Call of Duty: Black Ops III

Call of Duty: Black Ops III

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Easter Eggs (Refresher and for New People)
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Hey, this is an in depth guide for every Easter Egg in every (Aether) map available in Black Ops 3 ranging from Origins to Revelations. (That includes Shadows of Evil). This guide will be in story chronological order and I hope this helps you in your run for the Super Easter Egg achievement (or SEE).

This guide only includes NECESSARY steps so it will not contain information on how to build the shield or wonder weapons that aren't used in the main Easter Egg quest such as the Apothicon Servant in Shadows of Evil.

I would advise you to read the WHOLE map guide before you attempt an Easter Egg. (For example, if you need Origins, read the ENTIRETY of the Origins steps, so you know what to do).

Please share this guide around to help people do the Easter Eggs, it would mean a lot to me and to those you give this guide to.

Finally, this is a very long guide so bare with me and also has some images from the cut scenes so Spoilers (Spoiler images are very small black boxes).

If enough requests are made I will do other maps such as Moon, Shangri La and Ascension. (On a different guide which will be linked on this guide).
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Credits, Times Played and Other Information
(Yes, in the guide picture there are little Octopus/Squid Shadowmen dotted about xD).
Before I start I would like to thank the following people.

Kovac, AVO - Helping provide the images and giving me some of their screenshots.
Kovac --- https://steamcommunity.com/profiles/76561198321244171/
AVO ----- https://steamcommunity.com/profiles/76561198162249496

OhWhere Sampson, Daddgucci, Rexalis, Senior Airman Snakekiller - Helping provide the screenshots and overall helped me survive in some maps (<- That's also just helping to provide).

Ohwhere Sampson ------ https://steamcommunity.com/id/QCBariton/
Daddgucci ------------------ https://steamcommunity.com/profiles/76561198882698532/
Rexalis ---------------------- https://steamcommunity.com/profiles/76561198366920649/
Sr Airman Snakekiller --- https://steamcommunity.com/profiles/76561198069590396/

Crash Power - Providing the Origins Staff upgrade images (Full credit to him for creating them).
https://www.youtube.com/user/1sttmcsup2/featured

MrDalekJD, MrRoflWaffles and NoahJ456 - Providing the Easter Egg video guides.
https://www.youtube.com/user/MrDalekJD
https://www.youtube.com/user/MrRoflWaffles
https://www.youtube.com/user/NoahJ456

My Easter Egg Discord Server
Has now been stopped, but I thank all that have helped keep it alive.

Thought I'd share how much times

You know just for fun (and to show how long it took to get these screenshots and to show how much effort and work I put in to this xD).

Origins----------------------- 29
Shadows of Evil------------ 2
The Giant--------------------- 1
Der Eisendrache----------- 3
Zetsubou No Shima------- 1
Gorod Krovi----------------- 7
Revelations------------------ 1

Perkaholics Lost----------- 5
Shopping Frees Lost----- 3
Extra Credits Lost--------- 9

Starting Level-------------- 59
Levels Gained-------------- 60

(Most of these lost gobblegums are from Gorod Krovi xD).
I had no idea that my lost gobblegums made the number 935, that is complete coincidence.


(I found out after Origins that recording the whole Easter Egg is just much easier than taking separate screenshots and then forgot on Der Eisendrache haha (Gorod Krovi is just hard xD))

Some of the subheadings will contain videos, some more than others, just to show the best way on how to do something such as Shadows of Evil (Where there are lots of Beast modes to follow).
The videos I produce will have the description 'For the guide'.

Finally, I am sorry for some, if not most, of the screenshots / pictures are slightly brighter / whiter than others, this is simply because i play on crazy bright gamma and brightness on my monitor and NVIDIA Shadowplay captures the screen and not the game. This means Shadowplay captures the brighter (My) screen rather than the game screen. I am also sorry for some videos showing as links instead of those boxes with the video in. I have no idea how to fix it. Any help is appreciated.

Feel free to tell me about any grammar, spelling or facts that are wrong or you don't agree with in this guide. I have quickly read it and didn't see any so any others that would like to help and does spot one, I'm happy to fix it.

There was no space to add the KT4 Wonder Weapon in the Zetsubou No Shima guide so I am adding it here. Thanks to TheIndigoEagle for spotting this and telling me about it. Here is a YouTube guide by MrRoflWaffles.
https://www.youtube.com/watch?v=LXF6tgohM7s
Origins
Step 1 - Building the Staffs (Secure the Keys)
To build the staffs, go to the mound in the centre of the map (where Pack-A-Punch is) and go down the stairs to PaP's right and use the gramophone on the table to lower the stairs down. Follow the stairs down and build the staff at the appropriate pedestal.

Fire Staff
The fire disc is found at the church in one of 3 locations. In the upper church on a bench to the left, on a crate just to the left of generator 6 and beside the tank.


The fire gemstone can be found by using the gramophone and fire disc at the fire portal entrance (First door opened to generator 3, or the left door, to the right of the gobblegum machine, challenge box and the EE song 'interactable' (Green element 115)).


The first part of the fire staff is found by completing generator 6 at the church, it appears right after in the challenge box to the left of it (looking at it from the robots foot).


The second part of the fire staff is found by killing the panzersoldat, which spawns at round 8, and drops the piece as if it were a regular drop but instead of running over it, you have to interact with it.


The third part of the fire staff is found by shooting an orange-y red glowing plane in the sky. For this to spawn you have to open the door to the bottom floor of the church and next round it will spawn.


Upgrading the Fire Staff
Go down to the Crazy Place and go to the fire portals 4 cauldrons and grates underneath. From here kill zombies on top of the grate until all 4 cauldrons are completely alight and an audio cue from Samantha starts. (This roughly takes 10 zombies per cauldron).


After you are done with the cauldrons go to the upper level of the church and make a mental note of which symbols you see. (See picture below for the symbols) Each symbol represents a number and each number represents a torch on the lower level of the church. Shoot each torch that corresponds with the number in the order you see on the upper level. 4 is shown as a blood splatter instead of a number. (You may have to do this step twice as the torches may already be alight and it may not count). Once this is done you will hear an audio cue and a large blue light above the mound will appear.

Next, go down to the staff pedestals and align each row with the red circle. Then shoot the red orb under the previous 4 circles and inside the 5th circle just above the pedestal.


Finally, go down to the Crazy Place and place the staff in the now enlarged pedestal and kill zombies in the Crazy Place (Roughly 15 - 20 zombies). Then you are done with the fire staff.


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Wind Staff
The wind disc is found at generator 5 in 3 locations.



The wind gemstone can be found by using the gramophone and wind disc at the wind portal entrance (Opposite generator 4 and in front of the robots footprint with the soul chest in it, to the left of the mound).



To open the robots foot you just shoot it with a bullet weapon (Shooting with a projectile like a ray gun or another elemental staff will not open it (The pack-a-punched starting pistol 'Boomhilda' is a projectile weapon)).
The first wind staff part is found in the robot named 'Thor' located between the first 3 generators but can only be accessed by the footprints found near generators 2 and 3.

The second wind staff part is in the robot named 'Odin' located in the middle of the map and goes from generator 5 to generator 4. There are 7 opportunities to obtain this piece, so obtaining this piece should not be too difficult

The third wind staff part is in the robot named 'Freya' located at the 6th generator / church.

Upgrading the Wind Staff
Go down to the Crazy Place and go to the wind portal. Look up and you will see a puzzle consisting of 4 rings with 4 symbols on each ring. Shoot each ring with the wind staff until you get the order below. After doing this you should see the rings spinning by themselves with the middle rings rising.


After you are done with the rings, you should notice 3 balls smoking around the map. Shoot each of the smoking balls so that they face the mound in the middle of the map.
The three locations are at; generator 5 (Left of Stamin-up), to the left of generator 4 (in between wind tunnel and generator 4) and on the tank track leading towards generator 5. Once this is done you will hear an audio cue and a large blue light above the mound will appear.


Next, go down to the staff pedestals and align each row with the yellow circle. Then shoot the yellow orb under the previous 4 circles and inside the 5th circle just above the pedestal.

Finally, go down to the Crazy Place and place the staff in the now enlarged pedestal and kill zombies in the Crazy Place (Roughly 15 - 20 zombies). Then you are done with the wind staff.

Origins (2)
Lightning Staff
The lightning disc is found at generator 4 in 3 locations.










The lightning gemstone can be found by using the gramophone and the lightning disc at the lightning portal entrance (Right of generator 5).

The lightning staff parts are found by riding the tank. The first lightning part is found on the right side of the tank just after the wooden planks (that the tank rides over) on another wooden platform with stairs to the right. The part it self is found on the furthest point of the robots footstep.


The second part is found to the left of the tank after the tank has left the generator 2 tank station. Just outside the mound is a small platform to the left side of the tank that leads into the mound. The part is found at the end of the walkway.


The third and final part of the staff is found to the right side of the tank just before it stops at the church station. Follow the path into the church on the elevated walkway to pickup the part.


Upgrading the Lightning Staff

Next, go down to the Crazy Place to the lightning side and go to the purple piano beside the portal. Then shoot the lightning piano in the order below. After you have shot each shot in the correct order an audio cue will begin stating you have finished the task.

Next, turn each knob on each of the power boxes around the map to the following image. Once the last knob is turned correctly you will hear an audio cue and a large blue light above the mound will appear.

Next, go down to the staff pedestals and align each row with the purple circle. Then shoot the purple orb under the previous 4 circles and inside the 5th circle just above the pedestal.


Finally, go down to the Crazy Place and place the staff in the now enlarged pedestal and kill zombies in the Crazy Place (Roughly 15 - 20 zombies). Then you are done with the lightning staff.


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Ice Staff
The ice disc is found at generator 2 in 3 locations.


The ice gemstone can be found by using the gramophone and the ice disc at the ice portal entrance (Behind generator 6).


The ice staff is created by digging up mud piles around the map while the weather is snowing. The first part is found by digging up the mud piles in the spawn area and generators 2 and 3.


The second part is found by the same method but in the middle of the map.


The final part of the staff is found by the same method but in the church and generator 6 area of the map.


Upgrading the Ice Staff

Next, you must go down to the Crazy Place and complete the puzzle using the following image to help. The dots correspond to the symbol on the ice blocks above the portal.

Next, you must freeze and shoot the 3 tombstones around the map. The first is found to the right of generator 4 on the right side of the robots footstep, the second is just behind that in front of the mound also in a robots footstep. The final tombstone is at generator 2 in front of the fallen robot (Tank moves towards it when active).



Next, go down to the staff pedestals and align each row with the blue circle. Then shoot the blue orb under the previous 4 circles and inside the 5th circle just above the pedestal.


Finally, go down to the Crazy Place and place the staff in the now enlarged pedestal and kill zombies in the Crazy Place (Roughly 15 - 20 zombies). Then you are done with the ice staff.

After all staffs are done you will see this notification on the left of your screen (left).
The staffs will not be in the staff room after completion, I am just using that as a showcase for completing all staffs.

Step 2 - Activating All the Generators (Ascend from Darkness)
This step is the most simple a step can actually reach. All you have to do is keep all of the generators active after step 1. It is not entirely necessary to keep them on after step 3, but it does help a lot (Perks and stuff).

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Step 3 - Placing Staffs in the Robots (Rain Fire)
This step is easy but takes a bit of time. To put it simply, the Ice Staff goes in the church robot 'Freya', Wind Staff goes in the middle robot 'Odin', the Lightning Staff goes in the spawn robot 'Thor' and the Fire Staff stays in the staff pedestal room below the mound / PaP.

Origins (3)
Step 4 - Breaking the Seal and Killing the Panzersoldats (Unleash the Horde)
Before you do this step, you will need a G-Strike grenade. You will get this by heading to Generator 2 and picking up a stone tablet next to the Gobblegum machine/Lightning Staff upgrade panel. Then you must go to the Church, put it in the holy water and then get melee kills near the water pedestal with the tablet in it.

Once it has been fully stocked up with souls, take the tablet and make sure you do not touch ANY mud on the way back to Generator 2. If you touch mud you will have to go back to the Church to clean the tablet again. Once you have put the tablet back on the table with the other tablets, start getting more melee kills until the G-Strike appears above the tablets. It looks like a mystery box item when it appears.

In the robots, after step 3, a red button will appear in place of the staff parts and pedestals previously mentioned. This button will activate the robots more powerful G-Strike. Press this button and throw the G-Strike grenade onto the seal at the back right of generator 5. If playing solo, it is best to get in the middle robot and leave then throw it onto the seal otherwise it will not work. When playing co-op one player can press the button and another throw the G-Strike to not only save time but to ensure you completed the step.

After the seal has been broken, throw the maxis drone in there and approximately 10 panzersoldats will come flying out so be prepared (Boomhilda and staffs are particularly powerful against the panzersoldats). Kill these panzersoldats to progress to the next step.

Step 5 - Shooting Down the Glowing Plane (Skewer the Winged Beast)
Going into zombie blood mode will allow you to see a new special similarly glowing orange-y red plane circling the sky. Again shoot this plane down however this time a zombie pilot will drop and he is holding the upgraded maxis drone. Get in zombie blood again (or the same one used before) and go anti-clockwise around the mound and kill the pilot and pickup the maxis drone. (Solo gives a double points instead of zombie blood).


Step 6 - Getting the Iron Fist (Wield a Fist of Iron)
Remember those boxes around the map in the robots footsteps? Yea, fill those up with souls.
To state where they are; one by the church in the first footstep (Robots left footstep), one opposite generator 5 to the right of the generator, one to the left of the mound and a final opposite generator 4 in the middle robots right footprint.

After filling these soul boxes go to a challenge box at spawn or at generator 6 and click the big hexagonal stone on the lowest part of the challenge board and pickup the glowing mist.











After gaining this go down to the staff pedestals and you will notice the Templar zombies now have glowing white fists. Melee these zombies with the iron fist until a glowing white tablet drops and the screen flashes white. You have completed the this step. Something to note about this step is that whatever staff you are wielding at the time of picking up the tablet will give you that elemental fist (Ice staff gives Ice elemental punch, wind, wind punch etc...)

Step 7 - Collecting 100 Souls (Raise Hell)
This step is quite easy but sometimes annoying (Walls constantly move). After obtaining the upgraded Iron Fist, place all the staffs in the Crazy Place and start killing. After getting 100 kills the screen flashes white and the walls stop spawning.


Step 8 - Freedom (Freedom)
At this point you want to release the maxis drone and he will rise up to the portal in the roof. This will activate the final interaction on the middle blue circle on the ground and initiate the cut scene. That's the end :D. Hope it was worth it.



Here's a video version of what I have just explained.
https://www.youtube.com/watch?v=b-Kn3iWJZ-E
Shadows of Evil
Step 1 - The Rituals
It's best that these videos explain what and how to do the rituals and some tips on how to do good.
(It's worth to note that the ritual gives 500 points to every player inside the ritual, so have all 4 players inside the ritual area before you start it).

https://www.youtube.com/watch?v=4OhlEDMfsyc&feature=youtu.be
https://www.youtube.com/watch?v=4rIzyytoCnc
https://www.youtube.com/watch?v=JGox5XQ-UL4
https://www.youtube.com/watch?v=cy_DsC3VCT8
https://www.youtube.com/watch?v=B02HFvXlnTM

Also for the final ritual I didn't include the margwa killing since it's relatively pointless to watch me kill yet another margwa. Just note that there is in fact another margwa that spawns after the ritual.

Step 2 - Obtaining and Filling the Egg
In the videos you may have noticed the Cthulhu statues inside the breakable boxes. Get the egg via the videos below and start filling it in all 4 of the Cthulhu statues.

https://youtu.be/Lur6EmgxxSA
https://youtu.be/CrkUQCFtoyA
FOR THE SAKE OF THE VIDEO - The symbols I inputted will VERY RARELY be the same as yours so follow the tram sequence video above to get your own symbols, then input them the same way I did (In beast mode, zapping the correct symbol).

When you have inputting the symbols the wall will dissipate and a statue with four swords and four eggs will now be present. Take one of the eggs and move to one of these statues.

This series of pictures show the completed sword egg in each Cthulhu statue.

This is what you need to do. Place the egg on the statue and get around 10-15 kills in the surrounding area like a soul box (Also you can do these in any order). Repeat this for all eggs. Once you have completely filled the egg go back to the sword statue in the rift and place the egg and take the sword.

Step 3 - Upgrading the Sword and Activating the Book
Once you have the sword go to your characters respective ritual site and you shall see a ghost keeper. Go over to the ghost keeper and pick up the Arch Ovum (An empty, upgraded egg if you will). Once you have picked this up, the keeper will now start to slouch.










Remember those red blood circles on the floor around the map? Yea, go to one of them and place the arch ovum. For the first place, only a single margwa will spawn however after that two margwas will spawn. This does not change for amount of players and each arch ovum place.
Good thing to note is that you can only do one place per round.

Once you have done all these circles and killed all the margwas, go back to your respective ritual site and the keeper will have his arms stretched ready to be given your sword. Give the alien man your sword, he will retract his arms and give you an upgraded sword. Well done you are halfway there. Probably.

Now go to Nero's ritual site and there will be a book on the floor to the left of the entrance. Interacting with this book next to the ladder will make it rise with a purple glow / spark.

Step 4 - Charging the Flags for the Keepers
The sword is very useful here as well as the Apothicon Servant.
Now there will be a flag in the rift opposite the gobblegum machine. Be ready when you pick this up because an endless wave of meatballs will come at you and your team. After picking up the flag go to one of the electrical discs on the floor and place the flag.

Killing the Shadowman will progress the flag more than defending it (This is due to the Shadowman attacking it and slowing its progress). After the flag illuminates purple and a ding audiocue sounds pick up the flag and go to another electrical disc. After this is done go to a rituals site and go next to the ghost keeper. It will automatically be placed and after its done transferring the energy the keeper will no longer be a ghost and will teleport to the pack-a-punch area.

https://www.youtube.com/watch?v=PdrwZhPyyks&t=4s
https://youtu.be/lM58XTYWorI
https://youtu.be/D6L9ZirFGe8
https://www.youtube.com/watch?v=elnDNA-SdYI&t=9s

Once the keepers are all down in the rift and a glitch hasn't occurred you are ready for the next step.

Step 5 - Capturing the Shadowman
Ok good you're at the next step, possibly the shortest step you'll find in this EE. Get everyone in the pack-a-punch area and place your swords at the gateworm / keeper pedestals. Once the fourth sword has been placed the keepers will rise and position themselves in one of the funniest positions created in the game.

The keepers will now beam a beam at the Shadowman destroying his protective bubble. Shoot the Shadowman until he reaches the summoning table (Where you started the pack-a-punch ritual).

Keep in mind the Shadowman moves every time he is shot so keep an eye out when you shoot him. If you are facing the pack-a-punch he will be Middle, Left, Right then Middle the rest of the shoots. (Opposite for facing the summoning table / rift).
After the Shadowman has been taken in by the summoning key, the rift door block will be lifted.


Step 6 - Smashing the Shadowman Worm and Cutscene
Now purple margwas will spawn. Killing these margwas will reactivate the beast mode altars with a larger fiery flare. Using these new altars will allow for an infinite beast mode (Provided you are not hit by the margwas or stand in the purple auras).

When you are in the beast mode three people will need to go to each of the tram locations and one needs to be in the middle (Unfortunately, I cannot get pictures of each location of the power boxes that will be mentioned soon). Firstly, the easiest spot to do, the literal middle man can coordinate the others on what to do however this is not necessary. This person will zap the three keepers AFTER the gateworm has been smashed. That's it.

Now for the tram people. They (Or you) must zap the small power box in the corner or middle of the station. More accurately, look at the doors to where you would enter the tram. The box will be in the middle of the two doors or in one of the corners of that wall. When the tram has been called IN HUMAN FORM, quickly get back into beast mode and rush to zap the power box until the railway above has illuminated blue.










When the railway has been zapped for all three sides (This can be noticed by the man in the middle when all three sides and the intersection of the railway has illuminated blue (It is not shown the screenshot because it was very quick and i couldn't quite get the intersection on the capture frame)) and the worm has been crushed by the tram, furiously zap the three keepers in the middle and the cutscene will start to play. Congratulations you have completed the Easter Egg.

















Here's a video version of what I have just explained.
https://www.youtube.com/watch?v=yadq4Mtrm04
The Giant
This is a VERY easy Easter Egg to do.
Step 1 - Activate All Teleporters and Shooting Fly Trap
There are 3 teleporters around the map located to the right of the first, in front of the first and to the left of the first teleporter.

Once all the teleporters have been activated then you will be able to access Pack-a-Punch. Shoot the fly trap outside the map with any Pack-a-Punched gun. You will notice several green glowing drop like items spinning and rising from the ground.


Finding and Shooting the Glowing Items
Three of these items will now be scattered across the map in the following locations. One is located in a mine cart furnace just in front of the 2nd teleporter (To the left of the 1st). Another is located on the fire escape outside the map next to the power switch and the final one is located in a water cooling vat in the 3rd teleporter room (To the right of the 1st).


After this is done, go to the furnace shown below (second door to the right of the 1st Teleporter). It is opposite a perk machine and box location. Once here, find the open door side and pick up the annihilator specialist weapon in the furnace. The Giants main Easter Egg is now complete.


Here's a video version of what I have just explained.
https://www.youtube.com/watch?v=ohgjh3Rpbjg
Der Eisendrache
Step 1 - Obtaining and Upgrading the Ancient Bow
First step is to obtain the Wrath of the Ancients bow which is done by feeding 8 zombies to the dragon heads around the map. The dragon heads are as follows on the map; 2 Doors from spawn just further than double tap, Inside the church on the back wall and in the pyramid / anti-gravity room.


After filling up each dragon head with zombies head to the room above the anti-gravity but lower than the church (shown above) and pickup the Wrath of the Ancients. Now you got to upgrade it to one of the following upgrades.

Storm Bow - Kreema'ahm la Ahmahm (Energy Volatile / Storm)
You can see by my staff upgrades that it took a very long time to make and set out so instead ill use a video guide by MrRoflWaffles.
https://www.youtube.com/watch?v=cMRBJ2p_2KE

Void Bow - Kreegakaleet lu Gosata'ahm (Decay Portal / Demon Gate)
https://www.youtube.com/watch?v=XxslPcDQXv4

Fire Bow - Kreeaho'ahm nal Ahmhogaroc (Fall Banish / Rune Prison)
https://www.youtube.com/watch?v=2uiPy-gJUiE

Wolf Bow - Kreeholo lu Kreemasaleet (Keeper Servant / Wolf Howl)
https://www.youtube.com/watch?v=gLQolURWJhc

Step 2 - Getting Wisps and Teleporting
After upgrading the Wrath of the Ancients to one of the previous 4 bows, you can shoot the teleporters electrical orbs with the Wrath of the Ancients to make them glow orange. After shooting these orbs a sound cue will start (It will kind of sound like a keeper / wolf howl) and the orbs should lose their orange glow. You will now have to look around the map for one of the eight items that will have lightning around them. The video below (From my channel) will show shooting the teleporter and the best path to find these items (Along with what the lightning items look like).

https://youtu.be/o6uIICDaPcw

Step 3 - Unlocking Grophs Safe
Upon shooting all the wisps you can access the teleporter. The teleporter will transport you to the past, where Dr. Groph will be looking inside his safe. The items in the video shown at the end where I teleported shows the locations of both items needed to complete this step. The power fuse is located to the right of the teleporter on a box and the soul vial is located to the left (It's a massive shining blue cylinder, you can't miss it).
For the next part you have to look at the safe to the right where symbols will appear. Take note of these symbols as you'll need them in the next step.


Place the power fuse into the death ray shown above and turn the dial on the opposite side of the central machine to protect. Then go to the 'simon says' machine to the right and input the code on Groph's safe (Enter top to bottom). Then go down to Groph's safe in the teleporter room and pick up the items in the safe.

Step 4 - Simon Says
Now you have obtained the tesla cylinders and key card from Groph''s safe, go to the death ray and place the two cylinders into each of the tesla coils and switch the death ray from protect to destroy.

Both teslas sides should have 3 cylinders / connectors on both sides after placing them. Now go to the first control panel to the right of the death ray and insert the keycard in the middle of the four monitors. There will be four symbols on the screen for roughly 5 seconds, either screenshot or memorise these symbols.

Insert the symbols in the order the main monitor says. After 5 or so inputs it will make a success, quick sonar like beep. Now repeat this for the rocket pad control panel.

After both panels are done, go to the death ray and hit the green button on the backside of main generator. (Note) Once one of the control panels have been completed, one of the tesla coils will power up and emit white electricity (As shown below (However, shown below is both completed)).

Step 5 - Downing Dempsey and Ghost Keeper

Once you have downed Dempsey in the cryofreeze chamber you will have to obtain a little stone tablet with a keeper cross on it. Teleport using the wisps (after finishing simon says the second time) and you can interact with a book on the right of the teleport on what looks like a box of hay or some other resource. Now go to the box in front of the teleporter (left of where the door to the undercroft would be) and pick up the stone tablet and wait to be teleported out. You will once again face a panzersoldat.
Place this tablet just to the left of double tap on the stone square. Now go to the downed Dempsey transporter pod and just to the right of it will be the Vril Device. Place it on the tomb in front of the Wrath of the Ancients and a ghost keeper will spawn. Follow it. Once it reaches a tablet on the wall, kill zombies with the outlined bow and repeat four times until the keeper is no longer a ghost.


(Note)
Blue outline - Storm Bow
Light Blue outline - Wolf Bow
Orange / Red outline - Fire Bow
Purple outline - Void Bow

On ranked games, only the current created bows are needed to complete this step.
On non-ranked games, ALL bows must be created to complete this step.

Now, once the you have followed the keeper down to the undercroft (pyramid / anti-gravity room), the screen has flashed and the keeper and pyramid are gone. Once the keeper returns with the MPD from the moon place the soul vial previously collected from the first wisp teleport and place it on the missing side of the MPD.


Once the soul vial has been inputted, go to one of the pressure pads and place down the Ragnarok DG-4. All players in the game must do this. You are now in the boss fight.
Der Eisendrache (2)
Step 6 - The Boss Fight
Now is potentially the actual hardest part of the Easter Egg. You will now have to fight the corrupted keeper. For the sake of the guide I will not go into detail about the lore.


Once you have spawned inside the boss room, the giant corrupted keeper will start attacking you, screaming and chanting each time he starts an attack bar the attack you want. The attack you want is a ball of lightning under the keeper. Here's why:



You will need to place the Ragnarok DG-4 inside this ball of lightning. Don't worry the lightning will not hurt you, but being under the keeper will (However, not by much at all). Once this lightning has been depleted / absorbed by the Ragnarok DG-4, face the front of the keeper and the emblem on its chest will glow yellow.

Once this happens, shoot ferociously at the emblem, the more damage you do the better. If enough damage is applied, the keeper will retract back and stop the attack. Panzersoldats will now spawn in twos. There are several 'waves' of panzersoldats so i recommend the person(s) who don't have their Ragnarok DG-4 charged kill the panzersoldats to recharge it. Repeat this defensive attack three times and the keeper will spin up into the roof as if he were dying.

Step 7 - Cutscene

Now, after you are out of the boss room head to the front of the MPD and place the summoning key. Once it has done its thing, take it back and head upstairs. Go to the main control panel opposite the church and again place the summoning key. Now just wait... You'll love the outcome. Trust me.

After this is done, you are done with the Easter Egg, Enjoy the cutscene :D












Here's a video version of what I have just explained.
https://www.youtube.com/watch?v=v3v_IKfgf4U
Zetsubou No Shima
Step 1 - Cleanse the Skulls and Open Behind the Elevator
There are four pedestals with arrow symbols around the map that need skulls to be used. These skulls are blood red and are located in the challenge pillar area which will be needed later.


Firstly, you want to travel to one of these pedestals around the map and look at their arrow configuration, memorise it, go to this large pedestal and find the same configuration below one of the red skulls and pick it up. Now go back to the same pedestal and place it on it. Zombies will now spawn from green circles on the floor and will only attack the pedestal, halting its progress by slowly destroying it. Kill these zombies before they reach the pedestal (ideally). Once the pedestal is done the skull with be cleansed, will rise and fall back down for you to pick up.


Take this skull and go back to the large pedestal and place in the same place you found it. Now repeat this with each pedestal. Note - Each time the pedestal is started, it will become harder. The first two times are just zombies then the third is with spiders and the final includes a single thrasher.










After all four of the skulls are done, the tree trunk blocking the stairway next to the large pedestal will be lifted by magic. Follow them down and interact with the keeper skull and kill the apothicons that spawn. (If you didn't know already, Here's some trivia, Keepers are the good ones and are typically blue while the apothicons are the evil, Shadowman controlled ones which are typically red).

Now with this skull go down to the webbed body room, purple water room or also known as the right door after opening the bunker and mesmerise the half poster on the wall to the left of an entrance to the purple water area.










Then quickly run to the elevator and mesmerise the filled in door frame to the left of it. You have now opened the cog room and can put away your skull. (Let it recharge for one of the next steps).

Step 2 - Obtaining the Cogs and Placing them on the Elevator
The first cog is found by using Anywhere But Here! gobblegum in the Mother Spider mini-boss room. Once it is used you will be teleported into a dragon egg room above the blue water laboratory with a cog on the floor, pick up this cog.












The second cog is found by harvesting a reward plant to find the AA bullet and using it on the AA gun on the massive, smoking, flying plane that periodically passes across the map.
To obtain this AA bullet you must plant a seed on one of the plant segments, water it with blue water and shoot a full shot of the Kusanagi-no-Tsurugi (KT-4) each round until it is fully grown.
It is best to plant multiple of these plants as the AA bullet is not guaranteed.
Once you have obtained this go to the AA gun behind the first door on the right and place the AA bullet in it by interacting. Shoot the plane when it is in this position, Shown Below.



















The third and final cog is obtained by getting the lightning shield. Go to the challenge pillars and check your challenges, and if you are on multiplayer have everyone check their challenges and complete them. It is usually best to check and complete these challenges while you are doing everything previously mentioned.










Once you have ♥♥♥♥♥♥ the lightning shield, go over to the zipline at the blue water laboratory and hit the interaction box with the electrified shield. Now here's where it differs from solo and co op. If you are on solo, use the zipline and when you are above the mini pier hold interact and you will fall. For co op, (If 3 or 4 people) have one player train the zombie(s), one on the zipline and one bashing the interaction panel for the zipline. (If 2 people) Have one person on the zipline and the other training the zombie and bashing the panel.
Now to actually obtain it in co op. When one player uses the zipline and reaches the pier have another player bash the zipline interaction panel / box and they will automatically fall. Now pick up the cog.


Now you have all three cogs, place the cogs behind the elevator on the cog holder (I don't know what it's called) and low and behold, the elevator is now operational.


Step 3 - Fight the Mega Thrasher
It is recommended that you use the Masamune (I like to call it 'Lil Masa' ;D)
You WILL need the gas mask to enter and survive the Mega Thrasher room and corridor.

Use the elevator with every player inside. Once you're down shoot the three infected branches' spores to progress to the large metal door. Finally, the boss fight has now instigated. Shoot one of the four spores on one of the Mega Thrashers arms to start the fight. Kill all zombies and thrashers that spawn and keep checking the arms for spores to shoot. Each spore shot will instigate a new phase of the boss fight, each phase increasing in zombies, thrashers and spiders. After shooting the fourth spore the cutscene will immediately play. Well done once again, you have completed yet another Easter Egg. (If you are doing them in order or this is not your first one :P)









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Here's some tips while doing this fight - First is to shoot the floor with the Masamune so you get a temporary speed boost and the thrashers will take damage over time. Second is to use the Skull of Nan Sapwe (Mentioned in Step 1), using mesmerise will not do the trick so use the killing option. The third and final tip is not really much of a tip but constantly and i mean CONSTANTLY check the Mega Thrasher for the spores, you do not want to spend extra time surviving albeit an easy boss fight to survive, it can be hard for new comers and for those who cannot survive very well.


Here's a video version of what I have just explained.
https://www.youtube.com/watch?v=xOD8HHWMrKU
Gorod Krovi
Step 1 - Sophia and the Hatchery
First of all, you must turn on the power. Simples. Then go interact with Sophia. You do not have to listen to her speak but you can if you want. The button on her panel will be green instead of red, push that button for the next step.

Next is to open the Hatchery. Obtain three 'special' drops that are cylinders, The Dragon Command Cylinder, Tank Factory Cylinder and Supply Depot Cylinder. Use these cylinders on each of the dragon consoles at their respective area. A relatively large pod will drop down with a green beacon lighting up the sky (which is useful for locating it). Go over to this pod and kill every zombie that try's to attack it. After enough zombies are killed, the pod will open and the zombies will start attacking the players again. Do this for all three cylinders then go to the Bunker and interact with the main console.

(This can be found in front of you, to the left slightly, when entering the bunker from spawn, Just opposite the Vesper wallbuy).









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Now you have activated the dragon transport system. Use it to get to pack-a-punch and the Hatchery. Once on the bottom floor (Hatchery), kill a Valkyrie near the generator to power it up.

Step 2 - Getting the Master Code from the Valves and Inputting KRONOS
Here's a hard step if you don't understand what you're doing. So here's a simple explanation.
(I am assuming you already know the locations of the valves).

There are six valves located at each main spot around the map (Except Belinski Square). One of these valves will be lit up green, one will have a cylinder stuck in its pipe under the numbers and the remaining four will be normal.


Locate the green lit valve. Take note as to where it is. Then find the valve with the cylinder stuck in its pipe. Take note as to where it is. Now here is a cheat sheet showing the order of how you are supposed to rotate the dial for the numbers.












Here is the Armoury and Department Store Valves.
Here is the Dragon Command and Infirmary Valves.











Here is the Supply Depot and Tank Factory Valves.

Now, here's how to use these sheets:
The green lit valve is labelled 'G' and the cylinder is labelled 'T'. Locate the sheet that has the 'G' next to where you found the green lit valve.
( EG - Armoury [G] or Tank Station [G] ). Now locate the 'T' on the sheet.
( EG - Armoury [G] and Supply Depot [T] or Tank Station [G] and Dragon Command [T] ).

Or in my case, Department Store had the Master Code and Infirmary was green. So I found the sheet that shows Infirmary as green and had the [T] beside Department Store. I then rotated the dial on each of the valves to the number that is shown. Then I went back to Department Store and got the Master Code.

Now find the section that shows both, the green lit valve and the cylinder. For example, if you had the Armoury as the green lit valve and the Supply Depot with the cylinder you would find the section that has the Armoury as [G] and the Supply Depot as [T] with the rest being numbers.

Now go to the green lit valve and rotate the dial to the number that is shown then follow the sheet down until you reach the last area, discluding the valve with the cylinder stuck in it. Now go back to the pipe with the cylinder and pick up the cylinder.

Now go over to Sophia again and interact with the console. This will input the master code cylinder that you have just ♥♥♥♥♥♥. Now shoot the six dials until the letters match up to the word KRONOS.
(They should be K down to S).


Step 3 - Find the Six Trophies
Easiest step of this Easter Egg in my opinion. You will have to find six trophies which match with the trials you will have to do in the next step.









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The first trophy is found directly in front of the power room in the hand of a statue to the right.
The second trophy is found by using the Gigant Laser Beam in the Supply Depot.


















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The third trophy is found by using the shields burst attack on a pipe outside Doubletap.
The fourth trophy is found by shooting a red wisp / orb after leaving the Hatchery, then going back to pack-a-punch and is in the toilet opposite the machine.









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The fifth trophy is found by using the Dragon Strikes on a muddy puddle next to Speed Cola.
The sixth and final trophy is found by punching a safe in the Bunker with the Gauntlet of Siegfried.

Now head back over to Dragon Command and place the trophies in the slots below the large green monitor.

Step 4 - The Sophia Trials
(Screenshots for this part of the guide aren't exactly necessary but can be quite helpful to see what you're up against).

There are five trials that you have to complete after placing the trophies. They will be given to you in a random order which means you could well get the bomb trial first. The trials are as follows:


Mangler Trial - Escort a russian mangler from the Supply Depot, Tank Factory or Spawn to Dragon Command. ( He may attack you so let him follow you to Dragon Command ).


Valkyrie Trial - Escort a friendly valkyrie from Belinski Square (Spawn) to Dragon Command.


Gersch Trial - Find and shoot a wisp that spawns around the map with an upgraded gun until he makes his way to Dragon Command. He will speak 3 times before going to Dragon Command.


Pod Trial - A pod will spawn outside the map in the large Coliseum at Dragon Command. Defend this pod until it opens then send the mini dragon from the Gauntlet of Siegfried to claim something inside of the pod.










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Bomb Trial - There are six bombs around the map, one in each of the major areas apart from Belinski Square (Spawn). You have to defuse these bombs in the order they appear on the large green monitor.
Gorod Krovi (2)
After you have completed one of these trials, go back to the large green monitor and interact with the green button in the middle of the trophies. Now repeat this step until all trials are done.

Keycard Trial
This 'Trial' will never activate before all the other trials are done. It is set to be the last trial in the trial step because it gives you the actual power core to give to Nikolai.

Once the trials are done take the key card from the large green monitor and go to the Hatchery. Find the computer that has red bulbs on it and interact. Then you will have to fight manglers similar to the Lockdown event. After you have successfully killed all the manglers, take the key card back.



















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Now go back to Sophia and interact with her. She will give you a power core. Take the power core, go to Spawn for Nikolai and send out the mini dragon again and it will give the power core to Nikolai. Now go back to Sophia.


Step 5 - Boss Fight and Cutscene
When you get back to Sophia, there will be a grate on the floor. (Sophia console moves backward). Have every player stand on this grate and you will enter the boss fight. I'm not sure that the kill everyone on the grate glitch has been fixed so have everyone stand on each of the very corners of the grate.


Part 1 - Dragon Fight
As soon as you come out of the sewer pipe, go to the middle of the map where there'll be a structure of pillars and sandbags. You'll know it when you see it. Go to the middle of that and there'll be a console that you have to press. Press it and the fight will start.


Firstly, Nikolai will jump into the map and start shooting the dragon. When he does his electrified harpoon attack on the dragon shoot that same area. The area will be a brighter shade of red and you will get hit markers. Keep shooting this area until the dragon looks physically hurt (It'll move a lot, like it is in a tantrum of sorts). Repeat this enough times until the dragon is dead. The dragon will literally explode when it's dead, so you'll know when it's dead.



Part 2 - Nikolai Fight
After the dragon is dead, a mini cutscene will occur. After the cutscene has ended, Nikolai will start attacking you. This is the true boss fight of the boss fight if you get what I mean.

To kill Nikolai, you must shoot orange / yellow headlights on his body (I say headlights because that's what they look like). There are two below his large visor opposite his guns. There are two above his guns where R.A.P.S will come out and he will stand completely still when he shoots the R.A.P.S. There is one final one in the centre after shooting out the previous four.


Now to actually kill him is pretty simple. Shoot out the two below his large visor and when he stands still focus on the ones spewing out R.A.P.S. Once you have shot out all four of those the one in the centre will appear. Shoot this one in the centre then you have killed Nikolai.

The above picture (of Nikolai standing) shows where to shoot him. It is in the order that you would typically shoot him, though you don't necessarily have to shoot him in this order.

Step 6 - Cutscene
Once you have killed Nikolai the cutscene will occur (As you know from the previous maps haha).



https://www.youtube.com/watch?v=1rO2O1PE9eg
Revelations
https://www.youtube.com/watch?v=edPyW3SC3cg

Step 1 - Gravestones
There are four gravestones just outside the map to the left of spawn. Shoot these in the order 2314.


Step 2 - Audio Reels
Keeper Audio Reel
Once activating all of the corruption engines a small triangular rock will spawn at one of the jump pads. Find this stone. It can be in one of these locations:

Mob of the Dead Jump Pad
Shangri La Jump Pad
Verruckt Jump Pad


Once you have found this stone, build (or if you have already built) the keeper shrine, activate it and lead it to the triangular stone and if done correctly (yes, this can be done incorrectly somehow), the keeper will stop following you, start chanting an ancient song and do a 'ritual' of sorts. Wait approximately 2 - 3 minutes and the keeper will disappear leaving an old audio reel on the ground where it once stood. Pick it up. Go to the top floor of Nacht Der Untoten and place the audio reel into the radio just opposite juggernog.


Apothicon Audio Reel

The apothicon has nine 'holes' scattered around inside of it. Be wary because these are zombie spawns. You need the lil' arnies to progress from this step.


You will have to throw three arnies into three holes in the apothicon. Once you do this three margwas will spawn, and you will have to kill them all to proceed. Then repeat this three times to get the reel. The reel will spawn on the bridge next to pack-a-punch facing the machine.


Make sure you do not leave the apothicon while doing this step otherwise it will not continue when you re-enter the apothicon. You may leave after doing 3, 6 and 9. So you can leave after you have hit three holes, six holes and nine holes. Now place the audio reel at the Kino stage.

Zombie Sophia Bones Audio Reel
So now strange rocks will spawn around the map that contain bones. Find these rocks shoot them with an upgraded gun and shoot them with the (AS) Apothicon Servant (It is found in the box for this map).

Shangri-La - The rock will spawn above stamin-up. Shoot it and shoot it again with AS.
Origins - The rock will spawn outside the robots footstep.



















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Verrückt - The rock will spawn at the ritual site to the left of the teleport door beside the waterfall.
Nacht Der Untoten - The rock will spawn above the Der Eisendrache teleport door to the right. It is visible best from the stairs facing the door.



















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Spawn - The rock will spawn to the right of the turret when leaving Nacht Der Untoten to spawn, inside the church.
Der Eisendrache - The rock will spawn on a wall during the wall run. It is hard to describe the position but it is located to the right of the turret when facing the teleport door.



















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Now you have all the bones, go to Nacht and the bones will spawn in front of Juggernog. Now shoot the bones with the AS and again when Sophia's zombie body spawns. After shooting the zombie body the reel will drop. Now pick up the reel and go to the Origins mound.


After playing all three radios, return to Nacht and you will see Sophia's robotic eye in the hole in the roof. The next step involves spending lots of points if you don't know where to shoot.

Step 3 - Obtaining the Kronorium
Remember those four turrets around the map? Get on each of them and shoot a large element 115 rock floating on one of the sides of the teleport door. There are four rocks that you have to shoot, one at each turret. Here's the locations for each turret.



Now head by to Nacht and Sophia's robotic eye will go into actuality. Follow it to the Kino stage teleporter and use it with all players inside. Once you have teleported there will be a book on the bed of Samantha. This is the Kronorium. Now you will be teleported out. Place the Kronorium on the Kino stand (where the turret gun would typically be).

Step 4 - Finding and Hatching the Gateworm for Rune Symbols
This is, on average, the longest step to do (due to the length of actually finding the eggs). I will show you a long list of the possible locations of the egg. Only one egg will spawn at one given time.

This is what the egg looks like.

Spawn
- Near the Shangri-La jump pad near a rubbish bin.
- On top of a basket near the jump pad to origins.
- Next to quick revive

Nacht
- On one of the fallen cabinets

Shangri-La
- In the fire near the steps and dragon
- Near a broken pillar near the jump pad to spawn. (to the right of where the spikes would be on Shangri-La in Black Ops 1)

Der Eisendrache
- In the Primis room near the statues (in between Shangri-La and Der Eisendrache)
- Next to the Wunderfizz maching in a bucket. (between Kino and Der Eisendrache)

Kino Der Toten
- Near the Bowie Knife
- When entering Kino from Der Eisendrache, take a right down to Kino where you will see the egg siting on the right balcony. Gotta jump to get this one.

Verrückt
- Upstairs, above speed cola in the corner.
- Upstairs, above the speed cola room in the blue lights and bed in the corner of the room.
- Near the jump pad to mob of the dead (straight out from jump pad)
- Facing out from the turret, it may be in the grass before entering the Verrückt speed cola room.
- In between the Zetsubou No Shima test tubes upstairs.
Revelations (2)
Origins
- In the Buried tunnels going from Origins to Mob of the Dead near a zombie barrier below the mound.
- On top of the mound to the left of the Wunderfizz machine. (Halfway buried in snow, it's a tricky one.)
- While leaving the mound towards generator 3, take a left toward the vesper and it will be at the end of the path near some rocks.
- Near generator 3 stairs. (left after first door from spawn)

Mob of The Dead
- Facing out from the corruption engine where the cell block meats the override station
- Near the corruption Turret

Once you have found the egg, go to the apothicon and place the egg in one of the four pods in the stomach acid. Now get kills in the stomach acid / around the egg and once it's done pick it up and go to one of the four islands and locate a sonar beep.

Follow this beep until it gets very fast and loud. Interact with this sound, literally anywhere where you hear it this fast, and the gateworm will reveal the location of the rune. Pick up this rune and repeat this step until all four gateworms have grown and all four runes have been found. Unfortunately, I cannot screenshot sound, so just the gateworm and the rune screenshots are provided.


You can only find ONE RUNE PER ISLAND, so do not look for another rune on the same island as the one(s) you have previously done.

Step 5 - Simon Says
Head over to the projector room in Kino and have everyone stand on one of the runes. You will be teleported to the boss room. Head over to the apothicon and the stand and interact with the Kronorium. Now take note of the order of the four runes. Screenshot these if need be, then head over to the mini cliff edge and interact with the purple runes in the order that was shown on the book.


Once all four have been selected, the room will become like a large mini game. There are four stages of this mini boss fight that has no main boss (They may or may not be in the order that I state). The four stages are as follows;

Spotlights - The room will become red with spotlights dotted around. You will start to die if you remain in the red and only getting in the spotlights will this fade away. Kill the margwas to progress.

Electricity Walls - The room will become blue with electrified walls like the Crazy Place in Origins. There will also be lightning storms like the effect from the lightning bow from Der Eisendrache. Kill the margwas to progress.

Void - The room will become purple with void energy. There will be moving pillars of energy that will harm you over time, taking more damage the longer you are in the range of it (I believe). Kill the margwas to progress

Fiery Pit - The room will become bright red and orange and lava will spawn on the ground floor with fiery walls spawning everywhere. Kill margwas to progress.


After completing the final stage of the mini boss fight, you will be teleported back to the map with the Summoning Key itself. Pick it up and follow the next step.

Step 6 - Charging the Summoning Key
There will now be 7 special items around the map that you will have to collect. Now with the Summoning Key, throw it at each of the 7 items listed below;


Music Box - In MOTD, throw the Key at a poster inside one of the cells opposite the turret.
Teddy Bear - In Origins, throw the Key at a tombstone just outside the mound to the right of the tunnels.


Monkey Bomb - In Shangri-La, throw the Key at the focusing stone to the left of the original PaP area.
Rocket - In Kino, throw the Key at a radio on the chandelier above the Kronorium podium.


Elephant Plush - In Der Eisendrache, throw the Key at the clock opposite the turret.
Banjo? - In Verrückt, throw the Key at the MG-42 on the fountain to the right of the turret.


Pink Bear - In Nacht, throw the Key at the red barrel to the left and opposite the stairs.

Now that you have all these items, the Summoning Key will automatically disappear (So don't worry about that) and you can enter the real boss fight. Which to be completely honest isn't hard at all. Essentially the exact same as Shadows of Evil bar 1 or 2 differences.

Step 7 - Boss Fight
After obtaining all of these special items you can teleport again. I would advise decent tier perks and gobblegums for a high chance at success but it is really not necessary. Go to Kino and have everyone get inside the teleporter again and then interact.

You are now in the boss fight. Now, to kill the Shadowman once and for all, you must charge the summoning key at one of the four pillars at the corners of the room by killing about 30 zombies. Once it has charged, pick it back up and throw it to Sophia. Sophia will then shoot the Shadowman and destroy his shield.


Once his shield has been destroyed shoot the living daylights out of him until he is in the large apothicon's mouth. At this point you want to interact with the Kronorium in front of him to secure the win for you and your team.


Congratulations, you have just completed the Revelations Easter Egg and if you followed the Easter Eggs chronologically / all the way through, Congratulations on completing the Super Easter Egg and getting that permanent RK5 and max ammo at the start of each and every game.

Other Guides and Thanks :D
If you feel this helped you in your runs toward the SEE, feel free to share it.

I give thanks to all that make it this far in my guide. I also give many thanks to those who helped me create and build upon this guide, all who are listed in the first category under overview.

Finally, I give my thanks for Treyarch for creating this storyline for all of us who like to play and just one sorry that this wasn't made earlier for everyone else before these past few months.

Heres to another good time playing zombies, Hope you've had fun :D

I have also made guides for other Call of Duty games, should you require them :)

Black Ops 6

Cold War
https://steamcommunity.com/sharedfiles/filedetails/?id=2944568356
Black Ops 3
https://steamcommunity.com/sharedfiles/filedetails/?id=1823149481
57 Yorum
Masadaeus  [yaratıcı] 15 Eyl 2024 @ 5:16 
It was a while ago that I remember a glitch happening but I think it was something to do with the flag not appearing on someones back after picking it up, or that it would be automatically destroyed upon pickup. I can't say for sure since it's been a good few years.

What you're talking about may not be a glitch (unless it is, I don't have the full story of course) but you need to do the flag step for all 4 districts and then head down to the PaP room. Then you need everyone to interact with the Keepers/pedestals to give them their Apothicon Swords. I believe the Shadowman only spawns in after the swords have been placed in the 4 places.

Please let me know any other details that may make this different, I'm happy to help.
jobie 15 Eyl 2024 @ 0:00 
for the SOE EE, after the flag step, and entering boss room, what glitch are you talking about because i keep running to one where we cannot interact with keepers and shadowman is not there.
Masadaeus  [yaratıcı] 9 Nis 2023 @ 10:39 
Oh sorry, I'll take a look at it, thanks for letting me know :)
TeHeS13 9 Nis 2023 @ 10:29 
For the easter egg on the Origins map, you forgot to write that you still need to find and clean the plate. Following this guide, I put staves in robots, but there was no button. I've been spinning the chest for about an hour hoping to get a G-Strike. Only in desperation went to watch video walkthroughs, and already there I learned about the plate
Masadaeus  [yaratıcı] 30 Nis 2022 @ 9:05 
Thanks :lunar2019coolpig:
Mankey 30 Nis 2022 @ 7:05 
super usefull :maskno:
Masadaeus  [yaratıcı] 10 Tem 2021 @ 8:42 
Shadows of Evil is the only one you need 4 people for, every other Easter Egg can be done in Solo.
Dragonvil 10 Tem 2021 @ 4:00 
Do you happen to have a list of the amount of players required per easter egg?
Can you solo it, duo it or do you need a full party of 4 basically
Masadaeus  [yaratıcı] 2 Haz 2021 @ 5:00 
Ayy, no problem.
360CUMSHOT 2 Haz 2021 @ 1:56 
Damn, thanks so much for this it will help me out so much. Legend!!:steamhappy: