The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Emerald Palace (Player Home)
   
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Category: Houses, Merchants, Towns
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792.630 KB
15 nov 2013 om 15:15
14 jan 2014 om 19:37
5 wijzigingsnotities (weergeven)
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The Emerald Palace (Player Home)

In 1 verzameling van Skyrim Mod Developer M7 (Ret.)
Skyrim Real Estate by M7
95 items
Omschrijving
The Emerald Palace ~ A New Player Home in Solstheim

by: Iapana7-M7.

REQUIRES: DRAGONBORN DLC, UPDATES, SKYRIM Games.

version 1.0
M7-11.15.2013

Story: Your distant relative, a Prince of Emerald Isle, was recently killed by a malevolent Dragon. He mentioned You in his Last Will as his heir. You can fast-travel to the Emerald Isle as it is on the coast near Raven Rock, Solstheim. Look for a Mysterious Chest near the entrance.


Features:

Level 1:

Emerald Isle has 3 levels. The first level [after entrance with the fake Dragon waterfall] begins in the well-guarded Main Hall. There is a Library (with Fence Vendor), Royal Forge (with Blacksmith vendor, forge, grinding stone, workbench, chopping block, staff maker), Ammunition Storage Room/Archery Range, Hidden Rooms, Barracks with Guards & beds/forge, Great Hall (Pantry, Kitchen, Dining, Throne; alchemy, cooking,) Petting Zoo (please do not feed the animals), Hidden Wine cellar, Printer & Tailor shop (Vendor), Chapel with Priest (vendor).

Level 2:

The second level features: 2nd Floor Main Hall, A Living room with Enchant Station, Boiler Engine room, Green House with plants and Grain Mill, Bakery, Museum of Fine Art, Storage Room, 3 Guest Rooms, Royal Mausoleum (with hidden vault), Teleport Stations to Emerald Palace. Master Suite with private Bathroom with Shower/toilet.

Level 0: (Subterranean) Includes a hot tub, cold swimming pool, (Steam room) Sauna, tower, waterfall, crystals, tents with bedrolls, statuary, cave.

The Emerald Palace is accessible by Teleport Stations. It is for the most part a Night Club. NPCs included. Plus it has beverages for sale and a vendor.

This Mod took 1.3 weeks to complete; please Rate.

Issues:

The Mannequins (being listed as living actors in the CK) will occasionally move off platforms, but will stay put with clothing on them, click the base of the mannequin to activate. On loading the CK the usual error warnings occur, mostly to do with Navmeshing or Quest information missing. So do all quests before playing this Mod for safety. Back up your saves when updating. The Weapons racks, player book cases, Mannequins, etc. are copied from Solitude's Proudspire Manor. When I added an auto-load door to the teleport stations I had this caption follow me around after exiting; so to cure this I deleted the auto-load door and substituted a Lift door; that's the rooms with the blue column of light. All chests or cupboards that are Marked "Safe player Chest" are non-respawn, meaning, things will not disappear when placed there. I took off the aggro distance, behavior and walking distance from the animals in the Petting Zoo to make them docile and not violent. Scripts are added for playability and for information purposes. Constructible items are in Cooking, Vending machines (Wine Cask, Coffee Maker; Drinks, Etc.), and Tailoring/Book Publishing. Other containers respawn (supplies, treasure, Museum salary, etc.).

M7.

ver.1.2:
11-19-2013:

- updated some Navmeshing, still may need to do some Exterior (beyond Map Marker).
- updated Navmeshing on interior / doors leading outside.
- updated Bed in Master Suite (no longer 4-posted).

M7

- added a book in the crypt, not sure if the .BSA file detected it.

M7

12-27-2013:

- I updated the lighting (sky cell, exterior lighting) so it is not so "dark and gloomy."
- Sometimes the weather will follow you inside, though this is corrected by reentering the room from outside.
- The daylight hours will reflect the time of day.

M7

01-14-2014:

- updated the .bsa file for color image in book.

M7



73 opmerkingen
animedino79 30 aug 2018 om 3:57 
thanks
Skyrim Mod Developer M7 (Ret.)  [auteur] 29 aug 2018 om 21:32 
on first level.
animedino79 29 aug 2018 om 18:51 
wheres the petting zoo and what animals are in it
RedSonja 17 nov 2017 om 15:15 
Very nice.... could more lighting be added??? It's a bit cave-like
Skyrim Mod Developer M7 (Ret.)  [auteur] 21 jan 2017 om 10:40 
:)
Asenath 21 jan 2017 om 9:29 
it maybe a palace but it's not emerald green
Jester 15 sep 2016 om 11:35 
Nice mod but some places are kinda empty
Skyrim Mod Developer M7 (Ret.)  [auteur] 31 jul 2016 om 16:30 
i am not that familiar with load order.
theozian1 31 jul 2016 om 16:23 
Where should it be in the load order
Marston.C "Frothi" 3 nov 2015 om 14:54 
I figured it out, for some reason it didn't load.