Nuclear Dawn

Nuclear Dawn

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Nuclear Forest
   
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45.461 MB
2. Nov. 2013 um 12:33
9. Jan. 2014 um 12:21
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Nuclear Forest

Beschreibung
Warfare map, working bots.

Map sources are available on github
https://github.com/geotavros/nuclear_forest
Beliebte Diskussionen Alle anzeigen (4)
18
9. Jan. 2014 um 12:27
Resource Points
Vertex
2
31. März 2016 um 9:09
Map Feedback
Vertex
1
3. Nov. 2013 um 2:12
ANGEHEFTET: Servers that host Nuclear Forest
Dmitriy
30 Kommentare
Dmitriy  [Autor] 24. Jan. 2022 um 14:28 
No, feel free to if you want.
barricadedpurifier 24. Jan. 2022 um 14:27 
This looks great. Have you thought about uploading this map to Gmod's workshop?
momo 10. Feb. 2016 um 20:36 
Bot amount recommendation?
Vertex 3. Feb. 2016 um 9:50 
I snuck this map into Redstone server rotations. New features allows the mitigation of problems by using various things like excludes, slot caps and player count targets.

It should be played aproximately 8-10% in the long-run if all problems get resolved.
http://www.gametracker.com/server_info/82.163.79.241:27025/
NooX 15. Mai 2015 um 13:45 
jjjjjjjj
FuNky* 15. Mai 2015 um 10:08 
good
DeadlyJesse 22. März 2015 um 9:25 
great
Vertex 22. Aug. 2014 um 15:10 
Had anther chance to take an further look at this map's resource placement concept. I think its the concept thats unbalanced. Something like an metro or gate design on nuclear forest would definately help balance. This would allow for pushing up individual sides rather than just an open paradise for empire.

The bases are done really well for something like this to fit. It would just need more cover for consort to build and maybe obstales when it comes to accessing prime and the secondaries. The actual looks of the map is really nice. (excedes that of other maps)
Isis [IS BACK] 10. Juli 2014 um 11:38 
good map, please create more maps, the workshop is empy :(
Vertex 14. Juni 2014 um 8:23 
less dense fog could pontentially help empire out alot more, given the fact they can already build up much faster than consort with little to nothing slowing them down.

it appears that the fog is set pretty good per map size. it could however be less dense if the map was bigger maybe. this would also leave more room for placing resources such as more spread out tertaries and a centered prime (fair for both teams).