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Support bringing more than 2 med arty is a bit of a dick move because it's highly overpowered (much more so than med air or scans). Nevertheless, there's nothing inherently wrong with using multiple med arty (hard counters exist as an intentionally designed feature of the game so use them!). I would not use more than 1 med arty against a friend but I wouldn't hesitate to use 6 med arty against some random (although I probably wouldn't since there are better ways of winning the game).
killing arty: I don't like it when people kill my arty but it's legitimate. If air is neglecting more important targets (helping out a cap, denying tanks from capping) to kill arty, that's just bad play but not necessarily "un-classy". Tip: to kill n enemy arty guarded by AA, just use waypoints (shift-click) to send n newly spawned hvy choppers around the back of the map to kill the arty in a suicide mission. eg 1 hvy air kills 1 arty. much more efficient compared to using your whole hvy set.
vote kicking: Do not kick players for being bad, but kick teamkillers.
stacking: Agreed.
a2a: It's a TA just like any other. I agree that one shouldn't spam a2as if they're not hitting, but simply because that's a waste of TA for you/your team. If someone were constantly missing my air I'd laugh.
napalm: a great way to counter enemy inf. med arty also works here and is recommended recommended. I would get pretty annoyed at someone doing this to my inf, but I recognize it's a legit way to counter me.
scans: I use scans if I lose my scout and don't mind when the opponent does so too. If a team has 2-3 hvy air players and were constantly using scans, that would be borderline unethical, but this can easily countered by medair.
This is the best wic guide I have ever read. This is one of the few ways left in which you can get good today (the other being watching 4v4, 5v5 replays from wictracker (wictracker.com/replays) .
Thanks for asking for input on the "Playing Classy" section. I disagree with most of it. I think that you should be allowed to do anything within the mechanics of the game to win.
medair: The best and only hard counter to hvy air. If I'm playing to win, my priority isn't whether enemy hvy air has fun or not. Med air is meant to kill hvy air in the same way hvy air is meant to kill tanks. The argument presented here is like saying you shouldn't play hvy air because it ruins the game for the enemy armor. Yes I would get slightly annoyed at someone playing meds against me, but not more so than if my AA were getting sniped by tanks or if my tanks were getting killed by air.