INFERNO CLIMBER

INFERNO CLIMBER

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Inferno Climber Tips and some various directions
By AI Sin || SinNoAria
A list of various tips. This is not meant to be a walkthrough, but instead a few tips and hints for certain areas/puzzles.
Note that anything below the unsorted section are unsorted as I am still working on them.
   
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Introduction
Figured that I'd compile a list of every tip I can think of. Mostly questions I had that I had to figure out. Use if you want.
What to bring during exploration and Why
Conditions:
Always: Always bring.
Progression: This item is needed to unlock areas, bring when exploring a new area.
New: When exploring a new area, this is recommended.
Dark Areas: Some areas of the map become dark on entry. A light source can help you see a short distance.
Recommended: Recommended, but not necessary if you have an alternative.
*: Notes in Reason


No. is the recommended minimum to bring. In some cases, this is also the recommended maximum.

Item
Condition
No.
Reason
Lantern
New, Dark Areas
1
Helps light up dark zones and allows lighting of candles.
Oil Bottle
Progression, Dark Areas
1-4
Opening Rusted Doors for the first time, refilling Lantern.
Return Potion
Recommended*
1
Silence Resist and Staff with Teleport makes this mostly unnecessary
Staff (Ranged Fire Spell)
Recommended*
1
For lighting candles from a distance. Substitutions exist
Fire Arrows
Recommended*
1 Spell
For lighting candles from a distance. Fire Bow may work as well
Light Element Damage
Recommended*
1
For dealing with reviving enemies. Only needed for killing blow.
Bombs
New, Recommended
5/1 Stack
For opening up walls leading to loot, shortcuts, etc.
Water
New, Recommended
4+
For Watering Trees or Fullness recovery among other things.
Bow
Always
1
For hitting distant objects or high objects, including switches
Arrows
Always
60+
For use in Bows

Notes:
Holy Water (Light Element) can be farmed in the Golden Road with relative ease (you may need to knock the reviving enemies off the map).
Food is not listed here, but you may want to bring food depending on your situation. The Heal effect can negate your need for food.
Some Early Game Tips
Water and Potions recover 5 Fullness. This is especially useful in maps with water as with an empty bottle, you can refill and drink repeatedly to reach 100 Fullness, although the fullness will not last long.

Certain attacks can curve (and even go through walls). Shadow (spell) will travel through walls to hit a target. Combined with Faith, you can easily destroy certain powerful enemies with little to no danger to yourself.

You can grind up to level 7 Blacksmithing before reaching your first blacksmith book if you are willing to grind for CP. While not necessary, it may be useful to those willing to grind for CP or can't find books. Realistically, you can get to level 9 using only books. You may need to forge 'higher tier' gear in order to raise your blacksmithing level (such as the demonic short sword being a higher tier than your starter sword).

It may be worth it to sacrifice a character's food bonuses to gain books to increase your bomb and arrow capacities. Once you unlock the forest boss stone's NPC, you can give them bones to gain items, including bomb and arrow capacity books. (Based on item records, it appears that the max capacity for bombs and arrows are 30 and 120 respectively). Note that old stacks will not automatically combine, drop them on the ground and pick them back up to have them combine with other stacks. This is especially useful early on because you lack inventory space early on.

You have a health potion and a food item that spawn near the campfire each load in. If you have a teleport staff, you can get grab both and then teleport back to base (saving and exiting at the campfire works as well). This will allow you to obtain food items without danger if you absolutely need them.

Most chests outside of your main base (Mountain Camp) respawn. Blue chests generally will always hold the same item, but the stats may vary. Brown chests generally have a list of possible loot.

Your First few eggs should go towards the chicken farm (seems to start with 3 nests). Carefully Drop an egg on each nest and then go explore until the egg fails to hatch or hatches. Repeat until the nests are full. This way the Chickens will give you eggs at random (they may get sick, feed them health potions if they do as they will not roll for egg chance if sick.)

Keep your CP in your stash. If you die, you lose 50% of what is on your character. Each character has a separate CP pool.
Map Path for fast Cook Books and Blacksmith Books
Books will be in Blue Chests.

Grave of Origin (Tutorial) -> Mountain Base ->
Guardian Forest (Poison Forest) -> Green Abyss (Boss) -> Mountain Base ->
Decayed Castle -> Warped Castle (Boss) -> Mountain Base ->
Guardian Forest (rusted gate) -> Cave of Illusion -> Black Rock Cave -> Golden Road ->
Mountain Base.

(Note: Thirsting Canals is on the other side of a large rectangular pond from Black Rock Cave. In the large rectangular 'pond' where there is an elevated island in the middle with a chest, one side requires jumping over a gap to a chest near the stairs leading out. The gap jumping path is Black Rock Cave's path. The other path does not require jumping over a gap. Black Rock Cave's exit has Parasite enemies that look like small scorpions)

The Black Rock Cave has a Blacksmith Book, A Cook Book, a Development/Stat Points Book, and has a Teleport to the Golden Road. There, use the portal nearby to reach the Teleport to the Mountain base.

Return from Mountain Base -> Golden Road.

There is another Cook Book in the Golden Road on a roof that requires some jumping. Look for a Blue Chest.

After this, head to Mountain Base -> Golden Road -> Labyrinth Desert

You can pick up another Blacksmithing book there.

After this, head to Mountain Base -> Golden Road -> Black Rock Cave -> Cave of Illusion -> Thirsting Canals.

You can pick up a Blacksmith Book, a Cook Book, and a Development Book.

So far, this should be 3 Blacksmith Books and 3 Cook Books.
Labyrinth Desert Directions
Easiest way (but potentially the longest) way to find all the chests is to go straight North (Assuming the sign is Northeast) until you reach the Teleporter. Then, head West until you see a Teleporter with a switch. Hit the switch and an orb to follow appears along with a portal to the start.

Touching the orb will lead you to a very long route of grabbing all the chests.

Notes if following the Orb

  • Collect the chests before touching the ball as the ball moves quickly.
  • Make sure you refill on water when you reach the blacksmith book well as it is the only well with water. It should be the third well with grass.
  • If you have to fight enemies while the orb is still moving, drop two to three (different) items to mark your path and fight away from those items so enemy drops don't confuse you. This will let you reorient your camera after.
  • The orb can be seen from a longer distance than most objects.

Things to note about the desert:

  • All Ropes are about an eighth of a circle counterclockwise from the bucket.
  • Entering a Teleporter will reset all chests and enemies if you wish to farm for Gold equipment.
  • Food will decay very rapidly so try to save the meat chest for when you absolutely need it or bring an Ice Fruit.
  • Wells you can jump into have Grass around them and ones with Chests have enemies either inside (books) or outside (Meat).
  • Your sight is limited to roughly the distance between one section to another. You can just barely see the closest landmark if you stand away from the landmark slightly.


Well Chests:
E2 Blue Chest: Tackle Book
This is a Darkness area so bring a lantern. You will be attacked immediately by an aggressive skeleton and the other two skeletons will likely join in soon after. If the non-aggressive skeleton joins in, be sure to roll away whenever it attacks.

B6 Blue Chest: Blacksmithing Book
This area has water and is a good place to recover some Fullness if you need to.
Upon entering, there are two fish enemies and an immortal skeleton. Do NOT move and the enemies should ignore you. Make sure to kill the skeleton with light elemental or it will revive. You can flip the switch and escape if necessary, the enemy AI should reset eventually (though they may not be in the exact same locations).

E5 Chest: Smoked Meat
The enemies are outside of the well, allowing you to easily deal with them.


Sand Chests known drops.
G2 Chest: Broken Gold Shield, Broken Silver Sword, Gold Boots, Gold Helm
D4 Chest: Gold Greatshield, Platinum Sword, Broken Lightwood Shield
G5 Chest: Broken Gold Sword, Platinum Sword
F6 Chest: Banana, Water, Gold Armor
G8 Chest: Sword Stone (HP), Gold Sword, Water

Unknown chest: Gold bow, Broken Goodwood Shield, Broken Magic Sword.

One of the Fastest Loops for collecting Chests:
  1. Start at Starting Teleporter. Sign will count as Northeast.
  2. North to E6 Cactus.
  3. North to E5 Well and Chest.
  4. Northwest to D4 Chest.
  5. Northeast to E3 Dry well.
  6. Northeast to F2 Dry well.
  7. East to G2 Chest.
  8. Southwest to F3 Cactus.
  9. Southeast to G4 Cactus.
  10. South to G5 Chest.
  11. Southwest to F6 Chest.
  12. South to F7 Cactus.
  13. Southeast to G8 Chest.
  14. (From here you can split)
Housing (Storage and Inn can help here for farming loops):
  • West to F8 Housing.
  • Southeast to G9 Teleporter.
Shop run (selling):
  • West to F8 Housing.
  • West to D8 Dry well.
  • West to C8 Cactus.
  • West to B8 Desert Merchant.
  • Southwest to A9 Teleporter.
Continued run:
  • South to G9 Teleporter.

Book Rush (recommended route for rushing the books if you are not using the orb)
  1. Start at Starting Teleporter. Sign will count as Northeast.
  2. North to E6 Cactus.
  3. North to E5 Well with enemies outside. Grab meat if desired.
  4. North to E4 Cactus.
  5. North to E3 Dry well.
  6. North to E2 Well with 3 enemies inside. Grab Tackle Chest.
  7. West to D2 Dry well. (Skip and go Southwest to D3 Cactus if Switch is pulled).
  8. Northwest to C1 Teleporter with Switch. Hit the Switch.
  9. Southeast to D2 Dry well.
  10. South to D3 Cactus.
  11. Southwest to C4 Cactus.
  12. Southwest to B5 Cactus.
  13. South to B6 Well with 3 enemies inside. Grab Blacksmithing book.
  14. Southwest to A7 Teleporter.
Skylands Intro
When you first arrive, you can easily find many enemies in view. There are a few ways to deal with them. The closer ones you can deal with using a homing spell such as Shadow. The further ones you can deal with if you have at least 50 Arrow Range and a Magic Bow (You will need a large amount of arrows and you won't be able to buy Magic Arrows. You will need the Hunter Set or a very high bonus bow. If you grabbed the Legendary Bow and forged it for high Arrow Range, it can work well here.)

If you decide to use a Magic Bow (Seeker effect), try to aim for back attacks when possible. Oddly, the homing appears to work oddly here and after the arrows travel the minimum homing distance, it can home onto very far Sniping Demon Eye enemies. This can be very frustrating if you use the Bow in melee as a whiff may send the arrow flying at some distant enemy instead of doubling back.

The benefits of a Magic Bow includes doubling back to hit an enemy from behind. In fact, if you aim at the very high platform, there is an enemy you can hit if you aim from next to the starting teleporter to just above the platform at about the middle of the platform (where a big circle is). Note that the Magic Bow cannot hit enemies that have not populated yet (if you are too far away, the enemies will despawn, for this reason, having more than 70 Arrow Range does not help much even on a Legendary Bow.

If you use a Legendary Bow, you should be able to do enough damage without back attacks that you can take care of the enemies with relative ease.

You can also just deal with the enemies using melee.
Skylands Part 1 (First run)
Now for the complicated instructions (We will first do a pass without enemies to figure out which platform is which, then come back and add the enemies)

Note: We will not be including ALL the shortcuts and such that you can do with jump pad cancelling and such. Make sure you have a melee weapon to do a down attack with.

Initial Exploration

Starting Platform:

There is only one Portal and a Jump pad here so go ahead and take the Portal. It takes you directly forward.

Platform 1
Enemies: Toxic Attitude Sorcerer, Fallen Duelist

Here you have three Portals. The statue is facing right when you first enter to form a Y with the Portals. We will use this for directions. We will first use the Right Portal of the Y. This will be the rotating platform with 3 enemies so be prepared as it is possible to break the chest if you fight them in melee.

Platform 2
Rotating: Yes.
Enemies: Fallen Sword Knight x2, Magic Sword Knight
Chest Known Drops: Fairy Glove.

Chest here will form a V. We will use this for directions. From the chest, right is back to Platform 1. Left will be Platform R3. Stand on the chest and you should see a platform with a square block attaching it to another platform. There will be a Blue chest a bit down to the right that you can barely see and a platform with banners to the left. That will be where you'll end up. if you look at the portal's location, there is a Fallen Operative 3 directly on the other side of the platform and a Fallen Assassin on the right. Recommendation is to deal with said Fallen Operative with ranged and the Fallen Assassin as well if you can have spare arrows.

Take the Left Portal of the V.

Platform 3
Enemies: Fallen Operative 3, Fallen Assassin
Chest Known Drops: Body Stone [Def++]

Kill the two enemies if you haven't already.

Connected Platform Enemy: Fallen Axe Fighter.

Do not step on the square platform yet. You can kill the Fallen Axe Fighter with ranged (Magic is dangerous as you can damage and destroy the chest) or fight it in melee (or run around until the square platform respawns). If you want to use magic, you'll need to lure it towards the square side (it usually won't jump off) by jumping onto the platform and then running around until the square respawns.

Regardless of how you deal with it, we will return to Platform 1 and then take the Left Portal.

Platform 4
Enemies: Suicidal Hunter, Sealing Hunter

Kill the enemies and then take a look at the other side. There will be a Dragon Statue facing a blue chest platform that will be far away and lower. We will use that as a landmark to reference the directions. For now, we will be taking the portal to that platform, but be aware of the 6+ Parasites that await you if you go there directly.


Platform 5
Enemies: Blue Parasite x3, Gold Parasite x3 (might be 4 of each)

There will be a Dragon Statue facing a blue chest platform that will be far away and lower. We will go ahead and use the jump pad on the back side of the Dragon Statue.

Platform 6
Enemies: Fallen Hunter, ?

Hit the switch, then use the jump pad.

Platform 7
Enemies: Heated Sorcerer, Cool Headed Sorcerer.
Chest Known Drops: Sword Stone [ATK+]

Kill the Sorcerers, grab the chest, then return to the Starting Platform.
Skylands Part 2 (First Run)
Starting Platform:
We will now take the Jump Pad path.

Feel free to take out the enemies.

Platform 8
Enemies: Fallen Duelist, Sniping Demon Eye x8, Treasure Skull Man

Kill the enemies here while watching out for stray fire. Beware of the Treasure Skull Man. We will next go to the Jelly Platform.

Platform 9
Enemies: Corrosive Jelly x 8? Dividing Jelly x2? Sniping Demon Eye x8

There will be two portals and a jump pad forming a Y with the spinning pillar.

Platform 8 Portal is the 'left' Portal of the Y, We will take the Jump Pad first

Platform 9b
Chest Known Drops: Fairy Shirt

Take the jump pad back to Platform 9 and then take the 'right' Portal next.

Platform 10
Enemies: Fallen Assassin, Poison Hunter, Sniping demon eye x8

There will be two portals forming a V with the spinning pillar here.

Platform 11
Enemies: Fallen Spearman, Dark Attuned Sorcerer, Sniping demon eye x8

There will be three portals forming a T with the spinning pillar here.

Platform 11 is the 'Left' Portal. We will take the Bottom Portal first.

Platform 11b
Enemies: Fallen Operative 5

Chest Known Drops: Light Stone [Light Spear]

Return to Platform 11 and take the Right Portal Next.

Platform 12
Enemies: Fiery Watchdog, Fallen Hammer Soldier, Sniping Demon Eye x8

There will be a moving platform leading to Platform 13 (you can also jump off midway)

Platform 13
Enemies: Toxic Attitude Sorcerer, Fiery Sorcerer?

Chest Known Drops: Sword Stone [Handling+]

There is a jump pad here. You could also potentially (in theory) jump down to the spinning chest platform now if you do a Speed Buffed falling jump, but we won't do that because there is a much easier (and close by) way to reach here.

Platform 14
Enemies:Fallen Trapper, Elite Spear Knight

Take the Jump pad to the next platform.

Platform 15
Enemies:Fallen Operative 5, Fallen Hunter, Condemed Axe Fighter

We have two jump pads and 3 portals here. We will use the middle portal as "top" here.

Take the rightmost Portal.

Platform 15b
Enemies: Flying Fish x3
Chest Known Drops: Bow Stone [Range+]

Return to Platform 15 and take the top portal.

Platform 15c
Rotating: No
Enemies: Fallen Assassin
Chest Known Drops: Light Stone [Lifelight]

Return to Platform 15 and take the left portal.

Platform 15d
Enemies: Flying Blade Assassin
Chest Known Drops: Body Stone [Fulness++]

Return to Platform 15. We would skip the bottom jump pad as it returns us to the start, but if you look closely, there is a blue chest in the path.

Take the bottom jump pad, but 'move' in the opposite direction of the jump as soon as the jump starts to slow yourself down, then when you are above the platform with the blue chest, drop attack cancel the jump.

Platform 15e
Chest Known Drops: Blacksmith Monthly Special. Use the jump and return to Platform 15. It will be the right and bottom portals to return to the Starting Platform.

Take the jump pad by the left teleport.

Platform 16
Enemies: Fallen Bomber, Fallen Sword Knight

Be careful here. Now, this will be an important Platform for later, but for now, we'll head across the platforms to the connecting platform to deal with the enemy now rather than later.

Enemies: Fallen Spearman

There is a jump pad and if you look carefully, there is another Blue Chest. We will once again drop attack cancel the jump to grab the Blue Chest.

Platform 16e
Chest Known Drops: Learn Recipes Vol. 07

Take the jump pad and make your way back towards Platform 16, but stop at 12.

On the moving platform, we will jump down to where the Needle Demon Eyes are.


Platform 17
Enemies: 3 Sharp Demon Eyes and 2 Suicide Demon Eyes

Ignore the portal here for now.

Cross the platforms and kill the enemies there.

Enemies: Fallen Bomber, Fallen Duelist

Now look at the other path. You will need to make a running, falling jump for each platform to make it across... Just kidding. There are invisible platforms. Just be careful not to miss them (the platforms are about the size of the falling platforms, but there IS a very small gap that you can fall through if you aren't careful).

Chest Known Drops: Thunder Stone [Thundershot], Shield Stone [Deflect+]

Return to the center part of this platform set and take the portal.

Platform 18
Rotating: Yes
Enemies: Vampiric Dog, Fiery Watchdog x2
Chest Known Drops: Body Stone [SP++], Body Stone [Max Weight++]

The chest, two portals, and switch will form a T. The right portal leads back to Platform 17.

Hit the switch, open the chest, then take the Left Portal.

Platform 19
Enemies: Cool Headed Sorcerer
Chest Known Drops: Sword Stone [Handling++]

Now return to Platform 17 back to where we started.

Platform 20
Rotating: Yes
Enemies: Suicidal Hunter, Fallen Assassin, Treasure Skull Man (They won't spawn until you open the chest)

The two portals will form a Y with the Chest and Jump Pad as the bottom. The Right Portal leads us back to Platform 17. This is a critical platform as the Left Portal leads us to the exit. Once you've dealt with the enemies, look for the Jump pad. Do not aim the jump pad at the teleporters, but at the elevated platform clockwise from the exit teleporter and near Platform 20. This will be Platform 13. Use the Jump Pad, then on Platform 14, take note of the Platform with enemies. We will do another drop attack cancel to reach this platform. Again, we will be moving against the jump to slow ourselves down to make it easier to line up.

Platform 21
Enemies: Fallen Thief, Suicidal Hunter

There is a Portal and a Jump Pad here. We will use the portals first.

Platform 22
Enemies: Heated Soul Sorcerer, Fallen Operative 1

There are two portals. Take the one facing the switch.

Platform 23
Hit the switch and then return to Platform 21 and take the jump pad and make your way back to Platform 16. and the portal.

Platform 24
Rotating: Yes
Enemies: Fallen Swordsman, Dark Attuned Sorcerer

There are three jump pads and a portal forming a sort of t shaped cross (or pickaxe shape, take your pick). Stand in the center and look up to find a diamond shaped object. This is a platform that you need to hit to activate with an attack. The center jump pad shoots you roughly straight up. Aim to activate the center pad about when you are below the platform. You may need to jump up and reactivate the platform if you activated it using a bow before using the jump pad. Wait for the moving platform to head over and jump on the moving platform to carry you to the next platform.

Platform 25

Another important platform. This should be a good spot to save up, but make sure you hit the lever to create a shortcut to Platform 18.

Facing away from the teleporter, there are two jump pads. There isn't much difference between the two, but if you have to use them, take the left one as it is easier to use.

Return to Platform 15. You have two ways to do this. Take the right portal and jump onto the moving platform or jump down to where the Deceptive Duelist is. You will take about 350 damage from the jump either way.

Platform 26
Enemies: Deceptive Duelist

First take the portal

Platform 26b
Enemies: Fallen Thief.
Chest Known Drops: Fairy Hood

Take the portal back, avoid the jump pad and use the moving platform. You will fight a ranged enemy on your way so deal with them however you can and grab the chest.

Platform 26c
Enemies: Fallen Hunter
Chest Known Drops: Thunder Stone [Thunderbolt]

Take the moving platform to the blue chest platform.

Platform 26d
Chest Known Drops: Thunder Arrow

Ride the platform back to Platform 26 and use the jump pad, make your way to the top exit Teleporter to save and enter Dragon King Road or the lower exit Teleporter for a shortcut back to the Mountain Camp. I recommend opening the shortcut first.
Farmable Items and areas to find them
Note: When a monster/monster type is listed, the farmables are a drop, such as the Magic Stones


Dungeons:

Grave of Origin: Nature Magic Stones (Nature Jelly drop), Flame Staff, Shield, Mushrooms
Mountain Base: Healing Potion, Random Food, Random Egg chance (If chickens are being raised)
Guardian Forest: Bow, Demonic Short Sword, Thunder Staff?, Wooden Arrows (30+), easy Water (Fillable), Fire Fruit
Green Abyss: Hunter Armor Set, Bow
Decayed Castle: Mimics, Statue Enemies, Mage Set items (Skirt).
Warped Castle: Mimics, Mage Set items (Robe, Gloves).
Cave of Illusion: Many Stones, Fish (monster drops), plenty of Water (Fillable), Empty Bottle, Light Ray Spell? Stone, Mimics, Garlic Fruit (Eyeball Demons drop)
Black Rock Cave: Iron Bow, Holy Water, Teleport Stone, Healing Spell? Stone, Mimic?, Garlic Fruit (Eyeball Demons drop)
Golden Road: Holy Water (on a roof near the Mountain Base teleport), much easier to obtain than Black Rock Cave's, but random), Bones (monster drops), Meat (monster drops), Ice Fruit (Magic Stone Parasite drops)
Labyrinth Desert: Gold equipment (chests), Bones (monster drops), Meat (monster drops), 1 well with water (Fillable).
Sands of Mirage: Big Mana Potion, Sacred Shield (Must fight a powerful enemy, random chest), Bones (monster drops and chest), Holy Water (high switch chest), Warding Shield (chest), Resist Stones (must unlock the green key door).
Thirsting Canals: Bowman Soul Stones (Bowman drop)
Soul Prison: Many items if you manage to sneak to the vault, magic stones,
Execution Ground:
Black Fortress: Magic Bow (Possible from a chest on the third floor), Black Magic set (Hat and Gloves confirmed), Iron/Steel Boomerangs, Bow Stones, Body Stones, Magic Sword,
Eternal Darkness: Many stones (on reaching eternal darkness from the fortress, the first two chests are easy to rush in and grab then rush out.)
Note: You can get here slightly early (You'll skip about one locked room fight) from the Black Fortress by doing some tricky jumps from the top where the inn is (You will need at least 1200 HP + HP Recovery/Regeneration to make these jumps. Less with safe fall or mage))

Trials:
Grave of Earth: Up to 1 Water and 1 Poison per run. Also some Tree Fruit.
Grave of Time: Ice Fruit, Raw Fish, Meat, Flame Fruit, Giant Egg per run. You can end the mission with 50% or more on the Ice Fruit. You will need either 200 Fullness or a character with 1200+ HP (more to be safe) to do this without eating anything, but you should at least get an Ice Fruit and a Giant Egg each run. If you eat mushrooms this can also be a good way to build up your food bonuses. Remember that hp only drains when moving or using stamina.
Other Tips/Notes (Unsorted):
Merchant can be very useful once you have some decent gear. Their drop rates are much better and it helps with collecting the stones early on.

Prisoner can be very useful early on due to their higher Fullness (200) allowing for less restricted exploration.

Don't hit NPCs in the field. They will attack and you can't kill them.

Boulders can be destroyed if you do enough damage (about 500 in Black Rock Cave)

Later, there is a spell that gives you fire arrows. This can help with exploration. (Element bow may be possible).

Mimics are brutal for casters. Silence cannot be removed and prevents casting or eating. Either ignore their chest or be careful as if they hit you, they will easily inflict Silence. Silence Resist may help.

In the Mountain Camp, Food stops decaying. This can be useful for ingredients.

Most special ingredients do not appear to decay (Such as Salt Fruit or Flame Fruit).

If you have a 1% Freshness ingredient and use it in a recipe, the Freshness will be 100%.

The second NPC allows you to restore the current Freshness of all items in your inventory (not storage) to 100%. This will cost 100 CP.

If you eat roughly evenly, you can obtain all 4 food buffs at the same time. Meat gains the most favoritism per consumption (May be that Meat just decreases favoritism more), then Fish, then Eggs, then Mushrooms. Expect to need about 50%~100% more Mushrooms than Meat to maintain a balance. Foods give more Favoritism than they decrease.

Faith and Heal are probably two of the best effects for your armor type equipment. These regen your MP and HP respectively.

You can jump in midair. This can allow for reaching distance platforms, but beware that a mistake can easily prove fatal.

When in the later areas, such as the castle, caves, and the desert, beware of the small enemies that look like scorpions and come in groups. If they manage to enter your inventory, they can only be removed by selling them (Burning may work, but is risky)

You can destroy a character's grave to reset them completely (including inventory).

You want to beat the first two bosses early because the Forest Boss's NPC will give you the Blacksmith and the Castle Boss's NPC will give you the Cooking spot.

The options/inventory menus do not pause the game.

Especially in the desert area, make sure to check pots for usages in climbing before breaking them.

The NPC in the early desert gives you a housing stone (bonfire) when you first talk.

The Green Reaper can increase your nest size for 10000 CP per nest up to 9 extra nests for a total of 12 nests.

If a Chicken says Gaa! Gaa! Gaa!, hit the action change button and pour a health potion onto it to heal it. You may find a Rotten Egg nearby.

Each blacksmith level allows you to add 5 more enhancements to your gear except Level 9 Blacksmithing. At level 9 Blacksmithing, you can enhance an equipment up to +99.

Each blacksmith level may increase maximum Slots and/or Slot Rank.
Blacksmith Level 9 is required to unlock 5 slots and Rank 3 Slots. It is best to avoid serious item farming until you obtain level 9 Blacksmithing.

Except in special maps, Hunger appears to only decrease noticeably when doing actions that use stamina.

Cleared Trials will have a glowing panel. Speedrun finished will have a glowing hexagon shaped gem at the bottom of the panel.

If you have a favorite equipment, make sure it doesn't reach 0 durability or it will break and you will lose it.

Beware of the third purgatory stone. Once you place this stone, the shop NPCs will disappear from your base until you progress part of the story. The cooking item NPC will not return when the other two do. (You will need two return bottles (one per NPC) and should bring at least 3 Oil Bottles or some way to light candles from a distance. These can be brought when you unlock the shortcut back to camp). This also seems to remove the respawning chests in the camp.

While you likely will want to keep it active, if you enter the reaper character selection, you can flip a switch to make bones not appear when you eat meat.

You drain roughly 2 hp per step while hungry.

Possible Glitches to be aware of:

When equipped with a bow, parrying/deflecting while moving may result in entering shooting mode instead of parrying. This may be a bug as doing this with a staff works as expected.

You can activate an elevator without being properly on it if you walk through the bottom.

In the Execution Ground, there is an area that locks you in to fight about 8 Skeletons. If you kill the Skeletons without moving forward (such as with a bow with Seeker), you will be locked in permanently unless you can use return bottle or teleport.
Character Base Stat Comparison
Basic Stats:

Class
HP
MP
Sta
PAtk
BAtk
MAtk
PDef
MDef
Stat Dist
Warrior
600
300
120
120
90
110
100
80
Balanced
Knight
700
120
100
130
100
50
120
100
High HP/DEF
Hunter
400
300
120
110
160
100
90
80
Bow Damage
Mage
300
600
80
100
60
180
80
120
Magic/MP
Priest
400
400
80
110
90
120
100
150
Balanced (leaning towards Magic/MDef)
Merchant
500
200
150
115
100
80
100
100
Stamina and Physical stats
Prisoner
400
300
100
155
120
100
80
80
PAtk
Nameless
300
200
100
110
100
90
90
90
Low Stats

From this table we can see:
Warrior: Nothing particularly stands out. It ties with the weakest in MDef, but otherwise, no stat is the highest nor lowest. It does have relatively high HP, Stamina, and PAtk.
Knight: Highest HP, Highest PDef, Lowest Magic, MAtk. Has relatively high PAtk
Hunter: Highest Bow Damage. Lowest MAtk, tied with lowest MDef. Has relatively high Stamina.
Mage: Highest MAtk and MP. Lowest PAtk, BAtk, tied for lowest HP, Stamina, PDef.
Priest: Tied for lowest HP, Stamina. Highest MDef. Relatively high MP and MAtk.
Merchant: Highest Stamina. Relatively low Magic and MAtk. Relatively high HP, PAtk.
Prisoner: Highest PAtk. Relatively high BAtk. Tied for lowest Defenses.
Nameless: Relatively low stats overall. Tied for lowest HP.
Some notable Soul Stones (In Progress)
Note: Any item that adds a spell also adds Attribute of that type if slotted on a Weapon or adds the spell within the brackets. Armor stats of non-armor stones are not mentioned here unless especially useful.

If a Spell Stone is listed under stat stones, then it is more for the Attribute Addition for weapons.

Level 1 Stat Stones: (useful early on until you get better)

Needle Soul Stone: Staff: MAtk+5. Mana+25. Drops from Sharp Demon Needle
Nature Soul Stone: Armor: Max HP +20, Max SP +5. Drops from Jellies in Grave of Origins.
Bone Man Soul Stone: Armor: Max HP +20, Max Weight +1. Drops from Skeletons.
Bowman Soul Stone: Bow: Range +4. Drops from Bow Man (easily farmed from the Thirsting Canal)
Sword Stone [ATK]: PAtk +20. Found in chests in the Cave of Illusions.
Target Soul Stone: Bow: Bow ATK+5. Drops from Shooting Demon Eye.

Fire Stone [Fireball]: Fire: Add Magic. Fire ATK+20. Decayed Castle Chest (Past 3 Laser Demon Eyes and wall moving Sniping Demon Eyes).
Poison Stone [Toxic Haze]: Poison: Add Magic. Poison ATK+20. Black Rock Cave chest (room with several chests and a mimic, switch chest). Spell is useful in some situations.

Level 1 Spell Stones:
Dark Stone [Death Swamp]: Dark: Add Magic. Dark ATK+20. Summons two attacks on the target. Decayed Castle Chest (Timed Platformer Switch. Can be reached by dropping down from above.) Can also be found in Warped Castle Chest (in the room past a breakable wall with the eye enemies)
Dark Stone [Shadow]: Dark: Add Magic. Dark ATK+20. Summons a ball with long range, some wall passing capabilities and very high homing. (can pass through walls during homing).
Dark Stone [Shadow] can be found in Decayed Castle Chest (Room near the rolling platforms and sign with the Throw Man and Ceiling Jellies) and Warped Castle Chest (behind the rusted door with the statue skeletons)

Fire Stone [Dragon Arrow]: Fire: Add Magic. Fire ATK+20. Unknown location. Buff: Adds Fire element to arrows.
Thunder Stone [Teleport]: Thunder: Add Magic. Thunder ATK+20. Summons a portal to base. Found in the caves from a chest. Can also be found in the Warped Castle in the dark area maze beyond the rusted door.
Light Stone [Light Spear]: Light. Add Magic. Light ATK+20. Unknown chest. Fires a beam of piercing light.
Light Stone [Lifelight]: Light: Add Magic. Light ATK+20. Unknown chest. Heals user.

Poison Stone [Antidote]: Poison: Add Magic. Poison ATK+20. Warped Castle Chest (pit of corrosive Jellies below spinning platforms). Removes Poison

Level 2 Stat Stones:

Suicide Soul Stone: Staff: MAtk 10, Spell Speed 5. Drops from Suicide Demon Eye (Golden Road)
Sandfish Soul Stone: Shield: Guard Power +5, Parry Time +0.03. Drops from Sand Dwelling Fish (Golden Road)
Jump Soul Stone: Staff: Mana 50, Spell Speed 5. Drops from Blue Parasites (Warped Castle and Golden Road)
Magic Sword Soul Stone: Weapon: PAtk+20, Max HP+20. Dropped by Magic Sword Knight.
Bow Stone [Atk+]: Bow: Bow Atk+20. Possible drop from chest behind rusted door in Soul Prison.
Sword Stone [Atk+]: Sword: Atk+20. Possible from chest in Execution Ground.
Hunter Soul Stone: Bow: Bow Atk+5, Arrow Range +7.5. Dropped by Fall Hunter Soul.
Level 2 Spell Stones:

Thunder Stone [Thunderbolt]: Thunder: Add Magic. Thunder ATK+40. From Purple Reaper shop. Summons a bolt of lightning on the target.
Fire Stone [Crimson Lotus]: Add Magic. Fire ATK+40. Summons a forward moving tornado. Black Rock Cave chest (behind a breakable wall)
Poison Stone [Poison Armor]: Poison: Add Magic. Poison ATK+40. Defense buff. From Purple Reaper shop or Execution Ground Chest.

Poison Stone [Poison Flower]: Poison: Add Magic. Poison ATK+40. From Execution Ground chest. Wider Toxic Haze spell. Found in cave chest.

Light Stone [Secret of Life]: Light: Add Magic. Light ATK+40. From Execution Ground chest. Stronger Heal.
Light Stone [Prayer to God]: Light: Add Magic. Light Atk+40. Removes Curse. From pillar at the top floor of Black Fortress near the tent.

Dark Stone [Nihility]: Dark: Add Magic. Dark Atk+40. Stealth buff. Can be found in early Eternal Darkness chests.
Fire Stone [Firelord Rage]: Fire: Add Magic. Fire Atk+40. Attack Buff. Can be found in early Eternal Darkness chests.
Thunder Stone [Skanda]: Thunder. Add Magic. Thunder Atk +40. Speed Buff. Pillar in Black Fortress beyond the dark area near the Eternal Darkness chest. Can be found in early Eternal Darkness chests.
Dark Stone [Dark Contract]: Add Magic. Dark Atk+40. EXP Buff. From Eternal Darkness front chests.

Level 3 Stat Stones:
Shield Stone [Deflect++]: Shield: +0.08 Parry time. Grave of Metal Speed Trial.
Bow Stone [Atk++]: Bow: +30 Atk. Black Fortress chest.
Supreme Soul Stone: Armor: +15 SP, +4 Weight. From Fallen Operative 4
Bow Stone [Range++]: +20 Range. Land of Fire
Sword Stone [Attack++]: +60 PAtk. Land of Fire
Staff Stone [Attack++]: +30 MAtk. Land of Fire
Lunatic Soul Stone: +20 Bow Atk, +12.50 Range. Suicidal Hunter.
Staff Stone [MP++]: +150 MP. Den of Flame
Staff Stone [Cast Speed++]: +15 Cast Speed. Den of Flame

Level 3 Spell Stones:
Thunder Stone [Tiger Shot]: Thunder: Adds Magic. Thunder ATK+60. From Grave of Memories Speed Trial. Fires 6 homing shots (upgrade to thunder staff version, +3 shots to the right).
Poison Stone [Plague]: Poison: Adds Magic: Poison ATK+60. Found in Prison in the cell block area on the second floor's blue chest.
Poison Stone [Purple Cloud]: Poison: Add Magic. Poison ATK+60. Upgraded Toxic Haze, spawns a large sphere of poison. From Black Fortress blue chest in the top floor area near the tent.
Dark Stone [Land of Death]: Dark: Add Magic. Dark ATK+60. Upgraded Death Swamp, increased size. From Eternal Darkness Blue Chest near the banquet hall (can be easily reached via a portal).
Fire Stone [Hell Howl]: Fire: Add Magic. Fire ATK+60. Blue Chest near Den of Flame boss.
Fire Stone [Hellfire]: Fire: add Magic. Fire ATK+60. Blue Chest behind Den of Flame boss.
Light Stone [Archangel Blessing]: Light: add Magic. Light ATK+60. Full heal. Blue Chest in Dragon King Road.



Level 3 Passive Stones:
Bow Stone [Restraint]: Bow: Adds Temperance.
Bow Stone [Acrobatic]: Bow: Adds Acrobatic. Grave of Darkness Speed Trial.
Bow Stone [Feather]: Bow: Adds Safe Fall. Grave of Water Speed Trial.

Sword Stone [Heal]: Weapon: Adds Heal. Grave of the Odd Speed Trial.
Sword Stone [Infinite]: Weapon: Adds Infinite. Grave of Wood Speed Trial.

Staff Stone [Faith]: Staff: Adds Faith. Grave of Release Speed Trial. (Highly recommended. Can go on an off staff).
Staff Stone [Coolness]: Staff: Adds Coolness. Grave of Time Speed Trial. (Very useful on an off staff for the desert)
Staff Stone [Float]: Staff: Adds Float. Grave of Strength Speed Trial. (Insanely useful)

Shield Stone [Backwater]: Shield: Adds Backwater. Grave of Earth Speed Trial.
Buffs, Debuffs, Effects (In Progress)
Food Buffs
Carnivore: ATK Bonus. Meat Bonus Fullness.
Fish Lover: Reduce Magic MP Consumption. Fish Bonus Fullness.
Egg Eater: Max HP Bonus. Egg Bonus Fullness.
Mushroomer: Bow ATK Bonus. Mushroom Bonus Fullness.

Note: Weapon/Bow/Staff buffs only apply when the weapon is equipped.

Shields and Armor buffs are always active.

Bow Buffs:
Seeking: Arrows home-in on enemies when shot. (Homes when close to enemy)
Temperance: Reduced Food Consumption.
Safe Fall: Reduced Falling Damage.
Acrobatics: SP Consumption decrease.

Weapon Buffs:
Heal: HP automatic recovery. (Hidden bonus found on Gold Gear)
Ambition: Projectiles at Max HP
Infinite: -100% SP Consumption at Max HP

Staff Buffs:
Faith: MP automatic recovery.
Float: Allows you to move while casting.
Coolness: Food decays slowly.


Shield Buffs:
Backwater: Block attacks from behind when blocking.
Burn Resist: Cannot be Burned.
Shock Resist: Cannot be Shocked.
Poison Resist: Cannot be Poisoned.
Curse Resist: Cannot be Cursed.
Silence Resist: Cannot be Silenced.
Seal Resist: Cannot be Sealed
Sick Resist: Cannot be
Slow Resist: Cannot be Slowed.
Def Down Resist: Cannot be

Other Buffs:
Coolness: Effect of Ice Fruits. Food does not decay.


Equipment Hidden Buffs (Description or completely hidden):
Any "Gold" equipment: Heal
Platinum Sword: Heal
Magic Sword: Ambition
Dragonhide Armor Set: Seal Resist
Warding Shield: Seal Resist
Iron Boomerang: Heavy attack is ranged. "Won't return if thrown."
Sacred Shield: Silence Resist, Poison Resist.
Legendary Shield: Burn Resist, Shock Resist, Poison Resist, Slow Resist, DEF Down Resist. Found in the Execution Grounds 3S dark area. Requires lighting all the candles to unlock.
Magic Greatshield. Faith (Found in Black Fortress)
Things to test (not verified)
Fire Elemental Bow, will not light up candles.
Expected maximum Bombs is 30. Verified up to 30
Expected maximum Arrows is 90. Verified up to 90


Trials and Rewards
Some tricks for those that don't mind doing the 'bring only your body' trials a little illegitimately:

You can drop an item, walk partway through the door and then pick up the item. This can allow you to grab items on the other side. This can allow you to bring extra bombs for faster runs or even bows/magic/ambition for hitting ranged switches or other useful items such as a weapon that decreases hunger drain (Temperance), reduces food decay (Coolness), reduces SP usage (Acrobatics), removes SP usage with full HP (Infinite), or heals you (Heal).
Buffs can be applied before you enter the trials as well. Many useful buffs for such trials last for about 5 minutes, which is generally more than enough time to do the trial speed runs. Lightning Potions/Bottles and Skanda are especially useful if you can get used to the speed.

Trials and Rewards side 1
Grave of Hunters:
Speed Reward: Cherrywood Bow
Speed Method:

Basic Blue Chest Reward:

Grave of Memories:

Speed Reward:
Speed Method:

Basic Blue Chest Reward:

Grave of Darkness:
Speed Reward: Bow Stone [Acrobatic]: Bow: Adds Acrobatic.
Speed Method:

Basic Blue Chest Reward:

Grave of Time:
The door will not open if you are holding items on you.

Speed Reward: Staff Stone [Coolness]: Staff: Adds Coolness
Speed Method:
Grab the character with 200 Max Fullness or a character with high SP/HP. You cannot bring equipment so having one of these two is important. 200 Max Fullness will require about 500 HP. 100 Max Fullness will require about 1250 HP. This was tested walking. It appears that running is more efficient for hunger as with 100 Fullness, it required about 800 HP running. Note that these are fairly close to the minimum so you will want more. Egg Eater can help with this.

Run in circles while hitting the orb until the door by the stove opens (You can return the rotation after so don't stop to go back if you miss it. In fact, I recommend you return the rotation after unless you absolutely need the fullness), run straight through to the gate doors and the wooden door, then turn left to hit the switch before running back to the loop.

Keep running through the loop until the orb reaches the door by the blue chest. With the switch flipped earlier, you can now run straight into the portal.
Trials and Rewards Side 2
Grave of Release:
Speed Reward: Staff Stone [Faith]: Staff: Adds Faith.
Speed Method:
(You can try this a few times without leaving to get used to it if you don't bomb) (Not bombing leads to a book, go 1 forward from breakable room and then left, then left.

Ignore the extra door and the 3x3 puzzles for the Speed Trial.

Leftmost door
Up 2 (3 from start)
Right 2
Left 2
Left 1
Right 1 (Wall)
Right 1
Left 1
Left 2
Right 1 (Wall)
Right 1 (bomb next room)
Left 1

Basic Blue Chest Reward: Adventure Book 4

Grave of Fortune:

Speed Reward:
Speed Method:

Basic Blue Chest Reward:


Grave of Strength:
The door will not open if you are holding items on you.


In order to increase the chances of having items for your later runs, do NOT use any of the first three chests your first time through in order to save all the items for the speed run. Only the chests starting with the Bomb reset.


Speed Reward: Staff Stone [Float]: Staff: Adds Float
Speed Method:
Preset your slots to the bomb or bottles depending on which items you plan to use.

Grab the chest in the room before the skeleton and the chests in the room next to the skeleton. Use the items to kill the skeleton quickly unless you are a physical melee build.

In the next room, grab the bomb and quickly throw it at the damaged wall.

In the Rotating Switches room, we will stand at about the imaginary line that would make the edge of the in front of the rack holding the spinning switches. Grab 3-6 mushrooms. We will want to do this perfectly if possible and thus we want to move as little as possible.
Right Switch: Start throwing when the eye is about facing forward (90 degrees from the floor) and throw about when the edge of the eye show up below.
Middle Switch: Start throwing about when the eye is down and throw when the eyes is about behind.
Left Switch: Start throwing when the eye is about in the back (say 1 when the eye disappears and then start) and throw when the eyes is about down.

Grab the banana and run into the room with the skeleton. Do NOT throw the banana directly at the skeleton. Instead, either toss the banana at the feet. Alternatively, hit the skeleton until it falls down with a few strong punches. The key will drop when the skeleton falls down regardless of the method, such as an Oil Bottle.

Use the key and go to the teleporter. You can grab the Empty Bottle if you have time.

Basic Blue Chest Reward:
Trials and Rewards Side 3
Grave of Odd:
Speed Reward: Sword Stone [Heal]: Weapon: Adds Heal.
Speed Method:
Look for the Silence room and kill the slime and pull the switch.

Basic Blue Chest Reward:

Grave of Wisdom:
The door will not open if you are holding items on you.

Speed Reward: Bow Stone [Follow]
Speed Method:
Flip the switch then head to the alcove and jump across the platforms. There are two switches. Activate the switches and timed them to hit the spinning eye switches.

Activate the left switch about when the left eye is in the back.

Activate the right switch about when the right eye is in the back (as soon as it disappears) on the second rotation after they match up (this should hit both middle and right). They match every 3rd rotation for the middle and every 2nd for the right. The middle eye should be very roughly at the top at this point.

Go inside the unlocked room to grab a bomb.

Go straight ahead and drop down. Go through the hidden path directly behind you from the fall and follow it to find some indestructible boxes. you can jump up the boxes to find a floor switch. Before you hit the switch, turn around to note the trap. activate and dodge out of the way when the arrows come out. The arrows will hit the switch, grab the bomb.

Go back to where you dropped down and head right to push the block onto the first switch, not the hidden one. Use the Jump pad and hit the diamond platforms to get back to the start. Head to the first alcove (not the one by the switch) and head through the fake wall and the second right gate to a room with another movable box. Throw a bomb at the breakable wall and then move the box into the switch behind the broken wall. Turn around and head through two gates for another breakable wall to bomb.

Jump down and move the block into the hidden room by the rubble (not where the jars and torch are but the plain wall) and onto the hidden switch. Return to the switch behind the broken wall.

Hit the switch and then jump across the platforms and dash into the teleporter.

Enjoy probably one of the most broken Bow gems in the game. This gem is probably one of the best gems you can find. It turns basically any bow into a Magic Bow.

Basic Blue Chest Reward: Demonic Spear (respawns), Adventure Hints 5 (respawns), Steel Boomerang (respawns)
First time notes:
When you grab the Bomb by the indestructible blocks, there is a fake wall by the switch. grab a Demonic Spear from a Blue Chest behind the wall. From the top of the indestructible boxes, do a falling jump across to the trap. Head left and there will be a fake wall and a Blue Chest with Adventure Hints 5

When you first break the wall with a flip switch behind it, flip it and jump across to where the teleporter is and flip the switch before jumping down. Return to the hidden path where the indestructible blocks were and enter the now open door for a Blue Chest with Steel Boomerang.


Grave of Wood:

Speed Reward: Sword Stone [Infinite]: Weapon: Adds Infinite.
Speed Method:
Note: Trial of Wood Doors are based on MOVEMENT and Actions, not the passage of time so avoid mistakes. You will want a lightning potion or another speed buff to start the run. You will also want SP Consumption Down if possible for the speed run due to being unable to wait for stamina to recharge.

Run towards the far end of the hallway, try to minimize your movement by aiming for the corner, turn sharply right then turn right at the next corner, aim to center yourself in the passage here. Do a falling jump (run past the ledge and when you start falling, then jump) for all three pits.

Past the doorway, turn left sharply, then left again. Watch out for bananas. Usually one spawns about in the middle while the other two spawn towards the sides. There will usually be 3 here. (For one run, mine spawned mid, left, right)

Past the next doorway, turn right sharply, then right again. Try to center yourself here. Do falling jumps again for all pits, this time avoiding bananas as well. (For one run, mine spawned island 1 left, island 3 right, Island 5 mid. This seems to match the previous passage except in reverse.)

Now for the fun part. Past the next doorway turn right and be careful. As the obstacles are moving, it is hard to tell how lucky you'll get for this part. If you are unlucky, this might delay you a little. Dodge roll THROUGH each blade, preferably while they are coming towards you.

Ignore the arrows (you'd be walking through here with a shield up facing the arrows or running with your camera facing the arrows to dodge (there is also a very thin lane where you can run without being hit). Instead, dash straight forward through the door and use the teleporter.

Now cry out in rage as you obtain an item that would have made this much easier.

Basic Blue Chest Reward:

Grave of Water:

Speed Reward: Bow Stone [Feather]: Bow: Adds Safe Fall.
Speed Method:
Note: Some shield can block lasers for easier movement.

In the first room, roll diagonally through two beams to reach the other wall and then roll through the next beam to reach the door.

In the next room you can jump over or roll through the arrows. The arrows fire in a pattern. Blocking will take too much time here.

In the next room, roll through the laser, then turn around and roll diagonally through the lasers towards the box. Time your next roll to reach the box past the arrows. These arrows are also patterned so move the box between sets and block otherwise until you get the box to the first laser. If you feel the need, then roll back to the other side. Pull/Push the box to be against the laser. If you are on the laser side, you need to push it the last bit. Dodge roll to the door that is unlocked, (left when facing the doors) and rush to the teleporter. Beware of the arrows near the door.

Basic Blue Chest Reward:
Trials and Rewards Side 4
Grave of Fire:

Speed Reward:
Speed Method:

Basic Blue Chest Reward:

Grave of Metal:
Speed Reward: Shield Stone [Deflect++]: Shield: +0.08 Parry time.
Speed Method:
Note: A shield with +parry time bonuses helps a lot.
Straightforward. Kill the aggressive bones (break through the shield with deflect or use a spell such as Thunderbolt that hits directly or a spell that breaks through shields).

Rush to the cage room with the two caged skeletons. Kill the first one with any sort of ranged attack then the second then rush to the teleporter. You can deflect shots as well depending on your damage.

Basic Blue Chest Reward: Shield Stone [Deflect]: Shield: +0.03 Parry time.
(The brown chest gives you Good Wood Shield)


Grave of Earth:

Speed Reward: Shield Stone [Backwater]: Shield: Adds Backwater.
Speed Method:
Fairly straightforward. Kill 3 skeletons any way you can, 1 in the open room, 2 in the pillar room. There are bombs in the corner pillars (except the blue chest door corner) and the middle if you wish to use those. (Be careful not to die from the bombs). The blue chest door pillar has a poison bottle and next to that is the key and water pillars. Ignore the key and rush the teleporter once you finish the enemies.

Basic Blue Chest Reward: Body Stone [SP]: Armor: +10 SP

Note: The items here respawn so this is an easy source of Poison Bottles and Water.
Some Trial Rewards (incomplete, in progress)




Grave of Darkness:
Speed Reward: Bow Stone [Acrobatic]: Bow: Adds Acrobatic.
Speed Method:

Grave of Release:
Speed Reward: Staff Stone [Faith]: Staff: Adds Faith.
Speed Method:
(You can try this a few times without leaving to get used to it if you don't bomb) (Not bombing leads to a book, go 1 forward from breakable room and then left, then left.

Ignore the extra door and the 3x3 puzzles for the Speed Trial.

Leftmost door
Up 2 (3 from start)
Right 2
Left 2
Left 1
Right 1 (Wall)
Right 1
Left 1
Left 2
Right 1 (Wall)
Right 1 (bomb next room)
Left 1


Grave of Hunters:
Speed Reward: Cherrywood Bow
Speed Method:

Grave of Odd:
Speed Reward: Sword Stone [Heal]: Weapon: Adds Heal.
Speed Method:
Look for the Silence room and kill the slime and pull the switch.

Grave of Wood:

Speed Reward: Sword Stone [Infinite]: Weapon: Adds Infinite.
Speed Method:
Note: Trial of Wood Doors are based on MOVEMENT and Actions, not the passage of time so avoid mistakes. You will want a lightning potion or another speed buff to start the run. You will also want SP Consumption Down if possible for the speed run due to being unable to wait for stamina to recharge.

Run towards the far end of the hallway, try to minimize your movement by aiming for the corner, turn sharply right then turn right at the next corner, aim to center yourself in the passage here. Do a falling jump (run past the ledge and when you start falling, then jump) for all three pits.

Past the doorway, turn left sharply, then left again. Watch out for bananas. Usually one spawns about in the middle while the other two spawn towards the sides. There will usually be 3 here. (For one run, mine spawned mid, left, right)

Past the next doorway, turn right sharply, then right again. Try to center yourself here. Do falling jumps again for all pits, this time avoiding bananas as well. (For one run, mine spawned island 1 left, island 3 right, Island 5 mid. This seems to match the previous passage except in reverse.)

Now for the fun part. Past the next doorway turn right and be careful. As the obstacles are moving, it is hard to tell how lucky you'll get for this part. If you are unlucky, this might delay you a little. Dodge roll THROUGH each blade, preferably while they are coming towards you.

Ignore the arrows (you'd be walking through here with a shield up facing the arrows or running with your camera facing the arrows to dodge (there is also a very thin lane where you can run without being hit). Instead, dash straight forward through the door and use the teleporter.

Now cry out in rage as you obtain an item that would have made this much easier.

Grave of Water:

Speed Reward: Bow Stone [Feather]: Bow: Adds Safe Fall.
Speed Method:
Note: Some shield can block lasers for easier movement.

In the first room, roll diagonally through two beams to reach the other wall and then roll through the next beam to reach the door.

In the next room you can jump over or roll through the arrows. The arrows fire in a pattern. Blocking will take too much time here.

In the next room, roll through the laser, then turn around and roll diagonally through the lasers towards the box. Time your next roll to reach the box past the arrows. These arrows are also patterned so move the box between sets and block otherwise until you get the box to the first laser. If you feel the need, then roll back to the other side. Pull/Push the box to be against the laser. If you are on the laser side, you need to push it the last bit. Dodge roll to the door that is unlocked, (left when facing the doors) and rush to the teleporter. Beware of the arrows near the door.


Grave of Metal:
Speed Reward: Shield Stone [Deflect++]: Shield: +0.08 Parry time.
Speed Method:
Note: A shield with +parry time bonuses helps a lot.
Straightforward. Kill the aggressive bones (break through the shield with deflect or use a spell such as Thunderbolt that hits directly or a spell that breaks through shields).

Rush to the cage room with the two caged skeletons. Kill the first one with any sort of ranged attack then the second then rush to the teleporter. You can deflect shots as well depending on your damage.

Basic Blue Chest Reward: Shield Stone [Deflect]: Shield: +0.03 Parry time.
(The brown chest gives you Good Wood Shield)


Grave of Earth:

Speed Reward: Shield Stone [Backwater]: Shield: Adds Backwater.
Speed Method:
Fairly straightforward. Kill 3 skeletons any way you can, 1 in the open room, 2 in the pillar room. There are bombs in the corner pillars (except the blue chest door corner) and the middle if you wish to use those. (Be careful not to die from the bombs). The blue chest door pillar has a poison bottle and next to that is the key and water pillars. Ignore the key and rush the teleporter once you finish the enemies.

Basic Blue Chest Reward: Body Stone [SP]: Armor: +10 SP

Note: The items here respawn so this is an easy source of Poison Bottles and Water.

Grave of Time:

Speed Reward: Staff Stone [Coolness]: Staff: Adds Coolness
Speed Method:
Grab the character with 200 Max Fullness or a character with high SP/HP. You cannot bring equipment so having one of these two is important.

Run in circles while hitting the orb until the door by the stove opens (You can return the rotation after so don't stop to go back if you miss it), run straight through to the gate doors and the wooden door, then turn left to hit the switch before running back to the loop.

Keep running through the loop until the orb reaches the door by the blue chest. With the switch flipped earlier, you can now run straight into the portal.

Basic Blue Chest Reward:

Grave of Strength:
In order to increase the chances of having items for your later runs, do NOT use any of the first three chests your first time through in order to save all the items for the speed run. Only the chests starting with the Bomb reset.


Speed Reward: Staff Stone [Float]: Staff: Adds Float
Speed Method:
Preset your slots to the bomb or bottles depending on which items you plan to use.

Grab the chest in the room before the skeleton and the chests in the room next to the skeleton. Use the items to kill the skeleton quickly unless you are a physical melee build.

In the next room, grab the bomb and quickly throw it at the damaged wall.

In the Rotating Switches room, we will stand at about the imaginary line that would make the edge of the in front of the rack holding the spinning switches. Grab 3-6 mushrooms. We will want to do this perfectly if possible and thus we want to move as little as possible.
Right Switch: Start throwing when the eye is about facing forward (90 degrees from the floor) and throw about when the edge of the eye show up below.
Middle Switch: Start throwing about when the eye is down and throw when the eyes is about behind.
Left Switch: Start throwing when the eye is about in the back (say 1 when the eye disappears and then start) and throw when the eyes is about down.

Grab the banana and run into the room with the skeleton. Do NOT throw the banana directly at the skeleton. Instead, either toss the banana at the feet. Alternatively, hit the skeleton until it falls down with a few strong punches. The key will drop when the skeleton falls down.

Use the key and go to the teleporter. You can grab the Empty Bottle if you have time.

Basic Blue Chest Reward:


Grave of Wisdom:

Speed Reward:
Speed Method:

Basic Blue Chest Reward:


Grave of Fire:

Speed Reward:
Speed Method:

Basic Blue Chest Reward:


Grave of :

Speed Reward:
Speed Method:

Basic Blue Chest Reward:
Adventure Book 4 Hints (Book 1 to Book 10)
1. Don't be found in the forest.
Refers to Guardian Forest. There is a section where you must travel through without being seen or a gate closes to a blue chest.

2. Four falling panels in the old castle.
Refers to Warped Castle. In a room with two rolling eyes and a spinning object with demon eyes, there is a bridge with two platforms on each side. Drop down and you can find a secret path to a blue chest.

3. Fall in the room where five rolling rocks intersect.
Black Rock Cave. There is a room with 3 rocks going one direction (towards you when entering) and two rocks going another (right to left). Past the first two holes near the entrance, the inner path of the rock going right to left has a hole with a bottom that you can see. Jump in that hole. This will lead you to a chest with Book 3: Boar and lead you to the Jelly room where you can find a cooking book.

4. Beyond the immobile raft.
Appears to refer to Thirsting Canals. Bring at least 20 Improved Bombs or anything with a delayed explosion for activating switches, 30 bombs of any type for daisy chaining and breaking walls, and 90 Wooden Arrows (cheap) or Magic Arrows (easier to hit with) for switches. This should be far overkill, but failure means wasting anything you used.

The minimum is:
3 bombs (any)
3 bombs (delayed)
2 arrows (any)

You will need delayed bombs here. You can make this easier by daisy chaining bombs. When first entering the Thirsting Canals, break a wall with an explosive barrel. Past this is another breakable wall. This is the area.

Note: If you choose to use delayed bombs and dashing instead of daisy chaining, do NOT throw the bomb directly at the switches.

Head left and destroy the wall there, then head right past the rafts to find the switch. Do not touch this switch yet. Either set up a daisy chain or throw a delayed bomb so it will explode on the switch, then run and jump down onto the rafts, then hop onto a raft past the wall. You do not have to jump to the final raft before the switch activates and it is easier to wait for the rafts to stop moving to make that jump.

On the next section, turn around and shoot an arrow at the switch.to drain the water. Note the next set of rafts then enter the room with a chest and switch. Open the chest then either set up a chain or throw a delayed bomb and then dash to the rafts and past the wall. Wooden Arrows are cheaper than bombs.

In the next section, note the rafts and grab the Blacksmith book from the blue chest. This will be much harder as you will not be able to daisy chain this part. Open the door but do NOT go through it. Remember that you will be able to see the throwing line if you hold the throw button and can use that to help line up the shot. What I found to be effective was to aim for the corner and throw about when the top of the line visually reached the edge of the ceiling. Throw/Roll a delayed bomb towards the switch and then dash to the rafts and past the wall. If the explosion doesn't activate the switch, you'll need to try again.

In the next section, pick up your reward.

Book 4: Lion.

5. Cross roofs on desert buildings.
Appears to refer to Golden Road

6. Steal the key from the guard.


7. Pitfall trap in the big castle.


9. The Dragon King's territory.


10. Under the grave.
Might refer to Grave of Origin as three graves have paths below them if destroyed.


Additional Cooking/Blacksmithing books:
Soul Prison, past a pitfall, cooking.
Soul Prison, near the rows of nuns, jars to hop onto fence and then hop onto the platform with a blue chest, blacksmithing.
Black Fortress, after the chandelier jumps in the first room past the door, Cooking.
Black Fortress, after a chandelier and pillar jump in the room with 5 chandeliers in an X formation. Blacksmithing.
Skylands: See Skylands section for locations (16e) and (15e). Both require cancelling jump pads.
Land of Fire: behind a breakable wall. Blacksmithing.
Land of Fire: After a long path after lowering the lava three times.
Thirsting Canal
To find:
Stats book
Blacksmith book
Cooking Book


In the first section, destroy the wall with a barrel, then in the next section, destroy yet another wall. This will lead you to a stats book and a blacksmith book. See the book 1 to book 10 section. Recommendation will be to clear the room of enemies as much as possible. Homing spells or arrows can make this easier. Otherwise you will need to fight enemies while dealing with the rafts.

After this, you will want to use the outermost (closest to you) raft set. First raise the water level to slow down the rafts and line them up on the nearby gate. Go past the breakable wall and to the next switch, hit it and then shoot an arrow at the switch to raise the water level when a raft passes through, then jump onto the raft and it should stop at a gate by the next section. Hop off.

In this next section, you should find another breakable wall leading to a room with many candles. Light these candles on fire however you choose to unlock a door with a Cooking book. Return to where you hopped off and hopefully there will be a raft there still. If you look through the grate, you should see another switch in the next section if you have the land of fire unlocked, you can use this as a path to the land of fire, but you likely will not have that unlocked yet so return to the start.

Back at the start, make sure the water is down and then wait for middle raft to pass the nearby gate before raising the water back up. If you do this right, the rafts should line up nicely and allow you to enter the innermost raft (the slowest moving raft). Hit a switch to lower the water with your arrow and then hit a switch to raise the water once you are past the grate, you should see an opening in the middle island shortly after doing so.

You can hit the switch inside to lower the water back down. This part might be harder, but try to make your way back to the start. Go back past the first breakable wall you destroyed and there should be a path to your left. You should see a sign telling you directions. You want to go towards the grave so go forward. There are plenty of bowmen and aggressive bones here.

You should eventually reach a teleporter that takes you back to the camp.
Sets and Gear with/without Bonus Buffs
Single Items with Bonuses
Any "Magic" equipment: Faith
Any "Gold" equipment: Heal
Enchanged Greatshield: Backwater.
Platinum Sword: Heal. Can be found in Eternal Darkness in a blue chest near a portal (portal leads to the right of the starting teleporter.)
Magic Sword: Ambition
Magic Bow: Seeker. Can be found in Black Fortress.
Warding Shield: Seal Resist
Sacred Shield: Silence Resist, Poison Resist. Can be found in Eternal Darkness. Can be found near the Platinum Sword blue chest.
Magic Greatshield. Faith (Found in Black Fortress)
Legendary Gear:

Legendary Shield: Burn Resist, Shock Resist, Poison Resist, Slow Resist, DEF Down Resist. Note: Found in the Execution Grounds 3S dark area. Requires lighting all the candles to unlock.
Legendary Bow: Acrobatics. Note: Found in Black Fortress in the dark area near the Eternal Darkness teleporter.
Legendary Staff: Faith. Found in Land of Fire under after the final lava drain in the large room with the large stairs for each level.
Legendary Sword: Ambition. Found in Den of Flames in rusted door room behind the boss.

Sets with Bonuses
Dragonhide Armor Set: Seal Resist

Gear With Special Effects
Any "Boomerang": Heavy attack is ranged. Can be found in Black Fortress.

Sets Without Known Bonuses
Leather
Mage
Dark
2 Comments
Hoshi Dec 9, 2023 @ 5:55am 
This has been so incredibly helpful, even if it's incomplete and reads like notes you kept for yourself as you were playing the game (which I assume it is). The lack of info is part of the appeal of the game for me, but you seem to have compiled most of the tedious details that you'd need to otherwise memorize or keep notes of for yourself, like farmable item locations and trial rewards. Seriously, thanks! :feena:
muzz Jun 4, 2023 @ 4:59am 
Book 10 is in grave of origin. The outdoors room you get locked in with the 6 or so jellys and two skellys. 2 rows of 4 Graves. 2 graves you can enter. One to a book (book 10)and tears. the other to an amazing starting weapon. You will need two bombs.