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I just wanted to caution those who are prone to take it too far and become ultimately disappointed in the experience because of it. I'm not trying to criticize your guide or undermine it, it's a good guide. I'm sorry if my response seemed harsh or criticizing.
I am hoping in the future the devs add more reactions to the simulated stress in the game. Instead of one positive and two negatives, you would have a chance at many positives of different types and severities, as well as negatives, maybe with a sprinkling of gray area reactions.
while you got a point i have to say that i actually had fun doing those alarmdrills. especially when game was fresh and new for me.
it was a mix of RP and expiriencing how the boat and crew handles underwater. i did some tests how deep i could go and so on and how to handle leaks. I actually started to write something into the logbook.
on the other hand when you get chased by vessels with active sonar and are really hiding under them, those guys who cry are loud. they make 96db noise which is way too much.
having someone faint out from time to time i dont care.
and besides that iam not a real fan of playing the sim with my crew.
but each to their own.
@T. Thank you for the guide, but I would like to caution people on doing the drills in order to weed out the non-sea wolves. If you have a full crew of Sea Wolves the discipline system becomes entirely superfluous you will no longer have to manage your crew, and you can keep them on station at all times with no penalty. IMO this detracts from the management aspect of the game and ultimately the fun of it.
I suggest just finding the Sea Wolves through playing the game without drills. It is very likely to be changed in future patches. But you guys and gals do your own thing, just thought id let you know.