Idle Wizard

Idle Wizard

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Trial of Valor
By Jey
Trial of Valor for dummies.
   
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How does the Trial of Valor work?
Introduced in v0.80, the Trial of Valor is a new type of Trial (previously, there only was the Trial of Skill).


When the Trial of Valor starts, your orb is changed to a standard one and a monster appears in it.
Note that you will NOT exile.
In v0.80, there are three monsters that appears randomly (In this guide, it will be the Skeletal Warrior)


Around the new orb and monster, there are a few icons that appear.
The following picture explains what they are.


The HP represents quite obviously the life of the monster. You need to get it to 0 to win this Trial of Valor (note : Due to rounding, you may reach 0 HP without actually killing the monster. If you do win, the interface automatically disappears, so be slightly careful).

How to bring down this ugly monster? Easy, you just have to use the spells provided to you for this trial.

All spells act the same way : If you use them, they deal 10 base damage to the monster, then go on cooldown for a few seconds.


An Evocation (first, red symbol) deals damage.


An Incantation (second, green symbol) deals damage too.


A Super Ultra-Buff Summon (third, blue symbol) also deals damage. Don't get on its wrong side or its blueish Super Ultra-Buff muscles will be used against you!

Each spell starts with 5 charges, meaning they can each be used up to 5 times.

Seems easy? Not so fast!
While your objective is to kill the monster, its goal is to survive. Sadly, this monster is unable to attack you, so his only mean of survival is defending itself.
At all times, the monster has two magical shields up.
If you use a spell of the same type as a shield, the damage will be reduced by approximatively 60% per shield of the corresponding type.

For example if you cast an Incantation (2nd, green symbol) while the monster has one Incantation shield, you will only deal about 4 damages. If he has two Incantation shields, you will only deal about 1 damage.


A failed Evocation will fizzle out and will be mostly ineffective.


A failed Incantation will be so small, no one will notice anything.


A failed Mega-Dupa' Weak Summon will be so small, everyone will bully it.

The monster will change its shields to random spell types within a certain amount of time.
They switch very quickly after you cast a spell, but they begin to switch more slowly over time.


Seems easy? Wait a bit more!
In addition to being able to partially protect itself from magic, the monster heals itself at a slow rate. If you wait too much, you won't be able to kill him, even if all your spells hit their marks perfectly.

If you cast your spells as soon as they are available, you should need 12 perfect hits to kill the monster.

What happens if you lose? Will you lose your trial rune and be shamed forever?
Don't worry too much.



As can be seen in this picture if you "lose" the Trial of Valor, you will be able to "refill". That means you can spend an additional Trial Rune to refill all your spells to 5 charges. The monster will however keep his remaining HP and not go back to 100 HP.




N.B : Due to delays between the moment of the cast, the moment of apparition of the spell effect and the moment I took the screenshot, added with the increase of the shields rotation speed, it appears on the screenshots as though my failed spells SHOULD have been a perfect hit and most of my successful spells SHOULD have been missed. It's only due to all these delays.
The trial works as I explained : You must cast your spells when the shields ARE NOT of the same symbol/color as your spell.
1 Comments
Wind Lane Jun 20, 2019 @ 8:26pm 
It's also worth noting that different monsters have different total hit points, that the spells charge different speeds for each monster, and that they switch their shields at different speeds as well.

Also, certain monsters actually gain life from hits that they're shielded from - the mushroom looking monster seems to get the most back.

And some monsters are so weak that it really doesn't matter if you hit it with a spell it's shielded from or not - the tornado looking monster is especially easy to kill because of this and because spells charge pretty fast against him.

Paying attention to what damage is done when the spell is shielded and the monster's total hit points lets you know how many mistakes you can make.