Five Nights at Freddy's 4

Five Nights at Freddy's 4

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Five Nights at Freddy's 4 - Strategy Guide
By Chimanruler15
I present to you my second FNAF guide ever!

This guide gives you all the necessary tips for beating FNAF4.

I detailed my own strategies along with strategies from other members of the FNAF community. I hope you find them useful! ;)
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Objective
You are a young boy who is haunted by ghostly animatronics at night. The only weapon you have is a flashlight.

The goal of the game is to reach 6AM without getting killed by any of these animatronics. Each night starts from 12AM, and each in-game hour lasts exactly one minute. Thus, you must survive six minutes each night.

There are five main nights, and after the fifth night is completed, three additional nights can be unlocked. That makes a total of eight playable nights, each increasing in difficulty. However, like with most FNAF games, these nights must be completed in order.

Each night will be discussed separately in later sections.
Main Menu
Select “New Game” to start the game from the first night.

Select “Continue” to start from the last night that you failed or didn't finish.

Select “6th Night” to play, well, Night 6. Do note that Night 5 must be completed before the “6th Night” option will show up.

Select “Extra” to access the remaining two bonus nights and the other game modes. This option will show up only after Night 6 is completed.
"Extra" Menu
Once you beat Night 6, you have access to a vast array of bonus content.

I'm not going to bother covering all the options because many of them are not the focus of the guide, and you can experience those on your own. For now, I'm going to focus on the playable nights/mini-games.

Select the “Fun with Plushtrap” option to play a mini-game where you shine the light on Plushtrap in the darkness just before he reaches you. That mini-game has a strategy behind it and will be discussed in another section.

Select the “Nightmare” option to play Night 7.

There is no default option in the Extra menu for Night 8 (aka “20/20/20/20 mode” or “4/20 mode” for short), but you can make the option appear. However, you can only access this option after beating Night 7. Once Night 7 is beaten, you must go to the Extra menu and type in “2-0-2-0-2-0-2-0” to access Night 8. Once those numbers have been typed, the option “20/20/20/20” will show up and will replace the “Nightmare” option. Then, you can play the final night to your heart's content. However, once Night 8 is beaten, it cannot be accessed again, and only Night 7 will be playable. To be able to replay Night 8, you must either edit the save file or start a new game.

Select the “Fun with Balloon Boy” option to play a mini-game very similar to “Fun with Plushtrap” but with Nightmare Balloon Boy instead. This mini-game is much trickier than Plushtrap's and will be covered in a different section.
Controls
Use the mouse to move your cursor.

From the main area, you can select four different areas in the room:
  • Mouse over to the left door and click on it to go there. When you are at the left door, it will automatically open. You can use the "CTRL" key to shine your flashlight and the "SHIFT" key to close the door for as long as you need to. Swipe your mouse cursor towards the bottom of the screen to return to the main area.
  • Mouse over the right door and click on it to go there. Whatever you can do at the left door also applies to the right door.
  • Mouse over to the closet and click on it to go there. The controls for both the left and right doors also work with the closet doors.
  • Swipe downward towards the bottom of the screen to go to the bed. You will turn around, facing the bed. You can use only your flashlight on the bed. Swipe the mouse cursor downward to face the three doors from the main area again.
Overview of the Nights
Before reading this section, I recommend that you first read the sections detailing the animatronics' movements.

Night 1 is an extremely easy night. No animatronic in the hallways will show up until 4AM, which makes this the perfect opportunity to practice using the controls. Bonnie, Chica, and Freddy are your only threats. Also, Foxy will NOT show up during this night, but you can accidentally make him appear if you shine the bed at the flashlight for too long. This can happen on any night. For more info on how to avoid this, read the “Foxy” section.

Night 2 introduces Foxy as a normal threat. Additionally, everyone moves a bit faster, but the night is still very much beatable.

Night 3 is a harder version of Night 2.

Night 4 is a harder version of Night 3.

Night 5 is different from the previous four nights. Nightmare Fredbear is your only threat here, and he can appear anywhere within the room. For more info on how to defeat him, read the “Nightmare Fredbear” section.

Night 6 is unique. For the first four hours, Bonnie, Chica, Freddy, and Foxy are your only threats, and they're harder than ever. However, at 4AM, Nightmare Fredbear (also harder than ever) replaces everyone, and you'll have to deal with him for the next two hours.

Night 7 is fairly similar to Night 6. Other than being harder overall, Night 7 has one new enemy that replaces Nightmare Fredbear, and his name is simply “Nightmare.” Nightmare is identical to Fredbear in physical form, but they both have different colors. Nightmare is just a more difficult version of Fredbear, and Nightmare's mechanics are covered in the “Nightmare” section.

Night 8 is just a harder version of Night 7. Night 8 is the hardest night in the game, but it's not impossible to beat.
Nightmare Bonnie
Much like in FNAF1, this rabbit will try to get into the room through the left door.

I'll try to explain Nightmare Bonnie's movements with a map. This is the same map that gets displayed in the upper right corner when you use the “House Map” cheat in the Extra menu. I added some doors to the map to make it a bit easier to use. Anyway, you normally won't be able to use this map, but I'm using it here to better explain how Bonnie works.

First, here's an overview of the map:


Note that Fredbear/Nightmare show up only when the other animatronics are gone.

Now, let's look at Bonnie's movements. Here are all his positions:


Bonnie may freely go to any of these positions. However, he cannot skip adjacent areas unless he is pushed back with the flashlight or blocked with the door.

Let's start with position 1:


This spot is directly behind the closet. Bonnie will always start here first with Chica and Foxy.

Here's position 2:


Bonnie is in the left corner of house. In other words, he's at the back of the left hallway. For simplicity, I'll call this spot “the top left.”

Here's position 3:


Bonnie is in the middle of the left hallway. We'll just call this spot “the middle left.”

Here's position 4:


Bonnie is at the end of the left hallway, which I'll call “the bottom left.”

Now that you know about these positions, let's discuss Bonnie's movements in further detail.

Bonnie is only dangerous when he is in positions 3 and 4. You want him to stay in positions 1 and 2 as much as possible. Position 4 is very dangerous because that's the only place where he can kill you.

How do you deal with him, then?

First, you must select the left door. When you are at the left door, wait for 5 seconds. While waiting, you must listen for a breathing sound.
  • If you hear a breathing sound at the door, then Bonnie is in position 4. Do not use the flashlight, or he will jumpscare you. Instead, close the door and wait until you hear footstep sounds. This means that Bonnie has returned to position 2. Once you do that, double-tap your flashlight before leaving the left door. Do not leave the left door without driving away Bonnie, or he will jumpscare you when you're at the bed.
  • If you don't hear any breathing sounds, then Bonnie might be in positions 1, 2, or 3. Still, double-tap your flashlight before leaving the left door. If you see Bonnie moving, then he's returning to position 1. If you don't see him at all, then he's in either position 1 or position 2. Do not leave the door without flashing your light, or you may accidentally let Bonnie advance to the door.

We “double-tap” the flashlight after blocking Bonnie with the left door because he may come right back to position 3 from position 2 and because Foxy may also be in position 3. Using the flashlight twice will get rid of both animatronics.

We “double-tap” the flashlight in all other situations because both Bonnie and Foxy may be in position 3. Using the flashlight twice will get rid of them both.

NOTE: Whenever Bonnie is pushed back with the flashlight, he will return to position 1. However, he will come to position 1 on his own sometimes. Bonnie is the ONLY one who can return to this spot normally.

NOTE #2: There seems to be a flaw in the game's programming. Normally, when you close the door on Bonnie and Chica, they return to position 2. However, they may jump to position 3 from position 2 quickly. I mentioned this above. Normally, Bonnie and Chica aren't supposed to be that fast. Again, ALWAYS use your flashlight after closing the door on them unless you want them at your door so soon.

NOTE #3: There seems to be another flaw in the game's programming. Occasionally, after you close the door on Bonnie and Chica, they may walk away almost instantly. Normally, there's a small delay before you hear their footsteps. If you open the door and shine the light after you hear instant footsteps, you'll get jumpscared. This can also happen if after hearing instant footsteps and closing the door, you just walk away from the door and check the bed. One possible reason for this is that sometimes, Bonnie and Chica normally walk away from the door to position 3, anyway. The game doesn't seem to account for the possibility that players may check the door during that time, so Bonnie and Chica end up jumping right back to position 4 before killing them. To avoid this, wait for delayed footsteps BEFORE opening the door and flashing your light. If you don't hear a delay (i.e. you hear instant footsteps), open the door, listen for breathing again, and close the door again. Repeat this process until you hear a proper delay before the footstep sounds. For the record, I've never had to do this more than once.
Nightmare Chica
Much like in FNAF1, this robot chicken will try to get into the room through the right door.

Nightmare Chica works very similarly to Nightmare Bonnie, but I'll still try to explain Nightmare Chica's movements with a map. This is the same map that gets displayed in the upper right corner when you use the “House Map” cheat in the Extra menu. I added some doors to the map to make it a bit easier to use. Anyway, you normally won't be able to use this map, but I'm using it here to better explain how Chica works.

First, here's an overview of the map:


Note that Fredbear/Nightmare show up only when the other animatronics are gone.

Now, let's look at Chica's movements. Here are all her positions:


Chica may freely go to any of these positions. However, she cannot skip adjacent areas unless she is pushed back with the flashlight or blocked with the door.

Let's start with position 1:


This spot is directly behind the closet. Chica will always start here first with Bonnie and Foxy.

Here's position 2:


Chica is in the right corner of house. In other words, she's at the back of the right hallway. For simplicity, I'll call this spot “the top right.”

Here's position 3:


Chica is in the middle of the right hallway. We'll just call this spot “the middle right.”

Here's position 4:


Chica is at the end of the right hallway, which I'll call “the bottom right.”

Here's position 5:


Chica is in an area sticking out of the right side of the house. This area is the kitchen, and only Chica can go to this area. Much like in FNAF1, whenever Chica goes to this room, she will make noises with pots and pans. This means that you do not have to check the right door for her whenever you hear these sounds. This can save some time, but be warned that Foxy can still try to enter the room from the right hallway while Chica's in the kitchen. Thus, you must not completely ignore the right door.

Now that you know about these positions, let's discuss Chica's movements in further detail.

Chica is only dangerous when she is in positions 3 and 4. You want her to stay in positions 1, 2, and 5 as much as possible. Position 4 is very dangerous because that's the only place where she can kill you.

How do you deal with her, then?

First, you must select the right door. When you are at the right door, wait for 5 seconds. While waiting, you must listen for a breathing sound.
  • If you hear a breathing sound at the door, then Chica is in position 4. Do not use the flashlight, or she will jumpscare you. Instead, close the door and wait for footstep sounds. This means that Chica has returned to position 2. Once you do that, double-tap your flashlight before leaving the left door. Do not leave the left door without driving away Chica, or she will jumpscare you when you're at the bed. NOTE: Unlike Bonnie, Chica will not jumpscare you herself when you're away from the door; she'll send her Nightmare cupcake after you. However, when you mess up at the right door, she will jumpscare you herself.
  • If you don't hear any breathing sounds, then Chica might be in positions 1, 2, 3, or 5. Still, double-tap your flashlight before leaving the right door. If you see Chica moving, then she's returning to position 1. If you don't see her at all, then she's in positions 1, 2, or 5. Do not leave the door without flashing your light, or you may accidentally let Chica advance to the door.

We “double-tap” the flashlight after blocking Chica with the right door because she may come right back to position 3 from position 2 and because Foxy may also be in position 3. Using the flashlight twice will get rid of both animatronics.

We “double-tap” the flashlight in all other situations because both Chica and Foxy may be in position 3. Using the flashlight twice will get rid of them both.

NOTE: Whenever Chica is pushed back with the flashlight, she will return to position 1. However, she will NEVER return to position 1 on her own. Bonnie is the ONLY one who can return to this spot normally.

NOTE #2: There seems to be a flaw in the game's programming. Normally, when you close the door on Bonnie and Chica, they return to position 2. However, they may jump to position 3 from position 2 quickly. I mentioned this above. Normally, Bonnie and Chica aren't supposed to be that fast. Again, ALWAYS use your flashlight after closing the door on them unless you want them at your door so soon.

NOTE #3: There seems to be another flaw in the game's programming. Occasionally, after you close the door on Bonnie and Chica, they may walk away almost instantly. Normally, there's a small delay before you hear their footsteps. If you open the door and shine the light after you hear instant footsteps, you'll get jumpscared. This can also happen if after hearing instant footsteps and closing the door, you just walk away from the door and check the bed. One possible reason for this is that sometimes, Bonnie and Chica normally walk away from the door to position 3, anyway. The game doesn't seem to account for the possibility that players may check the door during that time, so Bonnie and Chica end up jumping right back to position 4 before killing them. To avoid this, wait for delayed footsteps BEFORE opening the door and flashing your light. If you don't hear a delay (i.e. you hear instant footsteps), open the door, listen for breathing again, and close the door again. Repeat this process until you hear a proper delay before the footstep sounds. For the record, I've never had to do this more than once.
Nightmare Foxy - Part 1
Nightmare Foxy has two different parts to his mechanics: before he gets to the closet and after he gets to the closet. I will split this section into these two parts.

Before Foxy Gets to the Closet

Most people mess up this part because they have no idea how to prevent Foxy from getting into the closet. Fortunately, there is a strategy for that.

I'll need to use the house map from the game for this explanation.

First, here's an overview of the map:


Note that Fredbear/Nightmare show up only when the other animatronics are gone.

Now, let's look at Foxy's movements. Here are all of his positions:


Foxy works a bit differently from Bonnie and Chica.

Let's start with position 1:


This spot is directly behind the closet. Foxy will always start here first with Bonnie and Chica.

Here's position 2:


Foxy is in the top left corner of the house at the back of the left hallway.

Here's position 3:


Foxy is in the middle of the left hallway, which I'll call “the middle left.”

Here's position 4:


Foxy is in the top right corner of the house at the back of the right hallway.

Here's position 5:


Foxy is in the middle of the right hallway, which I'll call "the middle right."

Now that you know Foxy's positions, let's discuss his mechanics.

Foxy will start from position 1 every night and will run back and forth between positions 2 and 4, deciding on a hallway to enter the room from.

If Foxy runs from the top left to the top right, his footstep sounds will play in your ears, going from the left audio to the right audio:


The opposite applies when Foxy runs from the top right to the top left.


Once Foxy has chosen a hallway, he will make footsteps (which may or may not be louder than his regular footsteps) centered on the corresponding side of the audio. This means that he has advanced to either position 3 or position 5.


This is the part where you should worry. Going to the door opposite from the hallway that Foxy's in will allow him to enter the room.



Once he's in the room, he will head right to the closet.


However, this is the only way for Foxy to enter the room. He cannot enter the room if you're at the correct door.



He also cannot enter the room if you're at the closet, in the main area, or at the bed.


Still, how do you keep up with Foxy to ensure that you pick the correct door? The answer is simple. Align your door checks with Foxy's movements. When Foxy goes to the left, use that opportunity to check on Bonnie at the left door. When Foxy goes to the right, check the right door for Chica. This is not a vital maneuver in the earlier nights where everyone moves slowly, but it is essential for Nights 6-8.

Do note that this method is not 100% effective. There are still occasions where Foxy may enter the room, anyway. This could be because Bonnie or Chica held you up at the door. Try to minimize your time at the doors to keep up with Foxy, though that won't save you every time, either.

That, and Foxy may get into the closet early in the night despite your best efforts. If that happens, I recommend restarting the game. There's no point dealing with Foxy so early on the hardest nights unless it's at least 3AM.

Still, this strategy will work at least 85% of the time and will save you from many headaches. Keeping Foxy out of your hair will give you more time to check on everyone else in the house, namely Freddy.

NOTE: Thanks to Steam user "socialzero" for this amazing strategy, which I have explained in more depth. You can find his/her strategy posted here on page 2: https://steamcommunity.com/app/388090/discussions/0/541907867756485587/

After Foxy Gets to the Closet

Once Foxy enters the closet, he will progress through several stages, much like the Foxy animatronic in FNAF1.

The first stage is when Foxy is a plushie.


The second stage is when Foxy is no longer a plushie but an actual animatronic. He will be in a standing position.


The third stage is when Foxy is in a crouching position.


The fourth stage is when Foxy is sticking his head out of the closet.


(Apologies for the house map overlay. Getting these pictures of Nightmare Foxy was easier with the house map than without it.)

However, right after Foxy gets into the closet, he will actually start from stage 4. Upon opening the closet, you will be greeted with a loud, growling sound that will hurt your ears but will not kill you.

Your job is to get Foxy all the way down to stage 1 and to keep him there for as long as possible while he repeatedly progresses towards stage 4. However, you may not have enough time on the hardest nights to keep Foxy at stage 1, so you'll have to settle for stage 2 (or even stage 3 if you're really desperate).

In any case, allowing Foxy to stay at stage 4 for too long will have him kill you once you're away from the closet. You must keep track of Foxy at all times. If you can, check on him every two door checks or so.

Now to discuss how to revert Foxy to stage 1. Use your flashlight to check on what stage Foxy's in. Then, shut the closet doors and keep them closed. After some time, open the door and check on Foxy again. If you waited long enough, he should be back in his plushie stage. If not, hold the doors closed again and check on Foxy afterwards. Repeat this maneuver until Foxy is at stage 1 again.

I haven't done extensive testing on how long it takes to revert Foxy all the way back to stage 1, so I don't know the exact time needed to hold the doors closed. Still, holding the doors closed for 7-10 seconds seems to be a decent general estimate. I would perhaps go for 7-8 seconds for easy nights and 9-10 seconds for harder nights. Either way, you'll have to experiment yourself to determine what period of time is best.
Nightmare Foxy - Part 2
One Word of Caution

Do NOT hold the flashlight on the bed for too long (about 14 seconds). Doing so will summon Foxy, whether or not he's in your closet. This can also happen even during Night 1, where he's not active.

Flickering the light on the bed will NOT prevent Foxy from attacking you. It will only delay the regular attack timer of 14 seconds.

Turning around in place (i.e. turning towards and away from the bed repeatedly) ALSO won't work. That just makes Foxy take even longer to kill you, whether or not you flicker the lights, too.

I believe that Scott programmed Foxy this way to to prevent players from camping at the bed to get rid of Freddy easily while everyone else is busy moving around in the hallways.

To avoid this, simply move around the room before the attack timer is up. Moving to the closet, left door, or right door will reset Foxy's attack timer. Once that's done, then you can go back to the bed and use your flashlight safely.

You do not have to do this every time you use your flashlight on the bed. You just have to do it before your total time of using the flashlight on the bed reaches 14 seconds.

For the record, simply standing in the main area while facing the closet and the two doors will not penalize you. The only thing bad that can come from that is allowing Freddy to pile up on the bed behind you. Only using the flashlight on the bed for too long while not moving around the room will penalize you.

This isn't something to worry about much, though. It takes at most 3 seconds to clear Freddy from the bed, and you're not going to be very stationary in this game, even on the earliest nights.
Nightmare Freddy
Nightmare Freddy is a special case. Take a look at the map below.


Freddy isn't on the map because he is always in the same place--on the bed. The bed is represented by the bottom gray square of the map.

Nightmare Freddy doesn't move around like the other animatronics. Instead, he functions similarly to the puppet in FNAF2. Over time, Freddy will transform into his full form, and once he does, there is no stopping him.

First, he starts out as a small bear monster called a "Freddle." Then, he will turn into two Freddles, then three, and finally Nightmare Freddy himself. When he reaches that final stage, it's game over once you flash him on the bed.

Your job is to prevent the Freddles from piling up on the bed. Shining your flashlight is the only way to scare them off the bed. The more Freddles there are, the longer you'll have to use the flashlight.

As you progress through the nights, Freddy will transform more quickly. Thus, you must learn to check on him regularly. Typically, flashing him after two door checks should suffice. Also, check on him before checking on Foxy. The reason for this is that it takes at most 3 seconds to take care of Freddy. Foxy takes up much more of your time (possibly up to 9-10 seconds), and if you take care of him first, you're just going to let Freddy pile up on the bed.

If you forget about Freddy, don't worry. The Freddles on the bed will remind you of their presence by causing the lights to flicker gradually faster and by emitting a screech that gets gradually louder.

One Word of Caution

You might have the idea of staying at the closet, the left door, or the right door to avoid a game over from Foxy, Freddy, Bonnie, and Chica. That is not going to work.

True, Foxy can't kill you if you're at the closet, and Bonnie and Chica can't kill you at the doors if you don't do anything. However, none of that will stop Freddy from ending your game.

Remember that much like the Puppet in FNAF2, Freddy will eventually kill you if you take too long to do anything about him.

Normally, Freddy kills you if you flash him on the bed after he reaches his final form. However, if you choose not to check the bed at all, he WILL end your game at one point, and it won't be at the bed. It'll be in the main area, much like the jumpscares with Bonnie, with Fredbear, and with Chica's Nightmare cupcake.

Now, if you're close to 6AM, and you feel that it's too late to check on Freddy, then by all means, ignore him. Just hope that you reach 6AM before he kills you.
Nightmare Fredbear - Part 1
This robot appears only in Nights 5 and 6 and is never accompanied by other animatronics. In other words, whenever he appears, he's your only enemy.

On Night 5, Fredbear will be your only enemy throughout the entire night. On Night 6, you'll deal with him after fending off Bonnie, Chica, Foxy, and Freddy for the first four hours. Then, Fredbear will appear right at 4AM, and you'll have to avoid him for the last two hours of the night.

Unlike the four classic animatronics, Nightmare Fredbear can appear in either hallway, the bed, or the closet. Let's discuss these positions of his in more detail. Here are all his positions:


Here's position 1. Nightmare Fredbear will start the night here:


This spot is directly behind the closet. Note that Fredbear shows up only when the other animatronics are gone.

Here's position 2:


Fredbear is at the back of the left hallway.

Here's position 3:


Fredbear is in the middle of the left hallway.

Here's position 4:


Fredbear is at the back of the right hallway.

Here's position 5:


Fredbear is in the middle of the right hallway.

Here's position 6:


Fredbear is in the closet.

Here's position 7:


Fredbear is on the bed.

Now, let's talk about Fredbear's movements.

Much like Foxy, Fredbear will start from position 1 every night and will run back and forth between positions 2 and 4, deciding on a hallway to enter the room from. His footsteps are slower, louder, and heavier than Foxy's footsteps.

If he runs from the top left to the top right, his footstep sounds will play in your ears, going from the left audio to the right audio:


The opposite applies when he runs from the top right to the top left.


Unlike Foxy, Fredbear will move back and forth several times in a row without stopping. Moreover, once he chooses a hallway, he will be silent as he approaches either middle spot. This means that he has advanced to either position 3 or position 5.


To avoid tiring yourself out while trying to keep up with Fredbear, simply wait until he stops making footstep sounds. Be sure to keep track of his movements while you're doing this. Then, wait for 3 seconds of silence. Once those 3 seconds are up, quickly move to the door that corresponds to the hallway that he's in. (Thanks to YouTuber ProdCharles for this amazing tip!)

Unlike Foxy, Fredbear doesn't penalize you for going to the wrong door. Instead, he gives you a certain amount of time to push him away from the correct door. If you aren't fast enough, he'll jumpscare you.

To drive Fredbear away from the door, first, check to see if he's there with the flashlight. You need to tap the flashlight only once to see if he's there. Do not tap or hold the flashlight for too long, or you will get jumpscared. Next, simply close the door until you hear him moving to the other side. Then, go back to the room's main area immediately. You do not need to check the hallway to see if Fredbear's gone; you only need to hear him running away.

NOTE: Do not open the door until you hear Fredbear running away. Sometimes, Fredbear will stall at the door before he decides to move away. It is NEVER safe to open the door unless you hear his footsteps again. Opening the door while he's still there will get you jumpscared.

As for the bed and the closet, they are handled a bit differently. First, use your flashlight to see if Fredbear's in either location. If Fredbear's on the bed, shine your flashlight until he disappears from view. (He'll also make footstep sounds.) If he's in the closet, close the doors until you hear his footsteps again. (There's no need to check the closet to see if he's gone.) Do not stop either action until Fredbear vanishes, or you'll get a jumpscare.

Sadly, that's not all there is to Fredbear's movements. The hardest part about dealing with him is his laugh, which is meant to trick players.

Fredbear periodically lets out some laughs while running back and forth across the back hallway. When he laughs, this means that he could be at a door, on the bed, or in the closet.

Fredbear doesn't actually let out the same laugh for every location that he could appear in. He actually has five different laughs (well, six laughs, but one isn't heard during normal gameplay), bringing up the total laughs to 15 (5 laughs * 3 locations).

I'm still trying to find a way to tell where Fredbear is based on his laughs, but so far, I have not been successful.

There's some good news, though. Fredbear NEVER appears on the bed or in the closet without laughing first, and he doesn't choose those two locations very often. Thus, if you hear Fredbear laughing when he's already at a door, then he's in the room somewhere.

If you still can't tell where Fredbear is, prioritize the locations of the room in a certain order. Here is the order: door, bed, and closet. We choose this order for two reasons:
  1. Fredbear spends more time going to the doors than going to the bed or to the closet.
  2. Checking the bed is faster than checking the closet. Checking the bed only requires turning around whereas checking the closet requires running to it.
  3. Once the doors and bed have been checked first, all you have to do is run to the closet and shut the doors right away since that's the only possible place left. No flashlight needed.
  4. Fredbear gives you considerably less time to react to him at the doors than at either the bed or the closet.
If you use this order of precedence, then Fredbear will have a much lower chance of getting you.

You could go to the bed first, but then you would be forced to check either the closet or the side door. You can't do both because you can't go directly from the closet to the door and vice-versa. That, and if Fredbear's at the doors, then you may not have enough time to react. Checking the closet first takes even longer than checking the bed first.

Thus, unless you're certain about where Fredbear is, I recommend sticking to my strategy.

Additionally, Fredbear is much easier than his black counterpart Nightmare, who is much less lenient and much more annoying. Fredbear gives you plenty of time to check all three locations, even when he laughs, whereas Nightmare gives you barely any time to check two. Nightmare will be covered in a separate section.
Nightmare Fredbear - Part 2
To summarize:

  • Nightmare Fredbear will move back and forth across the top hallway, trying to choose a side hallway to enter the room from. Keep track of his movements accordingly.
  • Listen for when Fredbear stops moving. Once he does, wait 3 seconds. Then, choose the door that matches the hallway he went into.
  • If you cannot tell where Fredbear is when he laughs, follow this order quickly: doors, bed, and closet.
  • At the door, check if Fredbear's there by tapping the flashlight once. If he is, shut the door and hold it closed until he can be heard running away. You do not need to flash the hallway after you hear his footsteps.
  • At the bed, check if Fredbear's there by using your flashlight. If he is, keep the flashlight on until he disappears from view.
  • At the closet, check if Fredbear's there by using your flashlight. If he is, shut the door and hold it closed until he can be heard running away. If this is the last place you check, just shut the doors right away.

That's it! Again, Fredbear isn't too bad, even if you consider his laughs.
Nightmare
This will be a short section since Nightmare functions much like Fredbear. The only difference is that he's much faster, giving you less time to react to his movements. This means that you may not have enough time to check all locations in the room, so try your best to choose wisely, starting with the doors and ending with the closet if you have no idea where to go next.

For Nightmare, all that you have to do is to slightly alter the strategy for Fredbear. Instead of waiting 3 seconds after Nightmare stops running, wait no more than 1 second before going to the doors. Any longer, and you won't have time to react to him.

If you're going to do "All Nightmare" mode, where only Nightmare is present during the whole night, note that Nightmare will always run around like a moron at the beginning, sometimes while laughing. I don't know if this is a glitch or not, but it happens every time you play the mode. Nightmare's running around could be because the game needs to load him or something, which may explain why Nightmare isn't present on the house map at the start of the night. This still shouldn't be happening, but it might be the reason.

In any case, this running around will only happen during the first 20 seconds (or so) of the night. Use this time to go to both the left and right doors. Then, either close the door or hold down your flashlight. Use your flashlight at the bed, too.

We do this because the doors and flashlight need to "load," too. In other words, there's a bit of delay when you first close the doors or use the flashlight. Again, this shouldn't be happening, but it is.

Other than all of that, Nightmare's mode is essentially the same as Night 5 with Fredbear but much more annoying. That, and much like with Fredbear on Night 6, you'll have to deal with Nightmare on Nights 7 and 8 after fending off the other animatronics for the first four hours. Yikes. Good luck!
Fun With Plushtrap
This mini-game is very simple. The objective is to flash Plushtrap with your light when he reaches the point marked "X" in the hallway before time runs out.

Plushtrap starts out sitting in a chair every time. You can verify this with your flashlight, but it's not necessary, and it will waste some time. Also, Plushtrap hides or stops moving every time you use the flashlight, so use it sparingly, or you'll waste even more time.

To determine where Plushtrap is, you must listen for his footsteps. Plushtrap has two types of footsteps: deep, slow footsteps and light, fast footsteps. This footstep pattern never changes, so all you need to do is to know exactly when to flash Plushtrap when he makes his footsteps. Let me outline the pattern below:
  • Footstep Set #1: Deep, slow footsteps. Plushtrap has gotten off his chair.
  • Footstep Set #2: Light, fast footsteps. Plustrap has run to one of the doors in the hallway. He can run either to a door on the left side of the hallway or to a door on the right side. His footsteps will be heard going from the right side of the audio to the left side of the audio or vice-versa, depending on what side he ran to.
  • Footstep Set #3: Deep, slow footsteps. Plushtrap has returned to the middle of the hallway, getting closer to you.
  • Footstep Set #4: Light, fast footsteps. Plustrap has run to one of the doors on the opposite side of the hallway. Again, this door can be on the left side or the right side. Also, Plushtrap's footsteps going from one side of the audio to the other side will be heard again.
  • Footstep Set #5: Plushtrap has returned to the middle of the hallway and is a short distance away from jumpscaring you.

On the last set of footsteps, flash Plushtrap right when you hear the second step. He will be on the X when this occurs. This always works.

Thanks to YouTubers "Kevin Kevin" and "hsggdvdv" for this wonderful strategy!

Flashing Plushtrap here isn't hard to time properly, but do note that if you miss the sound cue, Plushtrap will pass the X, and you will not be able to win the mini-game, even if you stop him before he gets to you. Also, if you let him pass the X far enough, he'll jumpscare you as soon as you flash the light. Make sure that you're listening carefully to his footsteps to avoid losing the mini-game.

"Fun with Balloon Boy" is a much trickier version of "Fun with Plushtrap" and will be covered in a separate section.
Halloween Edition
FNAF4 has a "Halloween Edition" where many of the game's characters are replaced by different but functionally similar/identical characters. Here's a summary of the similarities and differences between the regular and Halloween characters:

  • Jack-O-Bonnie works exactly like Nightmare Bonnie.
  • Jack-O-Chica works exactly like Nightmare Chica. However, Jack-O-Chica has a nightmare pumpkin instead of a nightmare cupcake.
  • Nightmare Freddy doesn't have a Halloween counterpart.
  • Nightmare Fredbear doesn't have a Halloween counterpart.
  • Nightmarionne works almost exactly like Nightmare. However, Nightmarionne plays the music from FNAF2's music box. This music has no effect on your ability to hear Nightmarionne's sound cues.
  • Nightmare Mangle works almost exactly like Foxy. However, there are two key differences:
    1. Mangle can't be seen when being flashed in the hallway, even though she's there. You can look at the house map to track her location, though.
    2. Mangle makes static noises when she's in the closet. This can make listening for other audio cues (e.g. the footsteps of Bonnie and Chica) considerably harder to do, especially if the challenge "Insta-Foxy" is activated. However, it is still possible to hear the footsteps but just barely.

Other than that, the Halloween Edition is virtually the same as the regular edition. Mangle is the only thing that makes the Halloween Edition considerably harder.
Fun With Balloon Boy
This mini-game is very similar to "Fun With Plushtrap." Thus, you should read that section before reading this section. There are only two main differences:
  1. Nightmare Balloon Boy makes various laughs, much like his FNAF2 counterpart. However, unlike in FNAF2, these laughs do NOT necessarily indicate when Balloon Boy has moved. In other words, he'll move while laughing sometimes, and sometimes, he won't move while laughing. Therefore, do not rely on the laughs at all. They're just here to trip you up.
  2. The timing for shining your light on Nightmare Balloon Boy when he's on the X is different and much trickier. Fortunately, there's a trick to it. Instead of waiting until you hear the second footstep of the very last set of slow footsteps, wait two seconds after you hear the second set of fast footsteps. Use the timer in the upper right corner of the screen to help you with the timing.
The trick mentioned above may not always work. If I were to estimate the percentage of success, it would be 80%. Still, that's much better than nothing.

Thanks to YouTuber "UndeadRitual" for this amazing strategy!

There's one more thing. If Balloon Boy retreats into a hallway even after you tried to flash him on the X at the right time, just try to wait 2-3 seconds before trying again, adjusting your timing as needed. At this point, you'll just have to guess on when to flash him, though it won't be easy.

That's all there is to this mini-game! Good luck!
13 Comments
msThunderbutt Mar 4, 2024 @ 8:31pm 
This was very helpful thanks for the tips
Page153 May 5, 2023 @ 9:00pm 
The animatronics show up at 2 AM on night 1, not 4 AM.
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MLU Feb 4, 2023 @ 3:56am 
wow. thats awesome. thanks! :popgoesescape:
chase1944 Oct 9, 2022 @ 10:46pm 
Thanks So Much That Will Help
RodeoWizard Mar 3, 2022 @ 12:31pm 
THANKS SO MUCH
Anime Sucks Feb 22, 2022 @ 3:34pm 
very handy :btd6thumbsup:
abailey8266 Sep 29, 2021 @ 4:37pm 
lol im only on night two but thank you!
Chimanruler15  [author] Feb 20, 2021 @ 11:38pm 
@garethdavis138 No problem, and thank you! :)
garethdavis138 Aug 19, 2020 @ 1:06pm 
Make some more of these guides there relay useful since i didn't know about them glitches also i have seen your fnaf one guide to thnx :) :steamhappy: