Putt-Putt Travels Through Time

Putt-Putt Travels Through Time

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Putt-Putt Travels Through Time - Demo Version Walkthrough (On-Going)
By VolnuttHeroP64
In this Guide, I will walk you through on the Demo Version of Putt-Putt Travels Through Time & how to order the Retail Version.
   
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1. Retail Version Story - Totally TimeShocked!


https://www.youtube.com/watch?v=MUbWLwqMwHE
Putt-Putt packs his new school supplies, which are a History Report, a Calculator, his Smokey the Fire Engine Lunchbox, and his dog, Pep. He goes to Mr. Firebird's lab before school to show him his new supplies. Mr. Firebird, who worked at the Fireworks Factory in Putt-Putt Goes to the Moon has invented a Time Portal. He starts it up, but then it Malfunctions and opens. Pep, the History Report, the Calculator, and the Smokey the Fire Engine Lunchbox get sucked in. Putt-Putt has to go through the portal to various places in time to retrieve his items.
1-1. Dashboard Interface


Putt-Putt's dashboard was slightly redesigned to keep up with the higher standard of graphical quality. Though the dashboard maintains it's original look, some small changes were made for
Putt-Putt Saves the Zoo. The Gas Gauge no longer decreases as the game progresses. The radio now has a digital interface and is tuned to 97.3, presumably the Cartown Radio Station. The Glove Compartment also features a minor change as the shelf has been removed. Of all the minor changes, one object has been added. There is a Key in the Ignition found on the left of the Dashboard under the Gas Gauge. The Key is used to Quit the game. This version of the dashboard is also used in "Putt-Putt Travels Through Time."

In the iOS Versions of Putt-Putt Saves the Zoo, Putt-Putt Travels Through Time, Putt-Putt Enters the Race & Putt-Putt Joins the Circus, the Key is replaced by a Gearbolt which accesses the Settings Menu. The Settings Menu include Starting/Continuing the game, Option to Skip Cutscenes, turn On/Off the Game Music/Subtitles or download other Humongus Entertainment Titles Via the App Store.
2. Walkthroughs Guide - Demo Version Introduction
https://www.youtube.com/watch?v=1-7RaCPy_SE
The Game Starts with Putt-Putt back again on his new adventure. This time, Mr. Firebird from Putt-Putt goes to the Moon has invited Putt-Putt over to his lab to show off his new invention; the Time Portal. While he was showing it to Putt-Putt, something went wrong. The Time Portal broke down and Putt-Putt's Smokey the Fire Engine Lunchbox, the History Report, the Calculator & his dog; Pep, got sucked in & are lost in time across 4 different Time Periods: the Dinosaur Age (220-64 Million BC), the Medieval Age (410-1499 AD), the American Frontier (1800-1929) & the Distant Future.
Putt-Putt will need your help to find them so Mr. Firebird can shut down the Time Portal for good (which will be covered in the Full Version). Since this is the Demo Version, you'll need to find the History Report.
3. The Time Periods
Here are the Known Time Periods in Both Real Life & Putt Putt Travels Through Time In-Game. For more infomation on History, visit Merriam-Webster, Urban Dictionary, Encyclopedia Britannica or Wikipedia online.

Link to Encyclopedia Britannica:
http://www.britannica.com/

Link to Wikipedia (English Version):
http://en.wikipedia.org/wiki/Main_Page

Link to Urban Dictionary:
http://www.urbandictionary.com/

Link to Merriam-Webster:
http://www.merriam-webster.com/

Time Periods:
The Dinosaur Age is known as the Mesozoic Era
Triassic Period Duration: 220 Million BC to 180 Million BC
Jurassic Period Duration: 180 Million BC to 135 Million BC
Cretaceous Period Duration: 135 Million BC to 64 Million BC

The Medieval Age is known as The Middle Ages
Duration: 410 AD to 1499

The American Frontier is known as the Old West & Tire Flats In-Game
Duration: 1800 to 1929

The Present Day is known as The Present for short
Duration: 24hrs a Day, 7 Days a Week, 28/29/30/31 Days a Month & 365 Days a Year

The Distant Future is known as The Future for short
Possible Future Dates: 2015, 2112, 3000, 3001, 3012 or later
4. Walkthroughs Guide - Demo Version
After you've entered the Time Portal when the Demo starts, you'll find yourself inside the Time Continuum & notice 4 Different Time Periods to travel to. Your Radio will NOT work in the Time Continuum since there is No Frequency in the Time Continuum.

You can travel to the Future if you want in which you'll notice a Conveyor Belt Button that makes the Conveyor Belt go Forwards & Backwards, pressing the Button while the Conveyor Belt is going Backwards makes it go Forwards & Vice-Versa. You can also use the Telescope to play a nice Night Sky Minigame. After you've made the Conveyor Belt go Forwards, you can just leave it since you can't enter Future Cartown in the Demo Version.

Head through the Third Time Period found on the Right of the Time Continuum which will take you to Virgil Clyde's Stable in the American Frontier Era. Pick up the Hay then leave. Head to the Second Time Period found on the Left of the Time Continuum which will take you to the Middle Ages. Pick up the Square Rock then head back to the Time Continuum.

Next head to the First Time Period found on the Far Left of the Time Continuum which will take you to the Mesozoic Era. When you reach the bridge upon entering, you'll notice Wheel trying to get the Bridge Down, talk to him twice so you can get the bridge down (you can also use your Speedometer, then talk to Wheel again if you want). Now that the bridge is down, there one more problem to solve before you & Wheel can cross. If you have the Square Rock, you can give it to him (or you can use it on the Bridge). Once the Bridge is fixed, you can cross it. Head over the right from the bridge which contains a hungry Triceratops. You may also notice a Compsognathus who is hanging around. Use the Hay use it 3x on the Triceratops so he'll move away from where he's standing & you should get the History Report back & the Demo Version ends. In the Full Version of the game, you'll still need to help Putt-Putt find his Smokey the Fire Engine Lunchbox, his Calculator & his dog; Pep. Plus there's be more places to explore in each Time Period & fun games to play.
5. Game Items
Pep: Putt-Putt's Pet Dog, clicking on him will make him bark. He is removed in the 2002 Demo Version Reprint.

Hay: Used to redirect the Triceratops away from the History Report in the Mesozoic Era.

Square Rock: Used to repair the Bridge in the Mesozoic Era.
6. Ordering Infomation
Buy Putt-Putt Travels Through Time on Steam for $6.99:
https://store.steampowered.com/app/294670/PuttPutt_Travels_Through_Time/

Download the Demo Here:
http://scummvm.org/demos/
7. HE 1997 Ordering Infomation
REGISTER TODAY!
We have a lot of Fun Things happening a Humongus Entertainment
and we want to share them with you.
Simply Call 1-800-499-8386
8. Secret - Demo Version Windows/MS-DOS Install (ScummVM)
Want to play Putt-Putt Travels Through Time the Demo Version without any Humongous Entertaiment Discs? Then I'll show you how to do so.

First, download the ScummVM Emulator here:
http://scummvm.org/

Then, follow these steps:
1. Create a new Folder on your C Drive and Name it: "HEGames".

5. Create a New Folder in your HEGames Folder, then Name it "PuttTimeDemo".

6. Copy the Putt-Putt Enters the Race Demo Files to your PuttTimeDemo Folder on your Hard Drive.

7. Run the ScummVM Installer & follow the instructions shown.

8. DON'T Open Putt-Putt Travels Through Time the Demo Version just yet. If you're using a newer computer, you'll need to use the ScummVM Emulator.

9. Open ScummVM
10. Select "ADD GAME"

11. Find the folder where Putt-Putt Travels Through Time the Demo Version is Installed on your Hard Drive, select CHOOSE & then select OK. After that, the game should be added to the ScummVM Library.

12. Highlight Putt-Putt Travels Through Time the Demo Version,
then Double-Click on it to start or select START.

13. Enjoy

14. If you like playing Putt-Putt Travels Through Time the Demo Version on ScummVM, go buy yourself a copy of Putt-Putt Travels Through Time, Retail or Digital Download Versions.
9. The Junior Adventure Series


Challenge & Inspire Young Players to think for themselves in creative & flexable ways. Young Players play with faithful, lovable friends as they discover captivating worlds where they direct the journey & overcome challenges at their own pace. Junior Adventure Games will help Young Players develop:

1. Critical-Thinking Skills
2. Problem-Solving Skills
3. Memory Skills
4. Mental Mapping
5. Spatial-Relations Skills

Humongous Entertainment's heartwarming characters & engaging Adventures come to life through Feature Film Quality Animation, Original Music & the power of a Young Player's Imangination.
9. Your Questions
Please let me know If you have any questions or If I missed anything.