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Because I have 20/HPs, you concluded that I must absolutely get hit every 6 seconds in the strategy. This makes 0 sense, not only because you literally can't calculate how someone plays a game (especially when you only look at one single number) but also because it implies that having less regen would mean I get hit less or something. It makes even less sense when you realized almost all of that regen either costs nothing due to being part of Potions or the arena itself, or it's from the incomparably broken VK chestplate which is never getting replaced in any strategy that wants to be the best.
Also, I never complimented arenas, despite what you thought I said. They're a waste of time in my eyes, only offering nominal benefits at best and being horribly limiting at worst, while taking an immense amount of time to build a competent one.
Are implying that math can calculate the way you move and take hits in a fight?
Are you trying to say that having more regen than the damage you take every second and thus being practically unkillable is a bad thing? Against the hardest boss in the entire game that most of the playerbase chooses to skip due to his difficulty?
Im not even sure what this has to do with Arenas being bad, especially since you yourself are admitting that they give objective advantages at no real cost.
That's abysmal. That's getting hit with every third attack, and from the looks of it you have every buff under the sun as well, so even with just about 20HP/second, this strategy still doesn't guarantee success.
It's kinda funny how you just proved my point that Platforms are super important yet you still dismiss them as just "a nice option", even though you just admitted that it's better than fighting in plain ground, especially since they also comes with a VK chest for essentially free.
Besides, Heart Lantern and Campfire is 2.5HP/second. Valhalla Knight's Chestplate is 8 on its own. If you're really worried about the missing regen, you can chug a regen potion and be on your way, the fight shouldn't last more than 4 minutes anyway.
I'm unconvinced that this is the right way to do things, especially against Moon Lord where most of the fight is decided by how much vertical mobility and regeneration you have on you.
To Jerry... how exactly does an Arena limit you, even though it's literally meant to let you move freely during a boss fight? I made it as wide as I did just to make completely sure I'd never accidentally run out of it and have to come back, which I believe is what you are referring to.
However, this guide is useful because it proves that Moon Lord CAN be beaten the way the developers intended. Whenever someone asks how to beat the Moon Lord, the first reply is never "Adequately set up your character and learn his attacks," it's "Build a box with campfires, honey, nurse, and Heart lanterns."
A boss that most players WANT to cheese is objectively a terrible boss.
And honestly, if you NEED to cheese the boss in order to win, you really don't deserve to win in the first place.