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>Because you can get the "legendary" items Willpower and Faith at any time without much trouble (+ courage for level 1 runs, but requires a bit of cheese).
nuh-uh
Why is Naked Cat so bad? Because you can get the "legendary" items Willpower and Faith at any time without much trouble (+ courage for level 1 runs, but requires a bit of cheese). This means that the entire run is decided in the first 10mins, after that the rest of the game is free. Also, you'll need around level 35-40 to have the same HP as a level 1 with Courage armor and level 150 to have the same damage.
If you want to have the easiest time possible here's what I found to be the best Modifiers (from easiest to hardest): Nine lives > Stronger enemies > Level one > Naked Cat.
Combine them in that order, when doing the Naked Cat run, add the Furry Armored modifier. As I said, levels barely increase your damage, at level 120 I had around 230 damage, 100 less than my level 1 right before the first dragon fight.
I put the aforementioned strategy into practice for my 3rd run (Naked Cat / Stronger Enemies / 9 Lives) and it worked nicely.
-> I still adhere to the fact Heal is not necessary. I used only Flamepurr & Purrzerk. If a fight was going south (one more hit and I'd go down) I'd just leave/reset and come back to try again. Faster than going through multiple mana bars to heal up.
-> I would avoid Skull-level monsters (like fishes and golden chests) on the 9 Lives run - and basically anything that can 1-hit kill you. Their drops are not worth the risk.
-> The Arcane Dragon west of Felinegard Lake is a boon of XP & Gold. He's rather straightforward to defeat, allows you to make mistake (just go Catnap and come back), and drops multiple-level worth of XP orbs well into your level 50s. You can farm him until you're confident enough to progress through the main quest (you can make him reappear by returning to the title screen and loading your save).
Side note: I always hesitated to learn Heal, because it costs a huge amount of mana for the few HP it heals; which means the fight is going to draw out longer because you need to farm your mana back. In most cases you'll have more success going full damage and not healing, especially knowing that 100% of the attacks are avoidable (i.e. if you get hit, you made a mistake). If you mess up in your 1st or 2nd run, you can die and try again, you'll come back having gotten better at the fight. In your 3rd run (with the nine lives modifier), you can always quit and come back if the fight is going south.
But if you want to be safe, it wouldn't take very long to farm Heal (and Berserk) to Lv10 before the end game (with the added benefit you'll also farm XP at the same time, unless you like living dangerously and farm gold chests in the Furrbiden Fields).
In-between quests, make sure to upgrade your spells. As mentioned I used only Fire & Berserk (open with Berserk, keep the Fire effect active on the enemy to make them vulnerable).
I would also often attack random high-value monsters while roaming, like dragons and "skull-level" fish (which are easy to defeat regardless), as they give a good amount of gold & exp. That can help bridge the gap between main quest stages if needed (usually much faster than doing quests).
I finished the game at Lv61 with Fire Lv10 & Berserk Lv5 in about 1h30m following that strategy.
1) Follow the main quest until before the first dragon
-> at this stage, go buy all the spells you want (I used Fire & Berserk personally)
2) Do all the Catpital quests (lifting the curse on the King, finding the missing soldiers, and stopping the dragon cult; even when under-leveled they're very manageable)
3) This should give you enough power to defeat the first two dragons
4) Then go to the east city to learn fly (talking bush questline)
5) Then back on the main quest till after the Grandpaw questline
-> Tip for the Drakoth beach fight: you can walk on water south of the beach, which puts you out of range of Drakoth(s). This allows you to easily roll in and out of melee range while keeping the boss(es) north of you, helping you avoid the lightning spells on their sides
6) After that, do the quest to power-up the sword (even if you won't use it, it just gives a lot of XP)
7) Then back to the main quest till the end
(cont)
So here is my findings In Mew game:
till lvl 25~ farm dragon heads near Bermewda's triangle
at lvl 25~ you can go farm dragon heads near winters edge also if daring you can kill big dragon near Kappa ruins
at lvl 75 below pawtato farm there is big dragon so you can grind out till lvl 100 and more till you are confident