META REVELATIONS - RING SPIRITS

META REVELATIONS - RING SPIRITS

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Meta Revelations: Ring Spirits - Walkthrough
By Firefly130984
Full guide through the world of Eden.
   
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Prologue – The New World
Items: Antidote, Stretchy Wing, Blue Gel, Wind Tonic, 5 Kina, Potion, Ruffled Feather, 100 Kina, Medium Red Potion

Even NPC can be enemies (especially those who look away). You refresh 30 SP each turn. Save often (at least before each chest). Emenies respawn really fast. EXP is divided by the number of battle participants and then distributed to all party members - so fewer members = more EXP.

Near the cave is a healing station. In the cave waits the boss.

Boss Nether Shadow Captain: weak to Silence. Mark should focus on healing, the others attack with Shiro/Light.

Elvenbow Outerealms
Once Ruth is alone, she is attacked by 2 Nightwingers and an Invader. All are weak to water.
Grifferions are tough and best dealt with floods.

Items: Tiny Red Potion

Boss Phinaxio: Cast Water Shredder, heal when necessary and cast God’s Regeneration when your SP are low.

Enter the chamber.

Boss Megolem: weak to fire.

Touch the well.
Chapter 1 – The Broken Birdcage
Riley's Tent Area and Kentauros Grass Valley

Items: Tiny Red Potion, Dead Grass x3

Talk to Erith. Grind a bit and rest in your tent. To the east is the village Hamlet of Kent.

Hamlet of Kent
Items: 5 White Feathers (Meiko, NPC near Flame Guild Hall, can only be reached when leaving the building), Cluckatrice Nail (barrel behind mill), The Nova Principle Issue #1

Sylvia needs "Dead Grass" for her horses (sidequest), you need 3x Dead Grass.

Flame Guild Hall
Give Wendy 1 Remander Claw for an Iron Chainsuit (once). At the wall you can get free starting weapons.

You can read at every bookshelf and more.

Once you are ready, head west.

Defeat the Remander. Talk to Marcia and get rid of the weeds to the south.

Crossroads
To the north meet Karen and start the Dragofled Sidequest.

To the west are a recovery crystal and a vendor. That is a great opportunity to upgrade your equipment and gain some levels (since you don't have a helmet yet, you might want to make the Wooden Helmet your first purchase, although you get one "for free" later for defeating the Hexed Scorpion in the Dampen Cave).

To the far south you can fight a Bluemander. You need to hit it with your Savage Strike to hurt and defeat it. You will reach another way back up the mountain (or you talk to Esmerala). Return to the Knight Ries to obtain a Jewellery Box.

When you are ready, jump down the path with the green arrows and talk to Zephyr. In the hut you can find 300 Kina.

Hamlet of Kent
Items (tavern): Pheonix Pinion (Robert), Coffer Key (bookshelf), Long Sword (needs Coffer Key)

Enter the Tavern. You need to talk to the purple-haired woman on the second floor. Subsequently, if you try to leave the second floor, Riley will state that he should look for Zephyr. Return to your tent and then rest. Zephyr joins the party.
Hurry to the south and find the cave entrance.

At the crossing you can listen to a song if you like.

Dampen Cave
Hallway
Items: Battle Cloak, Iron Bastion (behind Scorpion), 5 Tiny Red Potions

There is a healing font.

There is a Hexed Scorpion in the deeper cave, tough foe, but it drops a Wooden Helmet. You can't go further in yet.

Cragdepths
Just cross.

Cliff Basement
Beware the healing crystal and go further.

Boss Shaena: Don't use Fire! Heal with Tiny Red Potions when necessary. Drops the Ruby Ring.

Tay joins the party.

Cragdepths
Notice Lord Farthing mumbling about the cave-in.

Go back to Riley's Tent Area.
After the crossing, talk to Tay and Zephyr.

Hamlet of Kent
Items: 1000 Kina (toilet), Pheonix Pinion (Robert)

Watch the scene.
You can read new lore at the tavern and talk to Erith.
Follow Tay into the mansion and talk to her (answer yes).
Last chance to finish the Dead Grass Sidequest and get all items!

You will find Zephyr south of the crossroads.

Boss Cyber Mercenary Alpha: You only fight with Riley and Tay. Weak to Silence. Normal attacks won't damage, stick to skills. Careful, can hit a character 4 times. Drops Metal Shell.

Zephyr rejoins the party. Heal near the merchant.

Cragdepths
The cave-in is removed.

Dugout
Save at a different slot.

Hamlet of Kent
Defeat the robots. They are weak to silence and paralyze.
The Crusader Bryant will heal you once you have helped thim.

After the 2 robots you are healed for the next battles.

Boss Cyber Mercenary Fire Captain: Avoid Fire skills. When Riley has already learnt Demonic Blade, use it.

Boss Death Shadow: Use Demonic Blade as often as possible. Avoid Noir/Dark damage. Try to inflict status ailments.

Boss Dark Seed: Heed Zephyr's advice and wait for the right time to attack. Defeat the Nightmare Ghosts and incidentally attack the Seed with Demonic Blade. Silence/stun the Seed (or feel the consequences)! Careful when the seed reforms the ghosts. Cast Ember Rain then.

Crossroads
Try to go south.

Boss Erith: In this Duel hit him hard. Drops The Legionary.

Dampen Cave
Return to the Dugout.
Items: Silver Arm Talisman (deeper in cave)
Deeper in you meet new monsters (Soliceye, Verdovere and Bug) and more robots. If you manage to encounter a bug (rare encounter), you get 900 Kina even when it escapes. Also its Shield (very low drop date) is valuable.
This is a great place to level up as a healing crystal is nearby.

Windfalls
Items: Para Sprocket

There is a healing crystal.

Talk to the Fennec Guild member to teach Shinekuza to Tay. Or wait until Tay has learned Shinekuza by herself (after a certain level-up) so you can teach Shinekuza to another party member to create another healer.

Note: After talking to the Fennec Guild member, there's now a chance you can encounter Millennium Quetzal at the crater where you fought Shaena (if it isn't there, just leave and reenter the map until it is). You aren't supposed to fight it this early (see chapter 5 section for late-game strategies), but here's a strategy to beat it now: Use Tay's Venom Shot, causing Millennium Quetzal to run out of SP (faster). Zephyr must cast Agile Step on everyone and reapply it after a few turns so that Quetzal's normal attacks - after he has run out of SP - will miss. Revive fallen party members immediately and grant them Agile Step again. This will be a long fight, backed up by a nearly fail-safe strategy. If you aren't strong enough yet to survive until Quetzal has run out of SP, you can always train by fighting the stronger monsters in Dampen Cave (Soliceye, Verdovere and Bug).

South from the Fennec Guild member you encounter...

Boss Rageara: Cover it in ailments. Drops Harpystrings Aga.
Chapter 2: The Fallen Conviction
Kentauros Valley
Items: Dragoflee Egg

The Fennoc Guild Member/Master refuses to speak to you (4 party members needed).
You can't return to the mountain for now.

Riviera Floodplains
Items: Huge Red Potion, Huge Blue Potion (east), 5000 Kina (green chest at lake)

When you return to the farmhouse later, the NPC have other dialogue.

Fennec Member Rotterdam will give you some directions.
East: Riviera Chapel
SW: Utopica
SE: Jashej, Gytera, Staza Plateau

To the SE you can battle Whitefang, Poison/Venom works great on him. He can silence the whole party. Drops a Jewellery Box.

Riviera Chapel
The Fennec Guild Member/Master refuses to teach you (4 party members needed).
Pull the lever to reach the chest at the lake containing 5000 Kina.
You can play the piano: Q=C, W=D, A=E, S=F, D=G, Y (american keyboard) =A, X=B (or H in Germany), C=next C (no reward, just for fun)

Crusader Outpost
Items: Blasting Cap x6 (mushroom)

To the east are a healing crystal and more mushrooms.

Jashej West (east of outpost)
Items: Eclipse Weed x6, Silver Kinah, SP-Extension (Trainings Grounds, code is 7127 - as can be seen on the plate behind the teacher)

Talk to Crusader Malcom and destroy at least 12 Eclipse Weeds for the Plants of the Nights Sidequest.

Norrik (tent) lost his sword inside the cave in the lake.
To the far SE are a shrine and a house.
You need a rope (Utopia for 2000 Kina) to go deeper in the cave. You can encounter bugs here.
You can reach Eclipse Weed x2
The Fennec Guild Member won't talk to you (4 Characters needed)
Deeper in the cave is a Dragon Gate.
You can't do more on this side.

West Path
You can witness a scene when walking.

Utopica
Items: The Nova Principle Issue #2 (bookshelf in house at playground area), Iron Bastion (same house)

You can rest at Bartender Brian's house.
Near there you can buy a Rope and baits.

Pam in the residential area neads your help. You have to defeat the Whitefang and return with its drop to finish the Jewelstopper sidequest. Reward: 30 Medium Red Potions and 1 Resistor Crest.

Zerab needs blueprints.
Ignore the Sp'kear.

You need a Crusader Permit to proceed to the north.
Now there is trouble near the entrance. Enter the casino.

Boss Cyber Mercenary Fire General and Elite Cyber Mercenary. Like the name suggests: Don't use Fire skills versus the Fire General. Allan joins the party. His blinding skills are helpful.

Minigame Fallrun: Jump with D, no rewards for winning.

Talk to Mark with Allan in the party to obtain a Fishing Rod and 10 Redwood Baits.

Before you progress:

Riviera Chapel
Fishing Spot: Raw Jebbyfish, White Zander, Catfish, Pink Salmon
Fennec Guild Master: You have to defeat the Bandit Lord near the well of the Floodplains to learn Shikuza. I recommend to teach it to Zephyr so you have a second healer.

Jashej West through the Secret Cave
Fennec Guild Master: Defeat Triestias (Hidden amongst the trees west of the outpost does this foe find its victims). It roams the map west of the outpost. It's accompanied by 2 Widows. Get rid of them with AoE skills. They are weak to earth/frost and poison.
Skill: Beast Slayer (teach it to either Riley or Allan)

You can also trigger the Jailewyvere (Crusader Checkpoint) and Daemontails (Kentauros Valley) hunts, but you can't complete them until after you've left the Crusader Church (see below).

Try to enter the Crusader Church.

Enter Allan's House. During Riley's dream, enter the only available room, Catalyst. Move until you can go around the chess figurines. Pull the lever and get the Dream Powder in time. Pull the lever again and avoid the other traps in time. Pull the next lever and avoid the golems as you get the Dream Powder from the far east (the platform brings you back). Pull the lever again and reach the northern end of this corridor. Since the traps can't kill you (only bring you down to 1 HP) and you can 100% guaranteed flee from Goleknights that don't attack during the first turn, it's just a matter of crossing the distance within the allotted time without getting into fights against Goleknights. Note: If Riley is already strong enough, he can beat the Goleknights here and easily grind to level 99, which only takes a few hours, and get rich at the same time (might not be possible anymore in future versions). Touch the platform to wake up and Riley learns Violent Strike.

If you enter and then leave Allan's House from now on, you're completely healed, rested status included.

At the Memorial Grounds you can find a Kitsune's Minor Gemstone. Look at the graves.

Enter the church and talk to Priestess Kiara. Before exploring Jashej further, new optional tasks can be completed:

Crusader Checkpoint
Enter Allan's quarters (top floor, talk to the crusader blocking the stairs) and talk to the Fennec Guild member.
You have to hunt the Jailewyvere.
Location: Dampen Cave Windfalls (there's now a ladder that lets you return to this area). Careful: Casts Skill Reflect.
Skill: Power Cleave (teach it to either Riley or Allan)

While you're in the area, return to Karen (Kentauros Valley) to complete the Dragofled side quest.

Kentauros Valley
Fennec Guild Master: Defeat the Daemontails/Aoi-Kitsune (Jashey East). You can complete this task while traveling to your designated destination (see below). "In the realms of the grassy plains of Jashej does lie the vile Demontails." Find the Golden Rose and you should find it. The Daemontails will focus on a victim.
Skill: Armor Wall (teach it to Zephyr as Tay already learns this skill by leveling up)

Jashej West
Take the Pegasus to the south first. (Reshi Ash Entrance). If you have trouble with the Giants, they are weak to wind.

Reshi Road
Items: Lisk Herb

Use the healing crystal and investigate the Gate. Fly to the east.

Jashej East
Items: Eclipse Weed x11, Bastard Sword, Golden Rose (SE corner of map)

To the north of the tent is Hamlet of Jashej and further east the Savannah.

Savannah
To the north (map's north exit) is nothing to find.
To the south (map's south exit) you can look at some flowers.
In the centre is a buiding & gate you cannot enter.
To the east is the desert. There you can find a White Feather, Mid-Sized Blue Potion and many stone walls.
Near the river you can find an NPC near a tree and at the southern shore of this river the Gytera Savannah.
Search for a healthy tree and go directly north until you reach the Legendary Smithy (but you can't enter the house yet). You should also be able to reach it by simply going north in the eastern part of the savannah.

Hamlet of Jashej
Enter to finish chapter 2.
Chapter 3: Fate of the Twins
Hamlet of Jashej - Nomadic Village of Ember
Items: Honed Claws (can be missed)

Enter the left tent to start this chapter. Talk to Syi'rah and obtain the Fire Key. You can rest in this tent now. Buy some Blue Potions.

Reshi Road
Enter the Gate.

Reshi Gate
The monsters like to suck your SP. When you encounter the Ancient Ball, defend the first round but attack with a spell in the second (repeat when you have trouble). Riley's Execution skill has a chance of killing it in both its open and closed states.

When you go to the west, you find a Sword Stone, Daze Talisman, Mid-Sized Blue Potion, Arcane Visor, 5 White Feathers. At the end of this path avoid the traps and pull the lever in the right tunnel. That opens the two gates you crossed earlier.
To the east you will find Antidote, Shieldbug Core, 3 Mid-Sized Blue Potions and Cut-Throat Blade.
To the west you will find another Sword Stone.

If you progress through the left tunnel and go north you will find a healing crystal and a healing font. Push the lever at the end of this tunnel 3 times to create a bridge.

Boss VectorHawk: Poison it.

Drop down to the south (green arrow) and return to the east and then go north.
Take the Medium Red Potion and cross the new bridge. Don't get hit by the flames.
Push the dragon statue back in place and leave.

Reshi Ash
Take the only possible way and witness the scene.

Boss Cyber Mercenary General Fire Captain: Incinerate him until he is defeated.

Jashej Crater, Hamlet of Jashej
Go south and talk with Shashar. Save at another slot. Talk to Shashar again to start the dance.
Save before you leave the room.

Boss Phaedra: Stun it and heal early. You aren't meant to win this fight but it is possible when you keep your HP over 800 (no reward).

Boss Phaedra: Cast Flood. You will absorb the Fire Bombs, so don't bother to heal. Attack until you can cast Flood again twice. Allan learns Aquatic Drop.

Leave the room and obtain the Crest of Fire. Now you can use your skill "Call of Flame: Phinaxio" at the P-Points. The D-Key will let you fly to selected areas (only with Tay).

Note: Phinaxio (and other summons) only revive when sleeping, not at healing crystals/fonts.

Return to Shashar and she tells you about special Embers to restore Phinaxio's powers.
Enter the Dance Square.

Kentauros Valley
Fly to Kentauros Crater.
In the Dampen Cave you can call Phinaxio where you fought the scorpion to reach the Fire Hawk.

Boss Fire Hawk: Can only be hurt by fire. Call Phinaxio and cast Incinerate until she must retreat. Restore Tay's SP and call her again. The 5th hit with Incinerate will do. Drops an Ember Fragment. Phinaxio learns Gushwind and Tay Enhanced Call of Flame.

Near the crossing you can reach the Steel Torso. Go to the vendor west of the crossing and fly over the mountain.
Chapter 4: The Dark Ocean
Kentauros Descent
Items: Shushroom x12, Daze Talisman, Huge Red Potion (second map behind tree)

Shushrooms regrow.

Boss Adena: Blind, poison (!), stun and mute her. Call Phinaxio for high damage. You aren't meant to win this fight. You can even run but it is possible to beat her (no reward).

Take the Tattered Doll and then return and take the west path.

Elvenbow Village
Church: There's a hidden floor switch in the upper left corner. Activate it and then hurry to the now open room in the upper right corner to find a Steel Wall.
Enter Ruth's house to advance the plot.

Tomb of the Sword
Touch the crystals and evade the statue until the countdown is over.

East corridor: Avoid the traps and find the Red Jewel.

West corridor: Avoid the traps and pull the lever. Further west you find a Huge Red Potion and a healing crystal (green light open). Insert the Red Jewel and get the Sword Stone before you return to the corridor. Take the Sword Key and use it to the south. Pull the lever. Remove the Red Jewel again.

East Corridor: Use the Sword Key at the north gate. The solution is "REGEN".
Take the Harpystrings Verto, Yellow Core, 2 Lisk Herbs, Shield Key. Use the Shield Key at the door with the dials.

Boss Century Fighter with 4 Swords of the Fourteen: Each sword resembles an element. Hit them with their weakness to defeat them. Use Replenish to wake up sleeping characters. Get rid of the Century Fighter asap.

You obtain the Green Orb.
Before you use this in one of the northern pillars, use it in the jails to obtain the Dance Crest and the Score of Power (fountain). Return and remove the orb.
Now use the Green Orb at the lower pillar (north) to open the locked gate. I recommend to avoid those fights.

Read all books and get the "The Nova Principle Issue #3".
You can leave to the south (save).

Boss Wind: Poison, confuse, silence work fine. Drops an Energy Chip.

Talk to Ruth.

Elvenbow Forest
Items: Shushroom x8, Silver Kinah

To the far south is a healing crystal.

Boss Vetravox-UFO & AT0M: Silence, Blind and Venom (at least the MP-draining part on AT0M) work. AT0M resist physical attacks. You only need to beat Vetravox.

At the Intersection you can find a cove to the far west you cannot enter yet. So head east and witness the scene first, then you can enter the cove.

Canara Caves
First enter the east tunnel to pull a lever. Then take the other and the Wind Tonic. Go further.
At the next intersection go first north to obtain another Cut-Throat Blade. To the west is a riddle.
Avoid the traps and only step on the blue tiles. Go further.
Memorize the blue tiles and repeat that in the next room upside down. Go further and take 2 Medium Red Potions. Careful, those scythes hurt.
Ignore the next riddle for now (it's a trap) and heal in the next room.
Step on the yellow switch.

Boss Cerberus: Try to blind it.

Now you leave to the north.

2nd Trial: Humility. Pester the NPC and defeat the Phinaxio? which is weak to stun and confusion. The Protector Flame will heal you once, so don't attack it. Riley learns Shadow Sword.

The Lake of Ice
Follow the Kitsune and talk to it to proceed.

Boss Lake Beast Morgenheim: If will mute Allan. Survive until the next scene.

Boss Dark Lake Beast Morgenheim: Cast Floods. Normal water attacks will heal, but still can inflict status changes. You can use Potions when necessary. Drops Bloodmoon Aga.

Allan learns Aqua Pierce and Call of Water: Agu.
Return to Gost before you dive at the A-Points.
You can use a shortcut to the south.

Diving Points:
  • Canara Cave: Safety Locket
  • The Lake of Ice: Morgan's Last Wish; bring it to Vixen.
  • Jashey West: Bloodmoon Verto

Savannah
Reach the desert. Read the stone walls.

3rd Trial: Familiarity. You have to collect all Shining Hearts (jars) so you can leave using the dark blue gate. Giganspiders roam the rooms in which you can find the Shining Hearts; defeat them to spawn an exit (in some rooms you need to defeat three Giganspiders to spawn the exit). In order to reach the penned in Shining Heart, you need to pull the switch in last room (left of the dark blue gate) and then return (middle gate, right gate, right gate) within the time limit. When you leave, Riley learns Noirkuza.

Hamlet of Jashej
Follow Tay to Utopica. East of the Outpost you will meet Adena again.

Utopica
Talk to Kiara in the church.
Talk to Alisa in front of Allan's house and you obtain an Astral's Wing.
Enter the gate at the Playground.

Ankitor's Tunnels
Items: Agile Ruby
Right at the entrance is a healing crystal. Avoid fights against groups as long as you are alone. (Those monsters drop Excalibur Shards!)
Pull both levers on this floor in time and you can ignore the ones in the basement.
Find the note in the left corridor and pull the lever.
Enter the right corridor and find the next healing crystal. Pull the lever.

Boss Ankitor Lice: Use Shadow Sword to deal high damage. Drops Boost Chip.

Go further north. Read the books and pull the lever in the next room.
Return to the entrance and enter the next room. Look at the picture and go further.

Boss Vetravox-CSSter: 2 of your companions are back. Don't rely on Phinaxio, you might only be able to hit once with him. Tay should focus on healing. The Shadow Sword will cause the most damage. Venom will only affect the boss' SP.

Go further and go through the blue gate.

Gytera Prison
Get the Green Prison Keycode and leave the room. Read the note.
Fight the monsters in this dungeon, as they yield a good amount of EXP, don't respawn and are easily stunned.
First corridor to the right (Room 2) has a healing crystal. You need the Purple Keycode. Red
Corridor to the left needs the Red Keycode.
Second corridor to the right progresses the story (Storeroom). Take the Purple Prison Keycode.

You don't know the code for the console (red light) yet (that's for cheats later). Read the next note.
Touch Protocol-99 and defeat it. Silence works and Venom will afflict its SP. You obtain the Red Prison Keycode.

Read the books. Further north you need the Diamond Keycode. Go west.
Take the Diamond Prison Keycard (letter on the ground) and talk to Adon. Return to the previous room and go north.

Boss Living Machine: Use Violent Strike to deal high damage.

Return to the blue gate.

Restock in Utopica, then return to the prison (through the tunnels).
Chapter 5: The Steel City
Staza Plateau
There's a money cheat on the first map (might be removed in future versions): After you arrive on this map, just walk two tiles south from the door. It now looks as if you stood on the right side of the bus' roof. Each time you press Enter on this tile, you receive a "get money" message and 2.000 Kina.

You can buy healing items at the vendor machines.
The Crusador at the shopping district tells you about legendary weapons. Read more in the other guide. If you need more money, remember the bugs or Excalibur Shards from the Ankitor Tunnels.
You can rest in the Inn for 1 Kina.

To the south you can reach another Savannah with a locked house.
West of this you can reach Reshi Ash.

East of the shopping district talk to the NPC and enter the house with a cup of coffee (from the vendor machines). Investigate the terminal.

Trivia 1: Bring another cup of coffee to Carl at the Crusader Outpost and obtain a Golden Mail Fish.

Enter the underground passage.

Secret Route
Items: 4000 Kina, 10 Kina, Ward Star
Items (house interior): Huge Red Potion x2
Boxes reset when leaving maps.

Central City
Trivia 2: Talk to the NPC near the Apartmenthouse and return to the stone walls in the desert.
Apartmenthouse to the NE
Items: Silver Kinah
  • On the first floor lives Viktor . He starts the Ultimate-Medusa quest.(see legendary weapons guide)
  • On the 2nd floor talk to Olivia to start "The Undernetwork Menace" sidequest.
    You have to defeat that monster during the story. Talk to her again to get the reward.

Push the boxes to the NW away and talk to Miranda
Warehouse
Items: Lisk Herb x2, Sky Herb, Gear Insignia

Careful where you push the boxes.

The Underground Network
Use the Gear Insignia and press the hidden switch in the house to the east. In there you can encounter Protocol 16, another money source. To the west press both switches. Enter the east corridor and press the 3rd switch. Return to the west corridor, press switch #4 and use the healing crystal.

Boss Vetravox-Python: It can inflict confusion on the party. Cast Shadow Sword in combination with Dragon Rage. Or summon Phinaxio or Agu.

Press switch #5 at the back and then return to the east corridor. Take the Ward Star, talk to the Fennec Guild master and reach the next healing crystal.

Boss Harvester: Weak to fire/Phinaxio and venom. Drops Scythe Claw.

Hunt: Millennium Quetzal, Venom affects the SP, Blind works. Its physical attacks/AoE are strong and do over 3000 damage. Weak to Noir and ice. Your best chance is the Dragon Rage & Shadow Blade combo. Drops 1750 EXP (full party) and 9999 Kina.
Hunt Location: Kentauros Crater
Skill: Revivo (teach it to either Tay or Zephyr)

Now you can go through the big gate. Step on all four floor switches to open the next door.

Staza Tower
The Elite CMD Units absorb thunder, noir (magic) and water damage. Marionettes & Montitors resist all elements except Shiro/light. Coater are weak to thunder.
To the NW is the room Left 1. Further north read the books and defeat the Barghest (weak to noir and venom). You obtain the Storage Key.
To the north is the Staying Room, where you can find the Control Panel Key Jumper.
Restock before you enter the Elevator to the NE.

Floor 2:
To the east is the Planning Room, where you can read some battle tips. (Defeat Charles before Cynthia)
To the west is the Cubicle, where you can read more notes.
The party splits up. Go into the room with the blood at the door.

Your choices will effect the ending.
This choice will decide if you reach ending 1 or 2/3. The correct choice is "Call the Treasured Item".

Follow Riley and start Trial #4 (Aspect). Talk to the pillar. When you answer yes to the girl, you have to defeat the Hexed Harpy. Talk to the pillar again.
Touch all pillars to open the path. Talk to the shadow.
Touch all corner pillars and then the one in the middle.
Make your choice.

Trial #5:
Step on the wooden plate to reset the riddle. Find the Astral's Wing.
Find your way to the next map.
Avoid the traps.
Riley learns Cardinal Tap.

Return to Staza Plateau.

Staza Tower
Now you can enter/leave the building via the main entrance.
Floor 2:
Kiara gives you the Dragon Keycard. Use it to unlock the 2nd elevator.

Floor 3:
In the right room destroy all Dark Seeds.
In the south room you are ambushed.
Find your way through the vents.
Return to the south room and get the Emerald and Ruby Rings. Hurry back.

Floor 3:
Enter the left room and "talk" to the scientist. Defeat the Preytech-604. Normal attacks won't hit. Stun him with Strike. Obtain the Head Scientist Key.
Find Coltrane in the north room.

Boss Junker Dragon: Stun it! You obtain the Copper Keycard.

Go through the far east door.

Floor 4:
Beware: You can encounter Magna Coaters and Buster Coaters on this floor randomly (both strong to physical skills and only weak to Noir). Especially Magna Coaters are deadly when they use their Sanctus spell. Save before engaging in battle, and only fight Magna Coaters if you want to earn money (each one drops 3000 Kina). Fun fact: If you take too long to kill Coaters, they can upgrade themselves to Buster Coaters, which can upgrade themselves to Magna Coaters.

Enter the first room and read the message. Return and enter the east room to find the Rifle Cardkey. Use this to enter the middle room.

Boss Shadow of Violence: In the first round use Cardinal to turn into the Hex Dragon, followed by a Hex Channel next round. Refill his SP and start the Dragon Rage / Shadow Sword combo.

You obtain the Katuseru Cardkey. Use it to go to the next floor.

Floor 5:
Talk to Graham and let him open the other door with the Master Key.
Only enter when you have finished all ultimate weapons sidequests.

Boss Ritual Junker: Adena joins for Riley. Weak to venom.

Boss Ritual Demon: You have to get rid of the clones first. Don't waste your summons, you might not be able to revive them. Watch how they react to magic (the lower one is immune to physical damage). Venom and silence work.

What happens now depends on whether you have done the Wyrmblade Sidequest.
You have reached the Point of No Return.

Talk to Kiara to proceed.
Optional Dungeons
Origin
Once you need 2 Insignia, you reach the Baelfire Web.
Lever in Lever Room from left to right.
Lever 1: 2 Maps further west you can reach the Iodine and 5 Kitsune Minor Gemstones.
Lever 2: Opens the nearest cave with another lever. Pull it.
Lever 3: Opens the cave further east. You have to have pulled the lever from the cave of lever 2! Defeat the Gemstone-Eater and get the Triangular Insignia.

Insert this Insignia in the left pedestal and get the Spherical Insignia in the next room (those Magirex can only be beaten with the correct element). When both Insignia are set, progress further.
Find the White Feather. Heal in the next room. Find another White Feather and pull the lever.
Heal and progress.

Drakon Graveyard
Right at the start you have an intersection. The left path is blocked for now so proceed to the right.
Those Dragons absorb Noir magic damage and resist other magic elements. But they are weak to status ailments like venom and strong physical attacks like Shadow Sword (when being buffed by Dragon Rage). They also drop a total of 4000 EXP and are great for leveling.

Read the sign for a tip: "Wind, water, eden, fire"

Boss Great Dragon of the Wind - Falos: Absorbs Eden, resists other magic, weak to physical attacks and skills.

The left path is now open.
Talk to the statues and get the Shieldbug Core straight up (hurting lava).

The the NW read all signs/graves. Purple, Orange and Green reset.

ATTENTION: After you've solved this riddle, the dragons are pacified and can't be fought anymore, although there's currently still one dragon deeper inside the dungeon that can still be fought then. If you wan't to make sure that you can still fight the dragons, save this riddle for later.

Tones: Black, Grey and White
Precious: Garnet, Opal (if this isn't enough already, then +Cyan)
Metallics: Gold and Silver
Primaries: Red, Blue and Yellow

To the far NE pull the lever (it will increase those traps though), dive to reach the Alumite Grips and read the books before you challenge the next drakon.

Boss Great Dragon of Ember - Tyranos: Weak to water but resists Agu fully. Dispel his Dragon Rage.

Go further until you reach the next intersection in the Wyrms Foot. Ignore the south and go further north. To the north in the Wyrms Leg is the next dragon.

Boss The Great Dragon of Eden - Korias: Absorbs Eden, weak to wind.

Return to the last map and go directly south and again north on the next map. (ignore the other exit for now!)

Boss The Great Dragon of Water - Wendelle: Weak to thunder and absorbs water.

Go further north to obtain 10.000 Kina. Now take the path you had to ignore earlier. Prepare before you enter the heart.
See the Ultimate Weapons Guide for details.
Chapter 5: The Pillars of Destiny (point of no return)
The block near Shaena heals you and sells you new equipment and White Wings.

Certain bosses are encountered when you didn't acquire the ultimate weapons (A) or when you acquired the ultimate weapon of a certain party member (B).

South Pathway
Most monsters drop status increasing items (100% drop rate). Cross the lake with Agu.
Once you reach Edenwood, talk with Necros (14; 2; Neither). A wrong answer will result in a battle.
In the Dampen Cave all chests are Mimics and the water is poisonous. Each Mimic will kill one party member.
In the next room you have to walk over all sandtiles without dying.
Heal at the healing crystal.

Boss (B) Behemoth-Epsilon: weak to shiro, absorbs noir. Riley's Cardinal + Dragon Rage + Shadow Sword is very effective. Drops Astral's Wings.

Western Sector
Investigate the Gargoyles. Enter the next map and return to defeat them. You obtain the Green and Red Orb. Put them in their pillars (see sign). Step on the plate.
If you take a wrong turn, you have to face The Absolute. To the north is a boss.

Boss The Absolute: Weak to Venom, Silence and Stun. Has high physical defense and yields many EXP.
After The Absolute: Left = Absolute, right = beginning.

To the north = Absolute, south = further.
Left = Absolute, right (ignore), south = further.
North = Absolute, south = further.
Left = Absolute, right = further.
south (ignore), left =Absolute, north = further.

Touch the drakons until you construct a complete path.

Heal at the crystal.
Boss (B) Behemoth-Delta: Same tactic as before, drops Astral's Wings.

East Pathway
Items: Huge Red Potion x3, Ghost Key, Score of Power x2, Thought Jade x2, Ward Star

Open the Ghost Gate with the Ghost Key.
Once you gain control of Allan, follow the path. Heal at the healing crystal.

Boss (B) Behemoth-Gamma: Same tactic as before, drops Astral's Wings.

If you need to grind more, return to the south pathway.

The Riftworld
South: Millennium Serpent à la Millennium Quetzal. You will be healed after defeating it.
North: Boss Twin Judgement (Sword and Steel), you don't have to fight them if you have fought all B bosses.
Talk to your comrades before you proceed further north.

Final Boss (A) Galadius Chaos: Kiara steps in for Riley. She has strong healing and shiro spells.
Kiara uses her powers to turn back time, so you can get the Wyrmblade.

Final Boss (B) Bane of the Prophet, Arm of Violence and Arm of Fear: The Arms absorb noir magic and nullify the rest. Defeat them with Riley's combo. Poison the boss. He isn't that strong. Drops 2 Astral's Wings.

Final Boss (B) Galadius Chaos-Normal: Has not much HP. Defeat him.
Final Boss (B) Galadius Chaos-Normal: Repeat it with Phinaxio and Agu, but they will fail.
Final Boss (B) Galadius Chaos-Final: Kiara, Adena, Adon and Shaena fight. Cast Sanctus as often as possible and use Venom Shot to apply the SP-draining effect. Fallen party members will be automatically revived each time, so just focus on the offensive.

Diamond Scape
Heal at the crystal.

Final Boss Diamond Rhapsody & 2 Sequences: Poison the boss and cast Nightmare once to get rid of the Sequences. Strike down the boss.

Final Boss Galadius Chaos-Final: Cast Sanctus until you win.
Epilogue - True Ending
Kentauros Valley
Talk to Erith in the village near the fountain.

It's intended that the game shuts down at the end of the epilogue (no bug).
Useable Items
Name
Function
Buy
Sell
Dropped by
Tiny Red Potion
Restores HP to 33% (single)
20
10
Medium Red Potion
Restores HP to 50% (single)
90
45
Huge Red Potion
Restores HP to 100% (single)
250
125
Tiny Blue Potion
Restores SP to 33% (single)
30
15
Mid-Sized Blue Potion
Restores SP to 50% (single)
100
50
Huge Blue Potion
Restores SP to 100% (single)
300
150
White Feather
Revives a party member
150
75
Antidote
Heals Venom/Poison (single)
40
20
Sky Herb
Heals all states (single)
120
60
SP Gem
Restores 10 SP (single)
5
Invader
Lisk Herb
Heals Blind & Silence (single)
120
60
Elvenwood
Cryptic Bomb
Dispells buff from enemy (single)
150
75
Wyrmling Herb
Lowers ATK (single friend)
40
20
Zion Mandrake
Revives but induces Sleep (single friend)
90
45
Dream Powder
Restores some SP (single)
150
Trial #1
Raw Jebbyfish
Restores 10 HP (single)
4
2
Fishing, Utopica
Catfish
Restores 110 HP (single)
60
30
Fishing, Utopica
Octofish
Restores 300 HP (single)
200
100
Fishing, Utopica
Poison Claw
Poison on enemy (single)
50
25
Mini Health Soda
Restores a small amount of HP(single)
50
25
Staza Plateau, vending machine
Moderate Health Soda
Restores a medium amount of HP (single)
Maxi Health Soda
Restores HP to 100% (single)
Mini Energy Soda
Restores a small amount of SP (single)
Moderate Energy Soda
Restores a moderate amount of SP (single)
Maxi Energy Soda
Restores SP to 100% (single)
Disabling Bomb
Dispels reflective physical or magical fields (single)
Stazarian Coffee
Increases SPD and restores some SP (single)
Astral's Wings
Revives to 100% HP (single)
Invader
Golden Mail Fish
Restores HP/SP to 100% (single)
Blasting Cap
Non-elemental blasting damage (single)
Safety Locket
Prevents ambushes
Sword Stone
Increases ATK (party)
Defense Protocol
Increases DEF (party)
Wind Tonic
Increases EVA (party)
Green Core
Magic damage (single)
Maginex
Blue Core
Magic damage (single)
Maginex
Drake Herb
ATK down (single)
110
Drakon Herb
ATK down (single)
380
Tiger Root
MAT down (single)
260
Gryphon Root
MAT down (single)
840
Stat Increasing Items
Name
Function
Buy
Sell
Dropped by
Kitsune's Minor Gemstone
Max HP +25 (single)
Kitsune
Shieldbug Core
Max SP +5 (single)
Bugs
Score of Power
STR +5 (single)
Agile Ruby
AGI +5 (single)
SP Extension
Max SP +25 (single)
Items for selling
Name
Buy
Sell
Dropped by
Black Feather
Stretchy Wing
Large Scaled Wing
Great White Wing
White Fluff
Small Carnivore Tooth
Ruffled Feather
Blue Gel
Willow Rose
Shrivelled Vine
Invader
Excalibur Shard
5000
Undead in Ankitor Tunnels
White Zander
Pink Salmon
Wolf Hide
Wild Widow Claw
Jailwyvery Eye
Shushroom
Silver Kinah
Metal Shell
Robots
Heart Scale
Cluckatrice Nail
Golden Rose
Soiled Cloth
Key Items
Name
Quest
Dead Grass
Dead Grass
Dragonflee Egg
Dragonfled
Nova Principle Issue #1
Pheonix Pinion
Fire Key
Log
Pet Rock
Rope
Coffer Key
Red Prison Keycode
Green Prison Keycode
Purple Prison Keycode
Control Panel Key Jumper
Shining Heart
Trial 3
Nova Principle Issue #2
Red Jewel
Green Jewel
Shield Key
Sword Key
Diamond Keycode
False Amber
Storage Key
Eclipse Weed
Ember Fragment
Scythe Claw
Morgan's Last Wish
Diving in Ice Lake
Gear Insignia
Book of Crestlich Venom
Fishing Rod
Mark, Utopica
Nova Principle Issue #3
Cubicle Insignia
Triangular Insignia
Spherical Insignia
Weapons
Name
ATK
PDEF
MDEF
STR
DEX
AGI
INT
Effect
Buy
Sell
Dropped by / Found
Wobbly Rapier
112
0
0
Flame Guild Hall
Silver Blade
140
1
5
Cut-Throat Blade
175
Stun
Variable Blade
220
ATK up on enemy
Staza Plateau
Long Sword
129
Hamlet of Kent, Tavern, Coffer
Serrated Edge
160
Bandit
Bastard Sword
175
-15
Jashej East
Great Sword
190
-5
13.000
Staza Plateau
The Legionary
166
Erith, north of Kentauros Crossing
Wyrmheart Blade
240
Riley only
Drakon Graveyard, Wyrm Heart
Dragonwyrm Blade
250
Riley only
Claw
107
0
0
Kentauros, west of crossing
Claw
109
0
0
Flame Guild Hall
Deft Claw
136
Kentauros, west of Crossing
Honed Claws
170
5
Hamlet of Jashej, before crater event
Desolation Claws
212
Staza Plateau
Martyr
160
10
Origin, boss
Bloody Martyr
200
Harpystrings
111
10
5
0
0
Flame Guild Hall
Harpystrings Aga
138
10
5
Harpystrigs Verto
160
10
5
Medusa
165
15
10
Medusa Naga
220
50
50
0
15
25
10
Venom
Bloodmoon
130
0
0
Bloodmoon Aga
150
Bloodmoon Verto
179
Diving, Jashej West
Penance
190
10
Penance Veridose
250
10
30
Gear
Name
ATK
PDEF
MDEF
STR
DEX
AGI
INT
Effect
Buy
Sell
Dropped by / Found
Wooden Buckler
22
59
Iron Bastion
27
25
Steel Wall
34
31
Staza Plateau
Alumite Tower
42
39
Staza Plateau
Para Sprocket
1
1
Prevents paralyze
Velvet Scarf
???
10.000
Kentauros, west of Crossing
Resistor Crest
Prevents status down
Daze Talisman
1
1
Prevents stun
Brown Cloak
5
5
Tay
Dance Crest
122
Auto EVA up
Wooden Helmet
22
47
Iron Horns
54
58
Steel Faceguard
75
73
Staza Plateau
Alumite Coronet
88
91
Staza Plateau
Cotton Hat
21
50
5
Felt Bonnet
57
62
Arcane Visor
63
78
Mystic Veil
89
97
Staza Plateau
Battle Cloak
100
88
5
Iron Chainsuit
120
100
Steel Torso
121
110
Alumite Mail
152
238
Leather Straps
74
69
1
Mana Coat
88
86
2
Steel Ribcage
115
107
3
Alumite Grips
244
234
20
Cat Coat
70
74
Ocelot Robe
87
92
Cougar Robe
109
215
Tiger Robe
136
244
Gear part 2
Name
ATK
PDEF
MDEF
STR
DEX
AGI
INT
Effect
Buy
Sell
Dropped by / Found
Silver Arm Talisman
22
100
Prevents venom
Boost Chip
5
Energy Chip
Max SP +25
Brain Charm
Prevents confusion
Fall Charm
Prevents instand death
Iodine
Prevents Poison/Venom, Disease and EXP Null
Origin, Lever #1
Knowledge Ring
Prevents EXP Null
Sleep Charm
Prevents sleep
Ward Star
Prevents all status effects except KO
Ruby Ring
10
5
Fire Resist, Tay only
Tattered Doll
5
5
Twins only
Compass
Prevents back attacks
Emerald Ring
10
5
Allan only
Staza Plateau
4 Comments
Firefly130984  [author] Nov 15, 2020 @ 1:29am 
The only code you won't find if for the cheat box. You will find 3 Keycodes, that's all.
Svieden Nov 14, 2020 @ 6:30pm 
What's the code in Gytera prison for the chest?
If i don't get the chest now, can i get it later?
Firefly130984  [author] Jun 17, 2019 @ 3:05pm 
In English or German please. I don't speak Portuguese. But I think I understand the translation via Google Translate.
Cyric Jun 17, 2019 @ 2:54pm 
Cara, muito bom, parabéns e obrigado