Kitty Powers' Love Life

Kitty Powers' Love Life

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Kitty Powers' Love Life: Minigame Guide
By justEthaniguess
A guide to the general strategies for the minigames in Kitty Powers: Love Life. I am trying to detail what I know about the minigames that can be found in this game, along with my general strategies for beating the minigames. This guide is currently a work-in-progress.The guide is missing some details, such as the effects of cheating on some minigames. I am currently studying these, but any help with missing details would be appreciated! Please let me know if there are any errors in this guide or if you find any aspects of the guide confusing, so I can correct these.
   
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Proposal Minigame



This minigame is required for a couple's first level-up. Whilst your client is proposing to their partner, you are required to select choices that match the partner's personality traits. Selecting correctly adds a green segment to the 'Wheel of Destiny'. Selecting incorrectly adds an orange segment to the 'Wheel of Destiny'.

General Strategy

Not a minigame per-se, but I've decided to include this since I've included the other level-up minigames. Any of the partner's traits that have been discovered will be automatically given to you during this pseudo-minigame, so you don't need to remember these. Discovered traits are traits that were discovered by the Love Eggs machine or by exporting clients from Matchmaker. It is possible to deduce undiscovered personality traits before the proposal, but you need to remember these or write them down before starting the proposal.

If the partner's type is known and the partner was generated by the game (i.e. not created by another player), two of the personality traits will be fixed based upon this type. jackarificTT's guide details what these fixed personality traits are for each type.

Other undiscovered personality traits can be deduced via the KittyFeed.

  • Active clients will regularly do exercises outside of their interests (e.g. doing star jumps) and will enjoy doing so. They may occasionally do 'lazy' activities such as slobbing on the sofa, but will complain about doing so. Of course, the opposite is true for relaxed types.
  • Carefree clients will complain about doing chores and will feel good about skipping chores. Methodical clients will feel good about doing chores and will not feel good about skipping chores.
  • Introvert clients have a less severe reaction about not spending time with friends than an extrovert. If a client complains about not spending enough time without friends and shows an orange frowny face, they are introvert. If the frowny face is red, they are extrovert.
  • Romantic clients prefer doing romantic activities (e.g. watching romantic movies) with their partner. They will still enjoy spicy activities, but will state that they would prefer something more romantic. Of course, spicy clients prefer spicy activities over romantic activities in a similar fashion.

You might find it useful to regularly check the KittyFeed for new residents and make notes of these traits as you discover them. I'm currently not aware of a way of determining the tradition of a client from the KittyFeed, if there even is a way. If anybody is aware of a way to determine this, please let me know in the comments so that I can credit you!
Recite the Vows! / Marriage Minigame


In this minigame, your client has jumbled up their wedding vows. The vows are images drawn on scraps of paper. You have ten seconds to memorise the vows before the scraps of paper are turned over. You then have to select five vows given by your client in a specific order. Each time you make a selection, the vow is turned over. For every correct decision, you get a green segment on the Wheel of Destiny. For every incorrect decision, you get an orange segment on the Wheel of Destiny.

On Easy difficulty, there are six scraps of paper with 6 different vows (one of these vows will be unused). On Medium difficulty, an 'X' is added along with the 6 vows to increase the difficulty. On Hard difficulty, two 'X's are added instead. As you can see, the screenshot above was taken on Medium difficulty.

This game allows you to cheat before making a decision. When you cheat, two of the vows are highlighted in yellow. One of these is the correct vow and the other is incorrect.


General Strategy

If you are playing on Medium or Hard difficulty, note that you will never be asked to recall the position of any of the 'X's. So, as long as you know where these 'X's are, you just need to remember the order of the other 6 vows. So, as long as you can remember the position of the 'X's and the order of the 6 remaining vows, you should be able to recall the position of all of the vows.

I find that it is easiest to remember the order of these 6 vows by repeating a brief description of these vows in order, from left to right, top to bottom. Just keep repeating the order to yourself as you play this minigame and try not to forget it. This is a pure memory game.

If you want to be extra cheaty, you can also write down the position of the vows on a piece of paper. If you want to be extra EXTRA cheaty, you could also take a screenshot of the vows and use that for reference. It kinda ruins the game if you do either of these, but to each their own.
Watch the Floating Clouds! / Final Level-Up Minigame

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Screenshots above were taken by DelphiStorm





In this minigame, your client is trying to convince their spouse that they are both ready to leave the town together.

In this minigame, several dreams will float from the bottom of the screen to the top of the screen. These dreams are represented by images contained within clouds. You will need to memorise these dreams. You will then be asked a question about the dreams and be able to choose from between 3-5 different answers. The question will relate to either the size of the clouds of the dreams, the frequency of particular types of dream and the order in which the dreams reached the top. Answer the question correctly to obtain a green segment on the Wheel of Destiny. Answer the question incorrectly to obtain an orange segment on the Wheel of Destiny. Once you have answered the question, you will observe another set of dreams and answer a different question about these dreams. Overall, you will be asked 5 different questions about 5 different sets of dreams.

On Easy difficulty, there are 4 dreams in each set and 3 answers to choose from. On Medium difficulty, there are 5 dreams in each set and 4 answers to choose from. On Hard difficulty, there are 6 dreams in each set and up to 5 answers to choose from.

In this game, you can cheat before answering each question. Cheating removes wrong answers from selection, leaving you with only the right answer and one wrong answer.

General Strategy

There are 6 different kinds of question that can be asked:

  • Which dream had the smallest cloud?
  • Which dream had the largest cloud?
  • Which dream appeared the most?
  • Which dream didn't appear?
  • Which dream was first to the top?
  • Which dream was last to the top?

These questions can be asked in any order.

At first, you'll need to make sure you've memorised the answers to as many of these questions as possible. So, you need to memorise the smallest and largest clouds, the actual dreams that appeared, the dream which appeared the most, and the dreams that arrived to the top first and last.

However, once you have been asked a question, you won't be asked the same question during the same level-up attempt. So, you do not need to focus on remembering the answers to questions that you've previously been asked (e.g. once you've been asked for the largest cloud, you do not need to consider which cloud is largest later on.)

You will only be asked 'Which dream appeared the most?' if the answer to this question is not a tie between two dreams. Also, you will normally only be asked for the largest or smallest cloud if there is a notable difference between the size of this cloud and the next largest/smallest cloud. I have had instances where two clouds would arrive at the top first or last at almost the same time. I have been asked questions about this before, so unless you've got really good split-second judgement, it might be safer to cheat when this happens.

Hypnotherapy
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Screenshots in this section were taken by DelphiStorm

The screenshots above describe the objective of the game and it plays like a simple version of Mastermind. You have three attempts to select symbols and use the colour-coded feedback to find the correct sequence.

The sequence consists of three different symbols. You start off by selecting symbols to create your own sequence (you can't select the same symbol more than once for your sequence). You'll get feedback on how your sequence compares to the correct sequence as described by Kitty. Guess the correct sequence to win the game and cure your client's bad habit. Make 3 incorrect guesses and the bad habit will not be cured.

On Easy difficulty, there are 4 possible symbols to choose from. On Medium difficulty, there are 5 possible symbols. On Hard difficulty, there are 6 possible symbols.

If you've made at least one incorrect guess, you can cheat once to remove one incorrect guess and give yourself an extra attempt. Only use this if you're down to your last attempt and still don't know what the correct sequence is.

General Strategy

The first sequence you pick does not matter, so I'd recommend just picking the first three symbols in the list for ease.

On Easy and Medium difficulty, there is a strategy to guarantee victory without cheating:

  • If a symbol turns green, keep it in place. You don't need to move it.
  • If a symbol turns yellow, move it to a different position. This different position should be a position that you have not tried before and is not currently occupied by a green symbol.
  • If the symbol turns red, replace it with the next symbol that you haven't tested.

As long as you remember which symbols you've used and which positions you've tried, this strategy always works for these difficulties.

I'm not aware of a 100% foolproof strategy for solving hard difficulty without sometimes resorting to cheating. You'll want to follow the bottom two bullet points of the strategy described above. However, once you know the definite location of a symbol, if you have still gotten some red responses and you are not on your last guess, you can switch the known symbol for an untested symbol. This allows you to gather more information about the untested symbols and gives you a greater chance of finding out the locations of the other symbols. Of course, once you're on your last guess, make sure to switch the correct symbols back into the correct places. Also, don't be afraid to cheat if you're on your last guess and still don't know for certain what the correct sequence is!

Stop the Meter! / Compromise Minigame


This minigame plays when you are trying to convince a client in your office to follow a compromise. This minigame also plays when you are helping a client to convince their partner to follow a compromise.

At the beginning of the game, there are seven unlit lights. If your client's mood is in the green, one light will be lit up. If your client's mood is in the pink, two lights will be lit up. Then, a heart will swing backwards and forwards in a coloured bar. The bar will speed up as it reaches the centre, slow down as it approaches the bar end and then turn around and travel in the other direction. You can click anywhere on the screen to stop the heart. Your aim is to try to stop the heart as close to the pink segment on the bar as possible.

Landing the heart on the pink segment of the bar will light up two more lights. Landing on the green segment will light up one more light. Landing on the yellow segment has no effect. Landing on orange will dim one of the lights that have been lit up . I'm unsure what happens if you land on the red, but it'll probably remove two light that have been lit up, or worse.

Once you've stopped the heart three times, the minigame ends. You need to have lit up at least three lights to succeed, otherwise you fail. Lighting up exactly three lights will make the compromise successful and last 4 days. Every additional light will cause the compromise to last an extra day. However, if you light up all seven lights, the compromise instead lasts 10 days and you are awarded with a cash 'jackpot' bonus. If you fail, the client takes a mood drop but, as long as their mood is not in the red, you can reattempt the minigame.

This game allows you to cheat by spending coins. Doing so will widen all non-red segments, so you are more likely to hit the pink or green segments. This effect can last for all three turns once activated. So, you'll get the most out of this cheat by activating it at the start of the minigame.

General Strategy

This is a reaction game. Generally speaking, unless you have inhumane reaction speeds, you will want to click just before the heart looks as if it's moving into the green segment. Also, you shouldn't try to stop the heart the first time it passes through the pink section. You should take your time to make sure that you judge when to the stop the heart correctly. There is no time limit.

Unfortunately, this game will take a lot of practice to get the hang of. Thankfully, if you want to practice this game and you have a client with high mood and a problem, you can make a compromise with the client, cancel the compromise and make the same compromise with them again. This allows you to practice the minigame over and over again. It should be noted that failing does drop the mood of the client, so you might want to be careful not to overdo this.

Although you'd expect the non-red segments to be wider for easier clients and thinner for harder clients, I have had Easy difficulty clients with thin segments and Hard difficulty clients with wide segments in the past. This is probably a bug.
Defuse the Situation! / Pinball Minigame


In this game, you have to prevent two of your clients from becoming enemies by playing pinball. You have three lives. You start the game by pressing a button to launch a pinball into the machine. You can activate both flippers of the machine by clicking anywhere on the screen (you can't activate the flippers individually). Your objective is to hit all the purple, circular targets. Hitting a target will light it up. Once all targets have been lit up, a heart will open up in the centre of the pinball machine. Knocking the pinball into the heart will cause you to win the game and prevents your clients from becoming enemies. If you lose all three lives, you lose the game and your clients will become enemies.

On Easy difficulty, there are three targets. On Medium difficulty, there are four targets. On Hard difficulty, there are five targets. The difficulty will match to the affluence of the client on the right. The score required to obtain the Jackpot also increase on higher difficulties.

In between lives, you can cheat to grant yourself an extra life. This is only useful on your last life and you can only cheat once per game.

You can also earn points by knocking into the bumpers (labelled with the number of points that they reward) and hitting targets (even if they have already been lit up). If you manage to win the game AND if your score is greater than or equal to the 'jackpot' score at the side of the machine, you will earn a jackpot cash bonus.

General Strategy

Ideally, you want to activate the flippers as the pinball gets fairly close to the end of a flipper (but not right at the end). This launches the pinball further into the machine than activating the flipper when the pinball has only just reached the flipper. The most important thing is to keep hitting the pinball with the flippers and preventing the pinball from falling between the flippers, so if the pinball is reaching the end of a flipper at a very high speed, it's best to play it safe and launch away.

Fit the Gap! / Plumbing Minigame
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Screenshot by DelphiStorm

In this minigame, you have to connect the plumbing in your client's house. The minigame will flash a grid of pipes on your screen for 5 seconds. During this time, you have to figure out the shape of the missing pipe needed to connect the pipe coming out from the left side of the grid to the pipe coming out from the right side. After the five seconds has passed, you will be shown three different pipes. You have to select a pipe which could fit into the grid and connect the two sides of the plumbing. Once the pipe has been selected, the pipe will be rotated automatically to fix the plumbing, if the correct pipe has been selected.

The harder the difficulty, the longer the length of the missing pipe will be.

This will be the first 'domestic dilemma' that you will encounter in this game. Because of this, the first time you play this game, Kitty will tell you which pipe is correct.

In this minigame, you can cheat once you are asked to select a pipe. Cheating will allow you to view the pipes again for another two seconds. Once you've cheated, you can't cheat again and have to select a pipe.

General Strategy

When you first play this game, you'll notice that there are lots of useless pipes scattered around the grid which lead nowhere. These pipes only exist to distract you. You only need to focus on connecting the pipes that leave the grid via the left and right sides of the grid. Pipes that do not lead anywhere can be ignored.

You'll first want to identify the pipes leading out of the left and right sides of the grids. You want to connect these two pipes together. You should then look for empty space between these pipes, as you can only place the pipe on empty space in the grid. Then, you'll need to identify what shape of pipe is needed to connect the pipes. In the example in the screenshot above, it is clear that an L-shaped pipe is needed and will be placed in the bottom-right corner of the grid. This L-shaped pipe will be rotated on its side to fit the gap once you have selected the pipe. The grid is only shown for a few seconds, before the grid is hidden and you are asked to make a selection.

Whilst pipes will be rotated automatically once selected, note that pipes cannot be flipped over or 'mirrored'. Because of this, a pipe such as a '⅃-shaped pipe' or a 'Γ-shaped pipe' is different from an 'L-shaped pipe', as you cannot obtain either of these shapes by rotating the 'L'. If a '⅃-shaped pipe' was given as an option, this option would be incorrect. So, it is important that you select a pipe that can fit the gap using only rotation.
Listen for the Clicks! / Aspirin Bottle Minigame
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Screenshots in this section were taken by DelphiStorm

In this minigame, you have to help your client open a bottle of painkillers for their partner, to clear up the partner's headache.

To do this, you have to rotate the bottle's lid by clicking on the lid, holding the mouse clicker down and rotating the lid. As you rotate the lid, you will hear clicking noises. The title of the minigame can be confusing, as these are not the clicks you are listening for. You are actually listening for the lid to make a 'crunching' sound which is different from the regular clicking of the lid. Once you've the found the position where the lid makes the crunching sound, you have to move the lid to the position where the crunching sound was heard. You then let go of the lid. After a few seconds, the game will then tell you if the position was right or wrong. If the position was right, the position of the 'crunching' sound changes and you have to find this new position. If the position was not right, you have to adjust the position of the lid to the true position of the crunching sound.

The game is won once you have correctly found the correct position of the crunching sound a set number of times (3 for Easy difficulty, 4 for Medium difficulty, 5 for Hard difficulty). The game is lost if you run out of time.

A jackpot cash prize can be won by completing the minigame without the pink section of the timer running out.

You can cheat once during the minigame. Cheating will extend the amount of time you have to complete the minigame, but might make you unable to obtain the cash jackpot.

The sound waves played by this minigame will be displayed to the left of the lid. It is best to play this game with sound on. If possible, you should wear headphones or make sure that the game can be heard clearly through your speakers. If it is impossible for you to hear this game, you can play the game by viewing the sound wave pattern and checking for the sound wave pattern to make an abrupt spike.

General Strategy

You can keep track of the position of the lid using the red arrow on the lid. You can think of the correct spot where the crunching noise occurs as lying at a position on the circumference/edge of the circle. The objective is to get the red arrow to point at this position.

Note that whilst you will want to rotate quickly to avoid running out of time, rotating past the correct spot too quickly can move the correct spot slightly. Because of this, you will first want to rotate the lid at a moderately fast speed. Once you've heard the crunch, you should then slowly backtrack in the opposite direction to find the location of the correct spot.

Once you've pinned down the position of the correct spot, you want to place the lid so that it points exactly at this spot, as the game does not leave much room for error. If the game says that the spot is incorrect but you're certain that the correct spot is around that area, try rotating the lid slowly back and forth to see if you can pinpoint the spot's location more precisely.
Make the Connection! / Electrical Wiring Minigame
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Screenshots in this section were taken by DelphiStorm

In this game, you have to help your client restore power to a faulty plug socket. Your task is to rearrange the mess of wiring inside the grid so that the power source on the left is connected to the plug on the right.

You can click and drag on a piece of wire to place it somewhere else in the grid. You can place the wire in an empty space or in the place of another piece of wire. If you place the wire in the same location as another piece of wire, the two pieces will be swapped. You cannot place wire on the blocks on the grid.

You have a limited amount of moves/swaps that you can make in this game, as indicated by the number of duct tape rolls by the left of the grid. If you make a connection from the power source to the plug within these moves, you win the game. If you run out of duct tape and have not made the connection, you will lose the game. There is no time limit.

On easier difficulties, you'll find that some pieces of wire are already in the correct place. On harder difficulties, you will notice that a lot less wires will be in the correct place. To compensate for this, you will be given more duct tape rolls on harder difficulties.

After making a few moves, you can cheat once to earn some extra duct tape rolls.

You can earn a jackpot bonus by winning the game whilst not using any of the duct tape rolls with a green background (although I think cheating can invalidate this bonus).

General Strategy

You have no time limit for this game. Once you've made a move, you can't undo a move without using up one of your other moves. So, it's best to make sure that you have a plan before you start moving wires around.

You will not need to use all wires in your path, so don't worry if there are any stray wires on the grid once you have completed the path.

First of all, look at the starting arrangement of the wires and see if you can already see parts of a suitable path. For example, in the screenshots above, you will notice that there are a bunch of horizontal wires on the top row connected to a wire at the top-right corner of the grid. In fact, it is possible to create a path between the power source and the plug that runs along the top row like this.

There are 6 types of wire, straight horizontal wires, straight vertical wires and 4-types of L-shaped wires, going from top-to-right, top-to-left, bottom-to-right and bottom-to-left. Once you've figured out a potential path, you should ideally count the number of each type of wire that is needed for this path. If you have enough wires and enough moves for this path, then you've found a solution. If you do not have enough of a certain wire, you might want to adjust part of your planned path. For example, if you were planning on using two horizontal wires in a row but don't have enough, you might try to cover the same distance using L-shaped wires instead. Alternatively, you might find that you need to take a completely different path (using the screenshots as an example, if you tried taking a path below the blocks in the middle, you'd realise that there are not enough wires leading from left-to-bottom to complete a path this way). If you have enough wires but not enough moves, try looking for a partially completed path or a more direct path.


Missing Item Minigame
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Screenshots in this section taken by DelphiStorm

In this minigame, your client's partner has lost an important item. Your client will think about where they last saw the item and will describe the item's location in 3-5 steps. These steps relate to the whereabouts of the item (e.g. 'in the kitchen', 'on the table', 'right next to a biscuit tin', etc.) You will need to remember all of these steps. Once your client has told you all of the steps, you have to select them in order. For each step you will be given four possible choices. Pick the correct choice to go on to the next step. Pick an incorrect choice to lose the minigame. You win the game if you make the correct choice for all the steps.

On Easy difficulty, there are 3 steps. On Medium difficulty, there are 4 steps. On Hard difficulty, there are 5 steps.

For each step, you can cheat to remove two of the incorrect choices.

General Strategy

When the client is describing the steps, you can click on the screen to advance to the next step. There is no time limit, so you can advance at your own pace (although keep in mind that you cannot go backwards). Remember that there is a small delay in between the client describing each step, so you have to remember the information for longer.

When you are choosing from the choices, the game might try to trick you by giving an incorrect choice that is close but slightly different to the correct option (e.g. 'under the table' instead of 'on the table'). Because of this, it is important to remember each step word-for-word.

If you really want to cheat beyond the scope of the game, you could just write down each step (although this does kind of ruin the main objective of the game).
Forgotten PIN Minigame
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Screenshot above taken by DelphiStorm

In this minigame, your client's partner has forgotten the PIN to their mobile phone. To figure out each digit of the PIN, you have to answer a security question for each PIN. The security questions are actually general knowledge trivia questions, rather than personal questions about the client. You are given each security question and then have to input the PIN. If you are correct, the phone is unlocked and you win the minigame. If you are incorrect, you are told that the PIN is incorrect and are asked to enter a different PIN. If you input three incorrect PINs, you lose the minigame.

On Easy difficulty, the PIN will have 3 digits. On Medium difficulty, the PIN has 4 digits. On Hard difficulty, the PIN has 5 digits.

If you forget any of the security questions, you can use a cheat to get the partner to tell you the security questions again.

General Strategy

Here are the most common types of security questions asked:

  • Basic maths problems (e.g. basic arithmetic, percentages, squaring, cubing and square rooting)
  • Number of people in a standard sports team (e.g. number of players in a netball team, basketball team or badminton duet team)
  • Number of people in a performance group (e.g. a solo act, a quintet, an octet, etc.)
  • Other miscellaneous questions. This includes questions about other objects (e.g. number of wheels on a tricycle, number of sides on a heptagon, etc.) and silly questions (e.g. how many times a cow has literally jumped over the moon)

For the maths questions, you might need to know the following definitions:

  • A dozen = 12
  • A score = 20

You might want to research the sizes for the most common sports teams before playing this minigame. The most difficult sports I've been asked about were basketball (team consists of 5 players) and netball (team consists of 7 players).

For other questions, it is useful to know the following prefixes for numbers:

Prefix
Number
uni-, mono-
1
bi-, du-
2
tri-
3
quad-, quart-
4
quint-, pent-
5
sex-, hex-
6
sept-, hept-
7
oct-
8
non-
9

These prefixes imply that certain words are related to certain numbers. This can help you deduce the meaning of certain words. For example, if you were asked for the number of people in a septet, even if you'd never heard the word 'septet' before, you could deduce that a septet is a group of seven people from the prefix 'sept-'.

It is possible to have the same number multiple times in the same PIN, so don't worry if you've got the same answer for multiple questions.

If your PIN is incorrect, you will not be told which numbers are incorrect. So, you have to think about the questions you are most unsure about the most and change the digits for these questions.

If you don't mind completely cheating, you could just do an Internet search for the answers to these questions.
Spray the Bugs!
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Screenshots in this section taken by DelphiStorm

Your client's partner has brought some fruit into the house that has been infested with bugs. In this minigame, you have to help your client spray all the bugs.

The bugs will hide beneath furniture. However, they will travel from one piece of furniture to another. As they are doing this, you have to click on the bugs to spray them. This will deplete the bugs' energy bars. However, you only have a limited amount of spray, as indicated by the spray bar at the top of the screen. Once a bug has had its energy bar depleted, the bug is knocked out and does not need to be sprayed anymore.

If you knock out all of the bugs, you win the minigame. If you run out of spray before you knock out all the bugs, you fail the minigame. To my knowledge, there is no timer.

A jackpot bonus can be won by beating the minigame without completely depleting the pink section of the spray bar.

General Strategy

There is no timer and the bugs will not regain energy over time, so the most important part of this minigame is to make sure that you actually spray the bugs. Make sure that your cursor always lies on top of a bug whilst you are spraying. You should also move your cursor along with the bug as it is travelling, rather than keeping the cursor in one place while spraying. Bugs travel at constant speed and in a straight line, so it should be easy to predict a bug's path once it starts moving.

You cannot spray bugs that are hiding underneath furniture. So, to conserve your spray, stop spraying just before a bug is about to hide underneath the furniture. Also, if a bug is low on energy, try to stop just as the energy bar fully depletes (or switch to spraying in short bursts).

As long as you are patient and do not waste much spray, this strategy allows you to consistently win the minigame on all difficulties. If you want to aim for the jackpot, I suggest trying to wait a few times for two (or more) bugs to overlap each other and spray them both simultaneously. If you spray a few bugs like this and make sure to conserve spray, you should be able to get the jackpot.
Resolve the Argument!/Twenty-One Minigame
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Screenshots in this section taken by DelphiStorm

In this minigame, your client's partner has started an argument with your client. To resolve the argument peacefully, you need to play a card game. The card game functions as a simplified version of Twenty-One/Blackjack. In this game, you play against the partner, who functions as the 'dealer'.

At the start of each round, you and the dealer are both dealt two standard playing cards. Both of your cards are face-up cards. One of the dealer's cards is face-down and the other is face-up. Numbered cards are worth the number of points shown on the card. Face cards (Jacks, Queens and Kings) are worth 10 points. Aces can be worth either 11 points or 1 point, depending on which would provide you the highest score without going bust. You want to get a hand that is as close to twenty-one points as possible without going over. If you go over twenty-one points, you will bust and lose the round.

After you have been dealt two cards, you have the option to stand or hit. If you choose 'hit', you will be given another card, in an attempt to increase your score. If you choose 'stand', you will not be dealt any more cards. If you don't bust, you can then choose to 'hit' again or stand. You can continue this until you bust, reach a hand worth exactly 21 points or have five cards in your hand.

If you manage to obtain a hand worth exactly 21 points, you win the round and a jackpot bonus. Otherwise, the dealer takes their turn. The dealer will reveal their face-down card. They will then 'hit' as many times as necessary until they obtain a higher score than you. If the dealer obtains a higher score than you without busting, you lose the round. If the dealer busts, you win the round.

The game does not tell you this, but if you can get a hand of five cards without going bust, you will be awarded with a 'five-card trick' and win the round instantly. This might also earn you a cash bonus. If the dealer gets a 'five-card trick' instead, you lose the round.

To win the game, you need to win a certain number of rounds. On Easy difficulty, you only need to win one round. On Medium difficulty, you need to win two rounds. On Hard difficulty, you need to win three rounds. You lose the game if you lose three rounds in a row.

Once per round, you can cheat to switch the last card you drew with another random card, but you cannot cheat if you go bust. Be careful with this, since this cheating can actually leave you in a worse situation!

General Strategy

Always hit on hands of 11 or lower, since you cannot bust when hitting at this score.

Generally, you do not want to hit if you have a hand of 18 or more, as the chance of busting is extremely high at this point. I also wouldn't recommend hitting on 17 either.

You should probably hit on hands that are lower than 15, since you are more likely to not bust and since the dealer is likely to beat this score.

If your hand totals exactly 15 or 16, your choice should depend on the dealer's face-up card. If the dealer's face-up card has a higher score than 5 or 6 (depending on whether you have a hand of 15 or 16), the dealer probably has a better hand than you. So, even though you are more likely to bust, this could be the best option for the situation. Also, if you have an ace in your hand giving you 11 points, you might decide to hit anyway, as going over 21 will just change your ace from giving you 11 points to just 1 point.

However, if the dealer's face-up card is low and you do not have such an ace, you could stand and hope that the dealer has an awkward hand. For example, if you have a hand of 16 and the dealer has a 5 as the face-up card, they've probably got an awkward hand such as a 15. This means that the dealer might be likely to bust when they hit.

If you are planning on cheating, you have to use your cheats strategically. I would recommend cheating only if a card of value 10 would put you in a better situation than the last card that you were dealt. As an example, say you had a hand of 11. Suppose that you decided to hit and got a 5. So, you now have an awkward hand of 16. This would be a good time to cheat, as being dealt a 10 or a face-card instead of a 5 could give you a total score of 21. Even if you miss, you could get another high card such as an 8 or a 9, which could give you a score of 19 or 20, compared to your previous score of 16. You could also get a low card such as a 2. While this does give you a lower score of 13, you are less likely to bust on 13 than 16.

Note that, unlike in regular blackjack, the dealer will always hit unless they have a better score than you. Even if this means that they have to hit when they've got a hand such as a 19 or a 20 and are likely to bust. This is different from standard blackjack, where the dealer is required to always hit or stand on certain hands regardless of the player's hand, so bare this difference in mind if you've played regular blackjack in the past. Because of the way the dealer hits, it is also impossible to tie in a round.
Make the Smoothie!
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Screenshot above taken by DelphiStorm

In this minigame, you have to help your client's partner make an experimental smoothie. You have three ingredients to use, a blender and a recipe for the smoothie. The recipe tells you the ratio of each ingredient needed in the smoothie in parts. For example, in the picture above, you need three parts of oat milk and four parts of kale. This means that, for every 3 units of oat milk you use, you need to use 4 units of kale.

You click and hold on an ingredient to gradually add it to the blender. Releasing the ingredient stops it being poured in the blender. You need to add the right amount of each ingredient into the blender and fill the blender up to the red line. Once you do, the ingredients will be mixed in the blender and you will be told how accurate your smoothie was to the recipe. If your smoothie was accurate, you win the minigame. If your smoothie was very accurate, you'll also get a jackpot cash bonus. If your smoothie was not accurate, you lose the minigame.

You can place the ingredients into the blender in any order you like. You can even alternate back and forth between ingredients, if you want. If you've made a mistake, you can click the 'Retry' button to remove all the ingredients from the blender, as long as you haven't completely filled the blender up. There is no penalty for doing this and no time limit.

On Easy difficulty, only two ingredients will be needed in the recipe. On Medium and Hard difficulty, all three ingredients are needed. On harder difficulties, there are more parts in the recipe and more complicated ratios to deal with.

In this minigame, you can cheat to add extra partitions to the smoothie blender, as shown below. Note that the number of partitions might be different to the number of parts required for the smoothie, although the partitions still can be useful for estimation. In the example below, the smoothie requires 11 parts, however the blender has 10 partitions after using the cheat:






General Strategy

I think it is best to think about the amount of each ingredient needed in terms of fractions. In the example at the top of this section, we have a total of seven (3 + 4) parts for the recipe. So, we need 3/7 of the smoothie to be oat milk and 4/7 of the smoothie to be kale. So, in this case, you could estimate 4/7 of the height of the blender and fill it up to this point in kale. The rest of the blender should be filled with oat milk.

If you are not sure about the size of a fraction, try comparing it to more simple fractions. For example, 4/7 is slightly larger than one half (4/8). So, you want to fill just over half of the blender with kale. The Excel graph below shows a comparison between 1, one half and four sevenths:


Especially on harder difficulties, it might be a good idea to think about how the parts for each ingredient relate to each other. For example, if you needed 8 parts of hemp milk and 4 parts of strawberries, you would need twice as much hemp milk as strawberries (as 8 = 4 x 2). In the case of the screenshot at the top of this section, you should have 4/3 times as much kale as oat milk (so you need 1/3 or 33% more kale than oat milk).

It's a good idea to get a general feel for sizes of common fractions, so I've put some graphs showing some more fractions below:


I'd also recommend checking out this discussion thread for more tips and an alternative strategy for this minigame. In particular, Taiyo provides an alternative strategy here that does not rely on estimation.
Find the Itch! / Backscratching Minigame
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Screenshots in this section taken by DelphiStorm

In this minigame, your client's partner has an itchy back and has asked your client to scratch their back. The partner's back is presented in a square 6x6 grid. The itch is located on one square within this grid. Your goal is to pinpoint the location of the itch. You start by selecting a square to scratch. If the square contains the itch, you win the minigame. Otherwise, the partner will tell you where the itch is with respect to this square. They will give you instructions, such as 'up a bit', 'a bit to the right and much further down', etc. You then follow these instructions and select another square to scratch. If you are incorrect, the partner will give further instructions.

If you find the itch within three attempts, you win the minigame. If you do not find the itch within these attempts, you will lose the minigame.

The harder the difficulty, the more vague the partner will be with their instructions. For example, if the actual itch is four squares above and two squares to the right of where you just scratched, the partner on Easy difficulty might say words to the effect of 'further up and a little bit to the right', whereas a client on Hard difficulty might just tell you to go further up without hinting that you should also go right a bit.

You can cheat once in this minigame. Cheating will automatically mark several incorrect spots as incorrect, allowing you to narrow down your options.

General Strategy

If you're planning on cheating during this minigame, I would suggest cheating before you make your first selection, as there's no benefit to leaving it until your second or final attempt to reveal the incorrect spots.

I would suggest picking one of the four central squares as the first square to scratch. Unless you're lucky enough to pick the correct square on your first try, the partner will give you directions to find the itch.

The directions might consist of what direction(s) you should move in and roughly how far you should move in each direction (although some information might be omitted in higher difficulties).

Of course, if you are told that you should move in a certain direction, you should definitely move in that direction.

As for distance, here's a general rule of thumb that I use for how many spaces I move based on how far they suggest you should move in a certain direction:

  • You only have to move slightly in a certain direction (e.g. 'A bit to the [direction]'), move 1 or 2 spaces in that direction
  • They don't give a hint as to how far to move and just tell you to move in a certain direction, move 2 or 3 spaces in that direction.
  • They tell you to move a lot further in a certain direction (e.g. 'Much further to the [direction]'). Move 3, 4 or 5 spaces in that direction.

I haven't investigated this accurately yet as the descriptions do seem to vary on different difficulties.

On harder difficulties, they will tend to default to not giving you a hint on the distance and only give you the direction, even if the itch is very close or far away from the point you scratched (so the bullet point list above won't be as useful). They may also only tell you one direction at a time, even if you need to travel in more than one direction to get to the itch. If they do, they will talk about the most prominent direction (so if the itch if 4 squares to the right and 2 squares up, they might tell you to just move to the right). If neither direction is prominent (e.g. if the itch is two squares up and two squares right of the area you just scratched) they might only tell you one of these directions on hard difficulty.

Assuming you start off with one of the middle squares, I would make a second guess on a square that is not one of the four central squares but not on one of the edges of the grid. Make sure that the square you pick follows the directions they give you

For your third guess, take both the first set of directions and the second set into consideration. Say you scratched a square on the third column from the left on your first attempt and were told to move to the right. You moved to the fifth column and were told to move left. So, the itch must lie on the fourth column. If both of the scratches you made were on the same row and you weren't told to move up or down at all, the square on the fourth column between these two squares is most likely to contain the itch.
Type Identifying Minigame/Choose the Correct Person!
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Screenshot taken by DelphiStorm

In this minigame, a worker at one of your locations is looking for a stranger. All the worker knows about this stranger is their name and their personality type. You have to help your client identify this stranger from a group of three people. To do this, you simply click on the person who you think matches the type. Choose the correct person to win the minigame. Choose an incorrect person to lose the minigame.

The harder the difficulty, the closer all strangers will look to resembling the type you are looking for.

General Strategy

When trying to determine a person's type, you should look at their hairstyle, facial hair/makeup, clothing (including earrings and hair accessories) and whether their hair is a natural colour or not. All other physical traits (such as eye colour, eyebrow shape and facial structure) are not indicative of type. Every part of a person's outfit can be important, so don't overlook little details like earrings and accessories.

It is a good idea to familiarise yourselves with all of the types and their general appearances as soon as possible. If you have unlocked a type, you can click on the Kitty Shop at the bottom-left corner of your village map and check your web adverts. This shows you all the types you have unlocked. Click on a web advert to find out more about a certain type of person. This will give you a brief description of that type and show you two examples of people of that type. On the portrait of the two people, click on the refresh button at the top-right corner of the portrait to see more people of that type. Keep doing this until you have a good idea of that type's fashion sense. However, this is only possible for types you have unlocked (and the minigame can ask you about types you haven't unlocked).

Another way to get an idea about the appearance of types is to invite a client to the salon and check out what options are available at the salon. You can check what hairstyle, facial décor and clothes appeals to any type of your choosing. You can then continuously refresh to see what kind of fashion appeals to that type the best. This gives you an idea of what kind of hairstyle, facial décor and clothing this type will most commonly wear. However, people will not always have the perfect fashion sense for their type, but this should give you an idea of what the most common preferences are for this type. If you intend to do this to find out about types, you should do this with both a male and female client, as their styles can vary quite a bit, even within the same type.

One more tip is that only certain types of people will have unnatural hair colours (red, blue, green, purple and dusty pink). These types are edgy, hippy, arty, geeky, glam and hipster. So, if anybody has an unnatural hair colour, they must be one of these types. However, there are some people from these types with natural hair colours. So, if a person has a natural hair colour, you cannot narrow down what type they might be.

It is also worth noting that men can only have dusty pink hair if they are glam types. So, if you're looking for a glam type and one of the options is a man with pink hair, this man must be the glam type.
Watch the Envelopes!/Feedback Minigame
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Screenshots in this section taken by DelphiStorm

In this minigame, your client is approached by the worker in one of your locations. The worker asks your client to answer a market research survey. The aim of the minigame is to provide good feedback to the worker to avoid offending them.

The worker will ask your client three questions (the questions themselves are unimportant). For each question, you will be presented with several envelopes. Feedback will be placed within each envelope. One envelope will be filled with good feedback (highlighted in green). The others will be filled with bad feedback (highlighted in red). The envelopes are sealed and then shuffled around a few times. After the envelopes have been shuffled, you have to select the envelope containing the good feedback. This process occurs in a similar way for all three questions.

After you have answered all the questions, the worker will open up all the envelopes in front of you (there is no such thing as anonymous feedback in these locations). The worker will be really pleased by any good feedback, but will be brought to tears by any bad feedback. To win the minigame, you need to have selected at least two good pieces of feedback. If you selected less than two good pieces of feedback, you lose the minigame.

If all three pieces of feedback were good, you win a cash jackpot.

On Easy difficulty, there are four envelopes. On Medium difficulty, there are five envelopes. On Hard difficulty, there are 6 envelopes. The number of times the envelopes are shuffled also increases on harder difficulties.

For each question, after the envelopes have been shuffled, you can cheat to remove envelopes containing bad feedback. Cheating will leave you with two envelopes to pick from: one containing good feedback and one containing bad feedback.

General Strategy

The game functions pretty much the same as the restaurant selection minigame in Kitty Powers' Matchmaker. However, instead of trying to pick a good restaurant, you're trying to pick good feedback. There are also only 4-6 envelopes in this game, whereas the minigame in Matchmaker could feature up to 15 envelopes. Practice from that restaurant minigame does come in handy here.

This game requires concentration. Once the feedback is placed into the envelopes, you have to pay attention during the shuffling. The shuffles happen in 'bursts', where each envelope is swapped to a new position and stays in that position until the next burst shortly after. You should try to avoid blinking whilst one of these 'bursts' occurs, as missing just one shuffle is likely to completely throw you off course.

The formation of the envelopes will not change after each burst. Each envelope will either move in a path to the position of another envelope or the envelope will stay in the same place. If you are struggling with this minigame, another approach is to look at the path of the correct envelope just as it starts to move, as it can be easier to confuse the envelopes right in the middle of a burst. However, this minigame is one that needs practice for you to improve.
Dropped Item Minigame/Complete the Photofit!



Before this minigame, your client will be talking to the worker at one of your locations. In the middle of their conversation, a stranger will walk past the client and the worker from the right-hand side of the screen and exit on the left-hand side. The worker will notice that the stranger has dropped a (potentially) valuable item. The worker will explain that they could not see what the stranger looked like and asks your client to describe the stranger. In this minigame, you will need to remember the appearance of the stranger. You will then need to change the options in a menu to recreate the stranger's appearance. Each of these options will change one detail of the stranger. You need to set all these options to the correct setting to match the appearance of the stranger. Setting all options correctly and submitting will cause you to win the minigame. If you submit without having set all of the options to their correct settings, you lose the minigame.

The number of details you need to adjust in this minigame depend on the minigame's difficulty. On Easy difficulty, there are 2 details to adjust. On Medium difficulty, there are 3 details to adjust. On Hard difficulty, there are 4 details to adjust.

General Strategy

The minigame can be triggered via a red-button event at one of your locations (other than a house belonging to one of your clients). When your client gets into a conversation with a worker, keep note of what the worker is saying. If the worker seems to be going off on a tangent about their job or they are talking about some other arbitrary thing (e.g. the worker says that they love working at their job or that it's nice to see new faces in your village), that signals that a stranger is about to walk past and trigger this minigame. Brace yourself and prepare to remember as much information about the stranger as you can!

The stranger will be on screen for only a few seconds. After this, the worker will notice that the stranger has dropped something. Whilst the conversation can be amusing depending on the item that was dropped, it is best to skip through the conversation to keep your memory of the stranger's appearance fresh in your mind.

You will then be asked for between two to four details about the stranger that just walked past. For each detail, you have four options to choose between. Here is a list of the possible details that I have been asked about in the past:

  • Hair colour
  • Hairstyle
  • Headwear/Hair accessories
  • Eye colour
  • Glasses
  • Earrings
  • Facial hair (male strangers only)
  • Makeup (female strangers only)
  • Inner clothes
  • Outer clothes

These are the details that you want to look out for. I've found that I've never been asked for details such as facial structure (E.g. nose shape, eye shape, head shape, etc.) or skin colour, so I don't think you need to focus on these details.

There are four options to pick from for each of the details you are asked about. Any details that you are not asked about will automatically be set to the correct setting.

In my opinion, the trickiest details to remember are eye colour, hair colour and makeup. Eye colour is a very small detail and is easy to miss, so you want to make sure that you note the eye colour of the stranger as they walk past. You also want to make sure that you can identify the different eye colours in this game. It is easy to mix-up green eyes with hazel eyes and blue eyes with grey eyes, so make sure that you know the differences between eye colours.

Although unnatural hair colours can be fairly distinct, it can be easy to confuse some of the natural hair colours. You want to make note of the differences between these natural hair colours. For example, it can be easy to mix-up black and dark brown hair. It is also possible to mix up light brown hair with blond or ginger hair. Make sure you know the differences between all the hair colours.

Makeup can also be a tough feature to remember (but you will only need to look at this feature if the stranger is female). You will generally want to look at the colour of the stranger's lipstick, blush and eyeshadow. There is a fixed number of make-up types in this game, so it is a good idea to look at the distinctive features of each makeup type. For example, gothic makeup is the only makeup with black lipstick, burlesque makeup is the makeup with both black eyeshadow and bright red lipstick, etc. You should also try to distinguish when the stranger is wearing light makeup (e.g. natural makeup, which has a small amount of greyish blush) and when they are not wearing makeup at all (where the skin on the stranger's cheeks and around the stranger's eyes is completely clear).

For inner and outer clothing, you are usually directed to pick the type of clothing rather than the colour of the clothing. Your choices for these options will normally be of a similar colour. So, it is more important to remember the type of clothing that the stranger is wearing, rather than the clothing's colour. For example, you might be asked to pick between a blue t-shirt, a blue long-sleeved shirt, a blue polo shirt or a blue jumper.
Pachin-ko Minigame/Minigame for Forming a Couple From an Affair



This minigame plays if you are trying to resolve an affair and have decided that the people involved in the affair should ditch their old partners and form a new couple. To do this, your client needs to convince their secret lover to leave their partner.

In this minigame, you play pachin-ko in an attempt to add green segments to the Wheel of Destiny. This Wheel of Destiny only has 6 segments. The colour of the first segment is dependent on how much the secret lover likes the location they were invited to. The other five segments are determined by this minigame.

In the pachin-ko machine, you drop a heart down from a moving dispenser at the top of the machine. At the bottom of the machine. There are various buckets for the heart to land in. Some of these buckets are labelled with an unbroken heart whereas other buckets are labelled with a broken heart. There are also various pegs in the machine which will interfere with the heart's movement once you've dropped it. You want to drop a heart so it lands in a bucket with an unbroken heart, rather than a bucket with a broken heart.

Successfully dropping a heart into a bucket with an unbroken heart earns you a green segment. Dropping a heart into a bucket with a broken heart will earn you a red segment. You drop five hearts in total.

Note that some of the pegs are surrounded by pink circles. These pegs are destructible. Every time a heart hits one of these pegs, the circle around the peg will darken in colour. If this peg is hit enough times, the peg will retract, allowing hearts to simply pass through the peg in the future. Destructible pegs do not regenerate between drops.

There are also golden pegs in the machine. Hitting a golden peg with a heart will turn it into a normal peg and will give you a small cash bonus.

If you drop a heart into the wrong bucket in this minigame, you can cheat to get a second attempt to drop the heart into a correct bucket. However, if you fail on this second attempt, you cannot cheat immediately after.

On Easy difficulty, there are two good buckets and there is one bad bucket. On Medium difficulty, there are two good buckets and two bad buckets. I have not played this minigame on Hard difficulty, but assuming this pattern continues, you would expect the number of good buckets to decrease or the number of bad buckets to increase on Hard difficulty.

General Strategy

This game does have similar mechanics to the pachin-ko minigame in Kitty Powers' Matchmaker. Unlike in Matchmaker, you cannot drop more than one heart at once.

There is quite a lot of luck needed for this minigame. This is because of how unpredictable the heart can be as it bounces around the pegs. However, the strategy I use is to drop a heart when the dispenser is over a correct bucket and so that the heart passes through the pegs near the top of the machine without colliding with them. If possible, try also dropping the heart onto a destructible peg above a correct bucket. If you can destroy this peg, you can create less interference for the heart around this area. Also, if you destroy the right pegs and time your drops well, you might be able to drop a heart so that it falls into the correct bucket without touching any pegs!

The segments added to the Wheel of Destiny from drops into the incorrect bucket are red, not orange. I'm unsure what happens if you fail the Wheel of Destiny, but this would suggest that failure of this minigame would have disastrous consequences which would prevent the two secret lovers from becoming a couple for good. So, if you have the money, this would be a good game to cheat in, especially since you are only given the option to cheat once you've made a bad drop. Cheating can also prolong the length of the game, allowing you to destroy more pegs to make the behaviour of the heart slightly more predictable.
Crossing Thin-Ice/Minigame for Cooling Off an Affair
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Screenshots in this section taken by DelphiStorm

This minigame is played if you try to resolve a client's affair by ending the affair. In this minigame, your client is trying to resolve the affair peacefully and is close to treading on thin-ice. You need to get your client to cross from the left-hand side of a bridge of ice to the right-hand side.

The bridge is a grid filled with squares of ice. You start the minigame by clicking one of the squares on the left-side of the bridge. Your client starts at this square.You can then move your client along the grid one square at a time. The client can be moved horizontally, vertically or diagonally.

Whilst you are on the grid, a number is displayed next to your client. This shows the number of squares around your client that contain 'thin ice'. This includes the squares diagonally, vertically and horizontally next to your client. You want to avoid stepping on the squares of thin ice.

To win the minigame, you need to navigate your client all the way to the right-hand side of the grid. Winning the minigame will end the affair without creating enemies, but the client and their secret lover will stop being friends. Your client will also receive a small boost to their mood if you win.

In this minigame, you can cheat any time that you are next to a square containing thin ice. Using a cheat will remove the square containing thin ice (although the number next to your client will not change). You will not be able to step on the square once it has been removed.

General Strategy

The game is similar to the classic computer game Minesweeper. However, instead of trying to uncover the entire grid, you have to travel from the left-side of the grid to the right-side of the grid. Also, unlike Minesweeper, you have to remember the number of tiles of thin ice next to each tile that you have travelled on. Because of this, it might be useful to sketch the grid on a piece of paper and make notes of how many dangerous tiles there are next to each tile that you have been on.

I have only played this minigame once, so my advice probably isn't the best here. When I first played this minigame, I started on a square with no bad squares next to it. If you start in the same situation, I would recommend to check out all squares next to your starting square at first. Similarly, if any of these squares are not surrounded by any bad squares, check the squares surrounding these squares as well. It is a good idea to keep a note of these safe squares, as you can backtrack along these squares whilst you are playing this minigame.

If you know how to solve a Minesweeper puzzle, you can sketch the grid and make a note of all the squares you visit on this sketched grid (including the number of bad squares next to each square). Then, you can use the same strategies in this game as you would in a game of Minesweeper. If you have not played Minesweeper before, I would suggest learning to play Minesweeper on an Easy difficulty and to look up the basic strategies for Minesweeper.

Even with a perfect strategy, because of the random arrangement of the grid, you might need to guess or cheat in order to progress. There is no time limit on cheating so, if you have a lot of money to spend, you could theoretically cheat every time you are next to a dangerous space!


Partner Quiz/Break-Up Minigame
This minigame plays if your client gets into a near break-up situation. This can happen if one of your client's moods drops into the red, if you land on the red segment on the Wheel of Destiny in a level-up attempt or if one of your clients is revealed to be having an affair during a level-up attempt.

In this minigame, your client's partner says that they are seriously unhappy with the relationship and questions whether your client really knows anything about the partner. You have to answer five questions on your client's behalf about the partner. These are questions about the partner's profile. You will not have access to the partner's profile during this minigame.

Answering a question correctly will earn you a green segment on a 6-segment Wheel of Destiny. Answering incorrectly will earn you a red segment.

You can cheat once during this minigame. Cheating in this minigame will cause a partner to change the question that they asked to a different question.

General Strategy

If you think that there is a possibility that you could be put into a near break-up situation before a level-up, it is best to try to memorise as much information as possible about the partner before entering the level-up. If this is due to one of your clients having a red problem (which would produce a red segment on the Wheel of Destiny), try to memorise information about the person who is not initiating the level-up. If this is instead due to a potential affair, you should memorise as much information about the client who is not involved in the affair (or both clients, if you suspect either of them could be involved in an affair). In either case, you won't be able to check your clients' profiles in between the level-up and break-up event.

A client can only start an affair with a friend and only if the affair wouldn't go against the sexualities of the two clients. So, as an example, a straight, male client might have an affair with straight or bisexual women, but cannot have an affair with anybody else. If this male client is not friends with any straight or bisexual women, you can be certain that he isn't having an affair. If your client does have friends that they could potentially start an affair with, don't panic too much, as I have found that it is fairly unlikely for affairs to occur. However, it doesn't hurt to go through the profile of your suspect's actual partner. If you go through with the level-up and enter the level-up's minigame without any mention of an affair, it is safe to assume that your client has not been involved in affair.

To prevent affairs from building up and triggering this situation, you should monitor the KittyFeed regularly and look out for suggestive messages between friends and look for clients talking about feeling guilty for an unspecified reason. These are signs that your client is involved in an affair with a friend. Examples of both of these types of messages are shown by the cursor on the images below:








If the break-up event is happening due to bad mood instead, you will be able to arrange a time for this minigame to occur. So, you do get to check your client's profile directly before attempting this minigame in this scenario.

Here are some questions you could be asked:

  • What is my occupation?
  • What is one of my interests?
  • What is my good habit?
  • What is my bad habit?
  • What hair colour do I find most attractive?
  • What eye colour do I find most attractive?
  • What month was I born in?

I have only played this minigame once but, from my experience, each question was a multiple choice question. Each question was presented with five possible answers and only one correct answer. You should try to memorise the profile of the client including the answers to the questions above, if they have been revealed in the client's profile.

You could also copy your clients' profiles onto paper in preparation for this minigame, although this is a bit cheaty.



Fun-Times Stick/Enemy Reconciliation Minigame
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Screenshots taken by DelphiStorm

I haven't encountered this minigame yet, but I've heard that this minigame can trigger randomly if two enemies in your game meet at the same location. The minigame will give you a chance to stop the two residents from being enemies. Please see DelphiStorm's screenshots above for the start of the minigame and the minigame's tutorial.
Community Contributions
Many of the screenshots in this guide were provided with permission by DelphiStorm. All of her screenshots have been captioned and I've provided links to her original images below these screenshots. Many thanks to her for providing so many pictures of the minigames and their tutorials!

If there are any more contributions, including any errors and missing information fixed, I'll add details about them and the contributors once they have been made.
7 Comments
James & Michelle Apr 30, 2022 @ 5:57am 
I'm missing 4 for getting all 22 on Hard

I know I'm missing the affairs ones, I think the slot machine and the 21 game are left.
justEthaniguess  [author] Jan 22, 2021 @ 12:10pm 
You're welcome Kitty! I really enjoy this game and the rest of the series and I enjoy being able to help other fans! :)
MsKittyPowers  [developer] Jan 11, 2021 @ 11:54am 
What a great guide! Thanks Ethan for all your hard work!
justEthaniguess  [author] Jul 28, 2019 @ 2:30pm 
I've changed my writing in the smoothie section slightly to indicate that Taiyo has a good strategy. The forum thread has been inactive for over a year, so I think I'd look a bit odd reviving it just to ask for that permission. I think that the edit along with the quote in your comment earlier will be sufficient. Thank you for your input! :)
DelphiStorm Jul 28, 2019 @ 6:02am 
You could ask him in the discussion forum he posted in, since his profile is private and have no comment box. But your way is also good.
justEthaniguess  [author] Jul 28, 2019 @ 4:06am 
Yes, that trick does work and is more reliable than estimation. I wasn't sure if I should have put it directly in the guide since I didn't come up with the advice and I didn't ask permission from Taiyo, so I decided to just put a link to the forum that Taiyo made that post (although it is good that you've summarised it down below). This is the first Steam guide I've made, so I'm not sure about how I should go about using other people's advice without permission, so I just try to link to the advice instead.
DelphiStorm Jul 27, 2019 @ 3:15pm 
For an easier way with the smoothie game.
From discussion forum Taiyo said:
"What I do is just click, not hold, the mouse when I'm doing the smoothie game. I click once for each part it requires.

For example, if a recipe requires 4 parts strawberries and 3 parts bananas, I click on strawberries 4 times and bananas 3 times, and then repeat until the blender is full.

Using this tactic I can get "Very Good" or "Perfect" result."

I myself am using that tip to pass the game every time.