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Imagine for example that there are 12 squares in a corner that look like
MM1M
UUU1
UUU1
(where M is a known monster and U is unknown)
If there are 5 monsters here, you know the upper right U is safe, and if there's 1, then you know the upper right U is the monster, but what if there are in between?
If there are 2, then there are four ways to distribute them among the 6 U spaces, and three of those ways leave the upper right U with a monster, so it has a 75% chance to be bad. Each of the other squares will only be filled in one of the four cases, so they're all better guesses.
"Souls - gaining souls increases your max life. If you have 5 / 5 lives and gain a soul, now you have 6 / 6 lives."
this only gives you one extra life (6/6 instead of 5/6) if you are at full life before you get the soul? I know i have gained souls when not a full life and my life doesn't go up as my max life does...
-idea
"Mana - Magic items have a mana requirement for use. They start fully charged, so you can immediately use them. You get mana for revealing cells(?) Each magic item has its own mana battery; you might have one at 100/100 (ready to use), one at 230/400 (recharging)."
i have come to understand that each revealed cell with a value over 0 gives mana according to its value. cell with a vlue of 4=+4 mana and so on.
-and finally the section about item background colors could be more precise or... something... idk the right word for it.
anyways, i just wanted to contribute my ideas. I think this guide is awesome
o o o
o 1 o
o x x
o 1 x
x x x
In this case, you can safely open the bottom four x's.