ATLAS
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Balancing your personal ATLAS experience
By Kebinite
A simple guide with some minor explanation of balancing the single player experience, can be used with hosting in a multiplayer experience as well. This is intended to be a guide for people who have no idea what to do at all, and I am not an expert on any of this, so expect assumptions with the explanations.

What you see here is my personal experience with ATLAS carried over from ARK. It is the way I set my own files up for ATLAS to enjoy the single player / non-dedicated hosting with friends, and is subject to change as we explore even more of the game.

Due to what they've done to it, I no longer play ATLAS. This guide is incredibly out of date and may no longer be relevant. Use at your own risk.
   
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Intro
If you just want the full configs for copy and pasting so you can skip the guide, just click the game.ini or gameusersettings.ini section.

Let's start with some very basic stuff. Your configs may look nothing like any of this, and the game may overwrite them to re-organize them its own way after you edit them and launch the game. This is normal. Just let it do its thing, as the changes you made should still be there.

The first big piece of helpful info is to remember that ATLAS is basically ARK 2. or 3... or whatever we're up to now... and anything that works in ARK generally works in ATLAS. In fact, the console commands are pretty much exactly the same in most instances.

This is relevant because you can use a lot from the ARK server configuration information on the wiki located here;

ARK Server Configuration[ark.gamepedia.com]

as it does a good job of explaining what most of these lines of code do, but keep in mind that not everything on the wiki works in ATLAS. Just a lot of it. If you're curious about a particular line in your config, just ctrl-f on the wiki site and punch in the command of the code line, such as bDisableStructurePlacementCollision.

It's even more relevant because finding actual info on ATLAS can be quite a hassle for some weird reason, as opposed to ARK which has an enormous amount of how-to's and knowledge bases, almost all of which can be applied to ATLAS.
How to put it to use
To change your ATLAS configs, you must edit your Game.ini and GameUserSettings.ini files typically found in your steam directory;

steamapps\common\ATLAS\ShooterGame\Saved\Config\WindowsNoEditor

Make sure to follow the path of this directory, as there are several files of the same name in the various game directories. You want the two found in this directory path specifically.

For safety, you should make a backup copy of these files and store them somewhere safe such as in a folder on your desktop named ATLAS configs.

Inside the configs you will find sections of code blocks called out by a header in brackets [ ] such as [ServerSettings] and then a lot of command lines following under it with an = sign and a value (a number or a true or false statement). You can simply copy the configs I have presented here and paste them into the same command section, in this circumstance the [/script/shootergame.shootergamemode] section for the Game.ini, and the [ServerSettings] section for the GameUserSettings.ini files. GameUserSettings will have a lot of sections, most of which determine game settings you have chosen such as resolution, audio, etc. So be aware not to paste over the entire file!

This method often works for dedicated servers as well, but be advised some server hosts have a UI in place that can differ from this guide quite a bit. Changing your personal configs will not only affect your single player game, it will also affect any game you host as non-dedicated through the single player menus as well.

So, what major changes have I made and why?
(Please note, I won't be discussing every single line of code that ends up inside the configs by default, just the lines I have changed, and why I chose to change them.)
Changes to the Game.ini
The following are changes to the Game.ini specifically.
Animal Husbandry
[/script/shootergame.shootergamemode] BabyImprintingStatScaleMultiplier=1.000000 BabyCuddleIntervalMultiplier=1.000000 BabyCuddleGracePeriodMultiplier=1.000000 BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000 LayEggIntervalMultiplier=1.000000 PoopIntervalMultiplier=1.000000 MatingIntervalMultiplier=1.000000 EggHatchSpeedMultiplier=1.000000 BabyMatureSpeedMultiplier=1.000000 BabyFoodConsumptionSpeedMultiplier=1.000000

This section deals with breeding, and I'm not a personal fan of the animal husbandry, especially in ATLAS. I'm more interested in the sailing/pirate/explorer stuff than the tames. So I don't personally change this. if I did, I would simply set the hatch speed and mature speed to 90 to make it instant and not bother with the rest. This is my personal feelings on this, however I included it as many people are big fans of this stuff. You can easily change any of this. Most of the modifiers will be default to 1.0 which in this case means 100% normal value. Changing say, the speed modifier to 2.0 is 200% normal value, 1.05 is 105% normal value, etc.

Important note: Be sure to check either the in-game slider tooltip, or the ARK config wiki for the nature of these values, as some may work in opposite directions. Sometimes speed multipliers increase the time it takes to do something if the value is raised, and go faster if lowered, and vice versa. Consider this carefully. It's important to know which way to go with the value. A great example of this is the term (Player Damage Resistance) which by logic says if 1.0 is 100% resistance then 2.0 must be 200% resistance, but this is actually wrong. It's an inaccurate description of the effect, as instead of increasing resistance, it affects damage received. So setting it to .5 or 50% increases the resistance of our player, or in other words, 50% or half of damage received.

SO MAKE SURE TO LOOK IT UP IF YOU AREN'T SURE!
StatsPerLevel
I'm not going to go into great detail for this section as there would be a lot to explain, and instead I will focus on changes I've made here. Suffice it to say, check the ARK server config wiki for an in-depth explanation of what this stuff is and does.
PerLevelStatsMultiplier_Player[0]=2.000000 PerLevelStatsMultiplier_Player[1]=2.000000 PerLevelStatsMultiplier_Player[7]=2.000000 PerLevelStatsMultiplier_Player[10]=2.000000 PerLevelStatsMultiplier_Player[11]=2.000000

The above affects our player stat point increase per levelup point invested in their respective stats. I feel the game very poorly rewards a player for leveling up, and this attempts to justify that by giving us double what is normal, making the stat and the character feel more relevant.
The first one is health, then stamina, then carry weight, then temperature fortitude, and finally intelligence (or crafting modifier).

PerLevelStatsMultiplier_DinoTamed[0]=0.400000 PerLevelStatsMultiplier_DinoTamed[1]=2.000000 PerLevelStatsMultiplier_DinoTamed[7]=3.000000 PerLevelStatsMultiplier_DinoTamed[8]=0.340000

The above is for tames per level up point invested. Again, I doubled the respective point increase per point here, except weight, as this game can get quite annoying with weight factors. So for weight I tripled it.
The first one is health, then stamina, then carry weight, then damage. I know some of these values are lower than 1.0 but trust me, that's double the default rate.
Custom XP
This section talks about the custom XP. I personally use these settings below;
KillXPMultiplier=2.500000 HarvestXPMultiplier=0.500000 CraftXPMultiplier=0.500000 GenericXPMultiplier=1.000000 SpecialXPMultiplier=0.500000

It takes some of the rushiness of the game and puts it into your ability to battle, which I find more intriguing to the PvE aspect of the game. More fighting means stronger player, as is tradition.

The game is well balanced enough for xp, but I like to put more focus on fighting to gain levels like a good RPG game. To balance this I take away from other things. Most of these are self explanatory, except for special, and I have no clue wtf it is, so I just cut it in half. I like to assume it's shared xp from company xp gain, or ridden tame kills, or even ship xp when grabbing floatsam, etc... but probably none of this is accurate.
Other bits
MaxDifficulty=False
This one gets overlooked a lot. Make sure you set this to False for your first experience. Setting it to True makes everything much stronger. Having trouble figuring out why the fire elementals and gorgons are spawning all over the place above level 900? ^ Yo.

bUseSingleplayerSettings=True
And in that same vein, if you like these settings but are finding the game a bit too easy, try setting this one to False. For the purposes of single player, it improperly attempts to balance the experience by making your tames health and damage higher. That's about all it does, though...

bDisableStructurePlacementCollision=True
This one allows you to place stuff much easier. Trust me, it's worth it no matter what version of ARK you're attempting to play.

bDisableFriendlyFire=True
I set this to true, because I typically play with friends and we like to bum rush the enemies. However, it makes your tames unkillable by you if you decide to remove one. While easily solved with sharks or even probably some mods, you can set this to false to slaughter a tamed cow or ten.

ResourceNoReplenishRadiusPlayers=0.500000 ResourceNoReplenishRadiusStructures=0.500000
I set this to half the default distance so trees and such will still spawn relatively closer to my house, but not so close that they're inside my base. Everyone loves a lush front yard...

GlobalSpoilingTimeMultiplier=3.000000 FuelConsumptionIntervalMultiplier=3.000000
I often feel like they haven't figured out time frames in this game. It's more of a balancing biased toward reality than anything. The food needs to spoil for some of the systems in the game, such as feeding rotten meat to creatures, etc... but I made it slower. More realistic. Food should now last an in-game day or two, like it should, and fuel such as a log in the fire is consumed slower. It just feels better to me this way.

DinoHarvestingDamageMultiplier=10.000000 PlayerHarvestingDamageMultiplier=6.000000
This segment is one of those systems used in survival games that drives me nuts the most. I love things that slow down the game play, but not if it requires me to smack the same tree for 5 minutes, then go do it again on the next tree. This code will speed up your game by making even the most basic tool reap the materials much faster, just like its mastercraft counterpart with the difference being it won't yield as much. It DOES have a way of making upgraded tools appear quite useless so... use at your own discretion... but I promise you, once you fist a bush and get all that tasty fiber in a single swipe... you'll have a difficult time ever going back.
Creature Specific Code
And finally for the Game.ini we come to the creature specific stuff. These codes affect their respective creatures in the game and have a very obvious purpose. Let's start with our creatures...

TamedDinoClassDamageMultipliers=(ClassName="HumanNPC_BP_Crew_Male_C",Multiplier=5.0) TamedDinoClassDamageMultipliers=(ClassName="HumanNPC_BP_Crew_Female_C",Multiplier=5.0) TamedDinoClassResistanceMultipliers=(ClassName="HumanNPC_BP_Crew_Male_C",Multiplier=10.0) TamedDinoClassResistanceMultipliers=(ClassName="HumanNPC_BP_Crew_Female_C",Multiplier=10.0)
I still haven't truly verified if this code works, but as I like the more piratey, shipmatey, crew based gameplay mechanic of being an ocean faring badass with my band of rugged pirates at my side far more than riding a bear everywhere because I'm terrified of a few armored undead dudes... I set this to increase the capabilities of the ship crew NPCs specifically. This should make them deal 5 times more damage, and take 10 times less damage, making my crew much more relevant and not just a bunch of meat shields. This code can be interchangable with other NPCs as well, such as making that bear stronger. You just need the correct creature class name. Typically, if it works for spawning it, then it will work in this code. So Bear_Character_BP_C should affect the bear, (assuming of course that's the correct class name for the bear....)

DinoClassDamageMultipliers=(ClassName="ShipNPC_Schooner_C",Multiplier=0.17) DinoClassDamageMultipliers=(ClassName="ShipNPC_Brig_C",Multiplier=0.17) DinoClassDamageMultipliers=(ClassName="ShipNPC_Galleon_C",Multiplier=0.17) DinoClassResistanceMultipliers=(ClassName="ShipNPC_Schooner_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="ShipNPC_Brig_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="ShipNPC_Galleon_C",Multiplier=0.25)
Let's face it Wildcard, you guys are obviously gluttons for punishment. You make your enemies WAY too overpowered in every game, probably to make the game seem; artificially; more challenging. All you really did is make your creatures too punishing and trollish and it makes people rage. Your overall game is good, don't trip yourselves on the finish line with half-assery. This segment changes ships of the damned. It makes them do significantly less damage, and die much faster. Since you're going to have to fight 4 of them at a time almost guaranteed, I nerfed them down to a quarter of what they should be, with an added margin for extra cannon fire, so it's like fighting only one of them with extra cannons firing at you.
Fighting one or two would've made sense but... for now, just play with these numbers until you find a setting you like.

bUseWildPirateCamps=False
For now, I have pirates turned off, because I feel like they really need to be ironed out more. Undamagable stone doors in every outpost? Nah. I'll wait. But you could always use the above knowledge to figure out how to nerf even these guys down some, but that is currently outside of the scope of this guide. I wish you luck in that endeavor, as I'll just leave them off for now.
More Creature Specific Code
Now let's talk about mythical creatures and how we can attempt to balance them.

NPCReplacements=(FromClassName="Leatherwing_Character_BP_C", ToClassName="") NPCReplacements=(FromClassName="FireElemental_Character_BP_C", ToClassName="")
I'm gonna start with the Leatherwing. It's untamable, has no aggro warning whatsoever, and will kill you 99.99999% of the time because it will swoop in, pick you up, and then drop you from an incredible height very quickly. To me, this is PvP douchebaggery being simulated by the AI from a shoddy development decision. The person that came up with this not only needs to be fired, they probably should be neutered as well for the sake of our species. (Sorry, not sorry.) And while mine is a very aggressive opinion, this code aggressively removes all Leatherwings from the game completely until this broken ass creature is fixed.

It also removes Fire Elementals. I really wanted these guys to be fun and awesome but they're just way too much. Get one to throw a fireball at you, then sail away as fast as you can to the sector change wall, and wait. The fireball is going to never despawn and continue meandering at you across the ocean. This broken mob is the reason people on official kite-only on these islands in groups of naked pirates. Let's just go ahead and fix that for Grapeshot here and now.

DinoClassDamageMultipliers=(ClassName="Bat_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="Bat_Character_BP_C",Multiplier=0.5) DinoSpawnWeightMultipliers=( DinoNameTag=Bat, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoClassDamageMultipliers=(ClassName="CaveBat_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="CaveBat_Character_BP_C",Multiplier=0.5) DinoSpawnWeightMultipliers=( DinoNameTag=CaveBat, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2)
Next is the Bats in the game. When you set your resistances way up, bats still have a way of being way too rapey, so I found every instance of Bat in the files and nerfed them down to half, and reduced (hopefully, I haven't been able to test this yet) their spawn rates to half as well. If this doesn't work for you, just remove them as well using the same code from the Leatherwing, but with the Bat class names. These guys are cool, but just way too strong for some reason.

DinoClassDamageMultipliers=(ClassName="Gorgon_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="Gorgon_Character_BP_C",Multiplier=0.5) DinoSpawnWeightMultipliers=( DinoNameTag=Gorgon, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoClassDamageMultipliers=(ClassName="Cyclops_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="Cyclops_Character_BP_C",Multiplier=0.5) DinoSpawnWeightMultipliers=( DinoNameTag=Cyclops, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoClassDamageMultipliers=(ClassName="RockElemental_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="RockElemental_Character_BP_C",Multiplier=0.5) DinoSpawnWeightMultipliers=( DinoNameTag=RockElemental, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2)
Now mythic creatures. These nerf them down to half strength and spawn (Also untested as of yet) half as much as normal. You can remove segments of this as desired, because it's the way to farm mythos, you may want more of them. As usual, play with these numbers here to find a sweet spot for yourself.

DinoClassDamageMultipliers=(ClassName="Kraken_Character_BP_C",Multiplier=0.25) DinoClassDamageMultipliers=(ClassName="Hydra_Character_BP_C",Multiplier=0.25) DinoClassDamageMultipliers=(ClassName="Draco_Character_BP_C",Multiplier=0.25) DinoClassDamageMultipliers=(ClassName="MeanWhale_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="Kraken_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="Hydra_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="Draco_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="MeanWhale_Character_BP_C",Multiplier=0.25)
And last but not least, the bosses. Plus the whale, as I haven't actually fought it yet, this may not even need nerfing but I've read a lot of good stories about it so I included it. This nerfs them to a quarter of their normal strength. I felt half was too little but less than a quarter is too cheesey for me. Season to taste, as well.
Important Note
I can't promise the spawn weight and percentage overrides are working. While testing this, they seem to default back to normal when the island or sector first loads in, no matter what these values have been set to. If you're having trouble, simply remove the spawn entirely in the same way as the leatherwing and fire elemental, or destroywilddinos in the console when you arrive.

You can also simply tweak the enemy resistances of gorgons, etc to a lower value and make them an easy-to-deal-with overspawn and still get the mythos drops. Either way, make any changes as needed.
Changes to GameUserSettings.ini
The following are changes to the GameUserSettings.ini specifically. Remember, these must be under the heading [ServerSettings] to work. Don't just paste over the whole document!
GUS changes
DifficultyOffset=0.350000
This determines how difficult the game should be, with 1.0 being it's hardest setting. So think of this as a 0% to 100% slider scale as well. The game's supposed default difficulty is .20 and I use the setting .35 because I find that everything is a little too low level below this. This is also affecting those level 900 gorgons, so adjust this to your desired setting. It's one of the most, if not the most important actual configuration for the game's balance. Don't overlook this one!

ListenServerTetherDistanceMultiplier=99.000000
If you plan on hosting a non-dedicated with some friends, this will allow you to explore the same sector independently from the host. Meaning the host can be on one island while you go explore another in the same sector. Be advised though that if the host changes sector, you're teleporting to them, like it or not. I haven't tested if going through the border while on two ships has an effect. So do that at your own peril. But I will say that if your friends aren't manning a station on your boat as you cross the border, they may very well end up floating behind the ship when the next sector loads in so be careful!

StructurePreventResourceRadiusMultiplier=0.500000
I don't really know why this same code from the game.ini is in this config but at this point I'm too afraid to remove it so I left it in there and set it to .5 as well. \o/

TamingSpeedMultiplier=90.000000
Taming in every ARK has been the bane of my existence. No matter how good or bad, no system of any game ever should take more than 15 to 20 minutes. PERIOD. And this game's taming system is 200% worse than ARK's system. (And Light and Dark's is 4000% worse...) So adjust this to your desired setting. Higher numbers make taming faster. I make my ♥♥♥♥ instant tame because I can't be bothered to bola anything more than once. ♥♥♥♥ that.

ResourcesRespawnPeriodMultiplier=0.500000
This one was just a personal decision to not wait forever for some trees to come back. It halves the time required to respawn the resources which I feel is a pretty good medium, especially for solo play.

PlayerDamageMultiplier=2.000000 PlayerResistanceMultiplier=0.400000
This makes your character a bit stronger in general by doubling your damage output, and reducing your damage intake. I felt that these numbers still provided a good challenge solo, but you can change these to your tastes. Damage mutliplier increases your damage with higher numbers, and resistance decreases the damage you take with lower numbers.

HarvestAmountMultiplier=1.000000
This affects how much you get when you harvest, I leave it on 1.0, but higher numbers increase how much you get per swing. A good medium is 2 or 3, but I find it speeds the game up too much.
Conclusion
Since you made it this far, all you have to do now is copy the Game.ini code below and paste it over your own Game.ini config, then copy the GameUserSettings.ini code below and paste it over your own [ServerSettings] section in the GameUserSettings.ini config.

I find these help me to have a good personal experience playing the game by myself or with friends. I hope they help you as well, and always remember you can still further adjust some of these settings in the single player menu using the sliders and check boxes.

If you found this guide helpful, please consider rating and leaving a comment!
Game.ini
Paste this code over your entire Game.ini file. All unlisted settings will automatically set themselves to default values at game launch.
[/script/shootergame.shootergamemode] BabyImprintingStatScaleMultiplier=1.000000 BabyCuddleIntervalMultiplier=1.000000 BabyCuddleGracePeriodMultiplier=1.000000 BabyCuddleLoseImprintQualitySpeedMultiplier=1.000000 LayEggIntervalMultiplier=1.000000 PoopIntervalMultiplier=1.000000 MatingIntervalMultiplier=1.000000 EggHatchSpeedMultiplier=1.000000 BabyMatureSpeedMultiplier=1.000000 BabyFoodConsumptionSpeedMultiplier=1.000000 PerLevelStatsMultiplier_Player[0]=2.000000 PerLevelStatsMultiplier_Player[1]=2.000000 PerLevelStatsMultiplier_Player[7]=2.000000 PerLevelStatsMultiplier_Player[10]=2.000000 PerLevelStatsMultiplier_Player[11]=2.000000 PerLevelStatsMultiplier_DinoTamed[0]=0.400000 PerLevelStatsMultiplier_DinoTamed[1]=2.000000 PerLevelStatsMultiplier_DinoTamed[7]=3.000000 PerLevelStatsMultiplier_DinoTamed[8]=0.340000 KillXPMultiplier=2.500000 HarvestXPMultiplier=0.500000 CraftXPMultiplier=0.500000 GenericXPMultiplier=1.000000 SpecialXPMultiplier=0.500000 MaxDifficulty=False bUseSingleplayerSettings=True bDisableStructurePlacementCollision=True bDisableFriendlyFire=True ResourceNoReplenishRadiusPlayers=0.500000 ResourceNoReplenishRadiusStructures=0.500000 GlobalSpoilingTimeMultiplier=3.000000 FuelConsumptionIntervalMultiplier=3.000000 DinoHarvestingDamageMultiplier=10.000000 PlayerHarvestingDamageMultiplier=6.000000 TamedDinoClassDamageMultipliers=(ClassName="HumanNPC_BP_Crew_Male_C",Multiplier=5.0) TamedDinoClassDamageMultipliers=(ClassName="HumanNPC_BP_Crew_Female_C",Multiplier=5.0) TamedDinoClassResistanceMultipliers=(ClassName="HumanNPC_BP_Crew_Male_C",Multiplier=10.0) TamedDinoClassResistanceMultipliers=(ClassName="HumanNPC_BP_Crew_Female_C",Multiplier=10.0) DinoClassDamageMultipliers=(ClassName="ShipNPC_Schooner_C",Multiplier=0.17) DinoClassDamageMultipliers=(ClassName="ShipNPC_Brig_C",Multiplier=0.17) DinoClassDamageMultipliers=(ClassName="ShipNPC_Galleon_C",Multiplier=0.17) DinoClassDamageMultipliers=(ClassName="Bat_Character_BP_C",Multiplier=0.5) DinoClassDamageMultipliers=(ClassName="CaveBat_Character_BP_C",Multiplier=0.5) DinoClassDamageMultipliers=(ClassName="Gorgon_Character_BP_C",Multiplier=0.5) DinoClassDamageMultipliers=(ClassName="Cyclops_Character_BP_C",Multiplier=0.5) DinoClassDamageMultipliers=(ClassName="RockElemental_Character_BP_C",Multiplier=0.5) DinoClassDamageMultipliers=(ClassName="Kraken_Character_BP_C",Multiplier=0.25) DinoClassDamageMultipliers=(ClassName="Hydra_Character_BP_C",Multiplier=0.25) DinoClassDamageMultipliers=(ClassName="Draco_Character_BP_C",Multiplier=0.25) DinoClassDamageMultipliers=(ClassName="MeanWhale_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="ShipNPC_Schooner_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="ShipNPC_Brig_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="ShipNPC_Galleon_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="Bat_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="CaveBat_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="Gorgon_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="Cyclops_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="RockElemental_Character_BP_C",Multiplier=0.5) DinoClassResistanceMultipliers=(ClassName="Kraken_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="Hydra_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="Draco_Character_BP_C",Multiplier=0.25) DinoClassResistanceMultipliers=(ClassName="MeanWhale_Character_BP_C",Multiplier=0.25) bUseWildPirateCamps=False NPCReplacements=(FromClassName="Leatherwing_Character_BP_C", ToClassName="") NPCReplacements=(FromClassName="FireElemental_Character_BP_C", ToClassName="") DinoSpawnWeightMultipliers=( DinoNameTag=Bat, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoSpawnWeightMultipliers=( DinoNameTag=CaveBat, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoSpawnWeightMultipliers=( DinoNameTag=Gorgon, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoSpawnWeightMultipliers=( DinoNameTag=Cyclops, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoSpawnWeightMultipliers=( DinoNameTag=FireElemental, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2) DinoSpawnWeightMultipliers=( DinoNameTag=RockElemental, SpawnWeightMultiplier=0.5, OverrideSpawnLimitPercentage=true, SpawnLimitPercentage=0.2)
GameUserSettings.ini
Paste this code over only the [ServerSettings] section of your GameUserSettings.ini file. All unlisted settings will automatically set themselves to default values at game launch.
[ServerSettings] DifficultyOffset=0.350000 ListenServerTetherDistanceMultiplier=99.000000 StructurePreventResourceRadiusMultiplier=0.500000 TamingSpeedMultiplier=90.000000 ResourcesRespawnPeriodMultiplier=0.500000 PlayerDamageMultiplier=2.000000 PlayerResistanceMultiplier=0.400000 HarvestAmountMultiplier=1.000000
1 Comments
GamerTeah Sep 14, 2020 @ 9:25pm 
Thank you this was very helpful