Kenshi
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The End Game - BETA
   
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Aug 12, 2019 @ 4:00pm
Dec 22, 2019 @ 1:35pm
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The End Game - BETA

Description
#UPDATE 12/22/19
Semester's over, here's an update for you -
Righteous Adventurers, spawned from their hate of all that is foreign, have decided to take Okran's will into their own hands. You may find them running around Shek territory, sometimes by themselves and sometimes with their army of holy citizens.
They're a bit of comic relief - they talk funny and their skills are highly varied. Some will be complete murder machines with gear to make any man jealous, others will be wimps wearing rags to make any peasant pity, and most will be somewhere in between. They're adventurers, after all, and in the purest sense too - they're meant to mimic the player in tactics and skills. Speaking of which, if you capture them you may be able to recruit them!
They also show up in vain but not in big numbers because they don't see the hivers as a serious challenge.
Next up is implimentation of adding option apocalypses to the game through dialogue with Apocaly.


#Second change for 12/22/19
added rudimentary options for invading the Holy nation and the UC with hostile thralls and skin bandits, reverse respectively. Added framework for buying shrieking bandit allies.

Is your party of murder hobos unstoppable? Can you take on cities with no issues, destroy abominations without care, and mutilate god-like heroes on a whim?

Are you tired of being the top of the food chain?

Then this mod is for you. Unless you clicked on it for marvel. There are no marvel references.

The End Game is a mod made to make you feel challenged again - by bringing forth Narko's lustful will and summoning the apocalypse! The hordes will become unruly and invade the rest of the world, bandits will become kung fu masters (although they're still useless with a weapon so you best hope you don't disarm them!), the bugmen will wage war across the continent!

Don't want to install this mod because you're still in early game? Don't worry - the Apocalypse doesn't happen until you speak to a man in the Hub (of course) named Apocaly. He'll give you the option to bring forth doom and mayhem across the globe.

Features enabled once the apocalypse begins:
>Fogmen invade the holy nation
>cannibals invade the UC
>(not done) spiders invade the Shek
>(Not Done) Gurglers invade the southern UC
>Shrieking Bandits become BEST of friends!
>Friendly hivers inva--- roam the world spreading friendship!
>A Shifty Man hunts you down! He may have some surprises up his sleeve.
>The Hives fight each other in Shem!
>Dust bandits become heroes and invade the fog islands to stop the fogmen at their source. They don't like you btw.
>City heroes similarly become actual heroes by defending the northern cities with the help of the Cannibal Hunters!
>Starving bandits are now VERY starving bandits with very expensive swords. They suck at using them, but don't disarm them for the love of god! (UPDATE: Starving bandits are no longer kung fu masters and have less expensive swords, but there are more of them as requested by several others!)
>Foggies and cannibals join the fray in Bast!
>Spiders invade the Shek!

Stuff not done but Apocaly tells you will happen (will be done within next week):
>HN and shek wage war in border zone
>HN heroes
>Outlaw farmers get better gear
>spiders invade (Testing now, pushed through, feedback appreciated)
>probably more its a big dialogue tree tbqh

This is gonna be a huge mod. It will work with every other mod because it is near purely additive, so yes you can use reactive world and any other total overhaul - most non-additive changes just being some lines of dialogue. I imagine the only conflicts mods like that have have something to do with world states and the only world state added or changed is "The Apocalypse" which means you're an enemy to the Apocalyptica faction.

Right now for an experienced player this is pretty easy even on a fresh new Wanderer start. It'll get more difficult trust me!

--------

I swear to god I'm working on the NPC mod I just got side tracked because every character I made broke the game in some inconcievable way and I'm so sorry but how do I fix the hub barmen just deciding to yeet himself into the world in search of adventure and friendship when there is nothing in his AI package telling him to do so? I swear he's gone sentient. Its driving me insane.
Popular Discussions View All (2)
18
Mar 3, 2020 @ 5:57pm
PINNED: Suggestions
toontaco
52 Comments
Krarus Dec 3, 2020 @ 11:17am 
hella fun mod ngl
Nhostar Mar 30, 2020 @ 3:50pm 
I'm about to see if I can live without changing The Hub. Hopefully it's all good.
toontaco  [author] Mar 30, 2020 @ 2:03pm 
If the Hub isn't changed at all there won't be any conflicts. If you do change the hub, the Cultists are still around and that will pretty much never conflict with anything.
Nhostar Mar 30, 2020 @ 1:54pm 
Ok good to know thanks. I just started redoing my mod list, so as long as I avoid doing anything to The Hub directly I'll have a better chance of finding him?
toontaco  [author] Mar 30, 2020 @ 1:28pm 
If you're running Expanded Cities: The Hub, Apocaly probably won't spawn. You need to find the cultist, who is a very rare spawn in the Border Zone. They aren't attached to any cities so try searching around, maybe you'll find one in a bar, maybe you'll find one on patrol.
Nhostar Mar 29, 2020 @ 9:35am 
Where have people found Apocaly or the cultist in the Hub? I'm running Expanded Cities: The Hub, Expanded Cities: South Hub, Gen Mod, and Living World if that helps.
toontaco  [author] Nov 13, 2019 @ 4:21pm 
@happy
Where are you encountering him? He should be rare. Did you change your squad spawn rate in the options menu? That could make him much more common. I think you also asked in the suggestions post, I went into more depth there to help trouble shoot why you're encountering him more than I intended.
happy Nov 13, 2019 @ 3:35am 
"A Shifty Man hunts you down!"
he does, but he also spawns every new location I travel to.
I'm not sure forcing the same combat every 20 minutes will end up fun.
Good mod apart from that, but the shifty man gives me urges to just uninstall the mod.
Maybe I got unlucky with his spawnrate.
[RaW]Raider Oct 8, 2019 @ 1:53pm 
Heheh... Too bad I saved with my guys right among a group of them because when I loaded after the fix they immediately turned hostile and started killing all the anti-slavers single-shot... Well, let's see if I can salvage this madness and do some ninja medicing xD
toontaco  [author] Oct 8, 2019 @ 11:17am 
@Pakislav Fixed it - Horny Bugman Army didn't have a worldstate trigger so I added it. Should be good to go the next time you open Kenshi