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Do you happen to know how to work with SubMeshes from Blender?
My situation is: I'm trying to do a draft horse improvement mod, reusing vanilla assets as much a possible. So, as in the original draft horse, the horse mesh is separate from the harness, but I've added skinning to the harness too, so that it follows the movements of my horse.
The original harness was static.
So now, I don't want to have in the .mdl 2 identical armatures that animate the 2 meshes, instead I'd like the 2 meshes to reuse the same, and I think this can be achieved with SubMeshes, but no idea how to set them in Blender for the Model Editor to like it. The FBX exports just the horse unless I explicitly exclude it from the export...