Besiege

Besiege

136 ratings
AddCustomModuleMod
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Types: Mods
File Size
Posted
Updated
130.492 MB
Jun 23, 2019 @ 6:53am
Jun 2, 2023 @ 7:27am
143 Change Notes ( view )

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AddCustomModuleMod

Description
Custom environment : Sky and Sea
Key to open the Option window is Ctlr+U

Sky setting
  • change Sky box
  • custom environment light color
  • floor deactive
  • Expand boundary in MV

Sea setting
  • water height
  • water color
  • splash effect
  • debug view of buoyancy.

Adding xml modules for modded blocks
Defining the block's properties.
  • Connection strength
  • Friction force
  • Bounce force
  • Type of collision judgment
  • Type of FrictionCombine
  • Type of BounceCombine
  • SpringMotion
  • RotateMotion
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=2190819644

New shooting module.
  • projectile's Friction force
  • projectile's Bounce force
  • projectile'sType of FrictionCombine
  • projectile'sType of BounceCombine
  • projectile'sType of collision judgment
  • projectile's Bouyancy
  • shot effect
  • explode effect
  • projectile effect
  • shot sound
  • explode sound
  • projectile sound
  • projectile hit sound
  • booster function
  • guided missile function
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1857373831
https://steamcommunity.com/sharedfiles/filedetails/?id=1913873614

The shooting module supports skins for projectiles
Example:
https://steamcommunity.com/sharedfiles/filedetails/?id=1898869288
https://steamcommunity.com/sharedfiles/filedetails/?id=2100893866

Rock-on circle
Display setting of lock-on circles is in the core block.
Using the lock-on circle, you can lock on to a player from another team in MV.

Xml code
Please refer to the example mod for the xml content.
and you have to write in your Mod.xml
<LoadOrder>1</LoadOrder>


Update log
update 09/08(2019)
  • ShootingModule
update 10/04(2019)
  • ShootingModule suport Missile
update 11/20(2019)
  • SkyChangeOption
update 01/29(2020)
  • Add skin system to projectiles
update 04/13(2020)
  • Add water surface option
update 09/21(2020)
  • Add splash of water effect option
update 12/17(2020)
  • Fix Besiege's bug : remain burning script after burnout surfaceblock
  • Expand Multiverse boundary option
update 9/24(2022)
  • CombineMesh Option for level object
Popular Discussions View All (1)
0
Apr 17 @ 11:45pm
Did this mod break my game or smth?
Demoham Lord™ #SaveTF2Again
33 Comments
Lone-Wolf-Destiny May 7 @ 10:56am 
CTRL U, peeps
patrikkoky1995 Mar 26 @ 10:39am 
how do you activate it
TheRealPotato Feb 4 @ 11:12am 
how do i spawn water in
main Jan 25 @ 11:41am 
water spawns everywhee ,its trash:steamthumbsdown:
TheDistortedGamer Nov 11, 2023 @ 10:19pm 
I litterally cant use it
TheDistortedGamer Nov 11, 2023 @ 10:19pm 
Mod has stopped working entirely for me
GAMBIIT Jun 13, 2023 @ 5:30am 
i dont know where to report mod bugs so here we go:
Enabling this mod disables my ability to access modded items when making creations. The menu which contains modded objects is gone.
EEX Jan 12, 2023 @ 6:05pm 
x2 expands the world by reducing the precision of the coordinates of the block.
xEX overrides Besiege's network module to communicate coordinates as type double. So at this point it is difficult to make vanilla cannons compatible with xEX.
Bottinator22 Jan 1, 2023 @ 10:42pm 
judging by some of the bugs, for x2 this mod seems to literally scale down the entire universe and then expand it again so networking code doesn't do weird stuff
Yulin Chen Sep 1, 2022 @ 7:17am 
I am very interested in how you expand the boundary in MV! I am writing my own mod too, but I find that simply removing the collider of the boundary doesn't seems to work for client. Can you tell me how you did that?