Red Haze

Red Haze

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Red Haze So Far
By Stuart
Endings and Items - unfinished as the game is
   
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General
I describe the locations of the endings and of some items that are available by now.

Some endings and locations are blocked and require other endings to be done first, so if your path is blocked you might try it again later. You should recheck all locations for changes from time to time.

In the early stages you get to the well by being caught by the custodian.

The way to the dungeon leads through Auntie G's and is not available from the beginning.

If you are stuck try to change your behavior, e.g. when talking to Starry.

By now the endigs A,B,D,X seem to be still locked.
Endings
C - Find your way out of the room with many doors in the last stage of the labirynth in the well.

E - After you opened the door to the room with the cursed doll (104) the dolls will appear in various places from time to time. Just follow them.

F - Get caught by the custodian and decide not to play a game.

G - In the graveyard interact with the shining stone. (You have to complete something else first)

H - Participate in the show of the friendly construction worker three times (dressed differently each time)

I - Go through the hatch in the cabin on the opposite side of the parking lot.

J - When you meet Auntie G, go in the opposite direction.

K - Meet Auntie G - and approach her trustfully.

L - Push the raft in the cavern into water, use it in Marianne's shrine (access via the Strange Key) and continue to the end

M - Go through the hole in the south-western corner of the room with moths (101) and continue to the end.

N - Get out of the labirynth in the well and walk the path till the end (second stage, 'work').

O - After you took the glass heart go back to the room it was in and interact with the unlucky guy.

P - In the well play a game and find IT (it's always the same spot).

Q - Leave the dungeon through the north-eastern door naked.

R - Leave the dungeon through the north-eastern door in Rockette's red dress.

S - Hang Starry's dress up and leave th dungeon through the north-western door. Stay at the lamp post.



T - Leave the dungeon through the north-eastern door in Starry's dress.
Or leave the dungeon through the north-western exit and stay at the lamp post after being rude to Starry before.

U - Go to the mirror in Starry's dress.

V - Play through the arcade game in the well labirynth. (In the second section of the labirynth, through the door ahead of you and then the first door on the left.)

W - Leave the dungeon through the north-western door, don't rest at the lamp post.

Y - In the mens' restroom claim to have been good - but before entering make sure that you really have been good and have not done any nasty things.
(It's tricky, if you have trouble with this one, there is a nice guide by 'mado'.)
There is a list of what to do on the wall now, but I don't remember it being there some time ago.

Z - In the mens' restroom admit to have been not good.
Keys
Cook's key: Freezer room, northeastern corner

Cross key: see Spade key

Crescent key: see Spade key

Janitor's keys: SE wing, first floor, the door on the left leading to the complex where the custodian is. The keys are somewhere in this complex, I counted eight possible locations. Occasionally they are not there.

Spade key/Cross key/Crescent key: on the table in room 001 West halls. Dependent on your actions you will get one of these keys.

Star key: Through the second hole after the prison cell, in the south-western part of the room.

Strange key: In a drawer in the operation room in the West halls.

Teal key: Lighthouse 3rd floor, first door on the left, through the hole, in the small room in the north-eastern corner of the hall.
Detergent
- In the complex in the SE halls where the custodian is

- Behind the hole in the moth room (101)

- In the south-western part of the parking lot

- In the operation room in the West hall

- LIghthouse 3rd floor first door left in the north-western corner of the hall

- Lighthouse 3rd floor through the door on the right side

- After jumping through the hole for the detergent at the southern wall in the labirynth.
Tapes
Yellow tape: Through the first hole after the prison cell, on the table in the western part of the room

Red tape: West halls, room 004, on a bookshelf on the right side
Generator
Generator: Through the prison cell and out the door to the left - or through the aluminium beams - in the room with the japanese doll left of the hall


Button: Second section of the well labirynth, the door with the 'work' sign
Mariane
- In the room behind the invisible obstacle in the mens' restroom

- In the prison cell in the room with a star lock behind the room with the star key

- In the room between the prison cell and the dungeon vent (access via strange key)