login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One huge suggestion: There's not much explaination for why the character you're playing as can zip between vantage points. I reckon you could do something really cool with this mechanic by fleshing it out as a more integrated concept. Maybe the shooter is a mutant like Alex Mercer from Prototype, who can't get close to the dropboxes because they're laced with a weaponized antivirus to keep the zombies at bay? Or a sentient artificial intelligence, and the runner is the mechanic collecting dropboxes to keep your hardware functional? Both of these ideas open up a lot more options for weapon and environment design too, without changing much in terms of the fundamental aspects of gameplay.
Keep up the good work! I'll keep an eye out for updates!
█░█▀█░█░░█░█░░█▀█▀█░█▀▀█░█▀▀█░░░░█
█░█░█░█░░█░█░░█░█░█░█▀▀█░█░░█░░▀▀▀
▀░▀▀▀░▀░░▀▀▀░░▀░░░▀░▀░░▀░▀▀▀▀░░█░░
Look i should not buy this cuz its graphics are old but if you fix this and make it more realistic
i should buy it ;)