Transport Fever 2

Transport Fever 2

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Shader Enhancement
   
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Misc: Shader
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254.460 KB
30 NOV 2019 a las 7:15
23 SEP a las 1:06
9 notas sobre cambios ( ver )

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Shader Enhancement

En 1 colección creada por Enzojz
TpF2 Infrastructure from Enzojz
17 artículos
Descripción
This mod fix and add extra effects on shaders.
- Enables shadow free materials
- Enables lightmap
- Enhanced UV projection solutions
Discusiones populares Ver todo (2)
1
5 ABR 2023 a las 0:53
Latest mod update crashes game build 35049
RadiKyle
0
5 MAY 2021 a las 6:00
Bugfix for metal-gloss-ao uv coord for PHYS_NRML_OP
GordonDry
41 comentarios
transportrg77 22 AGO a las 22:59 
This mod interferes with me
themeatballhero 21 AGO a las 18:44 
good to know, thanks Kyle. Something i can fix on my end for sure.
RadiKyle 21 AGO a las 18:34 
@themeatballhero I confirm your issue as well, and it looks like the same one I reported below: this shader mod doesn't render materials correctly that use op maps, especially if they are set to linear burn or multiply. It renders them excessively dark.
themeatballhero 21 AGO a las 17:38 
hey Enzojz, this is causing the platforms on Buffalo Central Terminal to be a dark black, what could i do to fix that?
RadiKyle 24 MAY a las 9:14 
...Also confirmed this occurs on different PCs (UG devs confirmed as well), and it also occurs with Build 35049 from May 2022, so it seems it's not a new/recent issue. Your change notes indicate you first added op map support in ~May 2021? So maybe the issue has been there from the beginning?
RadiKyle 22 MAY a las 5:43 
Hey again, did more testing, it seems this mod is having issues with material operations/opmaps (both normal and transparent types). Getting significantly different rendering (usually darker) from this shader mod, especially with op set to multiply or linear burn. (Setting no_op renders normally.) This is with unshadowed surfaces in full light, such as rooftops and concrete platforms on vanilla cargo rail station buildings.
RadiKyle 20 MAY a las 15:32 
Hey @Enzojz , I'm working on a mod and traced a rendering issue back to this shader mod. I'm getting excessively dark renderings on unshadowed surfaces (example screenshots: https://imgur.com/a/QglirpX ) . You can see the ballast, sleepers, and masts all render darker. There are also missing shadows for the background trees/buildings, and for the grass too it seems. Is this as expected with this shader mod?
silencer4 6 ENE a las 10:12 
Looks like this mod crashes my game when I'm doing some terrain manipulation. Mainly for example making passages for ships.
Enzojz  [autor] 5 JUL 2021 a las 14:04 
@ReCoKo nz meams the u = tangent direction and v = z coordiantes, it reads tangent data and bi-tangent data from the mesh, so please make sure the tangents are in horizontal direction (you should be able to check them in model editor, if I were correct)
In fact I don't know how tangents are calculated in each software, the principal is normals, tangents and bi-tangents are always orthogonale to each other, how ever if I export from 3dsmax, and if the model is in a cube, the tangents are always horizontal. I don't know the case of blender so maybe you need to reseach a little. but first, make sure you are woking on a cube or something regular if you use nz
ReCoKo 5 JUL 2021 a las 12:10 
Hello. I encountered a problem with this mod. I am currently making a mod for train/road crossings with walls that should use this mod. For the first one this went perfectly fine. A vertical wall with bricks. On the second crossing though, it does not work at all. Everything i tried doesnt seem to work, even though i use the exact same .mtl for both walls.

I am using an opacity of -513 with a similar map_op1 to your nz.dds in the flying junction mod.