Stardew Valley

Stardew Valley

62 évaluations
Quests of Wizard
De Marxij
In this guide I'll do a record of all the quests regarding the Wizard and his rewards.
   
Récompenser
Ajouter aux favoris
Favoris
Retirer des favoris
Introduction
The Wizard, also known as M. Rasmodius, is a villager who lives in the Wizard's Tower to the far west of Cindersap Forest. The wizard does not leave the Wizard's Tower (except for festivals), and can be found there when the tower is accessible (6am to 11pm). After the player has unlocked the Witch's Hut, he can be found in his tower after 11pm by using the warp spot in the Witch's Hut. You can give the Wizard up to two gifts per week, which will raise or lower his friendship with you.

Friendship

You can boost accumulation to even higher with the Wizard making him these gifts:






The wife of the Wizard
The wife of the Wizard resides in a cave guarded by a goblin.
While they were together, the Wizard cheated on her and she for anger became green and starded to fly, became a witch and was locked in this cave with a strange stone to close the entrance.

One of the quests we're going to see is about her.
First quest
Rat Problem

During the cutscene, Mayor Lewis unlocks the building and leads the player inside, where strange creatures called Junimos appear and quickly disappear before Lewis can see them. Lewis says he wouldn't be surprised if the place was "full of rats". The cutscene ends with Lewis informing the player that he will leave the Community Center unlocked in the future. Viewing the cutscene unlocks the "Rat Problem" quest. To fulfill the "Rat Problem" quest, the player must re-enter the Community Center and interact with a Golden Scroll located in the lower left room. The scroll contains strange writing that can't be deciphered. The morning after reading the scroll, the player will receive a letter from the Wizard saying he has information about the "rat problem" and that the player should pay him a visit. Reading this letter unlocks the "Meet the Wizard" quest. Visiting the Wizard at his tower in the west of Cindersap Forest will trigger a cutscene during which the Wizard gives the player a potion that allows the player to read the language of the Junimos.

This is the tower of the Wizard.
Second quest
A Dark Reagent

The wizard wants you to descend into the mines and fetch him a Void Essence. He needs it for some kind of dark magic.
Void Essence is a Monster Loot item which can drop from Shadow Brutes, Shadow Shaman, and Serpents.
Krobus also sells 10 a day for 100g.

Rewards

1,000g, 1 Friendship heart
Third quest
Staff of Power

The Wizard is creating a staff of phenomenal power. Who knows what it's for. He needs an iridium bar to finish it.

Rewards

5,000g, 1 Friendship heart.
Fourth quest
Dark Talisman

The Wizard asked me to retrieve the magic ink from his ex-wife's house... but to gain access I'll need a dark talisman. Enter the sewer and ask Krobus about the Dark Talisman. Railroad cutscene (after completing Community Center or Joja Warehouse tasks). To make it happen you need to Speak to Krobus and then venture through to the Mutant Bug Lair to retrieve the Talisman. Return to the cave at the Railroad with it once it's collected.

The passage inside The Sewers which Krobus opens.

The talisman chest.

Reward

Access to Witch's Swamp.
Fifth quest
Goblin Problem

There's a goblin blocking the path to the Witch's hut. There must be some way to get him to move... Perhaps I should seek out more information on Goblins. To make the Goblin go away, you need to give him a gift. To know what the gift is and how to make that gift, read the step by step instruction below:
  1. To get the ink from the hut of Witch, you need to first pass through the Goblin that is blocking the passage. Now to pass the Goblin, you need to gift him Void Mayonnaise.
  2. If you do not have the Void Mayonnaise, then there are two ways to get it. The first way involves getting the Void Mayonnaise by fishing in the Witch’s Swamp. But there are very low chances of getting it through this way as the guarding Goblin reduces the chances of Void Mayonnaise.

  3. The second way of getting the Void Mayonnaise is first to get the void egg. After you have the void egg, take it and then place it inside the mayonnaise machine. This will create the Void Mayonnaise.
  4. Once you have the Void Mayonnaise, go to the Witch’s Swamp and then go near Goblin and give him the Void Mayonnaise as a gift. Once he gets it, he will go away and then you can go ahead.

  5. So after the Goblin has gone, go straight and you will see a hut, it is the hut of Witch.

    Go inside and then take the magic ink that is sitting on the table to your left.

  6. Once you have the ink, go to the portal behind you and then take the stairs to your left, you will directly reach the tower of the Wizard. And then there will be a dialogue exchange between you and the Wizard and after that, he will give you your reward which is the book that has Wizard Buildings.

The quest is not as simple as one might think. There is some work involved in completing the quest and you must have to gift the Void Mayonnaise to the Goblin to get access to the hut. Now the real work is in getting the Void Mayonnaise. But once you get it, it will then be easy for you to complete the quest. Just follow the steps of the walkthrough above and you will easily complete it.
Wizard Buildings
Junimo Hut

The Junimo Hut is a type of building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem Quest.
The hut houses Junimos, who live on the player's farm and harvest any fully-grown crops that are within the hut's vicinity. A Junimo Hut will let out three Junimos every morning. Each Junimo will harvest crops by picking them one at a time until all nearby crops are harvested. The range of a hut is a 17x17 area centered on its doorway. This is 8 spaces in each direction, but the building's footprint covers one space to each side and above. This means that each junimo hut covers a total of 289 tiles, or 283 counting the hut’s footprint.
Junimos will not collect crops in the rain.
If the entrance to the hut is obstructed, the Junimos may be unable to gather crops.
Junimo harvesting can be turned off by clicking on the Hut then clicking on the button depicting a green junimo harvesting a blueberry.


The structure
Building cost: 20,000g
Building Materials: 200, 9, 100

Footprint: 3x2

Images


An example of distance.


A Junimo harvesting a Pumpkin.


Using a Junimo Hut for Trellis Crops.

Notes
  • It's not necessary to have 9 Starfruit of the same quality in order to build a Junimo Hut. The game will count the total number of Starfruit that you have in inventory.
  • Junimos continue to gather while you're not at the farm, however if you end the day before they finish gathering then the remaining crops within the vicinity of the hut are not automatically retrieved.
  • Junimos are inefficient harvesters and may not harvest all ready produce within their area in a single day. Obstacles can also lower their efficiency.
  • Junimos stop gathering at 7:10pm and when you attend a festival.
  • You do not gain any Farming experience skill points when Junimos harvest your crops for you.
  • The appearance of the Junimo Hut changes based on the season.

Earth Obelisk

The Earth Obelisk is a type of farm building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem quest. Its companion building, the Water Obelisk, can also be purchased from the Wizard. Interacting with the obelisk transports the player to the warp totem location in the mountains. Its function is exactly the same as the craftable Warp Totem: Mountains.

The structure


Building Cost: 1,000,000g

Building Materials: 10, 10

Footprint: 3x3

Water Obelisk

The Water Obelisk is a type of farm building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem quest. Its companion building, the Earth Obelisk, can also be purchased from the Wizard. Interacting with the obelisk transports the player to the warp totem location at the beach. Its function is exactly the same as the craftable Warp Totem: Beach.

The structure


Building Cost: 1,000,000g

Building Materials: 5, 10, 10

Footprint: 3x3
Gold Clock

The Gold Clock is a type of building purchasable from the Wizard at the Wizard's Tower after finishing the quest Goblin Problem. When placed, the clock prevents debris from appearing on your farm. It also keeps any placed fences from decaying, so they'll no longer need repair.
Note that grass is not considered "debris", so it will continue to randomly appear, and trees will still grow.

The appearance


Building Cost: 10,000,000g

Footprint: 3x2
Thanks for reading my guide!
13 commentaires
moni.k.archives 4 déc. 2024 à 1h45 
Hi, I have one question. I did complete the community center, but it was long ago. After that, I didn't inmediatelly go to the train station, so I never "unblock" the scene nor the quest. What should I do? Because now I go to the train station and nothing happens. How can I unblock the quest? Thank you before hand
Jeffers 23 avr. 2022 à 2h25 
Thanks. I was stuck on the Goblin Problem side quest till I found this guide.
A_Newt! 21 avr. 2022 à 12h05 
thanks
:tabbycat:
¯\_(ツ)_/¯ 28 avr. 2021 à 10h07 
Me rich.
¯\_(ツ)_/¯ 28 avr. 2021 à 10h06 
The clock compared to my money is 10 cents. So it looks like the clock is 10 cents to me. Because I have 270 quadrillion gold.:steamhappy:
Mighty T 11 janv. 2021 à 18h06 
me; sees the price of gold clock
wizard:what its cheap
me:yeets piano
Krog 11 janv. 2021 à 5h10 
Good guide
Ganesh Gaitonde304 20 déc. 2020 à 8h20 
great
MiranhaIndus 28 nov. 2020 à 19h48 
nice
malgamation 12 oct. 2020 à 16h25 
cool