
Knockback Resistance: +3%
Shock Resistance: -5%

Rondache
Class: Light
Rarity: Common Shield
Level: 15
Durability: 160
Price: 1000
Protection: 3
Block Chance: +10%
Block Power: +5
Counter Chance: +15%
Noise Production: +5%
Knockback Resistance: +5%
Shock Resistance: -10%

Orient Shield
Class: Light
Rarity: Common Shield
Level: 15
Durability: 250
Price: 1000
Protection: 3
Block Chance: +12%
Block Power: +9
Dodge Chance: -5%
Noise Production: +15%
Energy: -10
Energy Restoration: -2%
Knockback Resistance: +8%
Shock Resistance: -15%

Heavy Kalkan
Class: Light
Rarity: Common Shield
Level: 20
Durability: 300
Price: 1500
Protection: 4
Block Chance: +15%
Block Power: +10
Dodge Chance: -7%
Noise Production: +10%
Energy: -12
Energy Restoration: -3%
Knockback Resistance: +8%
Fire Resistance: -5%
Shock Resistance: -5%

Maaf Shield
Class: Light
Rarity: Common Shield
Level: 25
Durability: 350
Price: 2250
Protection: 4
Block Chance: +15%
Block Power: +10
Dodge Chance: -7%
Noise Production: +5%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +8%
Shock Resistance: -10%

Relict Shield
Class: Light
Rarity: Unique Shield
Level: 30
Durability: 400
Price: 5000
Protection: 3
Block Chance: +15%
Block Power: +10
Dodge Chance: -7%
Noise Production: +0%
Energy: -10
Energy Restoration: -3%
Knockback Resistance: +5%
Shock Resistance: -15%

Thousand Faced Shield
Class: Light
Rarity: Legendary Shield
Level: 30
Durability: 450
Price: 500
Protection: 3
Block Chance: +15%
Block Power: +10
Dodge Chance: -7%
Noise Production: +0%
Energy: -10
Energy Restoration: -3%
Knockback Resistance: +5%
Shock Resistance: -15%
Psionic Resistance: +33%

Heather Shield A
Class: Medium
Rarity: Common Shield
Level: 10
Durability: 250
Price: 750
Protection: 5
Block Chance: +16%
Block Power: +12
Dodge Chance: -10%
Noise Production: +15%
Energy: -15
Energy Restoration: -4%
Knockback Resistance: +10%
Fire Resistance: -15%

Heather Shield B
Class: Medium
Rarity: Common Shield
Level: 10
Durability: 250
Price: 750
Protection: 5
Block Chance: +16%
Block Power: +12
Dodge Chance: -10%
Noise Production: +15%
Energy: -15
Energy Restoration: -4%
Knockback Resistance: +10%
Fire Resistance: -15%

Heather Shield C
Class: Medium
Rarity: Common Shield
Level: 10
Durability: 250
Price: 750
Protection: 5
Block Chance: +16%
Block Power: +12
Dodge Chance: -10%
Noise Production: +15%
Energy: -15
Energy Restoration: -4%
Knockback Resistance: +10%
Fire Resistance: -15%

Heather Shield D
Class: Medium
Rarity: Common Shield
Level: 10
Durability: 250
Price: 750
Protection: 5
Block Chance: +16%
Block Power: +12
Dodge Chance: -10%
Noise Production: +15%
Energy: -15
Energy Restoration: -4%
Knockback Resistance: +10%
Fire Resistance: -15%

Nistrian Shield
Class: Medium
Rarity: Common Shield
Level: 10
Durability: 230
Price: 500
Protection: 3
Block Chance: +15%
Block Power: +12
Dodge Chance: -5%
Noise Production: +20%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +8%
Fire Resistance: -10%

Kite Shield
Class: Medium
Rarity: Common Shield
Level: 15
Durability: 275
Price: 1500
Protection: 6
Block Chance: +18%
Block Power: +14
Dodge Chance: -15%
Noise Production: +20%
Energy: -20
Energy Restoration: -5%
Knockback Resistance: +15%
Fire Resistance: -15%

Skadian Shield
Class: Medium
Rarity: Common Shield
Level: 15
Durability: 300
Price: 1500
Protection: 6
Block Chance: +16%
Block Power: +16
Dodge Chance: -15%
Noise Production: +20%
Energy: -20
Energy Restoration: -5%
Knockback Resistance: +15%
Fire Resistance: -15%
Shock Resistance: -10%

Huskarl Shield
Class: Medium
Rarity: Common Shield
Level: 15
Durability: 300
Price: 1500
Protection: 6
Block Chance: +20%
Block Power: +12
Dodge Chance: -15%
Noise Production: +20%
Energy: -20
Energy Restoration: -5%
Knockback Resistance: +15%
Fire Resistance: -15%

Nomad Adarga
Class: Medium
Rarity: Common Shield
Level: 15
Durability: 225
Price: 500
Protection: 4
Block Chance: +15%
Block Power: +10
Dodge Chance: -5%
Noise Production: +10%
Energy: -3
Energy Restoration: -1%
Knockback Resistance: +8%

Joust Shield
Class: Medium
Rarity: Common Shield
Level: 15
Durability: 325
Price: 600
Protection: 5
Block Chance: +15%
Block Power: +14
Dodge Chance: -10%
Noise Production: +15%
Energy: -10
Energy Restoration: -3%
Knockback Resistance: +10%
Fire Resistance: -10%

Rider Shield
Class: Medium
Rarity: Common Shield
Level: 15
Durability: 325
Price: 600
Protection: 4
Block Chance: +16%
Block Power: +12
Dodge Chance: -5%
Noise Production: +10%
Energy: -5
Energy Restoration: -2%
Knockback Resistance: +10%
Fire Resistance: -10%

Long Shield
Class: Medium
Rarity: Common Shield
Level: 20
Durability: 425
Price: 1500
Protection: 6
Block Chance: +20%
Block Power: +16
Dodge Chance: -15%
Noise Production: +20%
Energy: -20
Energy Restoration: -5%
Knockback Resistance: +15%
Fire Resistance: -15%

Shields 2
Tower Shield A
Class: Heavy
Rarity: Common Shield
Level: 20
Durability: 425
Price: 2500
Protection: 8
Block Chance: +20%
Block Power: +22
Dodge Chance: -25%
Noise Production: +25%
Energy: -30
Energy Restoration: -7%
Knockback Resistance: +20%
Fire Resistance: -20%

Tower Shield B
Class: Heavy
Rarity: Common Shield
Level: 20
Durability: 425
Price: 2500
Protection: 8
Block Chance: +20%
Block Power: +22
Dodge Chance: -25%
Noise Production: +25%
Energy: -30
Energy Restoration: -7%
Knockback Resistance: +20%
Fire Resistance: -20%

Heavy Shield
Class: Heavy
Rarity: Common Shield
Level: 20
Durability: 475
Price: 2000
Protection: 7
Block Chance: +20%
Block Power: +16
Dodge Chance: -20%
Noise Production: +20%
Energy: -25
Energy Restoration: -6%
Knockback Resistance: +18%
Fire Resistance: -15%

Reinforced Shield
Class: Heavy
Rarity: Common Shield
Level: 20
Durability: 475
Price: 2000
Protection: 7
Block Chance: +18%
Block Power: +20
Dodge Chance: -20%
Noise Production: +20%
Energy: -25
Energy Restoration: -6%
Knockback Resistance: +18%
Fire Resistance: -15%
Shock Resistance: -5%

Brynn Pavesa
Class: Heavy
Rarity: Common Shield
Level: 25
Durability: 500
Price: 2750
Protection: 8
Block Chance: +24%
Block Power: +22
Dodge Chance: -30%
Noise Production: +30%
Energy: -30
Energy Restoration: -7%
Knockback Resistance: +20%
Fire Resistance: -20%

Defensive Shield
Class: Heavy
Rarity: Common Shield
Level: 25
Durability: 525
Price: 1850
Protection: 7
Block Chance: +20%
Block Power: +18
Dodge Chance: -20%
Noise Production: +30%
Energy: -30
Energy Restoration: -7%
Knockback Resistance: +18%
Fire Resistance: -20%
Shock Resistance: -5%

Orient Tower Shield
Class: Heavy
Rarity: Common Shield
Level: 30
Durability: 600
Price: 5000
Protection: 9
Block Chance: +26%
Block Power: +25
Dodge Chance: -40%
Noise Production: +35%
Energy: -35
Energy Restoration: -10%
Knockback Resistance: +25%
Shock Resistance: -25%

Guardian Shield
Class: Heavy
Rarity: Common Shield
Level: 30
Durability: 500
Price: 2750
Protection: 7
Block Chance: +28%
Block Power: +20
Dodge Chance: -25%
Noise Production: +25%
Energy: -30
Energy Restoration: -7%
Knockback Resistance: +18%
Fire Resistance: -15%

Rigild's Redemption
Class: Heavy
Rarity: Legendary Shield
Level: 30
Durability: 600
Price: 2000
Protection: 5
Block Chance: +20%
Block Power: +15
Dodge Chance: -20%
Noise Production: +20%
Energy: -25
Energy Restoration: -6%
Damage Returned: +15%
Knockback Resistance: +10%
Fire Resistance: +20%
Shock Resistance: -20%
Unholy Resistance: +20%

Crow Heater Shield
Class: Medium
Rarity: Unique Shield
Level: 10
Durability: 250
Price: 850
Protection: 3
Block Chance: +16%
Block Power: +16
Dodge Chance: -6%
Noise Production: +15%
Energy: -12
Energy Restoration: -4%
Knockback Resistance: +12%
Fire Resistance: -15%

Spears 1
Peasant Spear
Rarity: Common Spear
Level: 1
Durability: 50
Price: 100
Bodypart Damage: +25%
Blunt Damage: +20%
Magic Power: +3%
EVS: -1%
Energy: +2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: A modest homemade spear, it comes in handy when hunting boars.

Militia Spear
Rarity: Common Spear
Level: 3
Durability: 75
Price: 200
Bodypart Damage: +30%
Blunt Damage: +20%
Magic Power: +5%
EVS: -2%
Energy: +3%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: It doesn't take much time to learn how to use a spear efficiently. For this very reason, peasant militias make an active use of them.

Goedendag
Rarity: Common Spear
Level: 5
Durability: 100
Price: 450
Armor Piercing: +25%
Bodypart Damage: +33%
Blunt Damage: +20%
Rending Damage: +2
Magic Power: +3%
Stun Chance: +5%
Knockback Chance: +2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.

Peasant Pitchfork
Rarity: Common Spear
Level: 5
Durability: 50
Price: 450
Bodypart Damage: +25%
Slashing Damage: +10%
Blunt Damage: +23%
Magic Power: +3%
Crit Efficiency: +2%
Block Chance: +15%
EVS: +7%
Daze Chance: +5%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Makes a short work of haystacks and distracted opponents.

Mancatcher
Rarity: Common Spear
Level: 5
Durability: 60
Price: 450
Bodypart Damage: +10%
Blunt Damage: +18%
Magic Power: +3%
Daze Chance: +10%
Energy: +15%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of manhunters.

War Pitchfork
Rarity: Common Spear
Level: 10
Durability: 75
Price: 900
Bodypart Damage: +35%
Slashing Damage: +15%
Blunt Damage: +25%
Magic Power: +4%
Crit Efficiency: +2%
Block Chance: +25%
EVS: +6%
Daze Chance: +6%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: There isn't a single agricultural tool which hasn't been repurposed for military use.

Hunting Spear
Rarity: Common Spear
Level: 10
Durability: 90
Price: 900
Bodypart Damage: +30%
Blunt Damage: +24%
Magic Power: +7%
EVS: -3%
Energy: +5%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: A scourge of bears, this weapon is used for hunting the largest game.

Ox Tongue Spear
Rarity: Common Spear
Level: 10
Durability: 100
Price: 900
Bodypart Damage: +25%
Slashing Damage: +20%
Piercing Damage: +4%
Blunt Damage: +20%
Magic Power: +6%
EVS: -1%
Daze Chance: +5%
Slaying Chance: +4%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: When properly sharpened, the broad edges of the "ox tongue" spearhead bite into flesh, leaving gruesome, slashing wounds, which take a long time to heal.

War Spear
Rarity: Common Spear
Level: 15
Durability: 125
Price: 1800
Bodypart Damage: +40%
Blunt Damage: +27%
Magic Power: +8%
EVS: -3%
Energy: +6%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: As one prominent Aldorian commander used to say, the wars are waged by knights but are won with spears. The spears like this one.

Watchman Halberd
Rarity: Common Spear
Level: 15
Durability: 125
Price: 1800
Armor Piercing: +25%
Bodypart Damage: +35%
Piercing Damage: +9%
Blunt Damage: +20%
Magic Power: +4%
Block Power: +4%
Counter Chance: +2%
Fumble Chance: +6%
EVS: +7%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: These halberds are often forged from poor steel, as city guards don't see much action.

Brandistock
Rarity: Common Spear
Level: 15
Durability: 150
Price: 1800
Bodypart Damage: +45%
Slashing Damage: +25%
Blunt Damage: +28%
Magic Power: +6%
Crit Efficiency: +4%
Block Chance: +20%
EVS: +6%
Daze Chance: +7%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Brandistock is a fairly uncommon weapon which is sometimes handed out to the road guard sergeants.

Lance
Rarity: Common Spear
Level: 15
Durability: 125
Price: 1800
Bodypart Damage: +45%
Blunt Damage: +27%
Magic Power: +9%
Counter Chance: +1%
EVS: -3%
Slaying Chance: +5%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: Noble sires use lances to knock each other off their horses. This one appears to be a trophy, slightly altered for fighting on foot by some soldier.

Norse Spear
Rarity: Common Spear
Level: 15
Durability: 100
Price: 1800
Bodypart Damage: +35%
Slashing Damage: +15%
Blunt Damage: +27%
Magic Power: +7%
Crit Efficiency: +2%
EVS: -2%
Daze Chance: +3%
Energy: +4%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: The dwarves of Fjall rarely use spears in combat, considering them a hunting tool, unworthy of a real warrior.

Spetum
Rarity: Common Spear
Level: 15
Durability: 150
Price: 1800
Bodypart Damage: +50%
Slashing Damage: +30%
Blunt Damage: +28%
Magic Power: +5%
Crit Efficiency: +2%
Block Chance: +10%
Block Power: +1%
Counter Chance: +3%
EVS: +5%
Daze Chance: +8%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Unlike a common pitchfork, spetum has its prongs aiming at different directions, which makes them much more suitable for parrying enemy blows.

Billhook
Rarity: Common Spear
Level: 20
Durability: 175
Price: 4000
Armor Piercing: +30%
Bodypart Damage: +45%
Piercing Damage: +8%
Blunt Damage: +22%
Magic Power: +8%
Block Power: +3%
Counter Chance: +3%
Fumble Chance: +6%
EVS: +6%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: Every now and then the clergy and nobility push for banning this weapon outright - with a billhook in hand even a greenhorn recruit can stand his ground against heavy cavalry.

Guisarme
Rarity: Common Spear
Level: 20
Durability: 175
Price: 4000
Armor Piercing: +20%
Bodypart Damage: +35%
Slashing Damage: +20%
Piercing Damage: +10%
Blunt Damage: +20%
Magic Power: +6%
Block Power: +2%
Counter Chance: +2%
Fumble Chance: +4%
EVS: +7%
Daze Chance: +6%
Pyromantic Power: +30%
Spells Energy Cost: +30%
Comment: It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the denizens of Bronze Islands.

Halberd
Rarity: Common Spear
Level: 20
Durability: 200
Price: 4000
Armor Piercing: +35%
Bodypart Damage: +40%
Piercing Damage: +12%
Blunt Damage: +18%
Magic Power: +5%
Block Power: +4%
Counter Chance: +4%
Fumble Chance: +7%
EVS: +8%
Pyromantic Power: +35%
Spells Energy Cost: +35%
Comment: A halberd is beloved by the Aldorian infantry for its versatility. Being able to use a weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.

Magistrate Halberd
Rarity: Common Spear
Level: 25
Durability: 225
Price: 6000
Armor Piercing: +35%
Bodypart Damage: +45%
Piercing Damage: +12%
Blunt Damage: +23%
Magic Power: +7%
Block Power: +5%
Counter Chance: +6%
Fumble Chance: +6%
EVS: +8%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: A halberd was originally a mercenary weapon, so it comes as no surprise that it's so widely used by the army of the Grand Magistrate, which almost entirely consists of free companies.

Awl Pike
Rarity: Common Spear
Level: 25
Durability: 250
Price: 6000
Bodypart Damage: +50%
Blunt Damage: +33%
Magic Power: +12%
EVS: -7%
Energy: +5%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: A distant cousin of a goedendag, forged by a skilled weaponsmith.

Spears 2
Fauchard Fork
Rarity: Common Spear
Level: 25
Durability: 200
Price: 6000
Bodypart Damage: +40%
Slashing Damage: +25%
Blunt Damage: +34%
Magic Power: +7%
Crit Efficiency: +3%
Block Chance: +25%
EVS: +6%
Daze Chance: +9%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: When it comes to designing weapons for killing their own kind, the creativity and ingenuity of people is truly remarkable.

Scorpion Halberd
Rarity: Common Spear
Level: 25
Durability: 225
Price: 6000
Armor Piercing: +40%
Bodypart Damage: +40%
Piercing Damage: +10%
Blunt Damage: +25%
Magic Power: +6%
Block Power: +3%
Counter Chance: +7%
Fumble Chance: +8%
EVS: +9%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: This halberd's name speaks for itself - the headpiece vaguely resembles a scorpion's stinger and is capable of delivering equally painful wounds.

Partizan
Rarity: Common Spear
Level: 30
Durability: 300
Price: 9000
Bodypart Damage: +60%
Blunt Damage: +36%
Magic Power: +12%
Block Power: +3%
Counter Chance: +4%
Slaying Chance: +8%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: The protrusions on both sides of the spearhead allow for some fancy moves such as parrying sluggish sword strikes.

Spontoon
Rarity: Common Spear
Level: 30
Durability: 300
Price: 9000
Bodypart Damage: +55%
Blunt Damage: +36%
Magic Power: +14%
Crit Efficiency: +2%
EVS: -4%
Energy: +7%
Pyromantic Power: +25%
Spells Energy Cost: +25%
Comment: Another example of the Bronze Isles influence, this weapon's aesthetics are valued just as much as its killing potential.

Sabre Halberd
Rarity: Common Spear
Level: 30
Durability: 250
Price: 9000
Armor Piercing: +45%
Bodypart Damage: +45%
Piercing Damage: +14%
Blunt Damage: +24%
Magic Power: +5%
Block Power: +6%
Counter Chance: +7%
Fumble Chance: +9%
EVS: +10%
Pyromantic Power: +45%
Spells Energy Cost: +45%
Comment: There are two kinds of halberdiers: those who prefer thrusting, and those who prefer slashing. This halberd is for those who have troubles deciding.

Staffs 1
Cammock
Rarity: Common Staff
Level: 1
Durability: 60
Price: 25
Rending Damage: +17
Unholy Damage: +1
EVS: -3%
Pyromantic Power: +5%
Comment: This staff is so withered that it's hard to think of any use for it.

Travelling Staff
Rarity: Common Staff
Level: 3
Durability: 80
Price: 75
Rending Damage: +18
Block Power: +3%
Counter Chance: +1%
Slaying Chance: +3%
Skills Energy Cost: +1%
Comment: A staff like this makes every journey easier.

Healer Staff
Rarity: Common Staff
Level: 3
Durability: 60
Price: 75
Rending Damage: +15
Psionic Damage: +2
Pyromantic Power: +5%
Manasteal: +2%
Comment: There are rumors that healers of Aldor place special enchantments on their staffs, granting them an ability to mend wounds and cure diseases.

Conjurer Staff
Rarity: Common Staff
Level: 5
Durability: 70
Price: 300
Rending Damage: +11
Unholy Damage: +3
Sacred Damage: +3
Crit Chance: +3%
Pyromantic Power: +5%
Spells Energy Cost: -5%
Health Restoration: +10%
Comment: A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - a single glance at it is all it takes to feel a deep-seated anxiety.

Goblin Staff
Rarity: Common Staff
Level: 5
Durability: 50
Price: 300
Rending Damage: +11
Caustic Damage: +6
Crit Efficiency: +3%
Pyromantic Power: +5%
Cryomantic Power: +10%
Comment: A symbol of power and authority wielded by goblin shamans. Peasants believe that goblins use these staffs to send plague upon cattle.

Pilgrim Staff
Rarity: Common Staff
Level: 10
Durability: 150
Price: 750
Armor Piercing: +10%
Bodypart Damage: +5%
Rending Damage: +17
Psionic Damage: +2
Block Power: +5%
Counter Chance: +2%
Stun Chance: +8%
Slaying Chance: +5%
Pyromantic Power: +10%
Comment: A trusty companion for long travels between holy sites.

Reinforced Staff
Rarity: Common Staff
Level: 10
Durability: 225
Price: 750
Armor Piercing: +10%
Bodypart Damage: +10%
Rending Damage: +24
Block Power: +6%
Counter Chance: +3%
Slaying Chance: +7%
Pyromantic Power: +15%
Comment: Once you get the hang of it, it's quite possible to beat the living daylights out of a clumsy brigand with this staff's heavy knob.

Monk Staff
Rarity: Common Staff
Level: 10
Durability: 150
Price: 750
Rending Damage: +15
Psionic Damage: +4
Magic Power: +4%
Crit Chance: +4%
Block Power: +2%
Pyromantic Power: +10%
Comment: Aldorian monks are shrouded in rumors. It's said that their staffs carry the blessing of the Host themselves.

Metallic Staff
Rarity: Common Staff
Level: 15
Durability: 250
Price: 1500
Armor Piercing: +25%
Bodypart Damage: +10%
Rending Damage: +17
Poison Damage: +3
Block Power: +5%
Counter Chance: +5%
Stun Chance: +4%
Knockback Chance: +4%
Slaying Chance: +4%
Pyromantic Power: +20%
Arcanistic Power: +5%
Comment: Despite its formidable appearance, this staff is surprisingly light. It's also a great conduit for magic energies.

Dwarven Staff
Rarity: Common Staff
Level: 15
Durability: 150
Price: 1500
Rending Damage: +15
Shock Damage: +6
Cooldown Reduction: +20%
Skills Energy Cost: +5%
Pyromantic Power: +10%
Spells Energy Cost: -15%
Venomantic Power: +10%
Comment: The elaborate headpiece in the form of a sea leviathan is carved so intricately, that it seems like it may start spewing flames at any moment.

Tribal Staff
Rarity: Common Staff
Level: 15
Durability: 125
Price: 1500
Rending Damage: +15
Caustic Damage: +4
Unholy Damage: +2
Crit Chance: +5%
Cooldown Reduction: +10%
Pyromantic Power: +10%
Electromantic Power: +5%
Cryomantic Power: +5%
Damage Received: +10%
Comment: A plainly decorated staff of the Forest folk. It can be used to empower a simple spell.

Skadian Staff
Rarity: Common Staff
Level: 15
Durability: 225
Price: 1500
Rending Damage: +16
Arcane Damage: +5
Crit Chance: +10%
Cooldown Reduction: +5%
Skills Energy Cost: +5%
Pyromantic Power: +15%
Astromantic Power: +10%
Comment: Distant Skadia is known for its powerful warlocks. This staff must have traveled a long way...

Witch Staff
Rarity: Common Staff
Level: 15
Durability: 50
Price: 1500
Rending Damage: +11
Unholy Damage: +2
Sacred Damage: +2
Accuracy: +2%
Crit Chance: +5%
geomantic power: -5%
Pyromantic Power: +5%
Spells Energy Cost: -5%
Comment: Witch staffs have two primary purposes: to sustain the life of their masters and to cast the most brutal of hexes.

Exquisite Staff
Rarity: Common Staff
Level: 15
Durability: 250
Price: 1500
Armor Piercing: +20%
Bodypart Damage: +10%
Rending Damage: +25
Unholy Damage: +2
Block Power: +5%
Knockback Chance: +5%
Slaying Chance: +5%
Pyromantic Power: +20%
Comment: This staff was most likely crafted for some Aldorian official who decided to try themselves in mysticism and occult. A common occurrence among those who are jaded with life.

Priest Staff
Rarity: Common Staff
Level: 20
Durability: 300
Price: 2400
Rending Damage: +19
Psionic Damage: +4
Crit Chance: +10%
Pyromantic Power: +20%
Spells Energy Cost: -10%
Comment: These staffs, still bearing the seal of the Host, are the main proof for the divine anointment of the clerical estate.

Wizard Staff
Rarity: Common Staff
Level: 20
Durability: 200
Price: 2400
Rending Damage: +19
Unholy Damage: +4
Crit Chance: +20%
EVS: -5%
geomantic power: -5%
Pyromantic Power: +15%
Comment: This staff's headpiece was forged in a special shape designed for conducting all types of magic.

Hermit Staff
Rarity: Common Staff
Level: 20
Durability: 150
Price: 2400
Rending Damage: +19
Unholy Damage: +2
Psionic Damage: +2
Skills Energy Cost: +3%
Pyromantic Power: +10%
Spells Energy Cost: -15%
Manasteal: +3%
Comment: The Old Recluses have been protectors of Aldor for ages, yet they remain a mystery. It's said that over the last few years many of them have disappeared without a trace.

Shaman Staff
Rarity: Common Staff
Level: 20
Durability: 125
Price: 2400
Rending Damage: +17
Caustic Damage: +2
Accuracy: +2%
geomantic power: -10%
Pyromantic Power: +15%
Manasteal: +5%
Comment: It was crafted by veerlings, the Wild Ones. The ram skull vibrates in the presence of magic.

Orcish Staff
Rarity: Common Staff
Level: 20
Durability: 125
Price: 2400
Rending Damage: +17
Unholy Damage: +2
Psionic Damage: +2
Crit Chance: +10%
Crit Efficiency: +5%
EVS: -5%
Pyromantic Power: +15%
Comment: Orc shamans use these staffs during their blood rituals.

Enchanter Staff
Rarity: Common Staff
Level: 25
Durability: 325
Price: 5000
Rending Damage: +23
Shock Damage: +1
Unholy Damage: +1
Psionic Damage: +1
Crit Chance: +5%
Skills Energy Cost: +2%
Pyromantic Power: +25%
Spells Energy Cost: -5%
Psimantic Power: +15%
Comment: This staff is a remnant of glorious times when the United Circle was competing with the Enchanter's Guild.

Venomancer Staff
Rarity: Common Staff
Level: 25
Durability: 325
Price: 5000
Armor Piercing: +50%
Rending Damage: +21
Caustic Damage: +6
EVS: -5%
Pyromantic Power: +20%
Spells Energy Cost: -5%
Cryomantic Power: +25%
Manasteal: +5%
Bonus Range: +10%
Comment: When wielded by an experienced hand, this staff can turn even the weakest poison into a deadly one.

Pyromancer Staff
Rarity: Common Staff
Level: 25
Durability: 325
Price: 5000
Rending Damage: +21
Shock Damage: +6
Cooldown Reduction: +25%
Pyromantic Power: +20%
Spells Energy Cost: -5%
Venomantic Power: +25%
Damage Returned: +1%
Comment: The spherical knob radiates extreme heat, but for some reason it doesn't seem possible to set anything on fire with it. For the time being...

Staffs 2
Electromancer Staff
Rarity: Common Staff
Level: 25
Durability: 175
Price: 5000
Armor Piercing: +10%
Bodypart Damage: +25%
Blunt Damage: +21%
Poison Damage: +6
Crit Efficiency: +10%
Fumble Chance: +5%
Pyromantic Power: +15%
Spells Energy Cost: -5%
Arcanistic Power: +25%
Comment: The ill-wishers from the Circle of Pyromancy used to spread rumors that the founder of the Circle of Electromancy Frid Konnoken met his demise when he dropped one of these staffs in a street puddle.

Astromancer Staff
Rarity: Common Staff
Level: 25
Durability: 325
Price: 5000
Rending Damage: +21
Shock Damage: +3
Psionic Damage: +3
Skills Energy Cost: +10%
Pyromantic Power: +20%
Spells Energy Cost: -5%
Chronomantic Power: +25%
Manasteal: +5%
Comment: Astromancers claim that this staff possesses an astonishingly precise ability to model the movement of our... how do they call it? Right, our "planet".

Cryomancer Staff
Rarity: Common Staff
Level: 25
Durability: 325
Price: 5000
Rending Damage: +23
Arcane Damage: +4
Cooldown Reduction: +15%
Skills Energy Cost: +5%
Pyromantic Power: +20%
Spells Energy Cost: -10%
Comment: Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.

Psimancer Staff
Rarity: Common Staff
Level: 25
Durability: 125
Price: 5000
Rending Damage: +17
Accuracy: +8%
Crit Chance: +5%
EVS: -5%
Pyromantic Power: +10%
Spells Energy Cost: -5%
Health Restoration: +25%
Bonus Range: +5%
Comment: The open palm on top of this staff has a strange tendency to attract glances... It's hard to look away.

Arcanist Staff
Rarity: Common Staff
Level: 25
Durability: 325
Price: 5000
Rending Damage: +21
Unholy Damage: +6
Crit Chance: +15%
Pyromantic Power: +20%
Spells Energy Cost: -5%
Psimantic Power: +25%
Damage Received: +10%
Comment: Don't even try prying the enchanted amethyst out of this staff's headpiece unless you plan spending the rest of your life in some distant dimension.

Geomancer Staff
Rarity: Common Staff
Level: 25
Durability: 200
Price: 5000
Rending Damage: +25
Unholy Damage: +4
Block Power: +3%
Counter Chance: +3%
Stun Chance: +3%
Knockback Chance: +3%
Slaying Chance: +3%
Pyromantic Power: +15%
Spells Energy Cost: -5%
Electromantic Power: +25%
Comment: This staff is fashioned from nigh indestructible stone... yet it weighs much lighter than wood.

Necromancer Staff
Rarity: Unique Staff
Level: 25
Durability: 150
Price: 5000
Rending Damage: +17
Sacred Damage: +10
Pyromantic Power: +15%
Spells Energy Cost: -6%
Bonus Range: +6%
Damage Received: +6%
Comment: Rumors say it's considered prestigious among necromancers to carve their staffs out of skulls of clerics and witch hunters whom they personally tortured to death.

Chronomancer Staff
Rarity: Common Staff
Level: 25
Durability: 175
Price: 5000
Rending Damage: +21
Unholy Damage: +3
Psionic Damage: +3
geomantic power: -33%
Pyromantic Power: +15%
Spells Energy Cost: -5%
Lifesteal: +25%
Comment: Sooner or later everyone's time will run out, even chronomancers are no exception. This staff, however, helps to slow this process down a bit.

Orient Staff
Rarity: Common Staff
Level: 25
Durability: 200
Price: 5000
Bodypart Damage: +10%
Rending Damage: +19
Shock Damage: +3
Poison Damage: +3
Unholy Damage: +3
Cooldown Reduction: +10%
Pyromantic Power: +10%
Psimantic Power: +15%
Damage Received: +25%
Comment: Nevermind the naysayers, elves do have a knack for fine crafts. It's quite clear that this magnificently decorated staff saw much attention from its creator.

Vampiric Staff
Rarity: Unique Staff
Level: 25
Durability: 325
Price: 5000
Slashing Damage: +13%
Fire Damage: +16
Sacred Damage: +13
Daze Chance: +10%
Pyromantic Power: +20%
Bonus Range: +20%
Comment: This staff fills the surrounding air with a heavy stench of stale blood.

Relict Staff
Rarity: Unique Staff
Level: 30
Durability: 400
Price: 10000
Rending Damage: +18
Unholy Damage: +8
Psionic Damage: +8
Pyromantic Power: +30%
Comment: A powerful artifact of a long gone civilization. Its potential boggles the mind.

Rarity: Legendary Staff
Level: 30
Durability: 300
Price: 20000
Rending Damage: +18
Shock Damage: +8
Sacred Damage: +8

Swords 1
Wooden Sword
Rarity: Common Sword
Level: 1
Durability: 25
Price: 5
Rending Damage: +5
Block Power: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: Good enough to roughen up a training dummy.

Rusty Sword
Rarity: Common Sword
Level: 1
Durability: 110
Price: 5
Piercing Damage: +2%
Caustic Damage: +2
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: This sword has seen better days. It looks like it's about to crumble into dust.

Home-made Sword
Rarity: Common Sword
Level: 1
Durability: 75
Price: 25
Bodypart Damage: +5%
Piercing Damage: +18%
Magic Power: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: Apparently it was forged by a commoner with a dream of knightly feats.

Traveller's Blade
Rarity: Common Sword
Level: 3
Durability: 100
Price: 75
Bodypart Damage: +5%
Piercing Damage: +20%
Block Power: +2%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: The most dependable ally of a lonely traveler.

Goblin Sword
Rarity: Common Sword
Level: 3
Durability: 30
Price: 75
Bodypart Damage: +5%
Piercing Damage: +14%
Caustic Damage: +6
EVS: +2%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: This curved sword is covered in layers of old mud, rust, and caked blood.

Battle Cleaver
Rarity: Common Sword
Level: 3
Durability: 50
Price: 75
Bodypart Damage: +5%
Slashing Damage: +15%
Piercing Damage: +22%
Crit Efficiency: +1%
Block Chance: +15%
EVS: +10%
Daze Chance: +2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: A common cleaver refashioned into a sword-like shape by an unknown craftsman.

Shortsword
Rarity: Common Sword
Level: 5
Durability: 125
Price: 300
Bodypart Damage: +5%
Piercing Damage: +22%
Magic Power: +2%
Fumble Chance: +1%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: Forging this type of sword is somewhat of a graduation exam in the Blacksmith Guild.

Brigand Blade
Rarity: Common Sword
Level: 5
Durability: 100
Price: 300
Bodypart Damage: +5%
Piercing Damage: +22%
Crit Efficiency: +3%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: These swords are forged by the dozens in underground smithies.

Watchman Sword
Rarity: Common Sword
Level: 5
Durability: 150
Price: 300
Bodypart Damage: +5%
Piercing Damage: +22%
Block Power: +3%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: These swords are issued to guardsmen of high rank.

Crude Falchion
Rarity: Common Sword
Level: 5
Durability: 75
Price: 300
Bodypart Damage: +5%
Slashing Damage: +20%
Piercing Damage: +24%
Crit Efficiency: +2%
Block Chance: +25%
EVS: +12%
Daze Chance: +4%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: Common folk are forbidden from owning swords. The response to this law is the existence of falchions.

Footman Sword
Rarity: Common Sword
Level: 10
Durability: 200
Price: 900
Bodypart Damage: +10%
Piercing Damage: +24%
Magic Power: +3%
Block Power: +2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Most suitable for a fight in tight formation.

Guild Blade
Rarity: Common Sword
Level: 10
Durability: 225
Price: 900
Bodypart Damage: +10%
Piercing Damage: +24%
Block Power: +3%
Counter Chance: +2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: A quality, dependable weapon. Forging these swords is a routine job for the Guild's smiths.

Norse Blade
Rarity: Common Sword
Level: 10
Durability: 150
Price: 900
Bodypart Damage: +10%
Piercing Damage: +24%
Crit Efficiency: +2%
Fumble Chance: +3%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Skirmishing, plundering, murdering - nothing is impossible with this sword.

Jarl Blade
Rarity: Common Sword
Level: 10
Durability: 175
Price: 900
Bodypart Damage: +15%
Piercing Damage: +24%
Crit Efficiency: +3%
Block Power: +2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: A richly decorated sword which used to belong to some noble dwarf. Who knows how it found its way to Aldor...

Jagged Falchion
Rarity: Common Sword
Level: 15
Durability: 100
Price: 1800
Bodypart Damage: +5%
Slashing Damage: +25%
Piercing Damage: +29%
Crit Efficiency: +3%
Block Chance: +35%
EVS: +10%
Daze Chance: +6%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.

Katzbalger
Rarity: Common Sword
Level: 15
Durability: 250
Price: 1800
Bodypart Damage: +10%
Piercing Damage: +26%
Magic Power: +2%
Fumble Chance: +5%
geomantic power: -5%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: A fashionable sword, it's especially popular among the mercenaries of the Grand Magistrate.

Skonfert Blade
Rarity: Common Sword
Level: 15
Durability: 300
Price: 1800
Bodypart Damage: +15%
Piercing Damage: +27%
Block Power: +5%
EVS: -2%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Skonfert is famous for its smelters and skillful smiths. The swords they produce are worthy of a nobleman.

Orcish Blade
Rarity: Common Sword
Level: 15
Durability: 50
Price: 300
Bodypart Damage: +10%
Slashing Damage: +35%
Piercing Damage: +32%
Magic Power: -3%
Block Chance: +40%
EVS: +15%
Daze Chance: +5%
Pyromantic Power: +33%
Spells Energy Cost: +33%
Comment: A trophy sword reforged beyond recognition. Orcs make up for dullness of these blades with brute force behind each strike.

Mastercrafted Falchion
Rarity: Common Sword
Level: 20
Durability: 150
Price: 3600
Bodypart Damage: +10%
Slashing Damage: +30%
Piercing Damage: +33%
Crit Efficiency: +4%
Block Chance: +40%
EVS: +8%
Daze Chance: +8%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.

Vanguard's Sword
Rarity: Common Sword
Level: 20
Durability: 300
Price: 3600
Bodypart Damage: +15%
Piercing Damage: +30%
Block Power: +4%
Counter Chance: +4%
Fumble Chance: +4%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: This sword has witnessed many a front line and survived a number of close battles.

Nomad Saber
Rarity: Common Sword
Level: 20
Durability: 175
Price: 4500
Bodypart Damage: +10%
Slashing Damage: +20%
Piercing Damage: +32%
Magic Power: +5%
Crit Efficiency: +7%
EVS: +3%
Daze Chance: +1%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: This blade miraculously requires very little maintenance. There is a rumour that the tribes of the Yellow steppe treat their swords with some special solution.

Elven Saber
Rarity: Common Sword
Level: 20
Durability: 200
Price: 4500
Bodypart Damage: +10%
Slashing Damage: +25%
Piercing Damage: +32%
Crit Efficiency: +5%
EVS: -5%
Daze Chance: +3%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Some of the local nobility prefer these sabers to Aldorian swords despite any weird looks they get from their subjects.

Orcish Scimitar
Rarity: Common Sword
Level: 20
Durability: 50
Price: 600
Bodypart Damage: +10%
Slashing Damage: +40%
Piercing Damage: +35%
Magic Power: -5%
Block Chance: +50%
EVS: +20%
Pyromantic Power: +40%
Spells Energy Cost: +40%
Comment: A favourite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.

Orcish Cleaver
Rarity: Common Sword
Level: 20
Durability: 50
Price: 600
Bodypart Damage: +10%
Slashing Damage: +60%
Piercing Damage: +37%
Magic Power: -5%
Block Chance: +75%
EVS: +25%
Pyromantic Power: +45%
Spells Energy Cost: +45%
Comment: These cleavers often leave grievous wounds, but they are too heavy and unwieldy for human hands.

Swords 2
Orcish Battlesickle
Rarity: Common Sword
Level: 25
Durability: 50
Price: 900
Bodypart Damage: +5%
Slashing Damage: +80%
Piercing Damage: +42%
Magic Power: -10%
Block Chance: +100%
EVS: +30%
Pyromantic Power: +50%
Spells Energy Cost: +50%
Comment: Orc zealots can cleave a grown man in two with a single swing of these battlesickles.

Jibean Scimitar
Rarity: Common Sword
Level: 25
Durability: 225
Price: 9000
Bodypart Damage: +15%
Slashing Damage: +30%
Piercing Damage: +35%
Block Power: +5%
Fumble Chance: +5%
Daze Chance: +5%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: Half the legends about distant Jibey one way or another mention famous Jibean scimitars. In Aldor they cost a fortune.

Knightly Blade
Rarity: Common Sword
Level: 25
Durability: 400
Price: 7200
Bodypart Damage: +20%
Piercing Damage: +33%
Block Power: +8%
Counter Chance: +5%
EVS: -2%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: One glance at this noble blade is enough to realize that only a select few are worthy to wield it.

Templar Sword
Rarity: Common Sword
Level: 25
Durability: 400
Price: 7200
Bodypart Damage: +20%
Piercing Damage: +30%
Psionic Damage: +2
Magic Power: +3%
Crit Chance: +5%
Block Power: +5%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: There is a faint etching on the blade's surface, pledging loyalty to the Host and the court... the common kind of court.

Guard Broadsword
Rarity: Common Sword
Level: 30
Durability: 500
Price: 7200
Bodypart Damage: +20%
Slashing Damage: +20%
Piercing Damage: +35%
Crit Efficiency: +7%
Block Power: +3%
EVS: -3%
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Long ago, King Etbert's bodyguards used to carry these swords. After the monarch's death, a few of them were stolen from the royal arsenal.

Ancient Scimitar
Rarity: Common Sword
Level: 30
Durability: 125
Price: 9000
Bodypart Damage: +15%
Slashing Damage: +35%
Piercing Damage: +37%
Crit Efficiency: +15%
Daze Chance: +6%
Pyromantic Power: +10%
Spells Energy Cost: +10%
Comment: This sword is at least five centuries old, but somehow it still keeps its edge.

Arna's Sword
Rarity: Unique Sword
Level: 5
Durability: 150
Price: 250
Bodypart Damage: +10%
Piercing Damage: +21%
Block Power: +3%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: The blade is decorated with an inscription, faded by time. The words are no longer decipherable, but Arna already knows them by heart.

Fancy Sword
Rarity: Unique Sword
Level: 10
Durability: 125
Price: 1500
Bodypart Damage: +10%
Piercing Damage: +25%
EVS: -5%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: A bit too fancy, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.

Engraved Sword
Rarity: Unique Sword
Level: 20
Durability: 150
Price: 5000
Bodypart Damage: +15%
Piercing Damage: +31%
Block Power: +3%
EVS: -7%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: Created to be an eyeful. The hilt is tasteless but fairly comfortable.

Relict Blade
Rarity: Unique Sword
Level: 30
Durability: 500
Price: 15000
Bodypart Damage: +25%
Piercing Damage: +35%
Unholy Damage: +5
Pyromantic Power: +20%
Spells Energy Cost: +20%
Comment: Forged by master smiths in times immemorial. Its age is counted in centuries.

Royal Sword
Rarity: Unique Sword
Level: 30
Durability: 500
Price: 15000
Bodypart Damage: +20%
Piercing Damage: +40%
Pyromantic Power: +15%
Spells Energy Cost: +15%
Comment: This sword comes from the personal arsenal of King Etbert himself. It quite possibly might be the one which helped him unite Aldor.

Decorated Saber
Rarity: Unique Sword
Level: 30
Durability: 150
Price: 15000
Bodypart Damage: +10%
Slashing Damage: +25%
Piercing Damage: +37%
Block Power: +5%
EVS: -5%
Daze Chance: +4%
Pyromantic Power: +5%
Spells Energy Cost: +5%
Comment: The gilded guard of this saber is decorated with intricate eastern ornaments, a true work of art.

Supremacy of Flame
Rarity: Legendary Sword
Level: 30
Durability: 200
Price: 20000

Tools
lancet
Rarity: uncommon tool
Price: 25
Intoxication Change: -3% (15 x)
Pain: +5%

repkit
Rarity: common tool
Price: 400

lockpicks
Rarity: common tool
Price: 25

torch
Rarity: common tool

tinker
Rarity: common tool
Price: 50

shovel
Rarity: common tool
Price: 30

Treatises
treatise_pyro1
Rarity: common treatise
Price: 400

treatise_pyro2
Rarity: common treatise
Price: 1200

treatise_pyro3
Rarity: uncommon treatise
Price: 2400

treatise_pyro4
Rarity: rare treatise
Price: 5000

treatise_geo1
Rarity: common treatise
Price: 400

treatise_geo2
Rarity: common treatise
Price: 1200

treatise_geo3
Rarity: uncommon treatise
Price: 2400

treatise_geo4
Rarity: rare treatise
Price: 5000

treatise_sword1
Rarity: common treatise
Price: 300

treatise_sword2
Rarity: common treatise
Price: 900

treatise_sword3
Rarity: uncommon treatise
Price: 2000

treatise_axe1
Rarity: common treatise
Price: 300

treatise_axe2
Rarity: common treatise
Price: 900

treatise_axe3
Rarity: uncommon treatise
Price: 2000

treatise_mace1
Rarity: common treatise
Price: 300

treatise_mace2
Rarity: common treatise
Price: 900

treatise_mace3
Rarity: uncommon treatise
Price: 2000

treatise_dagger1
Rarity: common treatise
Price: 300

treatise_dagger2
Rarity: common treatise
Price: 900

treatise_dagger3
Rarity: uncommon treatise
Price: 2000

treatise_gsword1
Rarity: common treatise
Price: 300

treatise_gsword2
Rarity: common treatise
Price: 900

treatise_gsword3
Rarity: uncommon treatise
Price: 2000

treatise_shield1
Rarity: common treatise
Price: 300

treatise_shield2
Rarity: common treatise
Price: 900

treatise_shield3
Rarity: uncommon treatise
Price: 2000

treatise_staff1
Rarity: common treatise
Price: 300

treatise_staff2
Rarity: common treatise
Price: 900

treatise_staff3
Rarity: uncommon treatise
Price: 2000

treatise_ranged1
Rarity: common treatise
Price: 400

treatise_ranged2
Rarity: common treatise
Price: 1200

treatise_ranged3
Rarity: uncommon treatise
Price: 2500

treatise_combat1
Rarity: common treatise
Price: 250

treatise_combat2
Rarity: common treatise
Price: 750

treatise_combat3
Rarity: uncommon treatise
Price: 2000

treatise_combat4
Rarity: uncommon treatise
Price: 4500

treatise_athletics1
Rarity: common treatise
Price: 250

treatise_athletics2
Rarity: common treatise
Price: 750

treatise_athletics3
Rarity: uncommon treatise
Price: 2000

treatise_athletics4
Rarity: uncommon treatise
Price: 4500

treatise_dualwield1
Rarity: common treatise
Price: 250

treatise_dualwield2
Rarity: common treatise
Price: 750

treatise_dualwield3
Rarity: uncommon treatise
Price: 2000

treatise_dualwield4
Rarity: uncommon treatise
Price: 4500

treatise_polearms1
Rarity: common treatise
Price: 300

treatise_polearms2
Rarity: common treatise
Price: 900

treatise_polearms3
Rarity: uncommon treatise
Price: 2000

Valuables
Diamond
Rarity: rare gem valuable
Price: 1000
Comment: This item may interest some merchants.

Ruby
Rarity: rare gem valuable
Price: 800
Comment: This item may interest some merchants.

Emerald
Rarity: rare gem valuable
Price: 600
Comment: This item may interest some merchants.

Sapphire
Rarity: rare gem valuable
Price: 400
Comment: This item may interest some merchants.

Sea Pearls
Rarity: uncommon gem valuable
Price: 300
Comment: This item may interest some merchants.

Aquamarine
Rarity: uncommon gem valuable
Price: 200
Comment: This item may interest some merchants.

Topaz
Rarity: common gem valuable
Price: 150
Comment: This item may interest some merchants.

Amethyst
Rarity: common gem valuable
Price: 100
Comment: This item may interest some merchants.

Jade
Rarity: common gem valuable
Price: 75
Comment: This item may interest some merchants.

Agate
Rarity: common gem valuable
Price: 50
Comment: This item may interest some merchants.

Handful Of Amber
Rarity: common gem valuable
Price: 25
Comment: This item may interest some merchants.

ancient_coin
Rarity: rare valuable
Price: 25

elven_coin
Rarity: rare valuable
Price: 5

dwarven_coin
Rarity: uncommon valuable
Price: 2

hourglass
Rarity: common valuable
Price: 40

jade_figurine
Rarity: uncommon valuable
Price: 150

golden_tooth
Rarity: common valuable
Price: 25

gold_nugget
Rarity: common valuable
Price: 100

golden_earrings
Rarity: common valuable
Price: 150

ornate_agraphe
Rarity: uncommon valuable
Price: 200

golden_brooch
Rarity: common valuable
Price: 275

inkpot
Rarity: rare valuable
Price: 250

old_agraphe
Rarity: uncommon valuable
Price: 300

candelabrum
Rarity: rare valuable
Price: 350

golden_cup
Rarity: rare valuable
Price: 450

silver_nugget
Rarity: common valuable
Price: 60

silver_cup
Rarity: common valuable
Price: 80

silver_buckle
Rarity: common valuable
Price: 100

silver_cutlery
Rarity: common valuable
Price: 150

silver_plate
Rarity: common valuable
Price: 200

ivory
Rarity: rare valuable
Price: 1500

elven_silk
Rarity: rare valuable
Price: 750

porcelain
Rarity: rare valuable
Price: 750

casket
Rarity: uncommon valuable
Price: 500

ruby_beads
Rarity: uncommon valuable
Price: 250

marble_bear
Rarity: common valuable
Price: 200

bronze_eagle
Rarity: common valuable
Price: 150

oil
Rarity: common valuable
Price: 40

sheath
Rarity: common valuable
Price: 60

dice
Rarity: common valuable
Price: 15

cloth
Rarity: common valuable
Price: 150

thread
Rarity: common valuable
Price: 25

Holy Figurine
Rarity: special quest valuable
Price: 550
Comment: This item is required to receive the reward for your contract.

Forbidden Grimoir
Rarity: special quest valuable
Price: 500
Comment: This item is required to receive the reward for your contract.

Sack of Grain
Rarity: special quest valuable
Price: 350
Comment: This item may interest some merchants.

Reliquary
Rarity: special quest valuable
Price: 750
Comment: This item is required to receive the reward for your contract.##This item may interest some merchants.

Alchemy Apparatus
Rarity: special quest valuable
Price: 500
Comment: This item may interest some merchants.

Pile of Reports
Rarity: special quest valuable
Price: 400
Comment: This item is required to receive the reward for your contract.

iron_ingot
Rarity: common valuable
Price: 40

hide_boar
Rarity: common valuable
Price: 50

hide_bear
Rarity: rare valuable
Price: 500

hide_fox
Rarity: common valuable
Price: 60

hide_wolf
Rarity: common valuable
Price: 50

hide_deer
Rarity: common valuable
Price: 50

hide_moose
Rarity: uncommon valuable
Price: 175

hide_bison
Rarity: uncommon valuable
Price: 250

hide_saiga
Rarity: common valuable
Price: 50

hide_rabbit01
Rarity: common valuable
Price: 20

hide_rabbit02
Rarity: common valuable
Price: 25

hide_squirrel
Rarity: valuable
Price: 75

hide_troll
Rarity: valuable
Price: 1500

horns_deer
Rarity: common valuable
Price: 40

horns_moose
Rarity: uncommon valuable
Price: 75

horns_saiga
Rarity: common valuable
Price: 40

horns_bison
Rarity: uncommon valuable
Price: 100

tusks_troll
Rarity: uncommon valuable
Price: 750

Stoneshard
Rarity: special quest valuable
Comment: A magical artifact with unknown properties.

Heraldic Note
Rarity: special quest valuable
Price: 250
Comment: Can be used to improve your standing with the Grand Magistrate or sold away.

Black Boar Head
Rarity: special quest valuable
Price: 200
Comment: This item may interest a certain person.

48 Comments
Thor Dec 18, 2024 @ 3:06pm 
Use the wiki.
But the wiki needs an update too.
xCoiotex Dec 17, 2021 @ 10:32pm 
well, they just balanced the stats, now you gotta update this, :(
Qunteinir Jul 29, 2021 @ 9:36am 
забавно что гнилая куриная ножка в отличие от сырой может снизить голод
tburnside89 Jul 17, 2021 @ 9:13pm 
Great guide! Thanks for the hard work.
Lava Aug 31, 2020 @ 3:58pm 
where are the pictures? :^(
quackcrazycoco Aug 31, 2020 @ 6:58am 
where would I find a repairkit?
Sinn Aug 17, 2020 @ 10:19am 
Thanks semicolon, great work!
Sinn Aug 6, 2020 @ 3:37am 
So yeah "pyromantic power" needs to be replaced wth "skills energy cost" however this obviously isn't the case fore staffs and other magic gear, so some has to be redone. thanks
Assault Roomba Jul 30, 2020 @ 1:51pm 
There's a book in the herbalists shack that is called "Old Remedy Book". It does nothing, and it only has info about the different herbs, but it's a thing. It's at a point of interest that looks like Frid the Herbalists home and garden, but it's a decent bit bigger and it's ruined.
Sinn Jul 28, 2020 @ 4:13pm 
also there is pyromantic power and geomantic power instead of skills energy cost and spells energy cost on the axes and other weapons lol