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Monster Hunter WOWTCG Raid Deck
   
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Game Category: Card Games
Number of Players: 4
Метки: Trading Card Games, 4+
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26 апр. 2019 г. в 17:39
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Monster Hunter WOWTCG Raid Deck

Описание
Introducing the Monster Hunter Raid Deck for the World of Warcraft Trading Card Game!

This raid deck is a 4v1 format where four hunters take on a powerful raid deck in a heated battle.

190 unique cards for your gaming table, with 345 cards in total. There are over 60 unique monsters represented within!

All cards are created in 1050 x 750 Resolution, creating perfect clarity for your gaming table. Loads may be long, but I assure you that the quality is worth it.

This complete play set comes with everything you need to play the game, including:

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PLAYER DECKS
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One 61 Card Greatsword Hunter Deck
One 61 Card Gunlance Hunter Deck
One 61 Card Hammer Hunter Deck
One 61 Card Heavy Bowgun Hunter Deck

Each deck comes complete with a hero card, weapons, armor, abilities, and allies fit for hunting. Palico companions, ace hunters, and even siege weapons like the Dragonator and siege cannons make an appearance, straight from the game franchise we know and love. Remember those dung bombs!

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RAID DECK
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One 44 Card Monster Deck with the mighty White Fatalis as the raid boss!

SEVEN individual mini-expansions each containing 7 unique monsters and 1 location card. Two expansions must be added to the raid deck before the game begins. This offers a great option for replayability and customization. With this many possible combinations, no game will be the same twice!

The following expansions are included by default, with more in development. Stay tuned!

8 Card Ancestral Steppe Expansion
8 Card Ancient Forest Expansion
8 Card Frozen Seaway Expansion
8 Card Great Sea Expansion
8 Card Marshlands Expansion
8 Card Volcanic Hollow Expansion
8 Card Wildspire Wastes Expansion

Rules for the World of Warcraft Trading Card Game can be found here:
https://cryptozoic.com/sites/default/files/uploads/files/wow_cr_v60_120327.pdf


Rules for this specific play set are the same as the core rules with the following exceptions:

1 - Before play, the Boss Player must choose and add two expansion packs to the raid deck, then shuffle it. (If you like, the group can collectively decide which packs to use.)

2 - Damage types have been changed to reflect the damage types in Monster Hunter, IE; Melee, Ranged, Fire, Ice, Thunder, Water, Dragon. The damage types of the default WOWTCG are not used.

3 - Player decks contain sets of armor with two effects labeled "Full Set" and "Mixed Set". When a hero has only one armor set card in play, they gain only the "Full Set" benefit of the armor. If they have two or more armor set cards in play, that hero gains all of the "Mixed Set" benefits listed on their armor set cards and does NOT gain the "Full Set" bonus.

NOTE: The raid deck is not intended for play with traditional WOWTCG decks, though you won't break anything by doing so. The deck has been carefully balanced around the four hunter decks, so bringing in anti-raid net decks will neuter much of the difficulty of the raid. (But you do you!)

NOTE 2: Likewise, the four hunter decks have been carefully crafted with the goal of taking on this specific raid deck. With that said, it is possible to have a PvP match between the hunter decks, though some cards will have a lesser effect when doing so. (Guildmarm, Monster Rider.)

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DISCLAIMER: This is a custom raid deck with rules and design by Drukzul. Layout of both the box and cards are borrowed from Upper Deck and Cryptozoic. All artwork has been sourced from various artists online. In no way are any rights claims made with regards to the artwork found within, the WOWTCG, or any of its related materials, nor is any copyright infringement intended with respects to cards, game rules, artwork, the Warcraft IP, etc. This is strictly a non-profit endeavor in an attempt to breathe life into a game still loved by many.

Monster Hunter and related characters are intellectual property of Capcom.

Under no circumstances should this be sold, re-sold, traded, bartered, haggled for, used as a paperweight, thrown across the room, eaten off of, crumpled up and thrust into your roommate's open mouth, or any other dangerous activity.
Комментариев: 14
Drukzul  [создатель] 25 янв. 2021 г. в 23:03 
@Disco Ahriman

It should be noted however, I'm going strictly off the game as abalanced, (ie; the 4 Hunter decks against Fatalis). If you're using WoWTCG decks built to destroy raid bosses, yes, absolutely, it will be very very easy. It's intended to have the 4 hunter decks face off against him.
Drukzul  [создатель] 25 янв. 2021 г. в 23:01 
@Disco Ahriman

That's correct, but I don't see how it would be possible to inflict 65 damage to Fatalis before he gets 6 resources. That's turn 6, and he has a lot of cheap monster cards with powerful removal tools and a boatload of health. If the party just focus-fires Fatalis the whole time, his monsters are going to bowl over them fairly quickly.

As the Fatalis player, you should play to win! Rush all the monsters at a single player, and they'll start focusing on defense, protection, and proper removal of the monsters.

Cards like "Feeding Time" also serve as excellent damage, removal, and healing. If Fatalis can bait out an interrupt, and then play "Feeding Time" on a 5-cost card, he can easily heal for 20 Health with a single card.
Disco Ahriman 24 янв. 2021 г. в 2:52 
Thanks for the answer! So Fatalis keeps all the damage if he flips and can't flip at all if the hunters manage to deal 65 damage before Fatalis gets to the six resources needed to flip?
Drukzul  [создатель] 23 янв. 2021 г. в 23:00 
@Disco Ahriman

Hey, glad you liked it! Sometimes Fatalis can go down pretty quick if the hunter decks really get going. His win rate from our playtesting was around 40% or so, so the balance is certainly in the Hunters' favor. As far as his Health difference, when Fatalis enters his enraged state, he puts more of his power into offense, rather than defense.

Because of the soft enrage mechanic, we felt it was fair to give the Hunters a little freebie by having his health lowered a bit when he enrages. The Tower means he gains attack every turn, and inflicts that damage to all players turn after turn.

Once again, glad you enjoyed it! Looking to perhaps come back to this with some rules tweaks and adjustments in the future.
Disco Ahriman 23 янв. 2021 г. в 14:58 
Just tried this out and it's quite fun, even though Fatalis died rather quickly. I just wanted to ask why Fatalis' flipped side has a different health maximum than the normal version.
Shrimple 10 дек. 2020 г. в 16:01 
that sounds cool
Drukzul  [создатель] 12 окт. 2020 г. в 16:20 
More hunter decks are definitely something I'd like to do, and I hope to get around to it at some point in time. Life has thrown me some weird curve-balls recently though, and it's tough to find the time to sit down and work on something like this.

I sincerely hope people enjoyed the content that's here though. Thanks for your comments!
Chii Kahda 12 окт. 2020 г. в 13:21 
Any word on if there will be more weapon types added or was that idea scrapped?
ThatShadaku 2 мая. 2019 г. в 9:37 
nice! friends and i are new to the wow tcg and are loving this so far
Drukzul  [создатель] 1 мая. 2019 г. в 16:57 
More Weapon types is certainly something I'm interested in doing in the future. I have a ton of ideas for various cards written down in a fairly lengthy design doc, but right now I'm limited by art unfortunately. I really don't want to resort to using 3D models from the game series, as I feel it will clash heavily with the existing set.

It's on my radar!