Transport Fever 2

Transport Fever 2

208 valoraciones
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Etiquetas: Asset, Terrain, trees
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1.140 MB
26 DIC 2019 a las 4:44 p. m.
1 nota sobre cambios ( ver )

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Descripción
Makes Trees and Terrain available for all map types. Brush tools work for all trees/terrain and trees are available to use with mixed tree/forester in game tool.

Plans for future updates: (feel free to add any suggestions for me in the comments)

Will be adding hedges soon.

Bug(s) known:

Triples of all tree assets for some people.

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22 comentarios
Panda130307 31 MAR a las 1:55 p. m. 
This mod spawns all trees with npc house building aswell, and when I deactivate this mod, most flora (even the map specific ones) become placeholders.
jhughes 16 ENE 2023 a las 3:39 a. m. 
@briansyston: This does not add NEW flora, it makes all default flora available on all maps. This means you can have temperate trees on a tropical map, etc.
briansyston 8 OCT 2022 a las 7:16 a. m. 
I did not subscribe to this but i am getting the same trees see my screen shot.
DangerPaws 26 AGO 2022 a las 2:29 a. m. 
@shaunus82 Thank you so so much for this tip!!!!! This has been a frustration for so long! :steamfacepalm:
shaunus82 29 JUL 2020 a las 6:20 a. m. 
rb58nl: If you hold SHIFT key while painting you can paint over things like the brown areas under trees, and around placed buildings.
rb58nl 9 JUL 2020 a las 3:43 p. m. 
Suggestion: Can you remove the dirt at the base of the tree, that is always generated when you plant a tree. The dirt will "always" ruin a nice concrete paint job on the floor
Mr.Kubor 8 MAY 2020 a las 12:16 a. m. 
Hello,
So triple trees will gonna be fixed?
tx
Itami 14 MAR 2020 a las 5:10 p. m. 
So triple trees will gonna be fixed?
4mB3r197 5 ENE 2020 a las 3:06 a. m. 
Nice mod, thanks! But I have the same issue with tripled trees. I'm running the forester mod parallely.
Mountain Mama  [autor] 2 ENE 2020 a las 11:59 a. m. 
@Duncan Okay, I have been able to replicate your problem. I'm still kind of trying to figure out why it happens for some people and not others, but I am planning on looking into this issue further this weekend. Sorry for this annoying bug.