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One thing i'd like to add:
Fungal farms, ranches, and hydroponics lose out their early game advantage when you consider the fact that you can get ridiculous amounts of food (100+) when trading with AI colonies. Just offer them 50 metal or concrete and watch your food storage overflow. AI colonies enabled and a decent metal/concrete supply (Which shouldn't be hard early game) are prerequisites to this working.
@Vega, that isn't going to be that useful, since you always get different values out of colonists and it depends on how good they are, how many are assigned, and how hard you're working them.
Normal farms with gene adaption and giant crops reach a bit over 22 food per sol (fruit trees + giant corn), with micromanagement neither needed nor usefull.