This game has been Greenlit by the Community!

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Astrobase Command
 
 
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Nov 25, 2013 @ 3:42pm
Apr 25 @ 12:05am
In 1 collection by Jellyfish Games
Astrobase Command
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Recent Announcements View All (75)
Whizzing along: Astrobase Command Dev Update – 23 Jun 2017
We're post-morted, meeted, and rearing for action!
Description
Procedural Personalities Meet 3D Base Building, and Survival.

A 70's sci-fi space station builder and crew sim set in a distant, forgotten corner of the universe.

Leaders know that their crew's personalities are at least as important as their skills when entrusting them with key responsibilities. Every choice you make will be the difference between life and death in the void. Do you have what it takes?



Website:
http://astrobasecommand.com/
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592 Comments
Jellyfish Games  [author] May 1 @ 7:20am 
Joining FTL and Shovel Knight would be unbelievably exciting! We aim to deliver.
inferno986return Apr 28 @ 10:12am 
Backed. Don't want to pressure you all too much, but please prove us all wrong and join FTL and Shovel Knight with this game being a Kickstarter success story. :-D

I want a game like this and SpaceBase DF-9 sadly didn't deliver.
shocolatey.fool Apr 19 @ 8:46am 
will do! :-)
Jellyfish Games  [author] Apr 14 @ 12:56pm 
@shocolatey: Keep an eye on our Kickstarter as of April 25th, and all will be made clear.
shocolatey.fool Apr 13 @ 11:33am 
cool game, will follow with interest
anyone know if there will be early acess soon.
Jellyfish Games  [author] Sep 21, 2016 @ 1:18pm 
@Dragosha13, we hear you! We want to make sure the wait is worth it.
Dragosha13 Sep 20, 2016 @ 2:42am 
So long time I wait .... )))
Dragon Sep 19, 2016 @ 11:08am 
Glad to see this is still going!
DМитрич Jun 19, 2016 @ 7:03am 
Can't wait...
Jellyfish Games  [author] May 10, 2016 @ 5:32pm 
@Bauhaus Thanks for the feedback. We're trying to find the right retro scifi cool feel for the weapons. The ones in the game won't necessarily look like the ones in the video.

We are aware of the importance of grounding at least some aspects of our design in reality, if games only used what works in reality as the basis for their designs, the gaming world would never have ended up with guns with chainsaws strapped to them. ;)