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The kill and goal stuff sounds a little confusing but only because i have't delved into that part yet. I'm sure once I compare your post against the guide and start implementing them it will become clear.
Then, the conversation has to have a prerequisite for selecting each link that has a "save the game" line. Each prerequisite needs to say if LastScene is equal to 1, 2, 3, 4, etc. So the line that is going to re-load the first scene needs a prereq of LastScene equalling 1. When someone loads into that scene, LastScene will be set to 1 by the trigger, and thus the prereq for that conversation line will be met. The prereq for the other lines won't be met, because LastScene can only equal one number at a time, so it won't equal 2 or 3 or 26. So those lines should be closed off.
I think I see what your getting at, but could you give me an example as to what story variables could be re-used?
How's your effort to save-anywhere DMS going? That's quite an ambitious undertaking. I was planning to do it myself, after I finished implementing everything into my Arena mod that I wanted. Have you got some scenes done already?