FINAL FANTASY VI

FINAL FANTASY VI

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FFVI: Veldt Seed Manipulation Guide
By 3zhang
Guide about how to manipulate the random seed to encounter the target enemy formation.
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Introduction
This guide teaches you how to get the target enemy formation on the Veldt by manipulating the random seed. You need to have some basic understanding of the mechanism behind the Veldt. If not, read this first: Veldt introduction[www.rpglegion.com]
(Note that +13 to Veldt pack number when reloading a save only works on SNES version. It doesn't work on GBA or later versions.)

Any feedback is welcome.

Method
First, you need to download my Veldt seed table:
Download link[github.com]

You also need a list of the Veldt formations:
Veldt formation list[www.rpglegion.com]

I recommend you to directly watch my video demonstration (please open subtitles):


The text version:
1. Fly to the Veldt. You need to reset the danger counter and step counter first. Walk around to encounter an enemy formation. After the battle, don't move. Save the game to a slot and go back to the title page.

2. Reload the slot you just saved. Open the menu page and write down the total number of steps. Now walk around to encounter you first enemy formation. You don’t want this enemy formation to be too far from your desired enemy formation. For example, if your target formation is from pack 54 and your current formation is from pack 1, then you need to go through ~50 battles to reach pack 54, which is too far. If that is your case, simply reload your save to change your random seed and your initial Veldt pack.

3. After your first battle, don’t move. Open menu page and write down your total number of steps again. Subtract this number by your last total number of steps to get your first step count. Filter Encounter_1 column by this number.

4. If the filtration results in only one row, you’re done. Otherwise, walk around to encounter your second enemy formation. Then repeat step 3 to get your second step count. Filter Encounter_2 column by this number. Check whether there is only one row now. If still not, you need to get your third step count. You should get only one row this time.

5. After you find out your current random seed, your future Veldt formations are also predictable. For example, if your next Veldt pack is 14 and column F1 is 3, you will encounter a single Harvester formation in your next battle. Similarly, If column F2 is 5, you will encounter Magna Roader (purple) and Magna Roader (red) formation in your second battle.

6. When the predicted formation is not what you want, you can skip that formation by encountering one or more enemy groups outside of the Veldt. For example, if your next formation number is 3 in column F3, but you want to meet formation 5 in that pack, which is in column F5, then you can play two battles outside of the Veldt, and then return to the Veldt to encounter your desired formation. In this way, you can determine which formation you will encounter in your next enemy pack.

7. Note that sometimes the formation number points to an empty formation slot. Then the algorithm will skip that formation number and choose the next available formation number in this pack. Available means that the corresponding formation slot is not empty and the formation has been unlocked (you have encountered that formation before).
6 Comments
King Apathy Feb 23, 2024 @ 7:01pm 
You spreadsheet is great and was accurately predicting formation but for some reason it wouldn't cycle within a pack when I fought outside the Veldt. I have every bestiary entry except Coliseum Siegfried so I shouldn't be missing anything. Just venting so fuck Gau, fuck the Veldt and fuck the "King of the Beasts" achievement. SAM here I come.
mocha Apr 12, 2022 @ 12:54pm 
Too bad this method doesn't work anymore on Pixel Remaster version :(
Phreya™ Mar 8, 2021 @ 10:08pm 
Thank you very much for this!

There are about 20 rages left for me to collect and it's getting tedious just wandering the Veldt aimlessly hoping to encounter specific enemies. With this method I can get straight to specific enemies pack without a lot of unnecessary battles.
Skyprisoner Feb 16, 2021 @ 1:24pm 
It worked really well for me. I was confused at times when I got different results, but quickly realised it was just because I didn't have that specific encounter.

This saved me a lot of time, so thank you so much for the guide :cozydarkseer:
wiseamphora Jul 29, 2020 @ 6:17pm 
It didn't work for me. When I tried it, I just got strange variables that didn't match the data provided in the tables. Got step counts that don't exist.
zomaralhoda May 6, 2020 @ 1:17am 
Brilliant...
Did you discover it?
Why this is not famous in the guide world of FFVI?

Thanks.. Saved me hours...
For example I discovered I can't get a rage now, because the previous formation I didn't counter, and hence it will always jump to the formation I want and take the first encounter (mine is 6th).

:steamhappy: