Tom Clancy's Splinter Cell Blacklist

Tom Clancy's Splinter Cell Blacklist

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Achievement Guide
By Amigoe
A short Manual to help you get the Achievements.

Work in progress Version.


(I play with an Xbox 360 Controller)
   
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4th Echelon Officer


Completed every single player mission on Perfectionist difficulty


First off, Perfectionist difficulty changes this game tremendously due to the following restrictions:

  • Mark & Execute is disabled
  • Sonar goggles cannot see through walls
  • Smarter and stronger enemy AI
  • No weapon caches to resupply

With that said, you will want to avoid open conflict entirely. You will die almost instantaneously if you try to utilize the Assault playstyle here, so focusing on Ghost or Panther is a much better idea. Use their methods interchangeably as there will be parts in the campaign where lethal means can be your only option of progressing if you are stuck. You can however, refer below to No Kill Option Engaged if you plan to stack that achievement on this playthrough. If you plan to utilize both playstyles, follow these tips instead:

  • Sam's "whistle/distraction" is extremely overpowered - you can hide behind corners and keep luring all the enemies in until the area is clear.

  • Using a fully upgraded, silenced SMG, Assault Rifle, or Sniper Rifle can clear out an entire area within seconds while remaining undetected. The SC4000 and Honey Badger are two of the best silenced rifles in the game!

  • Avoid killing armored infantrymen when possible - sneak around them when possible as there's only one section in the game where you are required to take them out.

  • Sleeping Gas and Proximity Shockers are the BEST gadgets you can use to knock out enemies from afar - but since there aren't any weapon caches, you will need to use these sparingly.

  • Look for alternate routes when approaching each section of a mission - you are almost always able to bypass heavily populated areas without having to touch anyone.

  • When your goggles are jammed, deploy the Tri-Rotor and hunt down the technician blocking your signal.

  • Change up your OPS Suit in order to make it as stealthy as possible. Completing all three of Grim's COOP missions gives you the best stealth suit!

Just remember to stick to the shadows and take it slow. Rushing through the missions will only result in multiple deaths and endless frustration.

Since the game allows you replay missions through the Paladin's SMI at any time, you don't actually need to complete a straight playthrough on Perfectionist. You may load up individual missions and work on them in whichever order you'd like.
Intel Acquired


Collected 24 Dead Drop flash drives


Dead Drop flash drives are small collectibles that can be found throughout the campaign and COOP missions. They will emit a persistent pining sound when you are near them. If you purchase the first upgrade for the Command & Control sector in the Paladin, it will make Dead Drops permanently visible on your HUD.

Buy this upgrade as soon as possible because these flash drives are extremely small and can be overlooked when playing through each set of missions. Once this upgrade is acquired, the flash drives are almost unmissable on your HUD.
Data Security


Hacked 23 Blacklist Laptops


Blacklist Laptops are another form of collectibles scattered throughout the campaign and COOP missions. Unlike Dead Drop flash drives, Laptops do not show up with the Paladin's Command & Control Tier 1 upgrade. You will need an additional $150,000 to purchase the Tier 2 upgrade for them to show on the HUD. Grimm will notify you when you are near your first Laptop on the first mission.

Approach each Laptop quietly, if you are engaged in combat it will self-destruct and you won't be able to hack it. If this happens, reload the checkpoint.
Upgraded Gear accessed


Fully upgraded one gun


While inside the Paladin, enter the SMI to access your Gear Customization hub. The cheapest weapon you can begin upgrading right away is the default PX4 Storm .45 pistol. In total, you will need $35,575 to fully upgrade this pistol.

  • Red Dot Sight - $3,900
  • Holo Sight - $5,200
  • Laser Sight - $2,325
  • Hollow Point - $2,600
  • Armor Piercing - $3,900
  • Match Grade Ammo - $5,200
  • Bolt Blueprinting - $2,600
  • Weight Balance - $2,600
  • Match Grade Trigger - $3,100
  • Accurized Barrel - $4,150
C&C Optimized


Paladin fully upgraded


Inside the Paladin, talk to Grimm in order to purchase upgrades for your HQ. There are a total of seven upgradable locations, each having one or two tiers worth of upgrades. These upgrades will aid Sam on the field in terms of weapons selection, HUD display, health regeneration and more. Below, you can see each available upgrade.

  • Cockpit

  • Tier 1 - $1,000 - Unlock a radar shown in the HUD
  • Tier 2 - $130,000 - Extend radar range & show facing directions

  • Charlie's Workshop

  • Tier 1 - $144,000 - Unlock prototype SMG & Shotgun for purchase
  • Tier 2 - $180,000 - Unlock prototype Pistol, Assault & Sniper Rifles for purchase

  • Command & Control

  • Tier 1 - $90,000 - Reveal Dead Drop locations in the HUD
  • Tier 2 - $150,000 - Reveal all secondary objectives from further away

  • Infirmary

  • Tier 1 - $120,000 - Faster regeneration in SP & COOP
  • Tier 2 - $140,000 - Even faster regeneration in SP & COOP

  • Crew Quarters

  • Tier 1 - $84,000 - Unlock a custom loadout slot for SP & COOP
  • Tier 2 - $114,000 - Unlock another custom loadout slot for SP & COOP

  • Holding Cells

  • Tier 1 - $60,000 - Unlock 7 Black Market weapons for purchase
  • Tier 2 - $96,000 - Unlock 7 more Black Market weapons for purchase

  • Cargo Bay

  • Tier 1 - 78,000 - Customize gear in the field (except in Perfectionist)

    Make sure to look out for the "Gone Dark" metagames on the SMI before each mission. After successfully completing each metagame, you will be rewarded with multipliers which will directly effect how much cash you get at the end of each Single Player and COOP mission. Your entire bank account is shared between all three game modes (SP, COOP, & MP).
Tactical Styles (3 Achievements)





Mastered Ghost, Panther and Assault playstyle

In order to unlock the three mastery playstyle achievements, you will need to obtain a certain amount of points in that playstyle in 7 different campaign or COOP missions. The amount of points differs for each level, so you should try to focus on one playstyle at a time instead of mixing them together. Every action you perform will net you a certain number of points depending on how you managed a kill or general situation. You can reload a mission and play it as many times as you want if you want to work on another playstyle. As a general reminder, follow these tips:

  • Ghost - Pure Stealth

  • A Ghost completes objectives unseen, with minimal engagement with hostiles and no evidence left behind. You earn Ghost points by remaining undetected during a mission and by avoiding killing hostiles. Use only nonlethal techniques when confrontation is unavoidable.

  • Panther - Silent & Deadly

  • A Panther stalks his prey unseen, and strikes only when the kill is assured. You earn Panther points by killing hostiles while remaining undetected. Use silenced weapons and lethal hand-to-hand strikes to pick off hostiles from the shadows.

  • Assault - Open Combat

  • An Assault specialist does not fear open combat, facing hostiles head-on without the protection of stealth. You earn Assault points by neutralizing hostiles in combat. Use unsilenced weapons and explosive grenades to gain supremacy on the battlefield.

You can check the mastery progress bar for each playstyle by pausing the game. Alternatively, if you are replaying a mission through the Paladin's SMI, you can check the required amount of points for each playstyle by scrolling through the mission details.
No Kill Option Engaged


Completed the single player campaign without killing anyone as Sam Fisher


I personally recommend stacking this achievement with your Perfectionist playthrough, since you won't really want to do any killing on Perfectionist anyways. Alternatively, you can reload campaign missions on a lower difficulty whenever you want and work on them one by one. This essentially means that this achievement does not have to be done in a single playthrough. Keep in mind that the Prologue does not count towards this achievement.

Avoid using any lethal gadgets and takedowns throughout each mission. After the short interrogation scenes where Sam has the option to "Spare" or "Kill" the enemy, always spare them! You should only really have to rely on three things.

1. When possible, avoid detection entirely
2. Fully upgraded sonar goggles (if playing outside of Perfectionist)
3. Non-lethal gadgets
  • Sticky Noisemaker: This gadget can help lure enemies away from their position or towards your own for a non-lethal takedown.
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  • Tri-Rotor: The Tri-Rotor is extremely helpful as it can survey areas ahead, mark targets, and even knock out enemies with sticky shockers or sleeping gas.

  • Smoke Grenade: This grenade can be used to create diversions, allowing you to quickly slip past enemies.

  • Sleeping Gas: A personal favorite of mine, as it can knock out a group of guards immediately, rendering them unconscious.

  • Proximity Shocker: This throwable proximity mine sticks to any surface and will knock out any enemies who get close - this is perfect for hostiles who are patrolling an area back and forth.

  • Tactical Crossbow: If you have access to this pre-order bonus, it's sticky shockers are hands down the best non-lethal gadget in the game - the regular crossbow has noisemakers, EMP darts, and sleeping gas which is just as helpful.

    Take note that there are certain missions that make you play a small portion of the level as Briggs or Grim. Killing enemies while playing as them does not void the achievement.
  • Hostile Shield Secured


    Snuck up & stole the shield from a Shielded Infantryman


    You will encounter your first Shielded Infantryman at the end of "Special Missions HQ" mission. A short cutscene will begin when you enter a large room and he will appear alongside three soldiers. Take out the other enemies first so only the Shielded Infantryman remains. Sneak up behind him to take him out with hand-to-hand combat or your weapon. When he drops his shield, pick it up and the achievement is yours.

    Alternatively, you can obtain this in Kobin's first COOP mission, Opium Farm. If you follow the left side of the map from the beginning, you will come to an open garage with a Shielded Infantryman looking out into a courtyard. Sneak up behind him, knock him out, then pick up his shield.
    Hostages Secured


    Saved the hostages in the Transit Yards

    At the very end of Mission 7, Transit Yards, you will be pursuing the lead Engineer aboard a train. Make sure you don't shoot any civilians or use any explosive gadgets when taking out the enemies inside the carts. When you reach the end of the train, there will be two civilian hostages. Do not move forward! Quickly throw some sleeping gas in between both hostiles to knock them out. The achievement will unlock after the cutscene begins.
    Mission Footprint Zero


    Completed a single player mission undetected


    You can attempt this achievement on any of the missions after the Prologue. The first mission, Safehouse, is one of the easiest and shortest missions to get this on. Make sure not a single enemy shoots at you or rings any alarms. The Detection Meter (half circle that fills up when they see you) above their head may never turn red. If it does, you have been detected and must to restart from your last checkpoint! If the half circle turns fully white, you still have a chance to quickly take them out.

    I suggest doing this on the Rookie difficulty, as the enemies reaction time is much slower. Also make sure to hide any bodies you knock out so they cannot be found. Like any good ghost operative, use cover often and try to find alternate routes around each area you encounter. You can replay campaign missions at any point by accessing the SMI in the Paladin. You'll be able to keep all the gear you've already purchased, thus making this achievement much easier.
    Infiltration Operator


    Completed all of Anna Grímsdóttir's 4th Echelon Missions

    Grim's missions can be done solo, or with a partner via Online or split-screen.

    These missions can be launched by speaking to her inside the Paladin or from the SMI's Multiplayer Menu. Her missions promote the Ghost and Panther playstyles as they will task you with infiltrating an enemy stronghold in order to hack computers or retrieve data. Bring your stealthiest OPS Suit, a silenced weapon, and your favorite set of non-lethal gadgets. If you are detected on any of the missions, you must restart from the beginning. Good luck!

    Remember to be on the lookout for Dead Drops, Blacklist Laptops, and HVT's during all COOP missions. You can check your mission details in the SMI to see if you have missed any.
    Extraction Operator


    Completed all of Charlie Cole's 4th Echelon Missions

    Charlie's missions can be done solo, or with a partner via Online or split-screen.

    These missions can be launched by speaking to him inside his workshop in the Paladin or from the SMI's Multiplayer Menu. His missions are the complete opposite of what Grim has to offer. Charlie wants you to defend your location in and around the Embassy until you're ready to extract. Each of his four missions have 20 waves of enemies, but you can extract after every five waves.

    You do not need to complete all 20 waves of each mission, however. The achievement will still unlock if you extract at wave 5 for all the missions.
    Combined Operator


    Completed all of Isaac Briggs 's 4th Echelon Missions

    Briggs's missions are mandatory COOP, but can be done via Online or split-screen.

    His missions can be launched by speaking to him in the Paladin or from the SMI's Multiplayer Menu. These particular set of missions are more of a story-driven COOP experience, rather than simply retrieving information or fending off waves of enemies. You can approach these missions with whichever playstyle you prefer. Just remember these cannot be done solo!
    Hunter Operator


    Completed all of Andriy Kobin's 4th Echelon Missions

    This is COOP story related and cannot be missed. Kobin's missions can be done solo, or with a partner via Online or split-screen.

    Kobin's missions can launched by speaking to him in the Holding Cells of the Paladin or from the SMI's Multiplayer Menu. His missions are a throwback to Splinter Cell Conviction's Hunter mode: You will have to neutralize all the enemies in a two-stage map. If you are detected, the hostiles on the map will double as reinforcements close in on you. Ghost and Panther playstyles are suggested for these missions, as well as non-lethal gadgets and silenced weapons.

    Remember to be on the lookout for Dead Drops, Blacklist Laptops, and HVT's during these three missions!

    Firearm Accessed


    Unlocked a Merc's Light Machine Gun

    Once you have reached Rank 5 in Multiplayer, you will be rewarded with three Multiplayer tokens which are essential in unlocking loadouts and weapons. Enter the "Customize Gear" hub and unlock a Merc loadout which will cost you one token and $100,000. Now scroll down to "Alternate Weapon" where you can find two different LMG's available to purchase for the achievement. Each LMG will cost $120,000.
    Trusted Agent


    Achieved Rank 10 in Spies vs Mercs

    You can do this Online in a Private Match. If you decide to do this privately, select SvM Blacklist as the game mode. Set the Match Settings to the following:
    • Hack Limit: 3
    • Hack Time: Instant
    Do not worry about changing any of the other settings. You will earn 750 points for each successful hack, thus netting you 2250 XP for each match. When the round ends and you switch to the Mercs, allow the starting countdown to expire. From here, select “Return to Lobby” so it counts as a win and you gain the XP. Each match lasts just over a minute, so you can unlock this achievement in about 20-25 minutes.
    Lead Interrogator


    Won the COOP interrogation in VORON Station

    You will obtain this at the very end of Briggs's third COOP mission, Voron Station. When you get to the bottom floor of the security building, Sam and Briggs will breach a room and each interrogate a terrorist. Follow the on-screen prompts and move the thumbsticks around to scan the enemy's face until the SMI facial recognition bar on the left side of the screen reaches 100 percent.

    Whoever finishes their scan first will unlock the achievement. Reload the checkpoint immediately after the achievement unlocks so that the second player can obtain this too.
    21 Comments
    YellowOwl Sep 26, 2023 @ 6:27am 
    Yes. There used to be achievements until Ubisoft removed them for ALL Ubisoft Games. Now, you can only earn them for the Ubisoft Conect program.
    Vendetta May 17, 2023 @ 5:55pm 
    Steam achievements?where?
    Ren Kafkiano Apr 2, 2023 @ 6:47am 
    This game once had Steam achievements?
    optical_ace Jun 10, 2022 @ 6:04pm 
    how did you hook your controller up to the game
    yao199 May 10, 2016 @ 11:55am 
    is there anyone that wants to get the weekly challenge achievement? i have only 1 friend palying this
    DeZ Jan 28, 2016 @ 10:26am 
    @Amigo, you mean, I can`t already? Should start new game again? Or Continue?
    Amigoe  [author] Jan 28, 2016 @ 8:03am 
    @ DeZ. I guess not
    DeZ Jan 27, 2016 @ 5:26pm 
    Hey, answer me, pls. I killed two guys by using ctrl in second mission (Kobin rescue). After that I reloaded this mission. Did I broke my non-killing progress? Can I still get "No kill option engage"?
    Michael Sep 13, 2015 @ 12:18am 
    man, great work, best guide i found. And i am tired of looking. Many thanks