Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
That's not possible without some Lua implementation or PAC. The simplest and easiest method to do that would be PAC, as each model will have different bodygroup settings and that can be changed on the fly in-game.
A Lua solution to do the same thing would be possible, but wouldn't be usable on servers due to client code being limited.
Like adding a hat not part of the original model and having it fall off on death? PAC can do that with the scripting language functions, but I couldn't tell you how as that's outside the purview of my experience.
I have no idea why people won't just download it. It saves everyone space and time, and there's legitimately no reason not to.
Off damn kk then gutted now tbh :( aha but hey ho thanks anyways
It'll increase the size of all my add-ons that require it by about 30 MB at a minimum, due to all the face materials needed. It's more optimized this way, and I have no plans to change it.