Lost Technology

Lost Technology

41 ratings
A Collection of Tips and Unlocks for Lost Technology
By The Grand Mugwump
This is mainly just a list of useful tips which took a while for me to discover in game. They're divided into basic categories and I might add to the list as I continue to discover new ones. If you're looking for basic gameplay tutorials, there are already other guides available for that.
2
   
Award
Favorite
Favorited
Unfavorite
Officers
    Playing as a Main Faction Freelancer
  • You can play a faction officer in freelancer mode by first clicking on a faction in the initial selection screen and then clicking on the portrait of the officer you want to play as on the left.


    Playing as a Mercenary Officer
    Some officers are capable of becoming mercenary officers. Mercenaries can recruit up to 19 squad members, gain money based on the merits they earn in battle, and can be hired to fight alongside a faction for 3 turns. In order to become a mercenary officer, you must first choose to leave your current faction with Roam. A prompt will appear asking to confirm leaving your faction. If your character can become a mercenary, a second prompt will appear. Hit cancel and your character is now a mercenary!


    Leader and Squad Skills
  • You may notice your officers have leader skills, assist skills, or squad skills. Only the leader of a squad (the furthest to the left) will apply yellow bordered leader and squad skills to the rest of the squad. Leader skills apply to everyone else in the squad, while squad skills affect everyone, including the leader, in the squad. A skilled leader can drastically improve the effectiveness of their squad. A few officers can also pass attack skills to their squad if it is labelled as a leader or squad skill. Lar's ability to give his entire squad musket attacks or Skelar's ability to give his squad bow attacks are examples of this.


    Assist Skills
  • The really useful tip here, which took me a while to discover, is the difference between leader skills with yellow borders and assist skills with green borders. Most factions have at least one character who has assist skills which drastically increase the stats of the leader the assisting officer is assigned to. Let's take a look at Mirka as an example. You have two choices with her, you could have her lead a group of elven sword guards and give them +10% to their stats, orrrrrr you could put her in Ephemeral's squad and give Ephemeral +50% to her combat stats and +30% movement speed. This raises her stats from being an ok at everything fighter with a generally weak technique at high ranks into a murder machine who can take Chromium or Hissa head on and wipe out entire armies of level 30 opponents with a well aimed technique. I feel the choice is pretty easy on where Mirka is most effective. Unfortunately, assist skils for the same stat do not stack. There are also active assist skills an assistant can give to their leader, like Philine giving her squad leader the bless skill.


    Basically, these skills work like this
    Leader skills = if unit is the leader, apply bonuses to everyone else in the squad.
    Assist skills = if unit is not the leader, apply bonuses to the leader of the squad.
    Squad sklils = if unit is the leader, apply bonuses to everyone in the squad.

    Skill Targeting
  • If you've ever been frustrated by your officer firing a technique off at a lone summoned wisp because it was slightly closer than the blob of infantry and mages coming at you, then this fun trick is for you. If you left click on ground, you'll notice a red arrow appear. All of your units will now fire their ranged attacks either onto or in the direction of the spot the red arrow is located. Pause the game, left click the ground where you want your technique to fire, and enjoy immensely more accurate special techniques right where you want them. Double left clicking will remove the red arrow.

    Masters of Magic

  • There exist in the world officers who devote themselves to one type of magic. Their mastery is so great they gain 2 techniques at level 30 and 40. They are incredibly powerful and able to affect entire battlefields in seconds if you can recruit them and level them. Their names are hidden behind the spoilers if you want to look for them yourself.
    Fire-Baldur
    Ice-Elsa
    Lightning-Dustin
    Poison-Line
    Earth-Elephant
    Stone-Tungs
    Metal-Titan
    Light-Cotton
    Sonic-Gianni
    Water-Saros
    Wind-Leandre
    Dark-Tuchulcha
    Wraith-Leraje
    Holy-Tycho
    Curse-Isidore
Units
Recruiting
  • You can use your existing units to recruit more of themselves. This includes your higher level units which let you recruit units at level 10, 20, 30, and 40 immediately at the base recruit cost * level of recruited unit (x10 for level 10, etc) so long as you have at least one to do the recruiting with. Most officers will also be able to recruit higher ranked versions of their soldiers as their level increases, but only for their own squad.


    Training
  • Having generic units end their turn without moving, recruiting or attacking will allow them to train. By default, training raises their level by 2, increased by any training leader skills an officer might have for their squad. They can train up to the average level of all officers in your faction shown as "Max Level" below your faction leader's portrait. This is especially important for cavalry and infantry units, since they have difficulty surviving battles at low levels.

    Right Clicking
  • You can recruit an entire squad or fill an existing one with a single right click. This is much more efficient than using left click if you want to mass recruit units.

  • You can also right click a window to close it instead of hunting down the little X in the corner.

    Debuffs

  • At the bottom of your unit's character sheet is its debuff hp. So long as these stay above 0, the character is not afflicted with the debuff. The unit will regenerate all of its debuff hp by 10 per second. You can guess how long a debuff will last by dividing the negative number by 10. Some abilities deal a % of their damage dealt as debuff damage and others will deal only debuff damage. Both types of debuff damage are affected by its corresponding anti and DEF or RES just like normal damage.

    From left to right, the debuffs are:
    • Poison: Deals damage over time.
    • Paralysis: Unable to move or take physical actions. Can still use magic.
    • Blind: Unit will attack in a random direction when trying to target an enemy.
    • Silence: Unable to use magic.
    • Fear: Unit will fall back and won't attack.
    • Confusion: Unit will move in a random direction and attack whatever it moves into. Ranged units will attack nearest friend or foe while moving in a random direction.
    • Petrify: Unable to take any actions or move.
    • Death: Has a % chance to instantly kill a target on hit. The target's death anti will reduce this chance but there is otherwise no defense.

    This gal is toast with 38 seconds of poison.

    In Battle Buffing
  • The few buffing skills in the game such as a rune staff can buff a stat up to double its starting value. I say starting because if you have your stats increased by an assistant or a leader, you can further buff those stats in battle to double the boosted value. Your stats are also color coded to represent whether they are higher or lower than normal. Blue means your stats can't go any lower. Green means they have been reduced. Yellow means they're been increased, and red means they are as high as they can go.


    Experience

  • Lost Technology lets units gain experience from almost any action taken as well as scoring killing blows. A healer supporting the dwarves in a siege will level incredibly quickly indeed, and even casting buffs or summoning will give exp.

    Summoning

  • Summoned units default at 20% of the caster's level. Some rare officers instead summon more powerful units, with what % of their level is given to summoned units shown alongside the max summon count. Regular summon spells are no longer usable after the summon limit reaches 0.
    Summoning blocks of ice, stones, and using special summoning techniques will also subtract from the summon count and will continue to function even after the summon limit reaches <0, so use your regular summon spells early and any other special summoning methods afterwards to maximize your summons.


    Healing

  • There is a HP lost stat in the upper left of the character sheet during battle which shows how much healing a unit can receive from regular healing spells. When HP lost reaches 0, a unit can no longer be healed except by HP REGEN, HP absorb, skills which say they ignore hp lost, and ultimate healing techniques.

Formations
  • Line formation will make your soldiers stand in a long line, which is useful if you plan on switching to auto or want to make your frontline more of a wall to stop cavalry from flanking. Yes, there are a few officer AI's who can be quite good at flanking. Glaring at you Diethard and Dirk. The big downside to auto is its tendency to lump your soldiers together into one big blob. Having your soldiers march to the enemy in a line and then hitting auto will cause them to scatter much more effectively and be more likely to avoid all of your frontline blobbing on the enemy melee units. For melee heavy armies like the lizardmen, I'll even tell my army to move -through- an enemy army in line formation. Your ranged units will still move away from nearby enemies and your melee units which collide with an enemy will still stop to fight whatever they ran into, but your other units will keep moving forward, further improving the effectiveness of auto now that the enemy is flanked on both sides.

  • Group Formation will tell all of your soldiers to lump as close as possible on the same spot. Extremely useful for sieges when you want to cram as many units as possible onto the often tiny walls or get your units to focus their attack on one part of a castle. Otherwise should be avoided to prevent taking excessive damage from techniques and magic and to prevent your ranged units being unable to fire due to ally obstruction.

  • Square Formation is useful for armies which rely heavily on ranged damage. It brings your units into a square shape with frontliners towards the arrow and backliners away from the arrow, while putting enough space between units to allow them to fire without being obstructed. In small numbers, line is probably better for kiting, but for a large army, line will cause them to stretch across the entire battlefield and move unpredictably depending on what part of the line they are assigned to while you're trying to get them away from the enemy. Square keeps them closer together, so they can keep raining focused firepower down on their opponents without getting scattered as easily and run down. Not advisable for use with auto as it will just make the blobbing even worse.
Story
    Unreleased Stories and Unlockables
  • Stories which have not been released lack all of the event checks besides the basic win or lose shared across all games. If you want to unlock hidden characters who would normally be unlocked by these in the Japanese version, you have to modify the .dat files which is covered later.

    Sometimes Losing is Better

  • Reinald has an alternate story if Agnes is trapped and defeated in the imperial capital. The only fully translated story requires travelling to Fortress City Cecropia and being hired by Cunitz.

Dungeon Crawl
    Why?
  • Because seriously you should try it, it's a rush at higher floors as you pull off strategies which are impossible in the rest of the game and make it seem boring by comparison. As you progress through the dungeon crawl, all kinds of wild stuff gets added to random mode. It also lets you see the hidden factions in the game as well as get nuked by them.


    Summoning and You

  • Rank V summons or other summons which you can directly control are considered squad members by the game, meaning they inherit all leader bonuses and skills. Hopefully this tip combined with the summoned level tip helps you get farther into the dungeon.

    Anti

  • Your anti stats are applied to the enemy's attack before your DEF and RES stats, making anti an extremely powerful stat to boost. It can make a huge difference between getting hit for 3000 damage with no anti or getting hit for 10 damage with 80 anti. The formula for damage dealt is (random number between 0.8 and 1.2) * (attack damage) * (1 - (corresponding anti / 100)) - ((DEF or RES) * (random number between 0.8 and 1.2)). For example, if someone with 200 SKI fired a musket, their attack damage would be 200 SKI * 400% = 800 attack damage. If the musket hits something with 40 ranged anti and 200 DEF, the attack would first be reduced by 40% (480) and then reduced by 200 (280) without considering the random variations.
Conquering The Floating Castle
This one gets a whole section to itself. If you don't approve of taking advantage of AI stupidity to overcome the Floating Castle or of editing files, then just skip this section and keep throwing the few flying units you can find in the game at your demonic adversary. I wish you good luck in your endeavors!

Abusing the AI

I've found one reliable trick to take the castle easily from observing AI behavior in Free Mode. AI factions have the bad habit of mindlessly moving their entire army towards whatever territory they have just conquered in the direction they wish to keep conquering. This is why you'll often find abandoned territories ripe for the taking on a different front from where the AI has been fighting. You can abuse this against Crime to take their fancy floating castle without having to deal with the aggravation of actually fighting on the map. Simply conquer the rest of the island, then leave the mountains and demon capital unguarded so the AI will take the bait and claim them. This will either lead to the castle being completely emptied or reduced to a much smaller garrison which is much easier to handle. You can keep repeating this until the castle is empty. It may be tedious, but it will save a great deal of time from trying to take on the castle with the few flying units in the game, especially when defense units are turned on. You can also use this to trap demokrisha. Taking the floating castle is much easier if you can recruit the roaming demon officers and use their units. Even if you can't recruit them, the neutral garrison will be weak and easily goaded into charging out of the castle by your summoned units so long as defense units are turned off. Otherwise you still have to get in there and destroy the capital building in the center.

Editing the File

You can also use file editing to easily and permanently do away with the floating castle's tomfoolery. This is very highly recommended if you plan to play the game in free or random mode, because the flying castle will severely mess with the game and AI if it is left as is.

  1. First browse your local files with steam and go into ->lost technology->stage

  2. Then change z14s7.map and z14s7_fr.map to z14s7.map.backup and z14s7_fr.map.backup

  3. Now you can take any other stage you want to replace the floating castle, copy it, and rename the copy to replace z14s7.map and z14s7_fr.map, making sure to replace both or else it will not work in all game modes. You can find a list of stages in ->LostTechnology->script->official->detail->detail_spot.dat. I chose to replace the floating castle with another copy of bonneville, which is z14s3.map and z14s3_fr.map.

  4. Now you've well and truly destroyed the floating castle forever, or at least until you rename your map.backup files back to just .map. This also allows the AI to successfully fight each other in the Castle, so it no longer prevents AI expansion.

How to Get Crime's Endings (Spoilers)
  • Capturing Marguerite: Demokrishia and Tuchulcha must fight against Lars and Meghnad in the same battle while they are both in Musket to start the event chain to capture Marguerite. Then defeat Musket to finish capturing Marguerite.

  • Crime's Good End: Capture Marguerite and defeat Sin without conquering 60 or more territories. Take as little territory as possible and move quickly against Sin when they appear. If you get the "Aurora Bay" event, you are at 55 territories (including aurora bay) and the "Demon History Part 2" is at 50 territories.

  • Crime's Bad End: Conquer 60 or more territories while Sin or Musket are still alive. The "Unification" event will happen and a hidden timer will start. After surviving for 10 turns, the player will get the bad end.

  • There are two variations of the bad ending for Crime, depending on whether Marguerite has been captured or not before it triggers. Capture Marguerite to get the other (better) bad ending.

  • Crime's Dead End: If you defeat both Sin and Musket before conquering 60 territories and without capturing Marguerite, then you will get no endings.

    You can fix this by browsing Lost Technology's local files from the steam library and going to:
    LostTechnology => script => official => event => event_control.dat
    Then replace this bit of code

    if(yet(crime_sin_ev2_1)&&countSpot(crime)>=60){ if(countSpot(musket)==0&&countSpot(sin)>=1){ event(crime_sin_ev2_1) } if(countSpot(musket)>=1&&countSpot(sin)==0){ event(crime_sin_ev2_1) } if(countSpot(musket)>=1&&countSpot(sin)>=1){ event(crime_sin_ev2_1) } }

    with

    if(yet(crime_sin_ev2_1)&&countSpot(crime)>=60){ event(crime_sin_ev2_1) }

    This mod should work with existing saves and let you get a bad ending if you're stuck in the dead end.
Unlocking Hidden Characters to play as or against in Random Mode (Spoilers)
This list describes what a player must clear to unlock hidden characters in Random Mode. For the more powerful ones, the game will ask at the start of random mode if you want to include them or not, so don't worry too much about completely ruining random mode's balance by unlocking all of these.

If you want to add them to prologue or free mode, check the modding section below.

  • Dungeon Bosses: One is unlocked for every 10 floors cleared in the dungeon. All are unlocked after clearing floor 100 in the dungeon. They can only be fought against as enemies, and they appear at a set turn or when one nation grows big enough, whichever happens first.

  • Mastermail and Masterchimera: Clear Musket's story.

  • Ludolf: Clear Cunitz' story.

  • Hihiro: Clear Apoitakara's story.

  • Masterdragon: Clear Dragon Knights of Fevnir's story.

  • Boss Mode Rex: Clear Alfheim's story.

  • Boss Mode Hissssa and Boss Mode Cletus: Clear Castus' story.

  • Hartwig and Boss Mode Diethard Accompanied by Alternate Forms of Agnes : When playing as Reinald Empire, let Agnes get trapped and defeated at Imperial Capital Ortygia, then clear Diethard's story with Cunitz (let Cunitz hire Diethard and help Cunitz win).

  • Albert: Clear Gug's story after saving King Lawrence. Take Charlotte to Cerberus Hills - South (the zone description will mention slugs there) and use the "Find" button to recruit Dustin before confronting Line.

  • Karsten: While playing as Cunitz, recruit Orver before Gug takes Pavonis Castle and then defeat Karsten and his Bland pirates.

  • Sin: Get Crime's good end or Crime's bad end without capturing Marguerite.

  • Abyss: Get Crime's bad end after capturing Marguerite. To do this, capture Marguerite by triggering the event chain and defeating Musket, then capture 60 or more territories without defeating Sin and survive for 10 turns after the unification event triggers.
Unlocking Hidden Characters with Modding

Random Mode

As always, make sure to make a .backup of each file before editing just in case you mess up a bracket or something somewhere, break the game and then can't find what to fix. You can also verify game file integrity using Steam Library as a last resort to fix any issues preventing Lost Technology from running due to modding mistakes, though that will undo any modding you've done so far.

  • Browse local files for Lost Technology in the steam library and go to LostTechnology\script\official\rundom.

  • Now edit rnd_system.dat with any text editor. I'm using an open source software named notepad++ in these examples, though regular notepad can work too. You will want to delete everything to do with erase at the top of the file which looks like the red circled text in the picture below.

  • Now scroll down to the bottom of the list of addv's and look for the game clear checks and simply delete the if statement and the set of brackets around each group of addv's.


  • Scrolling further down, you'll see some more complex checks. Simply delete the if statement, the first bracket following it, and the last bracket as shown below.


  • Go back to the official folder and open unit.dat . Go to each of the characters you want to add to random mode and set enable_select@sc_random from off to on or erase the line to allow them to be selectable at the start of random mode.


Free Mode and Story Mode

  • Browse local files for Lost Technology and go to LostTechnology\script\official.

  • Edit scenario_fr.dat for Free Mode and scenario.dat for Story Mode and add your desired characters to the list in roam, making sure to follow the existing format of separating names with a comma and making sure there is no comma after the last name. This is all you need to do to select the hidden officers in free mode. This picture keeps getting removed, so I will add the code you need to look for here instead.

    roam = line,dustin,albert,donata,juliana,michelangelo, karel,arts, vikram,vimala, zamak,titan, slogar,kazai,cletus,silk,cocoon,saros, liliana,cedric,clifford, adelina,baldomero,elsa,gastone,heimo,hugues,jimmy,louis,lucie,theresa,radka,ricard,russel, signe,svetla,tereza,celeste, collie,fang,tusk,elephant,aris,wolf, aris,lenuta, mcgraw ; // sin eratosthenes,tycho,innes,lovelace,keldysh // abyss dimitrie,isidore,marius,ileana,ion

    I added the names for sin and abyss on the bottom. You can copy and paste their names into roam to make them show up as roaming officers.

  • For story mode, edit unit.dat and set enable_select@scl from off to on or erase the line to allow crime and other desired units to be selectable at the start of story mode.

Lion's Hidden Story Events

A very significant section of Lion's story is hidden behind dealing the finishing blow to Reinald Empire. This is somewhat challenging to do consistently. So if you want to make things easier, we can change it so that the story triggers when Lion holds the Imperial Capital Ortygia after Reinald Empire is defeated instead. Just change one line of code by browsing local files from the steam library and going to LostTechnology\script\official\event\event_control.dat

The original

The modded version.
This image keeps getting deleted for some reason, so replace the highlighted part with
if (inPower(lion, z10s4)&&isRoamer(agnes)==1){
Factions with Translated Stories So Far
Because I'm sick of looking it up, I'm putting it here for easy reference to myself and whoever else finds it useful.

  • Dragon Knights of Fevnir
  • Reinald Empire
    Diethard's alternate story: Only Cunitz has a full story. Short intros for Musket and Castus
  • Alfheim
  • Apoitakara
  • Kingdom of Gug
  • Castus
  • Lion
  • Cunitz
  • Alcatraz
  • Musket
  • Crime

There are no campaigns for Sin or Abyss currently.
16 Comments
woodcastle0721 Jan 22, 2024 @ 8:42am 
That would be nice, hopefully we'll get something like that in the future Ahyangyi.
Ahyangyi Jan 22, 2024 @ 8:39am 
Alas, I wish one day we have the alternate story in Musket, or, even better, also the elusive Castus version.
woodcastle0721 Jan 7, 2024 @ 11:08am 
Awesome job! :steamthumbsup:
The Grand Mugwump  [author] Jan 7, 2024 @ 10:30am 
I also added a section which describes how to get each ending for Crime. There is also a dead end for Crime which some people have stumbled across, and I discuss how to avoid that or fix it if you're already stuck there in your current save.
The Grand Mugwump  [author] Nov 15, 2023 @ 9:51pm 
I added a new section on how to unlock characters in Random Mode for those who are wondering how to get hidden characters like Karsten or Hartwig. I also cover the basics for the endings in Crime.
woodcastle0721 Sep 28, 2023 @ 9:50am 
Diethard and Agnes have their own story, if you lose as Reinald with the capital as your last stand then you can join up with Cuntiz (also Musket in the JP version). Lithua also has her own story separate from Crime, but right now that is only in Japanese as well. Mugwump is starting to work on Lithua's story, so right now only Diethard & Agnes have their story translated.
crawlers Sep 28, 2023 @ 6:50am 
Crime has a translated story now. Do you know if any other characters (as in non faction masters) have one?
woodcastle0721 Sep 2, 2023 @ 8:44pm 
Honestly, this is probably the best guide I've seen.
The Grand Mugwump  [author] Mar 26, 2021 @ 4:08am 
@Calamitus It only took 2 years, but the mercenary officer is now added to the guide. What a hard feature to find!
The Grand Mugwump  [author] Jul 15, 2020 @ 10:48am 
@Zhelezo steamapps\common\Lost Technology\LostTechnology\script\official\event has all of the scripts for the various campaigns. Control determines what triggers them and the race's name script has all of the story text.

Laurence does not die during the campaign we have. He is poisoned and removed from the game by advancing normally. Whether he survives in the ending depends on if you recruit Dustin before confronting Line in the snake's den.