Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tier One Mod
   
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0.593 MB
Feb 21, 2019 @ 6:44pm
Jan 17 @ 11:48am
21 Change Notes ( view )

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Tier One Mod

Description
Misc Updates:
Lumber Mill +1 Production
Lumber Mill River Adjacency +2 Production

Policies:
Equestrian Orders requires Autocracy
Literary Tradition requires Oligarchy
Natural Philosophy requires Classical Republic
Chivalry and Gothic Architecture requires Monarchy
Religious Orders, Wars of Religion and Simultaneous requires Theocracy
Press Gangs and Colonial Offices requires Merchant Republic

France
CHATEAU is 1 housing 3 culture


Frelenor
Library:+1 Great Writer points per turn.
+1 Great Work of Writing Slot.

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Georgia
Tsikhe District
Holy Site with Outer Defenses and Ranged Strike.
+6 faith base.
-2 per adjacent district.
Mutually Exclusive with Encampment

Golden Monastery
Temple:
+2 Science.
+1 Great Scientist Point.
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India
Gandhi
War Wareness 400%
Doesn't get Varu as UU

+1 Economic policy slot at Code of Laws.
+1 Diplomatic policy slot as Political Philosophy.
+1 Economic policy slot at Divine Right.
+1 Diplomatic policy slot as Exploration.

Wrath of Gandhi
His words are backed by +50% towards Project Build Nuclear Device.
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Khmer
Holy Site +2 Housing, +4 Food River Adj, +2 Amenity River Adj
Aqueducts, Dams, and Canals provide +3 Faith and +1 Amenity.
Farms receive +1 [Food if adjacent to an Aqueducts, Dams or Canals.

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Tangata Whenua
+1 production from water resources.
+2 production from Fishing Boats
+1 food in shallow water.
-1 production from Hills.
-1 production from Mines.
+1 production from Forest.
-1 food from plains
-1 food from grass


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Norway
Stave Church +2 Great General Points

Old Norse


Stave Church
+2 Great General points.
Valhalla District-based project which provides Faith every turn and Great General points once finished.

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Spain
Iberian Horses
Accumulate more horse resources.
+25% production toward Light Cavalry units.
Cities with an established Governor receive +10% Faith for each promotion that Governor has.
Can Faith buy Conquistador and Naval Ranged units.
No longer get early Naval Fleets or Armadas
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Canada
Gloves come off
+5 Combat Strength after receiving a declaration of war in the past 10 turns

On Guard for Thee
+8 Loyalty in founded cites, -4 in captured cites.
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England

Engleanor:
Lighthouse:
+1 Great Writer points.
+1 Great Work of Writing Slot

Vicky:
Royal Navy Dockyard:
+1 extra adjacency from districts
May form Fleets and Armadas with Mercantilism, instead of Nationalism and Mobilization.
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Mapuche

+.5 point of loyalty per citizen and +3 [ICON_Strength] Combat Strength on home continent.


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Egypt


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Australia
Crikey
-1/2 point of loyalty per citizen.Upgrades to Eagle Warrior.
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Aztec
Wildcard becomes Military Slot
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Nubia
First Cataract
Luxury resources in her territory provide an only 2 Amenity to cities.
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Sumeria
Ishtar's Revenge
Unit Purchases are +15% gold. Unit Upgrades are +50% gold and +25% resources

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Hungary
Needs food badly
-2 Housing per city

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Russia
Lavra starts at 2 time cost of Holy Site

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Germany
Hansa starts at 2 times cost of Industrial Zone

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Greece
Acropolis starts at 2 time cost of Theater Square

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Scythia

A horse of course
+50% production towards Siege units.

Double horses and saka's requires stable

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Mongolia
BURIED_IN_AN_UNMARKED_GRAVE
+50% production towards Melee units.

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America

Bull Moose Teddy
Breathtaking tiles gain +2 [ICON_Gold]Gold when adjacent to a Natural Wonder or Mountain

Rough(and Ready)rider Teddy
+5 Home continent for Renaissance and later units
+7 Foreign Continent combat strength for information era units.