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So, the reason why I called it the "unofficial 1986 guide" and not "The list of cities to visit in order to make money and win quickly" was really to highlight that this isn't just a spreadsheet, it's emulating the big thick paper manuals we used to get. The hope is that dropping hints might let you have that "aha!" moment and thrill of finding a good route.
In the 80s, manuals for games like this would have more descriptive info. They'd give you cultural or historic notes. All the of the 'textual' in formation in this actually comes from researched I did, and then 'adapted' to fit the game. I read dozens of sources, including archaeological studies of some of the Silk-road cities in the deserts that have been lost to history. Slight deviations may be due to Chris tweaking the economy since I wrote it to favour certain routes, or to reflect the fact that his stock items are really just stand-ins for the variety of goods that really would have been available at the time.
Like for the city descriptions what you've written is pretty and all but practically useless from a gameplay perspective. For example what was written for Antioch is weird, why mention spices as if they're profitable when buying them there would result in a net loss in most places to the east?
So, beautiful guide, just not very useful when it comes to actual ingame mechanics.