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Raportează o problemă de traducere
In the meantime: The combination seems correct, did you guess / brute force the right solution or did you find something that helped you along the way?
I'm asking because there is a certain item that is supposed to help you finding the correct combination for the lock, and the error message looks like you're missing that item and I think you should be able to continue playing as intended if you have the item.
I didn't want to spoil the exact solution to you, if you didn't find the item yet I would advise to look around in the level a bit more and especially to read the diary pages in the sorcerer's chambers. If you are still stuck let me know, I'll post more instructions then.
stack traceback:
#lortran_lock:66: in function 'checkCombination'
#lortran_lock:99: in function <#lortran_lock:97>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Button.lua"]: in function 'push'
[string "Button.lua"]: in function 'onClick'
[string "GameMode.lua"]: in function 'mousePressed'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Any help or bugfix would be appreciated.
I have just added the new version that should get rid of the error when importing or creating a character with a different class. I tried to set up the Intern character as close as the one that is created when not importing / creating. It turned out that even if you set the stats explicitly to a certain value, these stats are somehow still influenced by the skills and traits the user chose on the character creation screen. But the differences are minor, and there should be no possiblity left for crashing the game anymore, so I decided to include this in the new version.