Stellaris

Stellaris

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Expanded Gestalts: Forgotten Queens
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File Size
Posted
Updated
238.178 MB
Apr 17, 2019 @ 10:23am
Jan 19 @ 9:17pm
176 Change Notes ( view )
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Expanded Gestalts: Forgotten Queens

In 1 collection by Complex
HOHO HAHA Mods
12 items
Description

Hive Expansion Pack

- New Mainscreen
- 4 New Rooms
- 2 New Origins
- 8 New Civics
- 2 New Planet types
- 2 New Ascension Perks
- 4 New Personalities
- 4 New Portraits
- New Advisor
- New Sound Effects
- New jobs
- New events
- New districts
- New desicions
- New planetary features
- New unique colossus weapon
- And More!

Support the Hive by becoming a patreon!

I really enjoy modding and creating content for the community and id like to keep on working for you guys!
Please Help me by becoming a patreon or donating, i really need to sustain myself to keep on working, specially under my high standards. Hope you can provide some assistance and enjoy the mod!

Click here to become a patreon:
[patreon.com]
https://www.patreon.com/hivemods

About the mod and Credits

This mod compiles most of my other mods into one Unofficial DLC, adding a background I created (with a base from https://www.deviantart.com/skyrion/art/Hive-709300772), aditional room and portrait from Silfae's and Oskar Potocki (Link) and voice advisor from NotSoBraveDave (Link)




Overmind (Temporarily Disabled)
This hive is ruled by an Overmind, that control and manipulate Remote drones.

Start the game with all Remote drones Pops (secondary species) with Full citizenship, Drone living standard that are Extremely Adaptative
Only members of the Main species can be Leaders
Members of the Main species can only be Leaders
Can always Assimilate biological pops

Holobiont
This Hive is an assemblage of a giant living organism that hosts many other symbiotic species living in it.

Homeworld is a Hive World
Habitability preference is set to Hive World, making other types of planets undesirable.
Colony ships are more expensive, but will trigger a process for non-ideal planets which will slowly turn the planet into a Hive World




Biotech integrated
starting civic only
Part of the crew, part of the ship. The hive integrates themselves with their technology, making it impossible for other empires to understand them.

Your ships do not generate debris, so your tech cannot be stolen
Daily Hull Regen: 0.20%
Daily Armor Regen: 0.20%


Mutualistic Behavior
starting civic only
Mutualism plays a key part in ecology and so has this Hive learned to thrive by cooperating with other species from its home planet, now looking at the stars for new species to cooperate with.

Can establish Branch Offices without Commercial Pacts
Cannot use Unrestricted Wars policy
Cannot engage in Indiscriminate Orbital Bombardment
Refugees are always welcome
Can always Assimilate biological pops
Can form Migration Pacts
Can not Purge nor Enslave pops
Available Envoys: +1


Organic Structures
starting civic only
This hive creates living structures and space ships by metamorphosing their larva at will.

Start the game with Organic Ship set (Will override any shipset you select).

Ships, Buildings and Outposts cost Food and Larvae to build in return of reducedAlloys and Minerals.
A Brood Queen job added in every colony and every 50 pops
Brood Focus enabled
Daily Hull regen increased by +1%
Farmer output: +2
Miner output: -1


Parasitic Embryos
starting civic only
This hive uses other Organic bodies to boost their Pop growth

Allows your empire to Process organics, infecting them and giving birth to new pops of your Main species when killed.
Has the 'Demand Sacrifice' casus belli on all other empires, which allows Parasitic Embryos to subjugate them to offer Pops as tribute.


Autonomous Drones
This Hive allows its drones to have some sort of freedom and independence from the Collective. While still part of the Collective, it is possible to distinguish one from another and easy to identify personality traits on each individual drone.

Unemployed Pops voluntarily resettle themselves to suitable planets with jobs and housing within our empire
Diplomatic Weight from Pops: +20%
Pop Growth from Immigration: +10%


Focused Collective
Progress is impossible without change, and those who cannot change their minds cannot change anything. This hive has the ability to reconfigure its collective brain synaptic connections at will to shine in different areas of expertise.

Provides the Research Focus policy to focus and redirect the collective's priorities between Society, Physics and Engineering research.

Mycelium connection
The hive has a deep connection with space itself, it is interlinked with the very fabrics of space and can somewhat communicate with it

+20% anomaly discovery chance
+1 ship sensor and hyperlane range
+2 planet sensor and hyperlane range


Natural Attraction
Like bees are attracted to flowers, the hive excels at gathering food from Farms and Livestock

+1 food from farmers
+100% food/minerals from livestock




List of Modifications:
Link

Common issues:
Link

Compatibility patches and Language Patches:
Link

Discord server:
Join HERE[discord.gg] for faster support and to help me with fixing future bugs in the mod





Click here to become a patreon:
[patreon.com]
https://www.patreon.com/hivemods
Popular Discussions View All (12)
607
Apr 6 @ 6:18pm
PINNED: Bugs
Complex
166
Apr 8 @ 5:54am
PINNED: Suggestions
Complex
30
Mar 15, 2024 @ 11:01am
PINNED: Compatibility patches and Language Patches
Complex
2,645 Comments
Djf0909 14 hours ago 
Not at this time, once we know more we will let you know.
WRXKiller-GM May 2 @ 11:42pm 
So with everything finally revealed about 4.0 and the DLC anything you can tell us about plans for this mod? Like stuff that is probably going to be added remove and or change?
hamzanuseibeh Apr 12 @ 8:49am 
i hope its gonna get updated for 4.0
NotSoEasy Apr 7 @ 5:02pm 
Love this mod to death and super hyped to use it post meat ships dlc.
Hive minds about to be eatin real good.
Djf0909 Apr 1 @ 3:16pm 
We need to have more details on the code before we can say anything about how we will adapt to the new dlc
The Viral Divinity Mar 29 @ 1:03pm 
I wonder how this mod will handle the newest changes/additions, like the organic ships and technology being added, because those overwrite some of the things this mod does. But I think it's little enough that you could just adjust the mod some without having to do a rewrite or something.
Djf0909 Mar 28 @ 9:29am 
We need to see how the new civic works before we say anything concrete on how we will handle it.
WRXKiller-GM Mar 27 @ 9:49pm 
If it did or didn't I just am very glad for what they're doing finally and it definitely feels like they at least took inspiration from this mod and I hope if this mod still stays active after that DLC that it gets either updated to work with the new biological ship stuff or has a alternate version made for working with the DLC specifically
firefox456 Mar 24 @ 8:20am 
https://store.steampowered.com/app/3417870/Stellaris_Season_09__Expansion_Pass/
I'm pleased to tell you that some of your stuff has been promoted to vanilla
Djf0909 Feb 28 @ 7:58am 
The expanded gestalts discord. There is a link to it here in the description.