Garry's Mod

Garry's Mod

28 ratings
[TTT/2] Russian Roulette Gun
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
1.429 MB
Jan 14, 2020 @ 11:40am
Aug 25, 2023 @ 7:21am
2 Change Notes ( view )

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[TTT/2] Russian Roulette Gun

In 1 collection by GengarDC
TTT_Gamemode
122 items
Description
Original/Sandbox : https://steamcommunity.com/sharedfiles/filedetails/?id=745414121

Summary

The one holding the Gun will aim at himself ( With working World- and Viewmodel )

LMB : Shoot at yourself
> if lucky you just drop the gun else you die
> on Death you drop a new one

Roles: Detective

probability of killing yourself :
> Begins by 1/6 and increases after every use ( -> 1/5 -> 1/4 ... )

Convars
ttt_russian_roulette_faulty (Default: 0); "Last round faulty rate. 0=never, 1=1/2, 2=1/3, ..."
7 Comments
Nuggetman Jun 15, 2023 @ 3:07pm 
russian roulette stupid to do and scary
dhkatz Apr 12, 2022 @ 4:37pm 
This addon bugs view models once you throw it on the ground. Specifically ArcCW weapons in my case
just some game cheater Feb 19, 2022 @ 9:44am 
just call Zhevass to help you about Russian Roulette
Necro :3 Jun 5, 2020 @ 9:14pm 
Your addons are the best :D This one is buggy tho, because viewmodels will just disappear, but everyone enjoys it
GengarDC  [author] Feb 1, 2020 @ 1:25am 
its a weapon for the detective shop
M /\ S K Gas Jan 31, 2020 @ 4:23pm 
i dont see it but is it a wepon or something else:steambored:
Cuckoo Jan 15, 2020 @ 12:40pm 
This is a bit spooky.

Over Christmas, I had a bash at whipping up a Russian Roulette Gun for TTT (ultimately unsuccessful, and abandoned)...

... That's already a funny coincidence, given how much I've been monopolizing your comments; but the icon I prepared was eerily similar to this workshop image (I think we both found the same clipart in Google Images), and I'm pretty certain we also both used the same sandbox weapon as the base (random number generation, using the remaining ammunition as a maximum; increasing the odds of firing, the lower the ammo-count is)...

I'll give yours a "spin" (har-har, oh my, how I kill myself...) later on.

I think the reason mine never worked was over-ambition. I tried to make it check (if firing) that the owner wasn't ROLE_JESTER (if they were, skip 'kill', while still performing the effects; if not, 'kill' as normal).

The result was... Odd. Use would always result in death... Unless the player was Jester, in which case it never, ever fired.