The Dark Eye: Chains of Satinav

The Dark Eye: Chains of Satinav

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The Dark Eye: Chains of Satinav Achievement Hunt & Game Walkthrough [PICS]
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An achievement hunting Gameplay walkthrough. Follow this walkthrough and get all the achievements and complete the game 100%.
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Introduction
*******RATE, FAVOURITE + COMMENT BELOW IF IT WAS HELPFUL OR IF YOU HAVE ANY SUGGESTIONS FOR FUTURE GUIDES**************************

This guide is a complete achievement hunt and Game walkthrough for "The Dark Eye: Chains of Satinav". In order to complete this game, you only require patience to solve some pretty logical puzzles.

In this guide I shall not mention achievement that you get by normally playing this game. Instead I shall mention those that you don't and show you where and how to get them.

There are some places you can get one or two achievement depending on your choice, in order to get these in one playthrough you will need to save, so you can load back and make the second choice. Please pay attention so you don't forget to save.
Understanding this guide:

Important:
  • Pick/Talk (etc) = Click (Left Click)
  • Examine = Right click on item
  • Combine = Click on both items in your inventory
  • Inventory = Move your mouse cursor on middle bottom
  • Location will be given in Bold & Italic. As followed: Go to Location
  • Dialogs will be given as followed (Dialogs: A, B, C) or if its irrelevant which order ->(All Dialogs)
  • Achievements shall be shown as followed "Healer"

What you have to do will be given in Bold (Example: Put, Take, Combine)
and what item to use will be italic (Example: Dove egg, Prism).

*Also note that there's a gap about what's happening between the steps, either because of conversations or game films. But worry not, these are irrelevant.


Please follow the steps in the given order, to be sure you get the achievements. Enjoy your Journey.

-GinoSekai
Achievements
Achievements:

Want a specific Achievement? Go to its chapter.

-General Achievements

  • Endurance: Earn all achievements
  • A Real Adventurer / Hard-boiled Adventurer: Complete game in casual/challenge mode. (You must complete game twice, each in different mode)
  • Eagle-eye: Use the hotspot indicator less than 50 times throughout the game.
  • Destroyer / Healer: Break/fix 100 items. Repeatedly doing same item counts.

-Chapter: The Oak Leaf Challenge
  • Penny Pincher: Win a prize from Hilda by spending two kreutzer or less


-Chapter: Crows!
  • Humble Servant / Loud-mouthed Bragger: When speaking to the king (Dialogs: formal Address+humility or proud address+brag).

-Chapter: Catching the Fairy
  • Fisherman: When getting magical water, Use a hand made fishing rod.
  • Thruster: When getting magical water, Thrust to the brickle spot with the hammer.

-Chapter: To Red Lake - The Camp
  • Horse Whisperer: Interact/Speak to the Horse 10 times

-Chapter: Northwards
  • Mack the knife: Try to knife the NPc (Knight Wrathlings) 10 times (Even if he doesnt do it, you still get it)

-Chapter: Camp of the Zholochai
  • Romantic Heart: Give Nuri Blanket (Inventory)
  • Snoop: Talk to Nuri (Dialog: Eavesdrop some more 4x)

-Chapter: The Fairy Scholar
  • Healer/Destroyer: Reassemble and destroy the jar 100 items. (This might take around 5 minutes if you use mouse scroll wheel to change between the spells)
  • Marksman: Throw directions into wicker basket.

-Chapter: New Old Enemies
  • Light Board Operator: Keep switching from a hole to another. Alternating. 50 times

-Chapter: Fanglari
  • Ladies Man: Accept Nuri.
  • Not a Ladies Man: Reject Nuri.
  • An honest man: Tell Nuri the truth.

-Chapter: The 3 Tasks
  • Feelin' Dizzy: Flip the painting 20 times.
  • Changing seasons: Place and remove color stone from the bottom basin 5 times.

-Chapter: Dream Chamber
  • World-whisperer: Click/Examine on campfire

-Chapter: Back Home
  • Philantropist: Save Olgierd
  • He Died for the Cause: Don't Save Olgierd

-Chapter: Magic Academy
  • Book Worm: Read every book in the library
The Oak Leaf Challenge

1. Talk to Olgierd.


2. Pick up the hammer and try to hit Ulfried.

3. Cast your destruction spell(Left bottom, Inventory) on clay jug.


4. Talk to Gwinnling (all dialogs), Examine/Look at the painting, Take the walking cane.
Go Downstairs


5. Take Oak leaf (on the bed), Open the Clothes Trunk, Take Flute (In Clothes Trunk)
Go Outside


6. Talk to Olgierd (All Dialogs), To eavesdrop: Enter the door (to their right), Go to the Market (After eavesdropping)


7. Use the Walking Cane to Take The Doublet (on the clothesline). Examine the Doublet (Once you have it to find an Oak Leaf)


8. Talk to Olgierd (Dialog:Olgierd's Oak Leaf) You should now have 3 Oak Leaf
Badges.


9. Go to the Castle gate (through the Market, to the left)


10. Talk to Chamberlain Newcastle (Dialog: Fourth Oak Leaf) You shall hear a riddle!
Go Back to Market


11. Talk to Hilda (Dialog: Pots with lots, Buy a lot, Question the odds, music on the fair, Hilda's song)
12. Talk to Gleeman (Dialog: Ask for Hilda's song, Encourage)


13. Open the box. Talk to Gleeman again (Dialog: Ask for some other song).
Talk to Hilda again (Dialog: Buy another lot, Plum Spirit)
Achievement: Penny Pincher



14. Go back to beginning (Where you got beat up xD). Fill Pigs through with Plum Spirit. Take 4th Oak Leaf from Pigs Through.
Go to Castle gate


15. Talk to Chamberlain (Dialog: Four Oak Leafs). Hang Banner of Andergast on Pennant Fastener (The pole next to Chamberlain). Use the Crank to raise it.

**********NOTE**********
Continue untill You end up at the Dialog below, which is after one of the conversations with the king.
You MUST SAVE the game before proceeding (In order to get multiple achievements.)


End Chapter: The Oak Leaf Challenge
Crows!
REMEMBER TO SAVE!!!!

1A. Talk to the King (Dialog: Formal Address, *confirm/deny, Humility) Humble Servant.
Now Load back your previous saved data and re-do.
1B. Talk to the King (Dialog: Proud Address, *confirm/deny, Brag) Loud-mouthed Bragger
*This one is irrelevant which one you choose


2. Combine Net Trap and Dove Egg's. Put Net Trap with Bait on rug. Pick up the Trap with the crow.


3. Pick up Stag's head and put it on fixture. Take the chandelier and put it on the fireplace. Use Cast Net (Inventory) on Stag's head and chandelier. Put Net Trap with crow in the Cast Net.
Return to Gwinnling's lab (House in the beginning).


4. Talk to Gwinnling (All Dialogs). Take Fixed Cage (Table on the left).
Go outside


5. Go to Forest (On the left).

*Next chapter has Multiple Achievements!!

End Chapter: Crows!
Capturing the Fairy!
After the conversation with the fairy (At Tree Hollow)


1. Pick up the Cage and the Snail (On stone), Combine these Two, Afterwards Put it on the Leaves.


2. Get some Hedgehog Spike by trying to touch the hedgehog, Pick up Chestnug Twig. Combine these Two.


3. Talk to Fairy (Tree Hollow) (Dialog: Chestnut Mannequin), Enter the Tree.


4. Once inside Talk to the Fairy (All Dialogs). Pick up Leather Ribbon. Go outside.


5. Open the Cage to let Hedgehog out, Pick up empty snail shell. Go back inside

6. SAVE the game (for Multiple achievements)



7A. Thruster: Combine Snail shell with leather ribbon, Use Hammer on BrittleSpot, Use Snaill shell on Runlet. (If you got the achievement, Reload Game, If not, continue) Use acorn on Snail shell, Give this to Fairy (Nuri). Reload the Game.
7B. Fisherman: Combine Walking cane with Leather ribbon and snail shell, Use this on Fairy gate. Use acorn on Snail shell, Give this to Fairy (Nuri).


8. Open the closet Door. Go upstairs. Talk To Gwinnling (All Dialogs).


9. Talk to nuri (Through the window Next to Gwinnlings dead body). Pick up broken knife. Go downstairs.


10. Use Hammer on Hinge (Closet door). Pick up the Door. Go outside.


11. Talk to Raven (All Dialogs). Use Hammer on Stake. Enter the door to the right. Talk to Nuri (Dialog: have knife fixed). Use knife to cut the Rope.


12. Go back to the House and then upstairs, out the window. Put the Door on the Barrels.


End Chapter: Capturing the Fairy!
To Red Lake - The Camp
After having saved Nuri from the crowd, you will find yourself in a camp inhabited by an old woman (Dialog: Tell the Truth, Fairy scholar, All Dialods, Offer Help).

ACHIEVEMENT: Horse Whisperer: Interact with the Horse 10 times.

1. Talk to Nuri (Dialog: Repair-Spell). Examine Bank Slope. Pick up All Part of the Broken Cart wheel. (The Third one is in the Bank Slope)


2. Reassemble Broken Cartwheel. (Reassemble Spell can be found above Destruction spell, Inventory).


3. Put the Fixed wheel on Axel. Talk to Isida (Old Woman) (All Dialogs). Use key (Inventory) on Trailer Door. Go inside.


4. Move the Curtain. Pick up Puppet's Head(on bed), Rug (In Drawer). Open Cauldron. Use Puppets Head on Magnesium. Roll this with the Rug. Pick up Ladder and Put it on skylight.


5. Throw the Puppets Head in the Camp Fire. Use Destruction Spell on Puppets head (In campfire). Go back inside.


6. Open Latch. Go outside the window.


7. Release Brake. Pick up Horsewhip. Whip the Horse.

End Chapter: To Red Lake - The Camp
Northwards
ACHIEVEMENT: Mack the Knife: Use ur knife on knight Wrathling 10 times!

1. Go inside the wagon.


2. Take the staff of bells, lid, tin bottle, drumstick and reins. Go Outside


3. Talk to Nuri (All Dialogs). Use Staff of Bells and then Reins on Mechanism. Use the Mechanism.


4. Talk to Dwarf Gram (All Dialogs). Talk to Knight Wrathling (All Dialogs,afterwards: A horse for one ducat, To nuri: Gear, Remind Nuri of Home, To the Knight: Help for Nuri, One ducat for horse).
Talk to Dwarf Gram (Dialogs: Buy a Gear).


5. Use Destruction Spell on Dwarf Vials. Examine Tin bottle (Inventory). Look at One Berry Flowers. Talk to Raven (Dialogs All + Oneberries). Pick up Oneberries (next to Wrathling where the raven dropped it).


6. Combine Lid with oneberry. Then with Use Drumstick on it. Then pour it in Tin Bottle. Talk to Dwarf (Dialogs: Offer Elixir, All Dialogs). Continue Your Journey.

End Chapter: Northwards
Camp of the Zholochai
ACHIEVEMENT: Romantic Heart: Give Nuri Blanket (Inventory)
ACHIEVEMENT: Snoop: Ask Nuri to eavesdrop on Orcs 4 times. (Dialog: Eavesdrop some more 4x)

1. Talk to Nuri (All Dialogs).


2. Pick up Wooden Board and Split Skull. Use Reassemble spell on Skull. Take fodder bag. Examine at Red Rock and Use knife on Red Rock. Pick Up Red stone. Examine Jaw and Try to Take Jaw. Talk to Raven (Dialogs: Pick up Jaw, Involve Nuri). Pick Up Jaw. Follow the Left path.


3. Put the skull on the puddle. Use the knife on the orken war horn. Combine Rope and upper Jaw. Follow the path.



4. Put wooden board on the abyss. Throw Grappling hook (inventory) on the rotten tree. Place Horn in gap in jaw. Put Red stone on war horn. Go back to Camp of the Zholochai.

End Chapter: Camp of the Zholochai.
The Fairy Scholar

1. Talk to Imp. Return to Camp of Zholochai.


2. Take orc shield, bracelet. Use knife on Roast. Go to the mountain/ritual area (Where you left the skull).


3. Give meat to Orc dog. Pick up pipe-weed. Return under the tree with an Imp.


4. Put the orc shield in a gap in rock. Pick up the blossom. Take Slime and use it on the red rock. Talk again to the Imp.

5. Talk to Imp. Give him pipe-weed. Combine Bracelet and Fodder Bag. Give it to imp.


6. Examine the fireplace. Pick up piece of charcoal (inside Fireplace). Look and Pick up drawing. Open the chest. Take tablet.


7. Use the destruction spell on jar with butterfly. Place the blossom on the basin (infront of the niche). Look at the stone tablet(inventory).
ACHIEVEMENT: Healer/Destroyer: Reassemble and destroy the jar 100 items. (This might take around 5 minutes if you use mouse scroll wheel to change between the spells)


8. After looking at Stone Tablet. Put the Threads as shown above.

9. Use Charcoal on Drawing. Follow the path on the Right.


10. Pick up half yardstick. Use half of yardstick on the rubble. Pick up the other half of yardstick. Use the reassemble spell on the broken yardstick. Pick up the arm of knight's statue. Give Jacomo water bladder and Talk to him (All Dialogs).

*Note: Save Game Here. Just in case you accidentally skip the following part where you get achievement, so you can reload.


11. Combine Yardstick and arm of the statue. Use this to grab backpack. Give it to Jacomo. He will give you Directions. (Needed for following achievement)
ACHIEVEMENTS: Marksman: Throw directions into wicker basket.

End Chapter: The Fairy Scholar
New Old Enemies

1. Enter the mill.


2. Interact with the left hole in ceiling
Nuri uses magic to concentrate moonlight on one of three holes.
ACHIEVEMENT: Light Board Operator: Keep switching from a hole to another. Alternating. 50 times.


3. Interact(Lighten) the right hole. Use reassemble spell on gear. Lighten middle hole.


4. Use destruction spell on oil lamp. Use reassemble spell on broken oil lamp. Use Twin saw to free your legs. Kick leg of cupboard.


5.Lighten the Left hole. Use reassemble spell on the scale. Use destruction spell on the hourglass. Pick up Nuri's shard and use it on hand fetters.


6. Lighten middle hole. Pick up fetters. Take Stool, twin saw. Examine the trapdoor.


7. Lighten right hole. Pick up gear and straw. Use reassemble spell on fetters and tie it to the trapdoor(Lighten middle hole). Open Trapdoor and put blanket on it. Use knife on Blanket. Put straw on blanket. Go Outside.


8. Talk to Nuri (All Dialogs). Put stool on catwalk. Talk to Nuri again (All Dialogs). Use twin saw on broken beam.

End Chapter: New Old Enemies
The Prism

Scenes start with you talking to Jarre. (All Dialogs)


1. Pick up broken mirror (In Rubbish). Use reassemble spell on Broken mirror. Use knife on Tarp. Take Grapplling Hook. Use reassemble spell on Slitted Tarp.


2. Take spirit bottle. Enter the bathhouse.


3. Take Tap, Towel, Bucket. Use Towel on Broken mirror.


4. Talk to bath woman (All Dialogs). Talk to Injured Woman (All Dialogs). Talk to Guest (All Dialogs). Talk to injured woman (Dialogs: Take the job to delivering message, Make messenger jealous). Go Outside.

5. Talk to Nuri (Dialogs: Send to Bathhouse, All). Go to Bathhouse.


6. Give injured Woman the Clean mirror. Pick up message in backpack. Go outside.


7. Talk to Jarre (All Dialogs). Follow the upwards path.


8. Talk to Ferryman. Take smoking hook. Talk with Guard (Dialogs: Message from Aarauken, Honest Merchant, All). Go back and Talk to Jarre (Dialogs: More about Harm, Best Liked Animals, All). Talk To Guard (Dialogs: Honest Merchant, Money). Talk to Jarre (All Dialogs).


9. Use Grappling Hook on Beam.


10. Take Hammock. Try to get Kraken Newt. Pick up Petrified Rabbit. Use Tap on Barrel. Use petrified Rabbit on Tap. Use Spirit Bottle on Tap. Take off cupboard bolt. Use destruction spell on water pipe. Pick up Kraken. Go to Jarre.

10. Give Jarre the Kraken Newt (Dialogs: Trade off: Learn smugglers Banter).


11. Examine Learn smugglers Banter. Talk to Guard (Dialogs: Honest Merchant, Moths, Frog's Wine).


12. Talk to Harm (All Dialogs). Go to Bathhouse.


13. Talk to bath-woman (Dialogs: ask for wound powder, Ask for used bandages). Talk to Nuri (Dialogs: Send to Ferryman). Go outside. Talk to Nuri(Dialogs: Ask about fish).


14. Place smoking hook on iron ring. Hang bucket on smoking hook. Take bandage in bucket.


15. Go to the Harm's cabin. Take bottles of cod-liver oil. Use bandage on medicine. Give medicine to Harm. Look at the key and hole in window. Go outside.


16. Go to the ship's deck. Use crank twice.Talk to Nuri (Dialogs: Send to Lifeboat). Use knife on the herring. Use fishbone on miniature anchor. Give miniature anchor with fishbone to Nuri. Use the crank once (in the middle).

17. Go to Harm's cabin. Talk to Harm (Dialogs: Distract from Nuri). Go to Ship's deck. Use crank to lower lifeboat to the bottom (use the crank three times). Talk to Nuri (Dialogs: Harm's key, get out of lifeboat). Go back to Cabin.


18. Open the window. Pick up candle and wooden box. Use Flinstone and Tinder on Candle. Examine whale statue. Use wax on jingle bells on the top of the whale. Use key on Whale Chest. Take THE PRISM!!. Put Prism in wooden box. Throw wooden box out of window. Go outside.


19. Use hammock to get wooden box. Give Ferryman the bottle full of fever-dream-spirit. Talk to ferryman to leave.

SAVE GAME. Triple Achievemets next chapter!

End Chapter: The Prism
Fanglari!
Make sure you saved your GAME! before the following dialogs:

ACHIEVEMENTS:
Ladies Man: Accept Nuri. Reload Game
Not a Ladies Man: Reject Nuri. Reload Game
An honest man: Tell Nuri the truth.


1. Use reassemble spell on the boat. Take the hatchet and Use it on cart. Pick up handle. Pick up blade of spade. Combine handle with blade of spade. Use the spade on the boat. Sail Boat.


2. Pick up Rope. Use spade on Strange Plant. Use hatchet on Tree Trunk. Use rope on the hollow tree. Go Down.


3. Examine Peacock. Turn peacock to Oil Lamp. Talk to Nuri (Dialogs: Touch Peacock). Pick up Mirror. Follow the right path.


4. Pick up Mushroom. Use hammock on Dragonfly. Pick up Petrified Bat. Use strange plant on Giant Worm. Place mirror in the hole. Use destruction spell on the eye. Use flinstone and tinder in Giant Worm. Go back to Nuri.


5. Turn peacock to mirror. Use water bladder on Oil Lamp. Take Broken Oil Lamp. Use reassemble Spell on Oil Lamp. Follow the Lower right Path.


6. Put Prism on contraption. Put Oil Lamp in Green Basin. Use Gear. Put DragonFly in Blue Basin. Use Gear. Use Oil in Water Bladder on Yellow basin. Use Flinstone and Tinder on Yellow Basin. Use Gear. Touch Prism.


End Chapter: Fanglari!
The 3 Tasks

1. Examine Light Figurine and Chute. Follow Left Path.


2. Talking with the Queen (Dialogs: Keep Silent '3 Times', All). Take Goblet, Wicker Basket. Leave the Chamber (To your Left)


3. Go to Gallery.


4. Take Horns, Crystals and Stake. Put Crystal in the Lower Right Fixture.
ACHIEVEMENT: Feeeling Dizzy: Turn Painting upside Down 20 times


5. Go Upstairs. Take Spear and Color Stone. Put Color Stone on Basin Downstairs.
ACHIEVEMENT: Changing Seasons: Place and Remove Color Stone from basin downstairs 5 times.


6. Make sure the Painting is pointing Down. Use Reassemble Spell on Horns. Go Outside.


7. Throw spear in waterfall (Top). Pick Spear at Bottom. Combine it with Bow. Go to Window


8. Use Bow and Arrow on Apple. Go to Gallery. Turn Painting to Point it Up. Pick Color Stone and put it Upstairs. Examine Colorful Stair Painting. Turn Painting to pointing Down. Go to beginning (with all Statues).


9. Take Light Statue and Apple. Talk to Peacock (Dialogs: All, Sigh of the Hermit, Birthday of one eye creature). Combine Stake and Goblet. Go to Gallery


10. Put Color Stone on Lower Basin and Turn the Painting pointing Up. Go outside. Go to the Window.


11. Use Goblet on Honey. Go Back to Gallery. Put Color Stone Upstairs. Go to Queens Chamber.. Talk to Queen (Dialogs: Apple). Follow the northern Path.


12. Put Goblet on the South stone. Pick Up Peacock's Feather. Go to Gallery. Put Color Stone downstairs. Go outside.


12.5. Put Goblet on the West stone. Pick up goblet. Go to the statue.


13. Open Pot of Paint. Use Goblet with Honey on Pot of Paint. Use Peacock Feather on Orange Paint. Examine Eye Sockets. Go to Gallery.


14. Put Color Stone upstairs. Take crystal from Upper Left Fixture. Use Peacock Feather on Painting. Put Crystal Back.


14.5 Put Light Figurine in Painting. Remove and Place the Crystal again from the Upper Left Fixture. Pick up Light figurine. Put Color Stone Downstairs. Turn Painting to point up. Go Outside.


15. Put Light Figurine in Lower waterfall and Pick it up at the Top. Go the the Queen's Chamber. Talk to Queen (Dialogs: Rainbow Statue).


16. Go to the Beginning Chamber. Talk to Eyed Creature (Dialogs: Wish of the Eye Creature, Place for the Eye-Creature, Dark, Empty eye socket, Dream, Birthday). Go to Room with Eye sockets.


17. Put wicket Basket in Left Eye socket. Place Creature in Basket. * Examine Shell near the Guard at Queen's Chamber. * Talk to Creature (All Dialogs). Talk to Guard(All Dialogs). Go to Queens Chamber. Talk to Queen (Dialogs:Seeing Birdman Statue)


18 Use the key on Pedestal. Leave throught Magical Door.

End Chapter: The 3 Tasks
Dream Chambers
[PICS COMING SOON]

Walk all the way to the right.

1. Try to enter the Fairy Gate. Talk to the Queen's sister (All Dialogs, Last dialog: Ready).
2. Open Clothes Trunk. Pick Up Magic Flute. Enter Clothes Trunk. Take the key. Go back.
3. Exit Main Door. Pick up petrified fire. Use destruction spell on hourglass. Pick up glass shards. Go back in the wagon.
4. Use key and Open Closet door. Enter the closet.
5. Pick up Raven's feather. Play Magic Flute on Raven. Talk to Nuri. Use Glass shard on Curtain. Go Back.
6. Put the items on the hook in the following order (Left to Right): Curtain, Magic flute, Raven's Feather, Petrified Fire, Seer's artifact.
7. Enter Fairy Gate.

End Chapter: Dream Chambers
Back Home
[PICS COMING SOON]

1. Use knife on Thorny Hedge. Pick up Icicle and Plant. Go Outside.
2. Use knife on Lichen. Go to Town.
3. Talk to Knight Wrathling (All Dialogs). Pick up Oak Twig. Go to Town.
4. Talk to Olgierd (Dialogs: What Happened, Ulfried's Death, What "end?") Pick up Clay Jug. (Do not talk him out of suicide). Follow Path to the Right.
4. Talk to Olgierd (Dialogs: What Happened, Ulfried's Death, What "end?", Talk out of suicide, Win trust, Not a bad luck charmer, Deny fault, Olgierd was hexed, Have him hand over pitchfork.). Pick up Clay Jug. Follow Path to the Right.
5. Talk to Guard (All Dialogs). Go to Castle Gate.

End Chapter: Back Home
The King
[PICS COMING SOON]

1. Use winch. Talk to Trogar (all Dialogs). Go back to Marketplace.
2. Use knife on Herbstand. Move washing bowl. Take Root. Return Home.
3. Open Clothes Trunk. Take Green Doublet + Needle and Thread. Clean Bird cage. Go upstairs.
4. Pick up Glass shards. Use reassemble spell on Glass shards. Place Glas Bulb on Tripod. Use Flinstone and Tinder on Oil Lamp.
5. Pick up Herbarium. Open upper drawer. Use knife on the Opened drawer. Pick up Recipe.
6. In inventory. Use mandrake, Root and Lichen on Herbarium (individually) and Put them in Glas bulb. Add dove's eggs and Icicle in Glass bulb. Take glass Bulb. Go outside of Town.
7. Talk to knight Wrathling (Dialogs: Crows, Ask for Pennant). Use Brown Oak Twig on Green Doublet. Use white Canvas on Red Crown. Use knife on Green Doublet with Oak Twig. Use White cloth on Oak Twig. Lastly Use Needle and Thread on White Cloth. Go to Castle Gate.
8. Use Curse on Improvised Flag. Put Flag on pennant Fastener.
9. Talk to the king (All Dialogs). Go back to Academy.

End Chapter: The King
Magic Academy
1. Talk to the Guard (Dialogs:Royal Charter). Enter Academy.

End Chapter: Magic Academy
The Harp
(Coming Soon...)

End Last Chapter: The Harp
93 σχόλια
Xxeny 1 Απρ, 9:22 
Sorry, but in The Prism you have number 8 wrong. Following your guide, I went to speak to Jarre after I told the guard the profession, and then selected a wrong answer as to favorite animal, and Jarre said, "Can I help you with anything?" and Geron replies, "Uh...maybe..uh no."
I decided to do # 9, the grappling hook, and then #10, getting the booze, and stuffed rabbit, and the Kraken. I then went to Jarre, and showed him the Kraken. Only then did he tell me about money, and what he guessed was the favorite wine. After the guard didn't like the way Geron spoke, we went back to Jarre to learn pirate jargon. Geron made a deal with him to get a list of pirate jargon in exchange for the Kraken.
Perhaps for anyone in the future who might read your walkthrough and attempt to follow it, you may want to edit/repair it? I'm surprised no one has commented on this issue yet. So far, its an okay walkthough. You did good.
Thanks, Xeny
LaST]ONE[Down 9 Μαρ, 12:02 
Be blessed forever for your work on this guide. it allowed me to finish this work of art. With no guide I am totally lost and unable to play. Stuck every single screen. TNAKS FOR YOUR HARD WORK.
me.neele 19 Μαϊ 2023, 6:31 
Great guide, thank you :)
Zorro 5 Ιουν 2022, 1:24 
Thx :steamthumbsup:
DiabloCris13 4 Απρ 2022, 10:17 
The "World-whisperer" achievements exactly are in the green boxers that are in front of the campfire on the root.
76561198034531618 12 Φεβ 2022, 16:03 
Incredible how many comments are shitting on the entire guide just because the last two chapters are missing (which ak3d already added in the below). It's not like you had to pay for it or anything, if you don't like it, let's see you do better.
Ron 31 Ιαν 2022, 10:43 
Too bad you didn't finish the guide, Im usually in a habit to share some price money..
It would have been great if you had combined a achievements with walkthrough though.
I don't think anyone will write a good English guide, the list is tained with all sorts of other
lingos, To me they should do a better job in filtering out russian and chinese lingo..
Anyway thanks for the partial guid it was a significant help.
Pacha 13 Νοε 2021, 9:36 
Thanks for the guide! This other guide helped me with the last chapters: https://www.playstationtrophies.org/forum/topic/324357-the-dark-eye-chains-of-satinav-~-trophy-walkthrough/
ak3d 22 Σεπ 2021, 16:00 
Completing the walkthrough 2

Harp
1) Go up to peak, and clear ice by using your spell
2) Cut horse open - take hide and meat. Take one of the weights.
3) Go down, use spell on banner to remove creatures
4) Go to the catapult and search for lever
5) Go to the top, add lever, add sling, and fire a ball.
6) Creatures have drowned. Take the broken pole and join it.
7) Crows will not let you pass. Use the meat on pole and put it in the rubble.
8) Creature attacks, use magic to assemble knife, break icicle and go to the end of the story.
9) Complete story with ending.
ak3d 22 Σεπ 2021, 15:59 
Completing the walkthrough 1

Academy
1) At the academy, open the boards by using the pitchfork
2) Take the magic hat, listen to the magician
3) Talk to Jacomo & also take all items
4) In the hallway, use knife to open tablet, take the key
5) Use key on Circle outside the academy.
Hint : B R P E stones.
7) Hang hat and decanter in the chandlier
8) Break jug and put it in the cage. Reassemble Jug
9) Use knife to cut magic hat
10) Take the artifact
11) Go to house with painting, and use magic magnifying glass to see the location
12) Return to Jacomo and talk to him about using reverse magic
13) Check the bookshelf, use the geographia book to see the location.
14) Talk to Jacomo to end chapter and go to next location.