Devil May Cry 5

Devil May Cry 5

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100% Achievement Guide (by THN)
By The Horror Network
100% Guide by The Horror Network
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Introduction


Note: There have been look-a-like copycat guides popping up. If it's not labeled by THN (The Horror Network), it's NOT one of mine and therefore not up to the quality that I aim to provide.

Welcome to the Devil May Cry 5 achievement guide.

First thing is first, these achievements are hard. One in particular, Worthy of a Legend, will be the biggest time-sink, pain-in-the-rear achievement you've probably come across unless you're a DMC legend. It requires every single mode, save one, to be completed with S Ranks on all missions. Be prepared to git gud.

I usually aim to say how many playthroughs will be needed to attain a full 100%, but suffice it to say that it will take a lot of time, many playthroughs, and tons of practice; especially if you are a newcomer to the series. If you manage to S Rank every mission off the bat, which is neigh impossible, you're looking at a minimum of six; one for each difficulty.

On top of beating each mission for each difficulty, you also have to beat the Bloody Palace, when it comes out, with each character; Nero, Dante, and V.

In short, you are in this for the long haul.

Story Related
Fall from Grace
Clear the Prologue Mission.
Story related, cannot be missed.

Reunion
Clear Mission 03.
Story related, cannot be missed.

End of the Line
Clear Mission 06.
Story related, cannot be missed.

Light in the Darkness
Clear Mission 08.
Story related, cannot be missed.

This Ain't Over
Clear Mission 10.
Story related, cannot be missed.

The Qliphoth
Clear Mission 12.
Story related, cannot be missed.

Gotta Hurry
Clear Mission 14.
Story related, cannot be missed.

Back to Life
Clear Mission 17.
Story related, cannot be missed.

Man on a Mission
Clear Mission 18.
Story related, cannot be missed.
Difficulty Related
Let's Rock!
Complete the game on Human mode.
Human difficulty is unlocked from the start. Even beginners should have no issue completing the game on this mode. See Highway to Hell for more information.

Showtime!
Complete the game on Devil Hunter mode.
Devil Hunter difficulty is unlocked from the start. It offers a very small challenge, but nothing significant. It is recommended to start on this mode. See Highway to Hell for more information.

Doing Daddy Proud
Complete the game on Son of Sparda mode.
Unlocked once the game is beat on Devil Hunter difficulty. See Highway to Hell for more information.

Dance with the Devil
Complete the game on Dante Must Die mode.
Unlocked once the game is beat on Son of Sparda difficulty. See Highway to Hell for more information.

Stairway to Heaven
Complete the game on Heaven or Hell mode.
Unlocked once the game is beat on Dante Must Die difficulty. See Highway to Hell for more information.

Highway to Hell
Complete the game on Hell and Hell mode.
Unlocked once the game is beat on Dante Must Die difficulty.

Human: Enemies have 100% health and 100% damage.
Devil Hunter: Enemies have 200% health and 200% damage.
Son of Sparda: Enemies have 400% health and 400% damage. Enemies attack much quicker. New enemies spawn.
Dante Must Die: Enemies have 800% health and 800% damage. Enemies are most aggressive. Enemy groups are the same as Son of Sparda.
Heaven or Hell: You and enemies die instantly in 1 hit.
Hell and Hell: You die in 1 hit. Checkpoints are disabled. Only 3 revives per mission. Enemy groups are the same as Son of Sparda.

Mission Specific
Protect the People
Defeat all enemies in Mission 01.
This may sound pretty easy, but it's missable if you're not careful due to one hidden enemy. Once you drop down from the broken bridge, after the mid-level cutscene, turn around. You'll see a red mantis guarding a blue orb in the distance. Make sure you kill it, along with all of the enemies that spawn. Also note that the "ant" looking enemies that give you a ton of Red Orbs can burrow underground and disappear. If that happens, you fail the achievement requirements. If you need a video reference, there is one below.


Where the Red Orbs Grow
Collected Red Orbs from an unexpected spot in Mission 02.
After running into the first set of enemies in the second mission, the street will fork left and right; take the right path. On the very right side of the road, jump up to a hole in a building. Behind it, you will find Red Orbs. Destroy them, and the achievement is yours.


Backroad
Destroy a certain wall in Mission 04.
After passing a train bridge, you'll make your way through a warehouse and end up on a street. There'll be a big fight, you'll get another tutorial about Devil Trigger Buffs. Charge up three bars on the Devil Trigger Gauge by taking out enemies, then summon the Nightmare. He'll jump through a wall, which will unlock the achievement.

Break a Leg
Fend off a menace from above in Mission 05.
This achievement is in reference to "The Menace from Above", which is a huge tentacle that busts through the ceiling and attacks you. There are quite a few of these in the fifth mission; the first one being in the warehouse with the second Blood Clot. If you take too long or walk away from it, the Menace from Above will disappear, so try to kill it quickly.

Pet Protection
Clear Mission 05 without V's demons getting stalemated (any difficulty except Heaven or Hell).
To make this a lot easier, just do it on Human difficulty; the only hard part then is the boss of the level. For this, you cannot let Griffon or Shadow go down. Make sure to retreat your pets when the boss does a power-up attack. A good tip is that their health recovers when summoning the Nightmare, which requires 3 bars of Devil Trigger to summon. Buy these skills to make the process easier: Griffon Vigor, Griffon Vigor 2, Shadow Vigor, Shadow Vigor 2.

Share the Pain
Clear Mission 07 with both Nero and V.
This will come naturally on your way to beating the game with all three characters.

Unarmed and Dangerous
Beat Mission 07 without any starting Devil Breakers equipped (any difficulty except Heaven or Hell).
Make sure to go into the level as Nero, and in the Customization menu make sure to unequip any Devil Breakers, or cycle to another set that is blank. You'll need to complete the entire Mission for this to unlock. Finding Devil Breakers in the Mission doesn't void the achievement.

Eagle-Eyed
Destroy a certain wall in Mission 09.
Once you're finished with the first set of enemies in mission nine, go to the end of the area and jump up the rocks; this will lead you to a dead end. There's a wall blocking the path, and you'll faintly be able to see a Gold Orb behind it. Summon the Nightmare again, and it will break through the wall. Just remember that you'll need 3 bars of Devil Trigger Gauge to do this.

Who Needs Weapons Anyway?
Clear Mission 11 without equipping a weapon set for Dante (any difficulty except Heaven or Hell).
To even start this process, you have to beat the game on Son of Sparda, and then again on Dante Must Die difficulties. This unlocks Dante's skill "Irregular Full Custom", which is then purchased for 100 Red Orbs in the Shop. It allows you to unequip all weapons. Since you can't attack with bare fists, so unlocking the "Super Dante" costume from Dante Must Die will give you Infinite Devil Trigger. After you've completed the game on both of the aforementioned modes, do the following:

- Load up Mission 11 on Human Difficulty.
- Choose “Super Dante” Costume.
- Buy skill “Irregular Full Custom”.
- Unequip all Swords and Guns in the Shop.
- In the Mission Screen switch to the empty weapon preset.
- Start the mission. Activate Devil Form. Use it to destroy all Blood Clots and kill all enemies on your path.


Don't Mess with the Best
Use proper timing to get a leg up in a close-quarters battle against the boss in Mission 11.
You'll have to equip the Devil Sword Sparda and use Swordmaster stance. When you reach the boss at the end of the level, just keep spamming the move that spins the sword, which will stagger the boss and unlock the achievement.

Each In His Own Way
Clear Mission 13 with Nero, V, and Dante.
This will come naturally on your way to beating the game with all three characters.

Slick Moves
Proceed with caution and avoid unneeded damage in Mission 15.
You can go down two different paths in this mission, and it doesn't matter which one you take. They both will cross at a Divinity Statue. To attain this achievement, you can't take any damage from traps in the free-roaming areas. You can, however, take damage from enemies and the mission boss. To make your life easier, just run through all of the free-roam enemies. Video guide for reference.


Obedience Training
Go on the offensive without relying on brute force in the Mission 16 boss battle.
During the boss fight in this mission, do not use the Devil Trigger Gauge. In human form, keep attacking the boss and you should get this achievement at some random interval. If it doesn't unlock, pause the game and restart the checkpoint.

Battle for the Ages
Clear Missions 19 and 20 without using continues (any difficulty except Heaven or Hell).
Easy if you're on Human difficulty. If you do end up failing, retry the mission. It really should be effortless and unnecessary of explanation on Human mode.
Skills & Upgrades
Nothing's Impossible
Acquire all of Nero's skills.
It takes between 4 and 5 million Red Orbs to completely upgrade Nero.

Be the Legend
Acquire all of Dante's skills.
It takes between 4 and 5 million Red Orbs to completely upgrade Dante. You will also have to have finished Son of Sparda difficulty, and you need to find the Kalina Ann weapon in Mission 11 since it's needed for the Double Kalina Ann Weapon skills.

Demon Breeder
Acquire all of V's skills.
It takes between 4 and 5 million Red Orbs to completely upgrade V.


Secrets Exposed
Clear all secret missions.
There are a total of 12 Secret Missions. You can find them by aligning the red patterns on some walls, then standing on a glowing dot on the floor which only illuminates as you walk over it. Video below, or a TEXT[www.powerpyx.com] guide if you prefer.


The Devil's Own
Upgrade your Devil Trigger Gauge to max.
To upgrade your Devil Trigger Gauge, you need to find Purple Orb Fragments. You must find all 8 of them in the game, plus buy the 5 Purple Orbs from the Shop, to get a total of 10 Devil Trigger Gauge bars. Video guide below, or a TEXT[www.powerpyx.com] guide if you prefer.

Physical Perfection
Upgrade your vitality gauge to max.
To upgrade your Vitality Gauge, you need to find Blue Orb Fragments. You must find all 32 of them in the game, plus buy the 6 Blue Orbs from the Shop, to get a total of 20 Vitality Gauge bars. Video guide below, or a TEXT[www.powerpyx.com] guide if you prefer.

S Ranks
Not Too Shabby
Perform a Stylish Rank S combo.
Refer to Seriously Stylish Slaying! for more information.

Steppin' up the Style
Perform a Stylish Rank SS combo.
Refer to Seriously Stylish Slaying! for more information.

Seriously Stylish Slaying!
Perform a Stylish Rank SSS combo.
This is easier to do on higher difficulties, since the enemies won't die as quickly. You must attack with different moves, kill different enemies, and do it all quickly. Using V is the easier method, as he doesn't fight but leaves his pets to do the dirty work. Getting his "Promotion" skill allows you to mount the Nightmare, and enemies cannot attack you while you're mounted. If you attack enemies with the Nightmare while mounted, and also use both Griffon and Shadow, this should come very naturally.

The best place to achieve this is during the first encounter in Mission 5; even on Devil Hunter mode, but the higher mode the better. Mission 7 is also another great spot. Lastly, the checkpoint in Mission 13 works well since it has respawning enemies.


Hell of a Hunter
Clear all missions with S rank.
Refer to Worthy of a Legend for more information.

Worthy of Legend
Clear all missions with S rank on all difficulties except Heaven or Hell.
This is the big one. This is the one that's going to take you a very long time, a ton of deaths, and dozens of hours of practice to achieve. There are a total of 20 missions, plus the Prologue, for each difficulty. There are six total difficulties, but Heaven or Hell doesn't count toward the achievement since it's the easiest. The math breaks down to 5 difficulties x 21 missions = 105 total S Ranks. The worst part about this is the boss on the Prologue; he is a long and tedious battle.

The best way to get an S Rank in each Mission, is to complete it without taking a hit. Doing this gives a x2.20 multiplier, along with a x1.20 multiplier for not using a checkpoint or dying. Even if you're really bad at combos, you'll still get an S Rank due to these multipliers alone. This is all fine and well and mostly achievable until Hell and Hell mode comes up, since you die instantly and one hit negates any and all bonuses you would've otherwise accumulated. You will need to know the patterns and tell-signs of enemies and bosses so that you can evade perfectly.

In short, do your best to focus on dodging attacks rather than racking up crazy combo scores and Stylish points. Below is a list of penalties and bonuses found in the game.

Penalties:

Using Super costumes (Infinite Devil Trigger) = -80%, completely voids chance at S-Ranks
Using Auto-Assist (automatic combos) = -20%
Using Orbs to revive yourself = The more often you revive the more penalty you get
Using checkpoint restarts voids the x1.20 Multiplier
Getting hit voids the x2.20 Multiplier

Extra Bonuses:

Whiff King – 100
Storm of Swords – 100
Consistent Style – 100
Max Vitality Victory – 300
Near-Death Experience – 500
From Death to Life – 100
Drawn-out Devil – 800
Double Death – 100
Triple Takedown – 300
Combo Damage – 100
Get Some Air – 300
Sandbagged – 100
Slow Scrapper – 100
Earthbound – 300
Brutal Blow – 100
Fast Fighter – 150
Devil Trigger Junkie – 100
Good Teamwork (Coop) – 500
Gun Enthusiast – 100
Master Swordsman – 100
All Weapon Change – 100
All Style Change – 100
No Style Change – 100
Ignition Enabled – 100
Shift Into Top Gear – 100
Instant Dispatch – 300
Fiendish Friendly Fire – 100
Explosive Mistake – 100
Pop Fly Hitter – 100
Sniper – 100
Break Away Finish – 100
Armless Victory – 200
Feeble Resistance – 2000
No Stalemate – 500
Demon Reprieve – 100
Wave Rider – 100
Finishing Blow Blowout – 300
Wave Rider – 100
Instant Dispatch – 300
Bomber Man – 100
Exceed Excellence – 100
Parry Prince – 100
Parry King – 500
Newbie Deflector – 100
Guard Break Beginner – 100
Guard Break Ace – 500
Risk Taker – 500
Legendary Finish – 500
Red Empusa hunter – 100
Speed Clear S – 1000
Speed Clear A – 500
Speed Clear B – 100
Veggie Roast – 100
Sinful Finish – 500
Terminator – 200
Environment Wrecker – 100
Just Passing Through – 500
Penny Pincher – 100
Blood Clot Conservationist – 500
Wall Crusher – 200
Coffin Breaker – 100
Major Losses – 100
Get Wet – 50
Hotel Tour – 100
Balloon Popper – 500
Explosion Junkie – 100
Wall Crusher – 200
Leg Wallop – 100
Hail to the King – 100
Against All Odds – 500
Demon Catcher – 300

Misc.
The Quick and the Dead
Defeat 5 enemies in 1 second.
This can be achieved as early as the first wave of enemies in Mission 2. Play on either Human or Heaven or Hell mode, and have the Helter Skelter Devil Breaker equipped. Wipe out the first 3 foes, then 5 more will spawn. Get them close to you and use your Devil Breaker skill to kill them all at once. On Human mode you may have to weaken them a little first, but on Heaven or Hell they will die in one hit.

Well I'll Be Damned
Wield overwhelming power to exact an unexpected conclusion.
This is for unlocking the secret ending, which is available in the Prologue or Mission 8. To do so, you must beat the boss, Urizen. This will happen automatically in Heaven or Hell mode, since all foes will die in one hit.

I Believe I Can Fly
Rack up a total of 60 minutes in the air by jumping or other means.
This is pretty easy to get on your first playthrough, especially if you're doing air combos and juggling the enemy a lot. There's no real strategy other than to just jump around and play the game.

Jackpot!
Collect more than 1,000,000 Red Orbs total.
Another achievement that will come naturally. You'll need a total of 15 million Red Orbs to upgrade all three characters completely, anyway. This will come through your playthroughs, don't even bother grinding it out or worrying about it.

Demon Destroyer
Defeat 1,000 enemies total.
Yet another achievement that will just come natural and in due time. You're going to be playing this game a minimum of 6 times through, plus the Bloody Palace modes. Don't worry about it.

Rearm and Repeat
Collect more than 100 Devil Breakers during missions.
You'll find various Devil Breakers laying around each Mission. Go into each Mission with room to spare for Devil Breakers so you can pick them up. Or use them and then pick them up. Easy to get over the course of six playthroughs.

Dante The Gambler.
Use more than 500,000 Red Orbs total with Dr. Faust.
After you've gathered the required Red Orbs, equip the Dr. Faust Weapon with Dante; it will be unlocked in automatically in Mission 13. Equip it and use it to shoot off Red Orbs until the achievement pops up. It's a total waste of Red Orbs, so it's best to save this achievement for after you've upgraded all three characters completely.
The Bloody Palace
Bloody Palace mode is UNRELEASED at this time. This section will be updated further, once the DLC comes out.

Slam Dunk
Clear the Bloody Palace with Nero.
More information to come once the DLC has been released.

Too Easy
Clear the Bloody Palace with Dante.
More information to come once the DLC has been released.

Rest in Peace
Clear the Bloody Palace with V.
More information to come once the DLC has been released.
Wrap Up
Good luck in your achievement hunting!
If this guide helped you, give it a thumbs up so others can find it easier.

Achievement Guide written by The Horror Network / Deathless Void.
Do not redistribute this guide without my express permission.
28 Comments
Solzhenisty Dec 1, 2024 @ 7:17am 
thank Horror Network
Lilpain1997 Aug 10, 2024 @ 8:57am 
oh and this guide is honestly funny. Best way to S rank is no hit which is mostly achievable till Hell and Hell comes up... Hell and Hell is just SOS with 1 hit tacked on lmfao. If you are already getting no hit runs on SOS, DMD and others you can do it for Hell and Hell...
Lilpain1997 Aug 10, 2024 @ 8:48am 
you don't need to beat the game on DMD in order to unlock the Who Needs Weapons Anyway achievement. Back when the game came out I did the thing before beating DMD, just unlock the skill to get rid off all weapons after beating SOS and use royal guard to kill everything.
Hakaishin Jul 17, 2024 @ 9:30pm 
Some extra achievements for the current version of the game.

Vergil Achievements:
Sibling Rivalry - Clear the game as Vergil.
Concentrated Strength - Acquire all of Vergil's skills.
Heart of a Swordsman - Clear Mission 19 as Vergil without using any weapons except Yamato.
This is Power - Clear the Bloody Palace as Vergil.
Swifty404 Apr 12, 2023 @ 12:13am 
A tio from me.

Play bloody palace whit super costume its easy to finish it.

Beat dante must die to unlock the costume.
MrDeun Jun 17, 2022 @ 1:50am 
Any chance for updates?

Cool guide though
Kazeshini030 Mar 27, 2022 @ 6:27am 
Thank you for the guide , amazing work as always
liedata011 Dec 29, 2020 @ 2:15am 
You can do "Who Needs Weapons Anyway?" without infinite DT i.e. without beating Dante must Die.
All you need to do is use Royal Guard and Royal Guard only. Blood clots can be broken with 2 - gauge releases, and Cavelier can be beaten with a mix of SIN DT and Royal Guard.
Asteroid ☄ Nov 8, 2020 @ 9:05am 
Very useful guide. thanks a lot! May the devil power be with you! :stars:
Barmy Deer 𝝙 Aug 17, 2020 @ 7:00pm 
Awesome!