Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
So, apperantly, people can not be taken in the shelter and survive. (She was sick and crazy tho.) Unrelated, i got to day 82.
Tho, i don't know if there is a slim chance of happening, it's just that this is my first time in, like, 10 hours of playtime.
Gifts: Mary Jane's gift - Checkers
Dolores' gift - Map
Ted's gift - Gas Mask and Map
Also i found +2 water from the Dark manhole with the flashlight
and i was lucky to find a package from "a friendly soul" with +2 water, + 1 food + Handbook + medkit + ammo! (i only had: gas mask, radio, map, bug spray, checkers and padlock)
That's what i found, for now at least.
Ammo: Gas mask, flashlight, medkit, or the bug spray.
Cards: +2 water or Map.
Checkers: +3 food or ammo.
Harmonica: Cards, Kubz Scouts book, map, or checkers.
Padlock: Rifle or +2 water.
Radio: +3 water or Rifle.
If you have the suitcase and use it in the most left slot, you can bring three other things. If you're the only survivor, then you can "bring" the padlock and it'll lock the door for you so nobody will break in so long as you come back okay.