Nuclear Dawn

Nuclear Dawn

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Nuclear Forest
   
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45.461 MB
2 nov 2013 om 12:33
9 jan 2014 om 12:21
2 wijzigingsnotities (weergeven)

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Nuclear Forest

Omschrijving
Warfare map, working bots.

Map sources are available on github
https://github.com/geotavros/nuclear_forest
Populaire discussies Alles weergeven (4)
18
9 jan 2014 om 12:27
Resource Points
Vertex
2
31 mrt 2016 om 9:09
Map Feedback
Vertex
1
3 nov 2013 om 2:12
BELANGRIJK: Servers that host Nuclear Forest
Dmitriy
30 opmerkingen
Dmitriy  [auteur] 24 jan 2022 om 14:28 
No, feel free to if you want.
barricadedpurifier 24 jan 2022 om 14:27 
This looks great. Have you thought about uploading this map to Gmod's workshop?
momo 10 feb 2016 om 20:36 
Bot amount recommendation?
Vertex 3 feb 2016 om 9:50 
I snuck this map into Redstone server rotations. New features allows the mitigation of problems by using various things like excludes, slot caps and player count targets.

It should be played aproximately 8-10% in the long-run if all problems get resolved.
http://www.gametracker.com/server_info/82.163.79.241:27025/
NooX 15 mei 2015 om 13:45 
jjjjjjjj
FuNky* 15 mei 2015 om 10:08 
good
DeadlyJesse 22 mrt 2015 om 9:25 
great
Vertex 22 aug 2014 om 15:10 
Had anther chance to take an further look at this map's resource placement concept. I think its the concept thats unbalanced. Something like an metro or gate design on nuclear forest would definately help balance. This would allow for pushing up individual sides rather than just an open paradise for empire.

The bases are done really well for something like this to fit. It would just need more cover for consort to build and maybe obstales when it comes to accessing prime and the secondaries. The actual looks of the map is really nice. (excedes that of other maps)
Isis [IS BACK] 10 jul 2014 om 11:38 
good map, please create more maps, the workshop is empy :(
Vertex 14 jun 2014 om 8:23 
less dense fog could pontentially help empire out alot more, given the fact they can already build up much faster than consort with little to nothing slowing them down.

it appears that the fog is set pretty good per map size. it could however be less dense if the map was bigger maybe. this would also leave more room for placing resources such as more spread out tertaries and a centered prime (fair for both teams).