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Railjack Guide - Everything you need to know about Railjack (Empyrean update)
Por MrGuilty1
This guide has EVERYTHING you need to know about Railjack and Empyrean update. It's constantly getting updated and will expand as it goes. If you have other questions that are not inside this guide , feel free to ask and I will add them to the list.

Please don't forget to RATE the guide! It would help me a lot! Thanks in advance!

Support me on Reddit as well!

https://www.reddit.com/r/Warframe/comments/eet4bc/everything_you_need_to_know_about_railjack/

In-Game Nick : Mrguilty1 , you can contact me for Railjack related stuff.
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----------- Basic Railjack Info-----------
What are Avionics ?
Avionics are the Mods for your Railjack.They can be upgraded with Dirac(Endo of Railjack). They can be earned via Mission rewards, Caches and Golden Orb drops from Fighters. The default Avionics Capacity is 30, but can be upgraded via getting a better Reactor. Railjack has a maximum 130 Avionics Capacity (With the best roll of a Vidar Reactor [+100])

There are 3 types of Avionics that can be obtained from 3 different Houses . Which are LAVAN, VIDAR, ZETKI.There isn't a set best House, but when it comes to mods, Zetki House shines brighter than all. Most of the Zetki Avionics are the best and the rarest to get. But they are worth the farm. It could be said about Avionics that they are the most important part of the ship. Even with all MK III components , without good Avionics your ship would still feel and will be weak.
Dirac and How to Get it.
Dirac is the Endo of Railjack. You use it to upgrade the Grid of the ship and to upgrade the Avionics.

Grid are the Avionics slots for Railjack. When upgraded, they give passive upgrades to your Avionics. Each Grid upgrade is 3 times the cost of the previous one. ( 200 - 600 - 1800 ) 2600 Dirac is needed to max 1 Grid Slot. There are 15 Grid Slots in total. In order to max them all, you need 39.000 Dirac

Dirac can be found throughout Empyrean missions either as rare environmental drops(150) or as an end-of-mission bonus reward. (150-1000)
Scrapping unwanted Railjack Components (75 - 225)
What are Intrinsics ?
TACTICAL
Increase your focus on the big picture of the battle. Improved Tactical skills such as recalling back to the Railjack, powerful Tactical deployment abilities, and more.

PILOTING
Forge a bond with the vessel. Improved Pilot skills with Railjack maneuvers like Dodge and Drift, asteroid collision damage reduction, and more.

GUNNERY
Unlock the deadly power of your Arsenal. Improved Gunnery skills towards your Railjack’s weaponry, access to the Archwing Catapult, and more.

ENGINEERING
Mend the scars of battle and feed the war machine. Improved Engineering skills to bolster battle crafting yields, forge payload items in real-time, and more.
How to Unlock Proxima Nodes ( Saturn, Veil )
Earth Proxima can be accessed automatically upon completing your own Railjack.

Saturn Proxima requires you to unlock 3 Levels of any given Tree (Tactical, Pilot, Gunnery, Engineer)

Veil Proxima requires you to unlock 7 Levels of any given Tree (Tactical, Pilot, Gunnery, Engineer)

PS: You need only 1 Tree to reach the requirements, not all of them to unlock the next Proxima.
How to Scrap unwanted Railjack BPs
Click Configure Railjack on your Dojo / Dry Dock,



Select the item you want to sell (Scrap),



Click the little DIRAC button on the bottom right.

----------- [Intrinsics] -----------
Intrinsics / Must have Talents
The way Intrinsics work is just like Affinity from the Core game. Everything that you do to help mission succeed, from repairing the ship, killing borders, completing missions, killing fighters gives Intrinsics points. Also, Affinity Boosters work on Intrinsics so I highly recommend using one if you want to max them more efficiently. The fastest way is either doing the Highest leveled mission you can on Veil Proxima "Ruse War Field", or doing a mission that doesn't have an active/primary objective, such as " Gian Point ", where your only requirement is to kill 90 Fighters and 6 Crew Ships. Hence you can finish the mission faster and repeat. This is also a good way to farm **LAVAN / VIDAR** components for Railjack.



Tactical Level 3 to be able to teleport WITHIN the ship, so in case of emergency or just for the convenience sake, you can teleport to everything useable inside the ship (Forge, Slingshot, Side Guns, Pilot seat, etc) [To use this function, click "L" button to open the Tactical Command screen]

Tactical Level 4 for being able to Teleport to the Railjack when you're outside of the ship (The way you teleport is you click your Omni tool from Gear scroll, and instead of taking out the repair gun, it teleports you back to the Railjack after a 4-second cooldown

Tactical Level 10 So you can teleport yourself to your teammates

Level 2 Gunnery gives you 360-degree vision (Removes the ship entirely from your vision so you can shoot at any direction)

Level 3 Gunnery Allows you to use Slingshot, which allows you to catapult yourself to the enemy Crew Ships without ever leaving the safety of Railjack (Works well with Tactical Level 4, because once you destroy the Crew Ship's reactor, you can click your Omni tool and teleport back to the Railjack, hence never actually use your Archwings and risk dying.

Level 4 Gunnery allows you to penetrate into the Crew Ships instead of stopping in front of the entrance via Slingshot. Combined with Omni teleport (Tactical Level 4), you can avoid going out to space entirely.

Level 5 Gunnery Allows you to use the Frontal Artillery, which is the ONLY way to kill Crew Ships without infiltrating them and destroying their core from the inside ( You have a lot more chances to 1 shot a Crew Ship, the more closer the Railjack is positioned to the Crew Ship itself. So on Veil missions, ideally you would want 1 person piloting, and keeping the Railjack as close to the Crew Ship as possible, while another crew member shoots the Crew ship. This way you can almost guarantee a 1 shot kill every time and not waste additional DOME charges.

Level 6 Gunnery Reduce Turret Heat acceleration by %20 which allows you to shoot more, which is always great

Level 7 Gunnery Reduce Overheat recovery time by %50 which is also great, allowing you to shoot more often = more DPS

Engineering is just a masterpiece in itself. (First 5 levels allow you to craft weaponry while still in a mission, excluding 4th which gives %25 more Forge yields) every other level of Engineering gives really good benefits, %25 Faster forge crafting, %50 more yields from forge, so normally you would craft 50 Revolite, at Level 7 Engineering, you craft 75 instead. etc, I recommend maxing this tree after getting everything +5/+6 levels.

Level 9 Engineering gives %10 more yields from Refinement, So it is a really useful talent to have, but since it's so deep down the tree, by the time you get it, you will probably have more materials than you know what to do with. It is a really good ability but its uses are diminished by the fact that requirements for it are too much (Also you can just avoid farming materials all together via buying a "Repair Drone" from the Market which mitigates having to farm resources for part repairs.

Level 5 Pilot works great, but it's kinda weird. Instead of using it as a boost, the way it works is you double click shift (or your boost button) when you're STANDING STILL, then click forward afterward, the longer you hold, the longer you can blink, With my MK III engines, I can travel +8000 Meters with just 1 boost charge, which is insanely good. It can out-speed blink archwings with ease.
Intrinsics Farm (REAL quick)
You earn Intrinsics just like affinity, by killing enemies, doing objectives, destroying enemy ships, etc.
Since Intrinsics works just like Affinity with infinite range, classic methods of farming Affinity work as well. Having a Sleepinox or Ivara, allows you to disable all the Railjack Boarders / Crew Ship defenders / Primary Objective Grineers, etc.

You can Disable and Stealth kill enemies which gives SUBSTANTIALLY more affinity than you would get from just killing them normally.

This way you can maximize the number of Intrinsics you can farm in a single mission, pick a mission with 90 Fighters / 6 Crew Ships and 2 objectives, which will allow you to kill the highest amount of enemies.

Objectives and Crew Ships EACH can throw 4 Ramsleds , getting near one as soon as possible for boarders to commence is the way to go.

Priority goes as such Boarders>Crew Ship crew>Objective [For Intrinsics farming ONLY]

Affinity Booster WORKS on Intrinsics, so highly recommend getting one!
Intrinsics Levels give MR (Mastery Rank) Points
Each Intrinsics level you unlock gives 1.500 Mastery Points.

Level 10 in Engineer grants 15.000

So does 5 Levels of Gunnery and 5 Levels of Engineer

So in total, you can earn 60.000 Mastery points upon leveling up all the talents to 10 / 10 / 10 / 10
Intrinsics requierements
There are four main Intrinsic classes that the player can invest in, with each class having a max rank of 10: Tactical, Piloting, Gunnery, and Engineering.

Each Intrinsic rank gained rewards the player with 1,500 Mastery points

Ranking all four classes to rank 10 costs a total of 4092 Intrinsics (81,840,000 Affinity in total) and awards 60,000 Mastery Rank experience.

Rank
Intrinsic Points needed
Cumulative total
1
1
1
2
2
3
3
4
7
4
8
15
5
16
31
6
32
63
7
64
127
8
128
255
9
256
511
10
512
1023

Each Intrinsic point requires 20,000 Affinity which can be earned through a variety of methods during Empyrean missions, and is affected by Affinity Boosters. Also Affinity (Intrinsics) range is infinite during Empyrean missions. So everyone will gain the same affinity, no matter the distance.

Activity
Affinity Gain/Conversion
Fixing hull breaches (dark orange icon)
900 Affinity
Fixing hull ruptures (orange icon)
600 Affinity
Putting out fires (yellow icon)
600 Affinity
Putting out electrical fires (blue icon)
600 Affinity
Thawing out coolant blockages
600 Affinity
Killing boarding party enemies (red icon)
Normal level enemy XP (600+)
Crafting supplies at the Forge
300 Affinity
Destroying ships
600 Affinity
Killing crew within crewships/bases
Normal level enemy XP (600+ Affinity)
----------- Avionics -----------
Most Wanted (Best) / Expensive Avionics and How to get them
Every Fighter/Crew Ship now has a 15% chance to drop their respective Avionics mod.

Avionic
Description
Effect
Drain
Drop Location
Bulkhead
Increases Railjack Hull (health). (ZETKI)
+506% Hull (Health)
17
Earth - Kosma Cutter (0.101%)
Hull Weave
Increases Railjack armor. (ZETKI)
+253% armor
13
Saturn - Gyre Outrider (0.101%).
Hyperstrike
Increases Turret damage (both pilot and gunner seats). (ZETKI)
+121% Turret damage
13
Saturn - Elite Gyre Cutter (0.101%).
Predator
Increases all Turret Critical Chance. (ZETKI)
+72% Crit chance
8
Veil - Exo Taktis (0.101%), Saturn - Gyre Taktis (0.101%)
Section Density
Increase all Turret Critical Damage. (ZETKI)
+77% Critical Damage
13
Veil - Exo Cutter (0.101%)
Polar Coil
Increases Turret Heat Capacity. (ZETKI)
+66% Heat Capacity
11
Veil - Elite Exo Cutter (2.211%)
Last Stand
Increases All Turret Damage when Hull is below 20%. (ZETKI)
152% Turret Damage
10
Saturn - Gyre Cutter (3.794% + 1.106% (Different Houses)
Void Hole
Creates a large black hole that sucks in enemies and deals continuous cold damage
Duration: 25
Range:150
Damage: 300 per second
10
Veil - Exo Outrider (1.01%)
Munitions Vortex
Deploys a bubble that absorbs fire for X seconds. Detonates for all accumulated damage over X meters.
Duration: 15
Range: 150
6
Veil - Elite Gyre Taktis (2.01%)
Death Blossom
Removes turret cooldowns for a temporary duration. Cooldown of 300s.
30 Second Unlimited Turret Fire
10
Veil - Exo Taktis (1.01%)
Tether
Emits a field that restricts the movement of enemy targets for a certain time and then detonates.
No of Targets Trapped : 10
Damage Dealt : 3000
8
Any - Cannon Battery (0.50%)
Earth - Kosma Taktis (0.50%)
Saturn - Gyre Flak (1.01%)
Void Cloak
Cloaks the Railjack at the expense of engine speed. Cooldown of 120s.r[/b].
Duration : 50 Seconds
Speed Reduced : 50%
10
Veil Elite Exo Cutter (1.01%)

Avionic Types
Railjack has 3 Battle Avionics, 3 Tactical Avionics and 9 Integrated Avionics slots available.

Battle Avionics : Active abilities with devestating power that use Flux Energy to function. You can equip maximum 3 at a time and the Default binds are : 1 , 2 and 3

Tactical Avionics : Abilities that can be access through the Tactical Menu (Default Bind "L). They have a rather long cooldown but can help you out of a sticky situation if used correctly.

Integrated Avionics : Passive Abilities that buff the Railjack overall , whether it's defensive or Offensive mods.
Most Optimal Railjack
This is a somewhat personal preference, but I think this is a good skeleton for you to tinker with.


----------- Tips, Trick & Fixes -----------
How to FIX %99 of the frame bugs on Railjack.
If you're NOT the host , you're doomed to become bugged every other minute in some way or the other at the current state of Railjack. Easiest way to fix a bug is , basically just switch in and out of the OPERATOR MODE (Default Bind 5) , this somehow fixes most of the stuff related with Frames.
Also /Unstuck works like a charm as well , but the long cooldown on it makes it less appealing.
Most suitable Frames for Railjack
Tactical abilities can be accessed from the ("L" button)

Pilot:

Wisp: Can drop Wisp buffs to the Railjack Exits ( Wisp buffs works on Archwing still, making them a lot more mobile/survivable! )

Gunners

Rhino: Tactical ability works on Railjack guns. ( Buffs the damage of Turrets )

Engineers

Atlas: Block entrances to Gunners with Boulders and spawn 4 rumblers via Tactical abilities + Atlas abilities to keep the Boarders busy.

Vauban: Can control all the Boarders with his "Bastille" (4th ability)

Hydroid: Extra loot and can incapacitate boarders with relative ease.

Boarders ( Away Crew )

Loki : with Hushed Invisibility, it can kill everyone and is practically Immortal even while fighting/attacking the enemy because enemies can't shoot back. If you're not after the extra Intrinsics you'll get by killing enemies, you can just ignore them and rush the objective with ease with him as well.


Ivara : Works the same as Loki, Infinite invisibility. Get a hard-hitting weapon and enjoy killing AFK enemies
How to use Frontal Artillery effectively and 1-shot Crew Ships on Veil!
In order to access Frontal Artillery, one must have Level 5 Gunnery Intrinsics unlocked first.

It's located just behind the Pilot seat as you can see below

1d828ad711.jpg

Then you need to make sure you have DOME Charges crafted to fire. They're the ammunition of Frontal Artillery and can be Crafted from Forge (Max Capacity is 4)

** Level 7 Engineer can craft 2 Dome charges instead of 1 **

0b58cd0f48.jpg

You need 20 Carbides and 25 Plustrels to craft 1 ( or 2 if you're Engineer 7 )

You can 1 shot ships on Earth Proxima, and Relatively Easy with Forward Artillery Avionics on Saturn, but for Veil Proxima, it gets a bit more difficult.

7e08f91fa2.jpg

It is a good addition if you want to 1-shot Crew Ships on Veil Proxima.

The key condition to 1 shotting a Crew Ship is, someone with high Puncture Weapon, aka Plasma damage (Railjack specific damage type while on Archwing) has the ability to Reduce enemy max health and armor value, [similar to corrosive and viral procs])

This strips all that extra armor the Crew Ships have and allow the Forward Artillery to 1-shot really consistently on any Veil Proxima mission, even without Forward Artillery!
How to become Immortal when you're using the Side Guns (Operator mod)
I don't doubt that a lot of us died because of Grineer Boarding Party crashing in and killing you while you were on the Side Guns trying to shoot down the fighters. It's not a big deal but wasting a revive is not optimal on my book. There is a really simple way to avoid this though. Just simple switch to Operator mode before mounting the Side Guns , now if you die , you just get teleported back to your Warframe , which will give you a chance to defend yourself. Simple , isn't it ?
How to Hijack Crew Ships and Use it against the enemy
Hijacking a Crew Ship is rather easy. You board the ship as you normally would. The only requirement is to kill the Pilot and take his seat, which is located at the nose of the ship, but clearing the ship first is recommended. Especially the 2 Side gunners, YES 2, one is below the deck, other is next to the Reactor as can be seen below.

Aim at the Crew Ship via Slingshot



Infiltrate the ship


Inside the Crew Ship


First Side Gunner


Stairs to the Second Side Gunner


Second Side Gunner


Pilot / Helm of the Ship


After you take control of the ship, you can use it's really powerful incendiary Heat Seeking Missiles against the Fighters, this is a really good way to allow you to progress through the missions if you don't have a powerful Archwing nor a Powerfull Railjack yet. Crew Ships are practically immortal and cannot be boarded, also deal a lot of damage.
Frame Tactical Abilities
How to increase Avionics / Flux Energy Capacity ?
Avionics / Flux Energy Capacity can be increased by getting a better reactor. Default Avionics Capacity is 30, any additional capacity can only be added by getting a Reactor Component.



Lavan Reactor MK III gives relatively high Capacity, ranging from +30 to +60 as you can see below. But best possible reactor drop would be Vidar, which can give +100 Avionics Capacity



The easiest way to obtain a decent one is from Dojo Research. an MK III Sigma Reactor Gives +50 Avionics Capacity, which is higher than any MK III Zetki Reactor can give.




VIDAR REACTOR MK III is able to get +90 Avionics capacity easily with some good RNG. Here is a godly one.

----------- Forge & Repair -----------
Omni Tool / Repairing / How to Spare your Revolite
Omni tool is the new item you get while you're aboard the Railjack. It can be used to extinguish fires, repair Hull Breaches, Teleport you back to your ship (Tactical Level 4 required)

Your Omni Tool appears at the first empty slot you have on your Gear Wheel, so preferably, free up a slot in the first 5 Slots, and bind it to a button that is not hard to use. You will be using your Omni tool a lot for repairs, and also to teleport back to your Railjack if you're in danger / far away.

Electricity (Blue) decreases max Shield capacity by 100.

Hull Ruptures (Orange) decrease max Hull capacity by 300.

Heat (Yellow) deals damage over time to the hull, 1 damage per second for each.

Cold (Dark blue) freezes the doors shut.

If you have a Zetki Bulkhead and Zetki Hull weave Avionics mods, repairing the ship becomes almost unnecessary, even at Veil Proxima missions. But the most important repairs are Hull Breaches.

DON'T repair the "Hull breach"s (Catastrophic Failure / Red Breaches) as soon as they appear. There is a 55 seconds timer on it. The way it works is, you can hold the repair to the last 10-15 seconds ( Ship is immortal in this state) so you can save yourself from running out of REVOLITE quickly or just wasting resources in general. This way you give more time for Forge to finish building, and pretty much as long as you're killing enemies at a relatively fast pace, your ship will be immortal even though you may have 0 defensive Avionics.
Which loot goes to the Forge ?
ONLY the loots you get from outer space, ( the blue orbs that drop from destroyed enemy ships get added to the forge, other loots from Crew Ships, Caches, Astroid Bases, Galleon Ships, etc are personal loots and will ALWAYS directly go to inventory ( DE hinted that they will become shared loot in the near future as well, but as of now, this is how it works) and if you don't refine after the maximum payload capacity is reached (Which is 200), the rest will be automatically be sent to your inventory. The excess resources don't get wasted anymore.



Unused resources are automatically refined now if you teleport the ship to the Dojo after mission completion.
How and When to Refine , General Forge Usage
You can refine materials at the Forge (Located at the tail of the ship), which sends extra/unused materials to your inventory for further use (aka repairing broken parts)

Refining is done automatically now at the end of a mission IF you're going back to the DOJO. If you don't return and just start doing another mission instead, the materials on Forge will stay in their place.

Forge has 200 Material Capacity of Each. After this, the collected surplus resources will be sent directly to your inventory.

One should Refine often if you want to benefit from Engineering LVL 9 Trait (%10 extra Yields from Refine) but, be sure to craft every supply that you can ( Revolite, Flux Energy, Munitions, DOME charge) first, ESPECIALLY Revolite if your ship is not a fully upgraded immortal Goliath already. Revolite is used to repair the ship with your Omni tool.

Crafting becomes more efficent as you level your Engineering level.



At level 7 Engineering, Forge gives you 50% more yields from crafting.

Which means

Resource
Default Yield
Level 7 Engineer Yield
Revolite
50
75
Flux Energy
100
150
Munitions
5
8
DOME charge
1
2
----------- Archwing -----------
Intrinsics Archwing buffs work on PoE / Fortuna / Archwing Missions
So, Level 8 of every Intrinsics tree gives an Archwing buff.

Tactical level 8 Reduces Archwing Blink Cooldown by 25% (From 2-second Default to 1.5'ish)

Piloting Level 8 Archwing speed increase by 20%

Gunnery Level 8 Increases Archwing Power: Damage 25%, Ability Strength 20%, Ability Range 20%, Ability Efficiency 20%

Engineering Level 8 Increases Archwing defense, Health 30%, Shield 30%, Armor 30%

Itzal Blink is back on the menu! 6x3 Eidolon Hunters should definitely consider getting Tactical 8 and Piloting 8 for Travel speed!

These buffs also Work on Plains on Eidolon Bounty Missions , Fortuna Bounty missions , or ANY Archwing mission you can find on the
Archwings for Railjack and Builds (AMESHA)
AMESHA is the only way to go for Railjack content at the moment. It has higher base armor compared to the other Archwings and almost all its abilities are for survivability.
( More in-depth guide of its abilities soon)

Crewship projectiles no longer seek after Archwings! They’ll still attempt to fire at you but they will no longer seek and one-hit-KO your Archwing.!

This is a really good build to slow down the enemy fighters and to give the maximum amount of survivability while you're out of the Railjack.

Even though Amesha's 4th ability gives immortality while your energy is not maxed, AVOID Crew Ships or take them out first, because Heat Seeking missiles deal so much damage that it will max your energy instantly and thus you will lose your immortality.



Meta Archwing Guns ( Cyngas, Imp Vandal, Phaedra )
Both Cyngas and Phaedra are the #1 RJ archgun now. Because Status builds deal a lot more damage now because of the new elementals damage types introduced with Railjack. 60/60 damage mods are your go-to.







Damage types for ARCHWING WEAPONS
The following applies to your railjack weapons as well as any elementals you have equipped in your archguns:

Impact becomes Ballistic damage (concusses enemies. They have reduced aim and damage)
Slash becomes Particle damage (Breaks through hull, allows increased damage over time [similar to corrosive proc and damage])
Puncture becomes Plasma damage (Reduces enemy max health and armour value, [similar to corrosive and viral procs])
Toxic becomes Chemical damage (Confuses enemies to friendly fire, [similar to a radiation proc])
Electric becomes Ionic damage (Deactivates enemy ship controls, [similar to a stun])
Heat becomes Incendiary damage (Causes fires within ships. Damage over time effect)
Cold becomes Frost damage (Freezes enemies to a stop)

60/60 elemental mods and guns with high stat are better than 90 elementals because you want to apply as many puncture and slash effects as possible. Ironically Impact is as useful in space as anywhere else

For using archguns against enemy ships, build for status, ignore crit builds. Crit builds are not more effective than status builds.
Where to Farm Archwing / Archgun EXP
Neptune Salacia Mobile Defense
Damage & Status Effect Types Railjack
Throughout the COMPONENTS, ARMAMENTS, and AVIONICS options you’ll notice new Damage & Status Effect types. These new Damage & Status Effect types are unique to Railjack’s escalated combat space - things get crazy out in space!

Particle Damage results in a Tear Status Effect: Tears holes into the hull of the enemy ship. Allowing players to deal increased damage.
Ballistic Damage results in a Concuss Status Effect: Concuss the crew aboard the ship. The enemy has reduced aim and damage.
Plasma Damage results in a Decompress Status Effect: Puncture holes into the armor/shields of the enemy ship. Decreasing the overall shield/armor value.
Incendiary Damage results in a Sear Status Effect: Rounds burn through the hull of the ship dealing Damage Over Time.
Ionic Damage results in a Scramble Status Effect: Temporarily disable the enemy's flight controls.
Chem Damage results in an Intoxicate Status Effect: Confuses Enemy pilot. The enemy will target anyone around them.
Frost Damage results in an Immobilize Status Effect: Ship controls freeze causing the enemy ship to fly forward to a stop.
----------- Sentient Ship -----------
Hidden quest (ERRA) SHEDU Farm
The mission has a chance to spawn randomly at any Veil Proxima node, the node where the Sentient ship spawns, blinks red on the Star map. It spawns a mission objective called "Investigate Anomaly". The quest appears randomly every 3 hours for 30 minutes and is an actual mission objective, so you don't need to scour every part of the map to find it. (The ship is extremely huge so it will be hard to miss it anyway)

NOTE : You MUST have Paracesis equipped! (Acquiered from Chimera Prologue quest) in order to destroy the Red Crystal at the end , otherwise you won't get the quest.

NOTE 2 : Ivara Steal / Hydroid Tentacles / Nekros Desecrate works on drop chances,
Ideally use all of them in that order to maximize the drop chance

1.000 Ducats , 15 Orokin Crystals , 5 Eidolon Shards , Galatine (BP of Galatine can be bought from the market)


Inside the ship, you need to kill 20 Sentient beings, among them there are new Sentients that are just being introduced, such as Symbilyst, Brachiolyst, Tyro Battalyst

a96bccfa46.jpgSymbalists are the only important one for now , because they drop SHEDU weapon parts
After killing every sentient on the ship and making your way to the end, Just in front to exit , there is a big red crystal that can be destroyed ONLY with Paracesis equipped. You have to just auto-attack the red crystal and it will shatter. Upon completing the mission , you should return to the relay and ERRA quest will start unfolding.

6c034e9c88.jpg
In order to Craft the SHEDU weapon, you need to farm its parts, they only drop from SYMBYLIST sentients, and have only %4 chance to drop any of the 4 parts.


Symbilyst Blueprint / Item Drop Chance : 4.00%
Shedu Barrel Uncommon (25.00%)
Shedu Chassis Uncommon (25.00%)
Shedu Handle Uncommon (25.00%)
Shedu Receiver Uncommon (25.00%)
Sentient Ship Ephemera ( Rare Caches )


Yellow Caches drop Sentient Scenes



Red Caches drop Ephemera / Umbra forma
----------- FAQ -----------
Veil Proxima Ships Healing
In Veil Proxima missions, Crew ships have the ability to throw out a White Shield to the friendly Fighter ships that are damaged ( similar to the ones Nullifiers have right now ), these Shields heal all the ships that are located inside these shields. Sadly as far as I know only the HOST can see these shields (Bugged for everyone else ATM), so whoever is the Host, should put some guns that has a high fire-rate on Pilot guns section ( Vidar Carcinnox MK III's are my choice), and actively hunt these shields to avoid enemy ships getting healed constantly (Sometimes the ships gets bugged and they heal forever even though they're not in the shields anymore, which makes them practically immortal) [Alternatively you can have VIDAR CRYOPHON MK III on Pilot Guns, [b]VIDAR CARCINNOX MK III[/b] (Which is the most optimal setup) on Side guns and either leave the ship to shoot the shields with a high fire-rate archgun ( Such as Imperial Vandal ), or leave the pilot seat for a second as the host, switch to Carcinnox on the sides and shoot the shields really quick )

Alternatively if you're hosting on Veil , make sure you're a gunner / boarder so you can keep the Shields under control ( After they expand to a certain point , they explode and the heal becomes a permenant buff I think )

Note : Amesha's 3rd ability "sometimes" slows down the regenerative state ships gets in , allowing you to Out-DPS its heals, thus destroying them. (Or just VIDAR CRYOPHON crit = 1 shot kill from %100 HP)



New weapon Blueprints ( Pennant / Quellor )
The new weapon Blueprints can be looted from Astroid Bases, Grineer Galleons. Pennant and Quellor Blueprints are now shared pickups; no longer required for all players to manually collect the pickup!

Pyr Captain Blueprint/Item Drop Chance: 10.00%
Pennant Blueprint Common (50.00%)
Quellor Blueprint Common (50.00%)


Glacik Commander Blueprint/Item Drop Chance: 10.00%
Pennant Blueprint Common (50.00%)
Quellor Blueprint Common (50.00%)

Lektro Commander Blueprint/Item Drop Chance: 10.00%
Pennant Blueprint Common (50.00%)
Quellor Blueprint Common (50.00%)

Blite Captain Blueprint/Item Drop Chance: 10.00%
Pennant Blueprint Common (50.00%)
Quellor Blueprint Common (50.00%)


Quellor build requirements



Pennant build Requirements


Which Armaments are best to use and why ?
9ce5001b2b.jpgb9cbb76a67.jpg

Milati ; Has the highest damage out of all the Armaments but it's harder to use compared to Tycho Seekers, which practically has Auto Aim.




Tycho missiles are my go-to in any mission. MK III version can 1 shot any ship (Excluding crew ships), especially if you have Warhead Avionics mod, which increases Armaments damage by +60.5%



Galvarc is probably the worst out of the bunch. Really underwhelming compared to the other two. I wouldn't recommend using it. It can only shine if you manage to trap all the enemies in one place with Void Hole / Tetter Battle mods, but then again, Tycho Seeker and Milati also do "Splash Damage" so it still performs worse.




I highly recommend having this Mod in your arsenal. Allows you to 1 shot pretty much every single fighter ship even on Veil difficulty.
Do I still keep the materials and Blueprints / Intrinsics levels if I don't have a Railjack of my own?
Yes, you do. You can still improve your Intrinsics while you're on your Ship if you Click ESC--->Profile--->Intrinsics and level them up from there.

Materials and Blueprints work like any other resource in the game. But be careful, you have a limit on how many Broken ship parts (Blueprints) you can carry. (Whichis 30). After this every other broken part you loot will be auto-scrapped (Turned into DIRAC) , and you may lose out on some good loot if you don't keep track of it. The only way to do so is to have your own Railjack built.

Your best bet is still trying to get your own Railjack as soon as you can!
----------- Railjack Guns -----------
All CARCINNOX MK III Houses and Comparison
ZETKI CARCINNOX MK III

+ Zetki Carcinnox ALWAYS gives Fire Rate bonus

+ Best accuracy (50%)

+ Highest Status chance (%26)

+ Highest Base Damage (55 Plasma) (167 Chem)

- 3 times the Heat Accretion ( Compared to VIDAR / LAVAN counterparts )



LAVAN CARCINNOX MK III

+ Lavan Carcinnox ALWAYS gives Fire Rate bonus

+ Lowest Heat Accretion ( Equal with VIDAR house)

- Less Base damage (37 Plasma) (111 Chem) Compared to ZETKI (55 Plasma) (167 Chem)



VIDAR CARCINNOX MK III

+ Vidar Carcinnox ALWAYS gives Weapon Damage bonus

+ Best Crit Chance (19%)

+ Longest Falloff[(the damage reduction from distance) 2,000-4.000 meters]

+ Lowest Heat Accretion ( Equal with LAVAN house)

- Less Base damage (37 Plasma) (111 Chem) Compared to ZETKI (55 Plasma) (167 Chem)



TL:DR Get VIDAR CARCINNOX MK III, it's best.
All CRYOPHON MK III Houses and Comparison
ZETKI CRYOPHON MK III

+ ZETKI CRYOPHON MK III ALWAYS gets Fire rate bonus

+ Highest Base Damage (6,611 Frost)

+ Highest Status chance (45%)



LAVAN CRYOPHON MK III

+ LAVAN CRYOPHON MK III ALWAYS gets Fire rate bonus

+ Highest Status Chance (42%)

+ Lowest Heat Accretion (250)

- Lower Base Damage (4,407 Frost)



VIDAR CRYOPHON MK III

+ VIDAR CRYOPHON MK III ALWAYS gets Weapon Damage bonus

+ Highest Crit chance (28%)

+ Lowest Heat Accretion (250)

- Lower Base Damage (4,407 Frost)




TL;DR : Get VIDAR CRYOPHON MK III , it's Best.
All PHOTOR MK III Houses and Comparison
ZETKI PHOTOR MK III

+ ZETKI PHOTOR MK III ALWAYS gets Weapon Damage bonus

+ Best Crit Chance (18%)

+ Best Crit Multiplier (2.0x) [Same as Vidar]

+ Highest Status chance (%18)

+ Highest Base Damage (56 Plasma) (166 Incendiary)



LAVAN PHOTOR MK III

+ LAVAN PHOTOR MK III ALWAYS gets Weapon Damage bonus

+ Lower Heat Accreation (Even though it shows 0 everywhere)

- Less Base damage (36 Plasma) (112 Incendiary) Compared to ZETKI (56 Plasma) (166 Incendiary)



VIDAR PHOTOR MK III

+ VIDAR PHOTOR MK III ALWAYS gets Weapon Damage bonus

+ Lower Heat Accreation (Even though it shows 0 everywhere)

- Less Base damage (36 Plasma) (112 Incendiary) Compared to ZETKI (56 Plasma) (166 Incendiary)

All APOC MK III Houses and Comparison
ZETKI APOC MK III

+Zetki Apoc ALWAYS gives Fire rate bonus of varying percentages.

+ Highest Accuracy (66.7%)

+ Highest Critical Chance (30.0%)

+ Highest Base Damage (118.5 Particle) (276.5 Plasma)

- 4 Times the Heat Accretion (80) Compared to LAVAN / VIDAR



VIDAR APOC MK III

+Vidar Apoc ALWAYS gives Base Damage bonus of varying percentages.

- Lower Base Damage (78.9 Particle) (184.1 Plasma)




LAVAN APOC MK III

+Lavan Apoc ALWAYS gives Fire Rate bonus of varying percentages.

+ Highest Status Chance (14%)

- Lower Base Damage (78.9 Particle) (184.1 Plasma)

All PULSAR MK III Houses and Comparison
ZETKI PULSAR MK III

+ ZETKI PULSAR MK III ALWAYS gets Fire Rate bonus

+ Highest Base Damage (74 Plasma) (222 Ionic)

+ Highest Status Chance (29%)

- Highest Heat Accretion ( 4 times more Compared to LAVAN / VIDAR )



LAVAN PULSAR MK III

+ LAVAN PULSAR MK III ALWAYS gets Fire Rate bonus

- Lower Base Damage (49 Plasma) (148 Ionic)



VIDAR PULSAR MK III

+ VIDAR PULSAR MK III ALWAYS gets Weapon Damage bonus

+ Highest Crit Chance (18%)

- Lower Base Damage (49 Plasma) (148 Ionic)

- Lowest Status Chance (19%)

----------- Railjack Compartments -----------
All REACTOR MK III (All the stats are randomly generated , BUT , there is a pattern to it.)
ZETKI REACTOR MK III
+ ZETKI Reactors, gives the highest amount of +Flux Capacity , but the amount you can get is random so results may vary



LAVAN REACTOR MK III
+ LAVAN reactors are the middle ground. They give relatively higher Avionics Capacity, compared to ZETKI and more Flux capacity compared to VIDAR



VIDAR REACTOR MK III
+ VIDAR reactors give the highest amount of Avionics Capacity, but the lowest amount of Flux Capacity. With some good RNG +90, Avionics shouldn't be hard to get.



( Thanks to Pure_Tenno_essence for providing the Screenshot )
All ENGINES MK III (All the stats are randomly generated , BUT , there is a pattern to it.)
As far as I can tell, Houses mostly effect the random bonus you get and Engine speed.

ZETKI ENGINES MK III

-Slowest Engine speed



VIDAR ENGINES MK III

+ Fastest Engine speed



TL;DR : VIDAR ENGINES MK III is the BEST
All SHIELD ARRAY MK III
ZETKI SHIELD ARRAY MK III

Zetki doesn't give the best stats, but it's my choice of Shield because it gives %25 more damage to Turrets when the shields are down, which they're practical all the time. An extra %25 damage is always nice!



LAVAN SHIELD ARRAY MK III



VIDAR SHIELD ARRAY MK III

Derelict Structures in Veil
Work in Progress...
----------- Scans & Drops -----------
All EARTH PROXIMA KOSMA Codex Scans / Avionics Drop chances




Kosma Flak Mod Drop Chance: 10.00%
Fire Suppression Common (37.94%)
Bulkhead Common (37.94%)
Maxima Uncommon (11.06%)
Warhead Uncommon (11.06%)
Hyperflux Rare (2.01%)





Kosma Cutter Mod Drop Chance: 10.00%
Heat Sink Common (37.94%)
Last Stand Common (37.94%)
Battle Forge Uncommon (11.06%)
Conic Nozzle Uncommon (11.06%)
Bulkhead Ultra Rare (1.01%)
Seeker Volley Ultra Rare (1.01%)


Elite Kosma Outrider Item Drop Chance: 100.00%
Zetki Apoc Mk I Uncommon (12.50%)
Zetki Pulsar Mk I Uncommon (12.50%)
Zetki Carcinnox Mk I Uncommon (12.50%)
Zetki Cryophon Mk I Uncommon (12.50%)
Zetki Photor Mk I Uncommon (12.50%)
Zetki Engines Mk I Uncommon (12.50%)
Zetki Reactor Mk I Uncommon (12.50%)
Zetki Shield Array Mk I Uncommon (12.50%)




Kosma Outrider Resource Drop Chance: 75.00%
Isos Uncommon (22.11%)
Carbides Uncommon (18.97%)
Copernics Uncommon (18.97%)
Cubic Diodes Uncommon (18.97%)
Pustrels Uncommon (18.97%)
Aucrux Capacitors Rare (2.01%)




( No Specific loot sometimes drops Rare materials )


Kosma Gokstad Crewship Blueprint/Item Drop Chance: 10.00%
Lavan Apoc Mk I Uncommon (10.00%)
Lavan Pulsar Mk I Uncommon (10.00%)
Lavan Carcinnox Mk I Uncommon (10.00%)
Lavan Cryophon Mk I Uncommon (10.00%)
Lavan Photor Mk I Uncommon (10.00%)
Vidar Apoc Mk I Uncommon (10.00%)
Vidar Pulsar Mk I Uncommon (10.00%)
Vidar Carcinnox Mk I Uncommon (10.00%)
Vidar Cryophon Mk I Uncommon (10.00%)
Vidar Photor Mk I Uncommon (10.00%)




Kosma Taktis Mod Drop Chance: 10.00%
Anode Cell Common (37.94%)
Hull Weave Common (37.94%)
Heat Sink Uncommon (22.11%)
Flow Burn Legendary (0.50%)
Winged Storm Legendary (0.50%)
Tether Legendary (0.50%)
Particle Ram Legendary (0.50%)



Kosma Butcher Mod Drop Chance: 3.00%
15 Endo Uncommon (18.97%)
Point Strike Uncommon (18.97%)
Fast Hands Uncommon (18.97%)
Pressure Point Uncommon (18.97%)
Smite Grineer Rare (5.53%)
Reflex Coil Rare (5.53%)
North Wind Rare (5.53%)
50 Endo Rare (5.53%)
Flow Ultra Rare (1.01%)
80 Endo Ultra Rare (1.01%)




Kosma Gokstad Pilot Mod Drop Chance: 3.00%
Quickdraw Uncommon (25.29%)
Revenge Uncommon (25.29%)
Redirection Uncommon (25.29%)
Razor Shot Uncommon (11.06%)
50 Endo Uncommon (11.06%)
Thunderbolt Legendary (0.67%)
Crossing Snakes Legendary (0.67%)
Undying Will Legendary (0.67%)



Kosma Roller Sentry Mod Drop Chance: 3.00%
True Steel Uncommon (18.97%)
Trick Mag Uncommon (18.97%)
Enhanced Vitality Uncommon (18.97%)
15 Endo Uncommon (18.97%)
Hellfire Rare (7.37%)
Fast Deflection Rare (7.37%)
50 Endo Rare (7.37%)
80 Endo Rare (2.01%)




Kosma Eviscerator Mod Drop Chance: 3.00%
Melee Prowess Uncommon (18.97%)
Pistol Gambit Uncommon (18.97%)
Disruptor Uncommon (18.97%)
Lingering Torment Uncommon (18.97%)
Shocking Touch Uncommon (11.06%)
Sundering Weave Uncommon (11.06%)
80 Endo Rare (2.01%)




Kosma Supressor Mod Drop Chance: 3.00%
Assault Mode Common (38.72%)
15 Endo Common (38.72%)
Sure Shot Rare (5.64%)
Bane Of Grineer Rare (5.64%)
50 Endo Rare (5.64%)
Swirling Tiger Rare (5.64%)




Kosma Raider Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Kosma Raider Carver Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Kosma Elite Lancer Mod Drop Chance: 3.00%
Quickdraw Uncommon (25.29%)
Revenge Uncommon (25.29%)
Redirection Uncommon (25.29%)
Razor Shot Uncommon (11.06%)
50 Endo Uncommon (11.06%)
Thunderbolt Legendary (0.67%)
Crossing Snakes Legendary (0.67%)
Undying Will Legendary (0.67%)



Kosma Raider Eviscerator Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Kosma Gokstad Officer Mod Drop Chance: 3.00%
Magazine Warp Uncommon (18.97%)
Blunderbuss Uncommon (18.97%)
Slip Magazine Uncommon (18.97%)
15 Endo Uncommon (18.97%)
Shell Compression Uncommon (11.06%)
50 Endo Uncommon (11.06%)
80 Endo Ultra Rare (1.01%)
Decisive Judgement Ultra Rare (1.01%)
All SATURN PROXIMA GYRE Codex Scans / Avionics Drop chances


Elite Gyre Cutter Mod Drop Chance: 10.00%
Polar Coil Common (37.94%)
Ripload Common (37.94%)
Thermatic Uncommon (22.11%)
Form Up Ultra Rare (1.01%)
Hyperstrike Ultra Rare (1.01%)



Gyre Cutter Mod Drop Chance: 10.00%
Last Stand Common (37.94%)
Ripload Common (37.94%)
Phasic Weave Uncommon (11.06%)
Last Stand Uncommon (11.06%)
Ion Burn Rare (2.01%)



Elite Gyre Flak Mod Drop Chance: 10.00%
Winged Force Very Common (75.88%)
Heat Sink Rare (7.37%)
Predator Rare (7.37%)
Intruder Stasis Rare (7.37%)
Winged Cyclone Rare (2.01%)



Gyre Flak Mod Drop Chance: 10.00%
Ablative Shell Uncommon (25.29%)
Winged Steel Uncommon (25.29%)
Fire Suppression Uncommon (25.29%)
Hyperflux Uncommon (22.11%)
Tether Ultra Rare (1.01%)
Conic Nozzle Ultra Rare (1.01%)



Elite Gyre Outrider Blueprint/Item Drop Chance: 100.00%
Zetki Apoc Mk Ii Uncommon (12.50%)
Zetki Pulsar Mk Ii Uncommon (12.50%)
Zetki Carcinnox Mk Ii Uncommon (12.50%)
Zetki Cryophon Mk Ii Uncommon (12.50%)
Zetki Photor Mk Ii Uncommon (12.50%)
Zetki Engines Mk Ii Uncommon (12.50%)
Zetki Reactor Mk Ii Uncommon (12.50%)
Zetki Shield Array Mk Ii Uncommon (12.50%)



Gyre Outrider Mod Drop Chance: 10.00%
Forward Artillery Common (37.94%)
Phasic Weave Common (37.94%)
Warhead Uncommon (22.11%)
Warhead Ultra Rare (1.01%)
Hull Weave Ultra Rare (1.01%)



Elite Gyre Taktis Mod Drop Chance: 10.00%
Conic Nozzle Common (37.94%)
Heat Sink Common (37.94%)
Ablative Shell Uncommon (11.06%)
Winged Storm Uncommon (11.06%)
Munitions Vortex Rare (2.01%)



Gyre Taktis Mod Drop Chance: 10.00%
Thermatic Common (37.94%)
Conic Nozzle Common (37.94%)
Hull Weave Uncommon (22.11%)
Blackout Pulse Ultra Rare (1.01%)
Predator Ultra Rare (1.01%)



Gyre Gokstad Crewship Blueprint/Item Drop Chance: 10.00%
Lavan Apoc Mk Ii Uncommon (10.00%)
Lavan Pulsar Mk Ii Uncommon (10.00%)
Lavan Carcinnox Mk Ii Uncommon (10.00%)
Lavan Cryophon Mk Ii Uncommon (10.00%)
Lavan Photor Mk Ii Uncommon (10.00%)
Vidar Apoc Mk Ii Uncommon (10.00%)
Vidar Pulsar Mk Ii Uncommon (10.00%)
Vidar Carcinnox Mk Ii Uncommon (10.00%)
Vidar Cryophon Mk Ii Uncommon (10.00%)
Vidar Photor Mk Ii Uncommon (10.00%)



Ramshields don't have any Resource drops, they only drop 4 random Material orbs



Gyre Butcher Mod Drop Chance: 3.00%
15 Endo Uncommon (18.97%)
Point Strike Uncommon (18.97%)
Fast Hands Uncommon (18.97%)
Pressure Point Uncommon (18.97%)
Smite Grineer Rare (5.53%)
Reflex Coil Rare (5.53%)
North Wind Rare (5.53%)
50 Endo Rare (5.53%)
Flow Ultra Rare (1.01%)
80 Endo Ultra Rare (1.01%)



Gyre Gokstad Pilot Mod Drop Chance: 3.00%
Quickdraw Uncommon (25.29%)
Revenge Uncommon (25.29%)
Redirection Uncommon (25.29%)
Razor Shot Uncommon (11.06%)
50 Endo Uncommon (11.06%)
Thunderbolt Legendary (0.67%)
Crossing Snakes Legendary (0.67%)
Undying Will Legendary (0.67%)



Gyre Elite Lancer Mod Drop Chance: 3.00%
Quickdraw Uncommon (25.29%)
Revenge Uncommon (25.29%)
Redirection Uncommon (25.29%)
Razor Shot Uncommon (11.06%)
50 Endo Uncommon (11.06%)
Thunderbolt Legendary (0.67%)
Crossing Snakes Legendary (0.67%)
Undying Will Legendary (0.67%)



Gyre Eviscerator Mod Drop Chance: 3.00%
Melee Prowess Uncommon (18.97%)
Pistol Gambit Uncommon (18.97%)
Disruptor Uncommon (18.97%)
Lingering Torment Uncommon (18.97%)
Shocking Touch Uncommon (11.06%)
Sundering Weave Uncommon (11.06%)
80 Endo Rare (2.01%)



Gyre Raider Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Gyre Raider Carver Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Gyre Supressor Mod Drop Chance: 3.00%
Assault Mode Common (38.72%)
15 Endo Common (38.72%)
Sure Shot Rare (5.64%)
Bane Of Grineer Rare (5.64%)
50 Endo Rare (5.64%)
Swirling Tiger Rare (5.64%)



Gyre Gokstad Officer Mod Drop Chance: 3.00%
Magazine Warp Uncommon (18.97%)
Blunderbuss Uncommon (18.97%)
Slip Magazine Uncommon (18.97%)
15 Endo Uncommon (18.97%)
Shell Compression Uncommon (11.06%)
50 Endo Uncommon (11.06%)
80 Endo Ultra Rare (1.01%)
Decisive Judgement Ultra Rare (1.01%)
All VEIL PROXIMA EXO Codex Scans / Avionics Drop chances


Elite Exo Cutter Mod Drop Chance: 10.00%
Hull Weave Common (37.94%)
Winged Steel Common (37.94%)
Polar Coil Uncommon (22.11%)
Void Cloak Ultra Rare (1.01%)
Seeker Volley Ultra Rare (1.01%)



Elite Exo Flak Mod Drop Chance: 10.00%
Maxima Common (37.94%)
Hull Weave Common (37.94%)
Section Density Uncommon (22.11%)
Particle Ram Ultra Rare (1.01%)
Shatter Burst Ultra Rare (1.01%)



Elite Exo Outrider Blueprint/Item Drop Chance: 100.00%
Zetki Apoc Mk Iii Uncommon (12.50%)
Zetki Pulsar Mk Iii Uncommon (12.50%)
Zetki Carcinnox Mk Iii Uncommon (12.50%)
Zetki Cryophon Mk Iii Uncommon (12.50%)
Zetki Photor Mk Iii Uncommon (12.50%)
Zetki Engines Mk Iii Uncommon (12.50%)
Zetki Reactor Mk Iii Uncommon (12.50%)
Zetki Shield Array Mk Iii Uncommon (12.50%)



Exo Outrider Mod Drop Chance: 10.00%
Winged Cyclone Very Common (75.88%)
Phasic Weave Rare (7.37%)
Squad Renew Rare (7.37%)
Winged Force Rare (7.37%)
Void Hole Ultra Rare (1.01%)
Fiery Phoenix Ultra Rare (1.01%)



Elite Exo Taktis Resource Drop Chance: 75.00%
Trachons Uncommon (22.11%)
Carbides Uncommon (18.97%)
Copernics Uncommon (18.97%)
Cubic Diodes Uncommon (18.97%)
Pustrels Uncommon (18.97%)
Bracoid Ultra Rare (1.01%)
Fresnels Ultra Rare (1.01%)



Exo Gokstad Crewship Blueprint/Item Drop Chance: 10.00%
Lavan Apoc Mk Iii Uncommon (10.00%)
Lavan Pulsar Mk Iii Uncommon (10.00%)
Lavan Carcinnox Mk Iii Uncommon (10.00%)
Lavan Cryophon Mk Iii Uncommon (10.00%)
Lavan Photor Mk Iii Uncommon (10.00%)
Vidar Apoc Mk Iii Uncommon (10.00%)
Vidar Pulsar Mk Iii Uncommon (10.00%)
Vidar Carcinnox Mk Iii Uncommon (10.00%)
Vidar Cryophon Mk Iii Uncommon (10.00%)
Vidar Photor Mk Iii Uncommon (10.00%)



Exo Butcher Mod Drop Chance: 3.00%
15 Endo Uncommon (18.97%)
Point Strike Uncommon (18.97%)
Fast Hands Uncommon (18.97%)
Pressure Point Uncommon (18.97%)
Smite Grineer Rare (5.53%)
Reflex Coil Rare (5.53%)
North Wind Rare (5.53%)
50 Endo Rare (5.53%)
Flow Ultra Rare (1.01%)
80 Endo Ultra Rare (1.01%)



Exo Gokstad Pilot Mod Drop Chance: 3.00%
Quickdraw Uncommon (25.29%)
Revenge Uncommon (25.29%)
Redirection Uncommon (25.29%)
Razor Shot Uncommon (11.06%)
50 Endo Uncommon (11.06%)
Thunderbolt Legendary (0.67%)
Crossing Snakes Legendary (0.67%)
Undying Will Legendary (0.67%)



Exo Elite Lancer Mod Drop Chance: 3.00%
Quickdraw Uncommon (25.29%)
Revenge Uncommon (25.29%)
Redirection Uncommon (25.29%)
Razor Shot Uncommon (11.06%)
50 Endo Uncommon (11.06%)
Thunderbolt Legendary (0.67%)
Crossing Snakes Legendary (0.67%)
Undying Will Legendary (0.67%)



Exo Eviscerator Mod Drop Chance: 3.00%
Melee Prowess Uncommon (18.97%)
Pistol Gambit Uncommon (18.97%)
Disruptor Uncommon (18.97%)
Lingering Torment Uncommon (18.97%)
Shocking Touch Uncommon (11.06%)
Sundering Weave Uncommon (11.06%)
80 Endo Rare (2.01%)



Exo Raider Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Exo Raider Carver Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Exo Raider Eviscerator Mod Drop Chance: 3.00%
Vitality Common (37.94%)
Pressure Point Common (37.94%)
Heated Charge Uncommon (11.06%)
Diamond Skin Uncommon (11.06%)
Heavy Trauma Legendary (0.50%)
Streamline Legendary (0.50%)
Iron Phoenix Legendary (0.50%)
80 Endo Legendary (0.50%)



Exo Supressor Mod Drop Chance: 3.00%
Assault Mode Common (38.72%)
15 Endo Common (38.72%)
Sure Shot Rare (5.64%)
Bane Of Grineer Rare (5.64%)
50 Endo Rare (5.64%)
Swirling Tiger Rare (5.64%)



Exo Gokstad Officer Mod Drop Chance: 3.00%
Magazine Warp Uncommon (18.97%)
Blunderbuss Uncommon (18.97%)
Slip Magazine Uncommon (18.97%)
15 Endo Uncommon (18.97%)
Shell Compression Uncommon (11.06%)
50 Endo Uncommon (11.06%)
80 Endo Ultra Rare (1.01%)
Decisive Judgement Ultra Rare (1.01%)
32 comentário(s)
MrGuilty1  [autor(a)] 19/mar./2021 às 12:57 
Yeah, sadly I wrote most of the data by myself, so typo's were kind of unavoidable. And to be honest, I feel super lazy to go through this wall of text, because most of them have special formatting in some shape or form. I might get around to do it sometime if I'm bored out of my mind. But I think most of the typo's are non-critical and my point should get across no problem. Also haven't been really actively playing Warframe recently so lack of interest is also a factor.
Jordo24 22/out./2020 às 9:22 
Btw great guide, but i saw some typos with the railjack components comparison, you might want to double check those
Jordo24 22/out./2020 às 9:21 
Is this guide still being updated?
pensiveowl 19/out./2020 às 12:21 
I didn't know you could get umbra formas here ty!
pensiveowl 19/out./2020 às 12:01 
If you fuse 2 of the same part (2 zetki photor etc...) with one of them built you can completely max a weapon or shield or engine or reactor to get the best results (after you get a few bps)(it does take a lot of resources though)
GigaMind 8/out./2020 às 17:03 
fucking amazing guide. THANKS
Eleos 16/abr./2020 às 4:13 
@prince Oceanus what I did was to just zoom in on the page itself. It's still very clear and can see all the names clearly.
Prince Oceanus 11/abr./2020 às 19:51 
@Mrguilty1 Nope, I haven't found a fix yet. :/
MrGuilty1  [autor(a)] 2/abr./2020 às 5:23 
I would recommend just rushing towards the end-game stuff right away because the rest becomes completely useless as soon as you hit tier 3 stuff. The way to go is before building your own ship, join to other peoples sessions who already has a good ship and who are doing Veil missions, that way you can instantly get the good ship compartments and work your way through the ship mods on your own pace or just outright buy them