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@Anguila Don't use the "System Shock 2 Tool" in other words, got it.
It only needs 3.
I imagine it still probably doesn't change its rating *that* much, but I figured I'd just ask for two cents anyway. I generally stick with Normal so it's still not that big of a deal, but hey :U
If it was a low level power, Tier 2 maybe, that you could get early in the game and spending few cyber-modules, then it would be interesting, since you could use it far earlier than the Item Recycler appears in the game.
But since it's a Tier 4 power, it will take time to get it anyway, and it will cost a lot of cyber-modules. And using it costs 4 PSI Points each time, while the Item Recycler is completely free to use.
In short, the Item Recycler is a far more efficient way to transform things into nanites. In fact, the Item Recycler is quite broken, just like so many mechanics in SS2.
Now, if you want to self-impose the limitation of never using the Item Recycler, then Molecular Transmutation becomes interesting, since its only real problem is not being bad, but being completely outclassed by the Recycler.
Duplication is not must have, but you get infinite psi booster shots and you can dupe worms too if you want to use annelid guns a lot.
I made the unfortunate decision of having to spawn in a pistol, ammo, cyber modules and using console to open the weapons upgrade and and getting standard 1.
It was on that day my pure melee build was sullied. On the upside, I didn't randomly pull out a pistol that I didn't have in the final cutscene.
Something related to Psionics, the Metacreative Barrier is fun to annoy your friends with in multiplayer.