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But thanks for your responses, I'm interested in seeing if you will make a video on this for 2.8.
0:12 - Shaderless = Emission node set to 1
0:20 - Matcap rim light = Layer Weight node set to mix add
0:40 - Mix rgb (Add mode) on the base material. Oppacity in that node is = Layer mix factor
From 1:16 to 1:27 - You didn´t show what the matcap mas was like. Please re-record the video showing what those maps look like.
Great news is: Yes, all of that can be done in 2.82 with nodes.
And thank you for showing me these parameters. Now I see what you'd like to accomplish.
Please let me know.
Thanks!
In 2.79 it's as simple as applying the diffuse, matcap and normal textures one after another within a material in Blender Render mode and it just works, but I don't know how to do that in nodes.
Short example, given Steam lets through a link: vimeo.com/405547694
I couldn't really figure out how to setup them in 2.8, so I'm still sticking to 2.79 solely because of them, for the anime style.
why do you use light theme?