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thought this is the one, since it's like the most elaborate I can find here on steam :)
Do you know what target priority the turrets have? Is it just whichever monster is closest to reaching your village? Or closest to its individual destination therein, or...?
Is there any target prioritising of monsters with a vulnerability to a turret's specific damage type? It seems like one can only separate spectres (all year around), now. i.e. by using one piece of regular wall in your crystal maze, to route all other monsters, but let them path through elsewhere. So one can use regular bolt towers and phantom darts, for the 75% (pure) magic vulnerability. But apart from that, it just seems like a mess of every turret shooting every monster and crossing one's fingers and the pixels fly...?
"
A suggested build order:
Early game - One landfill and one burner, one or two Trashers can handle most of the trash, providing food isn't piling up on the floor and too many resources are not removed at once.
One burner and one processor
Cube-e Golem Combobulator
One or two landfills, close to areas of trash build-up or distant to reduce travel times.
2 - 3 more burners, I prefer a central set of these, but a few distal ones can be useful.
2 - 3 more processors
Then as required when trash appears to pile up. I would probably add more golems at this point too.
"
One bin to the front and 4 burners and a landfill next to your castle can handle anything the beginning of the game could throw at you.
Plus those burners can be used as a major source of mana for harvest and motivate spells.
By the time it starts to fill up the resource cost of the other building or upgrading will not drag you down anymore.