This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Deathfire: Ruins of Nethermore
Genre: RPG
Platforms: PC, Mac, Linux
Languages: English, German
Players: Single-player
Nov 13, 2013 @ 4:14pm
Dec 21, 2013 @ 11:06am
Recent Announcements View All (3)
Whatcha got for Christmas?
Did you ever think of giving a Kickstarter pledge as a gift?

I am not kidding. It is a serious thought. Instead of purchasing a traditional gift this year, why not purchase a “Deathfire: Ruins of Nethermore” pledge for someone? We will even create a beautiful gift certificate for you that you can put under the Christmas tree.

Naturally, this will work also for your friends, even if they do not play games themselves. Surely, however, they have friends or family members who do enjoy computer games and for whom "Deathfire" would make a fantastic Christmas gift. Or just go the extra mile and specifically ask your friends and family members for a "Deathfire" gift for Christmas. :)

The possibilities are endless, so go out there, shout it out, tell the world about it! It's Christmas time… the time of Giving… and we can use all the help we can get! :)

Think of it. It’s the gift certificate that keeps on giving, as the recipient will receive the game, bonus items and all sorts of things, and in addition the gift would further help and support our project.

The Final Week
A single-player party-based fantasy role-playing game that combines deep characters and solid storytelling with turn-based combat.


Spearheaded by Guido Henkel, co-creator of the “Realms of Arkania” series and producer of “Planescape: Torment,” “Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity 3D engine, “Deathfire” utilizes a first person view that gives the player the feeling of being there. A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior. They make up the heartbeat of the game, and allow us to analyze and adjust gameplay on the fly, and react to the player’s actions, shaping the story around these actions and decisions.

Character interaction is another key ingredient in “Deathfire: Ruins of Nethermore,” as the player will encounter many denizens of the game world and will be able to recruit numerous ones to follow along as non-player characters in the party. Ripe with personality, opinions, phobias and their own little peccadillos, these characters will enrich the game and create unique gameplay twists—as well as many memorable moments, for sure. (Don’t forget to share them with us, when they occur…)

With a variety of large outdoor and indoor environments, the game will offer a rich game setting with party-based gameplay and turn-based combat that allows for tactically infused battles.

Just to give you a quick overview of the key specs, here is the game for you in a nutshell
  • Single player, first person Party-based play (four player-, plus two non-player characters)
  • Six races and eight classes to choose from
  • Over 34 unique character traits, plus base attributes
  • Party characters interact with each other
  • Turn-based combat
  • Indoor and outdoor environments
  • Complex puzzles and evolving quests
  • Combine items to build weapons and traps
  • Interactive game world
  • Recipe-based crafting and enchanting
  • Involving, adaptive storyline with many key players and twists
  • Factions for intriguing political set-ups
  • Tons of monsters to battle
  • Intelligent Dialogues System
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Citizen Dec 4, 2019 @ 2:29am 
Arcadian Oct 15, 2017 @ 11:30am 
A shame to see a promising old-school dungeon crawler go to waste. There are too few of those on the market. Turn based combat could work if it's turn-based by default and doesn't require you to pause the game like in Dungeon Guardians. Combat in that game was a mess.
june gloom Jun 9, 2017 @ 4:11am 
while i'm sorry to see this thing effectively dead, it's probably for the best with that horrible name
hexaae Mar 3, 2017 @ 2:09am 
Is it a dead project? :(
ashurakain Nov 11, 2016 @ 1:42am 
sooo many greenlit games, that are now abandonware
[ANGRY SCOTSMAN NOISES] Aug 25, 2016 @ 5:01am 
Wonder what chances are of Guido giving this another try...
Dragão{DE}Papel Aug 3, 2015 @ 11:52pm 
espero queo game não seja muito dificil ,seja um pouco parecido com uns outros Ruzar ,e Legend of Grimrock ,são bons ,,e acredito que o seu game é bom tambem ,,
estou ancioso pra desfrutar seu game ''Deathfire: Ruins of Nethermore'' :steamhappy:
Dragão{DE}Papel Aug 3, 2015 @ 11:49pm 
Pergunta fauta muito para o game ficar pronto?
desde 2013 ! fauta muito ?:steamhappy:
Dragão{DE}Papel Aug 3, 2015 @ 11:45pm 
Muito bom o game !adorei ! :steamhappy:
Dragão{DE}Papel Aug 3, 2015 @ 11:43pm 
O cabeludo do video parece um personagem mago ! :D kkk