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Just to say: v1.5 (which is shipping shortly, and should be the 'final' version) supports Arrow Keys and Enter to control Advisor choice, as you more or less suggested it should. Once we discussed it, we realised we should probably have done it that way sooner, but 1,2,3,4 is so embedded in the way we play it now we couldn't lose it. But we will support both forms of control.
Thanks for drawing attention to this!
I probably wouldn’t have chosen Tutorial because I couldn’t figure out the arrow + enter UI… but if I had been able to click it I almost certainly would have.
And I think if you’re unlike everything else, you need to give the player some indication of that. I was super lucky when one of my QA testers came up with an entirely broken mental model for how things worked, because it pointed out how our assumptions were so different, and I could address this.
At the same time, I understand the need to ship.
May I ask: if there had been a 'tutorial' option on the first menu, would you have chosen it, or would you have just started the game?
We are always looking for ways we can get players up to speed faster without undercutting the experience of the game, and there is the potential to add a tutorial to the Steam version after the Switch version ships. I guess we were counting on the manual doing this job, but of course "nobody reads the manual". :(
Thanks again for your continued feedback! It is appreciated.
When you're hiring someone and Horse highlights, that's because that Advisor comes with a Horse. Every Advisor comes with a mount, either a Horse or a Camel.
The game is often confusing when players first encounter it; it's really not like anything else around today. But most players seem to get to grips with it within their first half hour of play.
I personally wouldn't count arrow and enter as a 'mechanic', as it's just part of the front end. And I confess to being surprised at this being confusing, as it's a standard interface system that most games support. I guess we never took into consideration players who don't use the keyboard in the front end, perhaps because blind testing didn't reveal any problems with this... Sorry for all the confusion this has caused you!
1. Arrow + Enter for a menu item (this is confusing because you expect to click on a computer)
2. Number to view person, hold to select that person. (This is confusing because i expected to use the arrow key and enter to select a person, having just learned that.)
3. Move around (this is confusing because you seem to travel through the area, not into it)
4. Number to view a recommendation, hold to act on it. (This is confusing because what they suggest is not clear, especially if they recommend not doing anything.)
I think part of the problem was that the UI is not clear, however. Some of them have no course of action, it seems. With others, it is hard to tell what they actually recommend. A horse highlights? That doesn’t have anything to do with hiring someone.
The interface might be exactly like your inspiration but it’s not like any game I have played, and if you think you need to keep it, I recommend going into excruciating detail explaining it. There seem to be at least 4 mechanics, all of them confusing:
Can you confirm your OS and which version you are playing (the version number is on the title screen)? We are having a lot of issues with the Mac version in particular... we've not developed for Mac before and are mostly relying on Unity to help us out.
Again, sorry for the problems - but that's what a Beta is for!
Thanks for your support!