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this specific code works for tier 0 potions
//
//
// this uses hp/mp potions according to current hp. currently set to 50 above the
// amount of resource given from tier 0 potions
{
if(safeties && mssince(last_potion)<min(200,character.ping*3)) return;
var used=false;
if(new Date()<parent.next_skill.use_hp) return;
if(character.mp<character.max_mp-350) use('use_mp'),used=true;
if(character.hp<character.max_hp-250) use('use_hp'),used=true;
if(used) last_potion=new Date();
}