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I am in the middle of resetting all of the trade routes, but once I get that done, I think I'll give this a shot.
Assuming a city needs 100 wood and produces 25 by itself,and is 1.5 day sailing away from the hub, the equation would be:
((100 - 25) / 10) x ((2 x 1.5) +2) =
{ (( 75) / 10) x (( 3) + 2) =}
{ (7.5) x (5)} = 37.5
{The last two lines show the exact amounts from the various calculations} and the final outcome.
Since you can't transport half filled barrels in this game, the amount transported is rounded up to 38 barrels of wood for each trip.
Advantage of this method: Smaller convoys are needed, over time the city gets overstocked, but since it's growing, you will sell the surplus anyway. Simply keeping an eye at the city and changing the demanded value once in a while makes life for auto trading convoys a lot easier.
I have set that formula in an Excell file, simply copying it 20x for all goods and up to 26 times for each city. After that the only thing needed to be done is to change the 10 day demand and 10 day production values of each city to calculate how much of a certain good is needed.
The complete formula looks like this:
((10 day demand - 10 day production)/ 10) x ((2x traveltime) + 2)
To add, since a convoy travels back and forth, traveltime is taken twice. Assuming (un)loading takes a full day in both cities, two days are added to the equation.
For the travel time, the slowest ship - usually a Cog (Sea) or a Snaikka (River) - with a captain with no navigation skill is used to get the closest travel times.
It would be a good idea to write those times down somewhere, so you won't have to recalculate them over and over again. :)