The Battle of Polytopia

The Battle of Polytopia

32 ratings
The Ultimate Tribe Guide (OUTDATED, LOOK AT MY NEW GUIDE)
By TheFizzzz
Depending on who you feel like playing, I think I have a good guide on the best strategies for each tribe! Now being updated for the diplomacy update!

Before we get started, know that this guide is outdated. You can find a more in-depth guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3005850953

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Introduction
There Are a few things that are different from the mobile version of this game, while the tribes are no different, you can now customize the landscape. In this guide, I will tell you about the best strategies for each tribe. While these aren't definitive and surefire strategies, they have found me great success with each one.



Spreading Out
This section of the guide will tell you about the tribes that are best for spreading your empire quickly. While these tribes may not have access to many resources, they make their resources from multiple cities and roads.

The Tribes included in this branch are:
- Omanji
- Yadakk
- Aquarion
- Kickoo

Yadakk: When you play as this tribe, you need to watch out for tribes like the Bardur, Hoodrick and Vengir (They have access to archers and swordsmen early). Because if you connect roads everywhere and they take over even one city, it can lead to the enemy snowballing across your territory. If you come across a dangerous tribe, then start building up units around that city. City walls and defenders are best advised for the early game.

Omanji: Same as the Yadakk, exept without roads, you need to be more careful due to the lack of resources. Try to spread in your territory first, then move on to more fertile lands in mid game, where most of the villages have been converted.

Aquarion: The amphibians have free diving. Meaning that you don't need navigation to expand and explore. With this tribe, you want to try not to let anyone take sail to your land. You do have a slow start early game, but if you can get riders, you're set to take over the mainland before most tribes can spread far enough. Especially effective on the massive maps.

Kickoo: This tribe starts with fishing, meaning that it leads to sailing and Navigation. Not to mention the Kickoo usually start out in a Archipelago type region. The Kickoo's biggest weakness is being sandwiched between other close tribes, as it can lead to you having nowhere to go.

Isolation
In this section of the guide you will know which tribes isolate them self from the rest of the square to build up resources and firepower. These tribes usually have some for of Isolation. Tribes in this branch include:

- Quetzali (My favorite)
- Ai-Mo
- Luxidor

Quetizali: This tribe is especially good with defense and spreading out rather slowly. This tribe is good for researching. This tribe is best in mid game. When you use this tribe, don't attack with the shield units, just go up to the enemy, and only deal retaliation.

- Ai-Mo: This tribe is hard to use, but yo get a bonus at the start of the game if you don't attack in 5 turns. This tribe also leads closer to philosophy. Meaning that new research costs will be cheaper. Not to mention getting mindbenders and playing smart can lead to stealing Giants from other tribes.

- Luxidoor: This tribe starts out with an advanced city, city walls, and can have a giant by turn 3 with a lucky spawn. However, they somehow start out with no technology. But when they get 3-4 cities, their resources snowball.


Economy Rushing
Upgrading tribes spend time spreading and building up their cities. These tribes are especially good in building up their cities:

- Zebasi
- Xin-Xi
-Imperius

Zebasi: Since they start out with farms, they can get two population per farm, not to mention they usually have two to three farms in the start of the game. Meaning that they can have a level two city on turn 0.

Xin-Xi: They have diverse, yet limited resources in their landscape. They have the advantage of early exploration. Whenever you walk on a mountain, you get double vision for exploring behind the clouds.

Imperius: This tribe usually starts out with plenty of fruits and animals in their land, sometime around a large spot of water where you can go fishing.

Hostile Tribes
These tribes are really good with taking over other tribes in the early games:

- Vengir
- Bardur
- Hoodrick
- Omanji

Vengir: They have no resources what so ever in their area ( most of the time), but they have the advantage of double swordsmen by turn 0. If they can't capture anything from opposing tribes, then it's game over for them.

Bardur: Since they have hunting, it's very close to forestry. You can then use forestry to save up for mathematics for catapults. If you have extreme luck, than you can get catapults by turn 7-15. If that's not an option for you, archery is also good to get to pretty fast.

Hoodrick: This tribe starts out with archery, so I think we all know where this is going: just spam archers early game.

Omanji: They have the same resource problem as the Vengir. However, they have horse back riders, so just spam horses and overwhelm your enemies. This unfortunately doesn't work for mid-late game, as people sure enough have defenders by this time.

Special Tribes: Aquarion
Special Tribes: Elyrion
The Elyrion are the Hippies of the Square, why kill your animals when you can make them mini swordsman turn 0? Depending on your spawn, you could rush a close by tribe with these bad boys. The fact that you can also make whales swole body water units is also a good head start to your navy. When you do eventually go for dragons, keep the eggs safe. You can also see every ruin on the map, so take good advantage of this!

Special Tribes: Polaris
From what I've learned from playing this: Spam Ice archers, riders, freeze, and skaters early game. This even goes all the way to late game too, considering frozen enemies can't retaliate, or move for their next turn. You're also going to need lots of outposts, considering that you can't build roads on ice. Turning the entire square into a winter wonderland to spam skaters is the way to go (from my luck with hard and crazy bots).

Diplomacy
With diplomacy running about, we have a lot more to work with in terms of strategy.

Despite being such a massive addition, there isn't too much to say about diplomacy. Trying to stay on someone's good side is always key with this, and it allows for you to take down massive tribes that you may not be able to take down on your own.

The only downside is when there's two people remaining, you know you'll have to break the peace treaty once it happens. You just need to have a ton of units around the borders and wait out until one or the other breaks it, preferably the enemy so you can move all of your units first (your units are disabled for the turn if you break the treaty).

Conclusion
15 Comments
TheFizzzz  [author] Mar 7, 2024 @ 8:39pm 
Oh god, I need to update this again for the naval update :(
medinole2 Feb 27, 2024 @ 4:29pm 
how do you get polaris?:steamhappy:
afx Oct 17, 2023 @ 5:41pm 
update for naval beta :steamhappy:
TheFizzzz  [author] Jul 1, 2022 @ 7:41am 
@Yokeo226 I gotcha, getting it done finally
TheFizzzz  [author] Jun 23, 2022 @ 3:17pm 
Don't worry guys, I have finally updated things. Don't be afraid to point out mistakes, as it's still a work in progress!
MrLightningYT Jun 27, 2021 @ 8:20am 
I prefer Kickoo or Zebasi...
Yokeo226 Dec 23, 2020 @ 11:34am 
this has been super helpful, but please update polaris
TheFizzzz  [author] Oct 29, 2020 @ 5:50pm 
@minniefinnie you take that back
Decurion Oct 27, 2020 @ 7:17am 
@minniefinnie no u
minniefinnie Oct 2, 2020 @ 1:30pm 
Quetizali is trash